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authorRay <[email protected]>2021-03-02 02:03:52 +0100
committerRay <[email protected]>2021-03-02 02:03:52 +0100
commit01b3c97c42d366522a7e82fab2b0ac47e350ee77 (patch)
tree43d86ca197620c489eb8e58039f29f09bc25a139 /src
parent8df56c5843778fa9061a51e4f1f5888192fc0c1b (diff)
downloadraylib-01b3c97c42d366522a7e82fab2b0ac47e350ee77.tar.gz
raylib-01b3c97c42d366522a7e82fab2b0ac47e350ee77.zip
Some misc tweaks
Diffstat (limited to 'src')
-rw-r--r--src/core.c4
-rw-r--r--src/models.c60
-rw-r--r--src/rlgl.h28
3 files changed, 43 insertions, 49 deletions
diff --git a/src/core.c b/src/core.c
index d55bcf3d..8ac725e2 100644
--- a/src/core.c
+++ b/src/core.c
@@ -3879,7 +3879,7 @@ static bool InitGraphicsDevice(int width, int height)
TRACELOG(LOG_TRACE, "DISPLAY: EGL configs available: %d", numConfigs);
- EGLConfig *configs = calloc(numConfigs, sizeof(*configs));
+ EGLConfig *configs = RL_CALLOC(numConfigs, sizeof(*configs));
if (!configs)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs");
@@ -3916,7 +3916,7 @@ static bool InitGraphicsDevice(int width, int height)
}
}
- free(configs);
+ RL_FREE(configs);
if (!found)
{
diff --git a/src/models.c b/src/models.c
index b3cd625e..00e4c1e3 100644
--- a/src/models.c
+++ b/src/models.c
@@ -4019,7 +4019,7 @@ static bool GltfReadFloat(cgltf_accessor* acc, unsigned int index, float* variab
}
// LoadGLTF loads in animation data from given filename
-static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCount)
+static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCount)
{
/***********************************************************************************
@@ -4032,6 +4032,7 @@ static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCo
- ...
*************************************************************************************/
+
// glTF file loading
unsigned int dataSize = 0;
unsigned char *fileData = LoadFileData(fileName, &dataSize);
@@ -4081,6 +4082,7 @@ static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCo
cgltf_animation_channel* channel = animation->channels + i;
int frameCounts = (int)channel->sampler->input->count;
float lastFrameTime = 0.0f;
+
if (GltfReadFloat(channel->sampler->input, frameCounts - 1, &lastFrameTime, 1))
{
animationDuration = fmaxf(lastFrameTime, animationDuration);
@@ -4137,7 +4139,7 @@ static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCo
for (unsigned int j = 0; j < sampler->input->count; j++)
{
float inputFrameTime;
- if (GltfReadFloat(sampler->input, j, (float*)&inputFrameTime, 1))
+ if (GltfReadFloat(sampler->input, j, (float *)&inputFrameTime, 1))
{
if (frameTime < inputFrameTime)
{
@@ -4146,59 +4148,53 @@ static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCo
outputMax = j;
float previousInputTime = 0.0f;
- if (GltfReadFloat(sampler->input, outputMin, (float*)&previousInputTime, 1))
+ if (GltfReadFloat(sampler->input, outputMin, (float *)&previousInputTime, 1))
{
- lerpPercent = (frameTime - previousInputTime) / (inputFrameTime - previousInputTime);
+ lerpPercent = (frameTime - previousInputTime)/(inputFrameTime - previousInputTime);
}
+
break;
}
- } else {
- break;
- }
+ }
+ else break;
}
// If the current transformation has no information for the current frame time point
- if (shouldSkipFurtherTransformation) {
- continue;
- }
+ if (shouldSkipFurtherTransformation) continue;
- if (channel->target_path == cgltf_animation_path_type_translation) {
+ if (channel->target_path == cgltf_animation_path_type_translation)
+ {
Vector3 translationStart;
Vector3 translationEnd;
- bool success = GltfReadFloat(sampler->output, outputMin, (float*)&translationStart, 3);
- success = GltfReadFloat(sampler->output, outputMax, (float*)&translationEnd, 3) || success;
+ bool success = GltfReadFloat(sampler->output, outputMin, (float *)&translationStart, 3);
+ success = GltfReadFloat(sampler->output, outputMax, (float *)&translationEnd, 3) || success;
- if (success)
- {
- output->framePoses[frame][boneId].translation = Vector3Lerp(translationStart, translationEnd, lerpPercent);
- }
+ if (success) output->framePoses[frame][boneId].translation = Vector3Lerp(translationStart, translationEnd, lerpPercent);
}
- if (channel->target_path == cgltf_animation_path_type_rotation) {
+ if (channel->target_path == cgltf_animation_path_type_rotation)
+ {
Quaternion rotationStart;
Quaternion rotationEnd;
- bool success = GltfReadFloat(sampler->output, outputMin, (float*)&rotationStart, 4);
- success = GltfReadFloat(sampler->output, outputMax, (float*)&rotationEnd, 4) || success;
+ bool success = GltfReadFloat(sampler->output, outputMin, (float *)&rotationStart, 4);
+ success = GltfReadFloat(sampler->output, outputMax, (float *)&rotationEnd, 4) || success;
if (success)
{
output->framePoses[frame][boneId].rotation = QuaternionLerp(rotationStart, rotationEnd, lerpPercent);
output->framePoses[frame][boneId].rotation = QuaternionNormalize(output->framePoses[frame][boneId].rotation);
-
}
}
- if (channel->target_path == cgltf_animation_path_type_scale) {
+ if (channel->target_path == cgltf_animation_path_type_scale)
+ {
Vector3 scaleStart;
Vector3 scaleEnd;
- bool success = GltfReadFloat(sampler->output, outputMin, (float*)&scaleStart, 3);
- success = GltfReadFloat(sampler->output, outputMax, (float*)&scaleEnd, 3) || success;
+ bool success = GltfReadFloat(sampler->output, outputMin, (float *)&scaleStart, 3);
+ success = GltfReadFloat(sampler->output, outputMax, (float *)&scaleEnd, 3) || success;
- if (success)
- {
- output->framePoses[frame][boneId].scale = Vector3Lerp(scaleStart, scaleEnd, lerpPercent);
- }
+ if (success) output->framePoses[frame][boneId].scale = Vector3Lerp(scaleStart, scaleEnd, lerpPercent);
}
}
}
@@ -4206,15 +4202,17 @@ static ModelAnimation* LoadGLTFModelAnimations(const char *fileName, int *animCo
// Build frameposes
for (int frame = 0; frame < output->frameCount; frame++)
{
- bool* completedBones = RL_CALLOC(output->boneCount, sizeof(bool));
+ bool *completedBones = RL_CALLOC(output->boneCount, sizeof(bool));
int numberCompletedBones = 0;
- while (numberCompletedBones < output->boneCount) {
+ while (numberCompletedBones < output->boneCount)
+ {
for (int i = 0; i < output->boneCount; i++)
{
if (completedBones[i]) continue;
- if (output->bones[i].parent < 0) {
+ if (output->bones[i].parent < 0)
+ {
completedBones[i] = true;
numberCompletedBones++;
continue;
diff --git a/src/rlgl.h b/src/rlgl.h
index af864911..70b0471e 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -4051,25 +4051,21 @@ static unsigned int CompileShader(const char *shaderStr, int type)
glCompileShader(shader);
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
- if (success != GL_TRUE)
+ if (success == GL_FALSE)
{
TRACELOG(LOG_WARNING, "SHADER: [ID %i] Failed to compile shader code", shader);
+
int maxLength = 0;
- int length;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
-
-#if defined(_MSC_VER)
- char *log = RL_MALLOC(maxLength);
-#else
- char log[maxLength];
-#endif
- glGetShaderInfoLog(shader, maxLength, &length, log);
-
- TRACELOG(LOG_WARNING, "SHADER: [ID %i] Compile error: %s", shader, log);
-
-#if defined(_MSC_VER)
- RL_FREE(log);
-#endif
+
+ if (maxLength > 0)
+ {
+ int length = 0;
+ char *log = RL_CALLOC(maxLength, sizeof(char));
+ glGetShaderInfoLog(shader, maxLength, &length, log);
+ TRACELOG(LOG_WARNING, "SHADER: [ID %i] Compile error: %s", shader, log);
+ RL_FREE(log);
+ }
}
else TRACELOG(LOG_INFO, "SHADER: [ID %i] Compiled successfully", shader);
@@ -4113,7 +4109,7 @@ static unsigned int LoadShaderProgram(unsigned int vShaderId, unsigned int fShad
if (maxLength > 0)
{
- int length;
+ int length = 0;
char *log = RL_CALLOC(maxLength, sizeof(char));
glGetProgramInfoLog(program, maxLength, &length, log);
TRACELOG(LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log);