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| author | Wilhem Barbier <[email protected]> | 2017-06-29 10:36:58 +0200 |
|---|---|---|
| committer | Wilhem Barbier <[email protected]> | 2017-06-29 10:36:58 +0200 |
| commit | 056a494baf3b4c450e734967c033919facfdec5c (patch) | |
| tree | 412402ada335f5f920abdc18f868572cd13fafc5 /src | |
| parent | aba3739c1354cac4ef302d9b43c3fc5e9699b373 (diff) | |
| download | raylib-056a494baf3b4c450e734967c033919facfdec5c.tar.gz raylib-056a494baf3b4c450e734967c033919facfdec5c.zip | |
Fix some other typos
Diffstat (limited to 'src')
| -rw-r--r-- | src/raymath.h | 4 | ||||
| -rw-r--r-- | src/textures.c | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/raymath.h b/src/raymath.h index 6961845c..c4db0f3f 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -124,7 +124,7 @@ RMDEF Vector2 Vector2Zero(void); // Vector with c RMDEF Vector2 Vector2One(void); // Vector with components value 1.0f RMDEF Vector2 Vector2Add(Vector2 v1, Vector2 v2); // Add two vectors (v1 + v2) RMDEF Vector2 Vector2Subtract(Vector2 v1, Vector2 v2); // Subtract two vectors (v1 - v2) -RMDEF float Vector2Lenght(Vector2 v); // Calculate vector length +RMDEF float Vector2Length(Vector2 v); // Calculate vector length RMDEF float Vector2DotProduct(Vector2 v1, Vector2 v2); // Calculate two vectors dot product RMDEF float Vector2Distance(Vector2 v1, Vector2 v2); // Calculate distance between two vectors RMDEF float Vector2Angle(Vector2 v1, Vector2 v2); // Calculate angle between two vectors in X-axis @@ -287,7 +287,7 @@ RMDEF void Vector2Divide(Vector2 *v, float div) // Normalize provided vector RMDEF void Vector2Normalize(Vector2 *v) { - Vector2Divide(v, Vector2Lenght(*v)); + Vector2Divide(v, Vector2Length(*v)); } //---------------------------------------------------------------------------------- diff --git a/src/textures.c b/src/textures.c index 9b0067cf..5196b1e1 100644 --- a/src/textures.c +++ b/src/textures.c @@ -2397,7 +2397,7 @@ static Image LoadASTC(const char *fileName) unsigned char blockZ; // Block Z dimensions (1 for 2D images) unsigned char width[3]; // Image width in pixels (24bit value) unsigned char height[3]; // Image height in pixels (24bit value) - unsigned char lenght[3]; // Image Z-size (1 for 2D images) + unsigned char length[3]; // Image Z-size (1 for 2D images) } ASTCHeader; Image image; |
