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authorWilhem Barbier <[email protected]>2017-06-29 10:36:58 +0200
committerWilhem Barbier <[email protected]>2017-06-29 10:36:58 +0200
commit056a494baf3b4c450e734967c033919facfdec5c (patch)
tree412402ada335f5f920abdc18f868572cd13fafc5 /src
parentaba3739c1354cac4ef302d9b43c3fc5e9699b373 (diff)
downloadraylib-056a494baf3b4c450e734967c033919facfdec5c.tar.gz
raylib-056a494baf3b4c450e734967c033919facfdec5c.zip
Fix some other typos
Diffstat (limited to 'src')
-rw-r--r--src/raymath.h4
-rw-r--r--src/textures.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/raymath.h b/src/raymath.h
index 6961845c..c4db0f3f 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -124,7 +124,7 @@ RMDEF Vector2 Vector2Zero(void); // Vector with c
RMDEF Vector2 Vector2One(void); // Vector with components value 1.0f
RMDEF Vector2 Vector2Add(Vector2 v1, Vector2 v2); // Add two vectors (v1 + v2)
RMDEF Vector2 Vector2Subtract(Vector2 v1, Vector2 v2); // Subtract two vectors (v1 - v2)
-RMDEF float Vector2Lenght(Vector2 v); // Calculate vector length
+RMDEF float Vector2Length(Vector2 v); // Calculate vector length
RMDEF float Vector2DotProduct(Vector2 v1, Vector2 v2); // Calculate two vectors dot product
RMDEF float Vector2Distance(Vector2 v1, Vector2 v2); // Calculate distance between two vectors
RMDEF float Vector2Angle(Vector2 v1, Vector2 v2); // Calculate angle between two vectors in X-axis
@@ -287,7 +287,7 @@ RMDEF void Vector2Divide(Vector2 *v, float div)
// Normalize provided vector
RMDEF void Vector2Normalize(Vector2 *v)
{
- Vector2Divide(v, Vector2Lenght(*v));
+ Vector2Divide(v, Vector2Length(*v));
}
//----------------------------------------------------------------------------------
diff --git a/src/textures.c b/src/textures.c
index 9b0067cf..5196b1e1 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -2397,7 +2397,7 @@ static Image LoadASTC(const char *fileName)
unsigned char blockZ; // Block Z dimensions (1 for 2D images)
unsigned char width[3]; // Image width in pixels (24bit value)
unsigned char height[3]; // Image height in pixels (24bit value)
- unsigned char lenght[3]; // Image Z-size (1 for 2D images)
+ unsigned char length[3]; // Image Z-size (1 for 2D images)
} ASTCHeader;
Image image;