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authorRay <[email protected]>2023-10-10 11:59:41 +0200
committerRay <[email protected]>2023-10-10 11:59:41 +0200
commit101a9b04458a38413a29a11f22e6c8e0a472a75b (patch)
tree8ae202d52d171175c0a0822da84f9a300ccb032b /src
parentb94e6290a4e5e96196e23d66a480cdf9d707c380 (diff)
downloadraylib-101a9b04458a38413a29a11f22e6c8e0a472a75b.tar.gz
raylib-101a9b04458a38413a29a11f22e6c8e0a472a75b.zip
Added comments and review some functions #3313
Diffstat (limited to 'src')
-rw-r--r--src/raylib.h10
-rw-r--r--src/rcore.c244
-rw-r--r--src/rcore_android.c9
-rw-r--r--src/rcore_custom.c21
-rw-r--r--src/rcore_desktop.c29
-rw-r--r--src/rcore_drm.c8
-rw-r--r--src/rcore_web.c13
7 files changed, 191 insertions, 143 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 5fa66bd0..5d63d4b6 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1058,15 +1058,16 @@ RLAPI int GetRandomValue(int min, int max); // Get a rando
RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
+RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
+// NOTE: Following functions implemented in module [utils]
+//------------------------------------------------------------------
RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator
RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
RLAPI void MemFree(void *ptr); // Internal memory free
-RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
-
// Set custom callbacks
// WARNING: Callbacks setup is intended for advance users
RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
@@ -1083,6 +1084,9 @@ RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char
RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
+//------------------------------------------------------------------
+
+// File system functions
RLAPI bool FileExists(const char *fileName); // Check if file exists
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
@@ -1120,9 +1124,9 @@ RLAPI bool IsKeyPressedRepeat(int key); // Check if a key
RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
-RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
+RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
// Input-related functions: gamepads
RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
diff --git a/src/rcore.c b/src/rcore.c
index 29881198..fa8f50d8 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -315,14 +315,12 @@ const char *TextFormat(const char *text, ...); // Formatting of text with
#endif
//----------------------------------------------------------------------------------
-// Module Functions Definition - Window and OpenGL Context Functions
+// Module Functions Definition: Window and Graphics Device
//----------------------------------------------------------------------------------
-// NOTE: Multiple window/display/monitor management functions have been moved to platform-specific modules
-
-// Platform-specific functions:
-//void InitWindow(int width, int height, const char *title);
-//void CloseWindow(void);
+// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
+//void InitWindow(int width, int height, const char *title)
+//void CloseWindow(void)
//bool WindowShouldClose(void)
//bool IsWindowHidden(void)
//bool IsWindowMinimized(void)
@@ -364,9 +362,6 @@ const char *TextFormat(const char *text, ...); // Formatting of text with
//void HideCursor(void)
//void EnableCursor(void)
//void DisableCursor(void)
-//double GetTime(void)
-//void TakeScreenshot(const char *fileName)
-//void OpenURL(const char *url)
// Check if window has been initialized successfully
@@ -435,6 +430,19 @@ bool IsCursorOnScreen(void)
return CORE.Input.Mouse.cursorOnScreen;
}
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Custom frame control
+//----------------------------------------------------------------------------------
+
+// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
+//void SwapScreenBuffer(void);
+//void PollInputEvents(void);
+//void WaitTime(double seconds);
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Screen Drawing
+//----------------------------------------------------------------------------------
+
// Set background color (framebuffer clear color)
void ClearBackground(Color color)
{
@@ -741,6 +749,10 @@ void EndScissorMode(void)
rlDisableScissorTest();
}
+//----------------------------------------------------------------------------------
+// Module Functions Definition: VR Stereo Rendering
+//----------------------------------------------------------------------------------
+
// Begin VR drawing configuration
void BeginVrStereoMode(VrStereoConfig config)
{
@@ -837,6 +849,10 @@ void UnloadVrStereoConfig(VrStereoConfig config)
TRACELOG(LOG_INFO, "UnloadVrStereoConfig not implemented in rcore.c");
}
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Shaders Management
+//----------------------------------------------------------------------------------
+
// Load shader from files and bind default locations
// NOTE: If shader string is NULL, using default vertex/fragment shaders
Shader LoadShader(const char *vsFileName, const char *fsFileName)
@@ -1002,6 +1018,10 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
}
}
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Screen-space Queries
+//----------------------------------------------------------------------------------
+
// Get a ray trace from mouse position
Ray GetMouseRay(Vector2 mouse, Camera camera)
{
@@ -1161,6 +1181,13 @@ Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera)
return (Vector2){ transform.x, transform.y };
}
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Timming
+//----------------------------------------------------------------------------------
+
+// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
+//double GetTime(void)
+
// Set target FPS (maximum)
void SetTargetFPS(int fps)
{
@@ -1209,6 +1236,63 @@ float GetFrameTime(void)
return (float)CORE.Time.frame;
}
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Misc
+//----------------------------------------------------------------------------------
+
+// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
+//void OpenURL(const char *url)
+
+// Get a random value between min and max (both included)
+// WARNING: Ranges higher than RAND_MAX will return invalid results
+// More specifically, if (max - min) > INT_MAX there will be an overflow,
+// and otherwise if (max - min) > RAND_MAX the random value will incorrectly never exceed a certain threshold
+int GetRandomValue(int min, int max)
+{
+ if (min > max)
+ {
+ int tmp = max;
+ max = min;
+ min = tmp;
+ }
+
+ if ((unsigned int)(max - min) > (unsigned int)RAND_MAX)
+ {
+ TRACELOG(LOG_WARNING, "Invalid GetRandomValue() arguments, range should not be higher than %i", RAND_MAX);
+ }
+
+ return (rand()%(abs(max - min) + 1) + min);
+}
+
+// Set the seed for the random number generator
+void SetRandomSeed(unsigned int seed)
+{
+ srand(seed);
+}
+
+// Takes a screenshot of current screen (saved a .png)
+void TakeScreenshot(const char *fileName)
+{
+#if defined(SUPPORT_MODULE_RTEXTURES)
+ // Security check to (partially) avoid malicious code
+ if (strchr(fileName, '\'') != NULL) { TRACELOG(LOG_WARNING, "SYSTEM: Provided fileName could be potentially malicious, avoid [\'] character"); return; }
+
+ Vector2 scale = GetWindowScaleDPI();
+ unsigned char *imgData = rlReadScreenPixels((int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y));
+ Image image = { imgData, (int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y), 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
+
+ char path[512] = { 0 };
+ strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, fileName));
+
+ ExportImage(image, path); // WARNING: Module required: rtextures
+ RL_FREE(imgData);
+
+ TRACELOG(LOG_INFO, "SYSTEM: [%s] Screenshot taken successfully", path);
+#else
+ TRACELOG(LOG_WARNING,"IMAGE: ExportImage() requires module: rtextures");
+#endif
+}
+
// Setup window configuration flags (view FLAGS)
// NOTE: This function is expected to be called before window creation,
// because it sets up some flags for the window creation process.
@@ -1221,7 +1305,7 @@ void SetConfigFlags(unsigned int flags)
}
//----------------------------------------------------------------------------------
-// Module Functions Definition: FileSystem
+// Module Functions Definition: File system
//----------------------------------------------------------------------------------
// Check if the file exists
@@ -1669,36 +1753,9 @@ long GetFileModTime(const char *fileName)
}
//----------------------------------------------------------------------------------
-// Module Functions Definition: Misc
+// Module Functions Definition: Compression and Encoding
//----------------------------------------------------------------------------------
-// Get a random value between min and max (both included)
-// WARNING: Ranges higher than RAND_MAX will return invalid results
-// More specifically, if (max - min) > INT_MAX there will be an overflow,
-// and otherwise if (max - min) > RAND_MAX the random value will incorrectly never exceed a certain threshold
-int GetRandomValue(int min, int max)
-{
- if (min > max)
- {
- int tmp = max;
- max = min;
- min = tmp;
- }
-
- if ((unsigned int)(max - min) > (unsigned int)RAND_MAX)
- {
- TRACELOG(LOG_WARNING, "Invalid GetRandomValue() arguments, range should not be higher than %i", RAND_MAX);
- }
-
- return (rand()%(abs(max - min) + 1) + min);
-}
-
-// Set the seed for the random number generator
-void SetRandomSeed(unsigned int seed)
-{
- srand(seed);
-}
-
// Compress data (DEFLATE algorithm)
unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize)
{
@@ -1841,26 +1898,9 @@ unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize)
}
//----------------------------------------------------------------------------------
-// Module Functions Definition: Inputs
+// Module Functions Definition: Input Handling: Keyboard
//----------------------------------------------------------------------------------
-// Platform-specific functions
-//void SetExitKey(int key)
-//const char *GetGamepadName(int gamepad)
-//int GetGamepadAxisCount(int gamepad)
-//int SetGamepadMappings(const char *mappings)
-//int GetMouseX(void)
-//int GetMouseY(void)
-//Vector2 GetMousePosition(void)
-//void SetMousePosition(int x, int y)
-//float GetMouseWheelMove(void)
-//void SetMouseCursor(int cursor)
-//int GetTouchX(void)
-//int GetTouchY(void)
-//Vector2 GetTouchPosition(int index)
-//void SwapScreenBuffer(void)
-//void PollInputEvents(void)
-
// Check if a key has been pressed once
bool IsKeyPressed(int key)
{
@@ -1971,6 +2011,22 @@ int GetCharPressed(void)
return value;
}
+// Set a custom key to exit program
+// NOTE: default exitKey is set to ESCAPE
+void SetExitKey(int key)
+{
+ CORE.Input.Keyboard.exitKey = key;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Input Handling: Gamepad
+//----------------------------------------------------------------------------------
+
+// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
+//int GetGamepadAxisCount(int gamepad) **
+//const char *GetGamepadName(int gamepad) **
+//int SetGamepadMappings(const char *mappings)
+
// Check if a gamepad is available
bool IsGamepadAvailable(int gamepad)
{
@@ -1981,16 +2037,11 @@ bool IsGamepadAvailable(int gamepad)
return result;
}
-// Get axis movement vector for a gamepad
-float GetGamepadAxisMovement(int gamepad, int axis)
-{
- float value = 0;
-
- if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS) &&
- (fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]) > 0.1f)) value = CORE.Input.Gamepad.axisState[gamepad][axis]; // 0.1f = GAMEPAD_AXIS_MINIMUM_DRIFT/DELTA
-
- return value;
-}
+// Get gamepad internal name id
+//const char *GetGamepadName(int gamepad)
+//{
+// return CORE.Input.Gamepad.ready[gamepad];
+//}
// Check if a gamepad button has been pressed once
bool IsGamepadButtonPressed(int gamepad, int button)
@@ -2042,6 +2093,35 @@ int GetGamepadButtonPressed(void)
return CORE.Input.Gamepad.lastButtonPressed;
}
+// Get gamepad axis count
+//int GetGamepadAxisCount(int gamepad)
+//{
+// return CORE.Input.Gamepad.axisCount;
+//}
+
+// Get axis movement vector for a gamepad
+float GetGamepadAxisMovement(int gamepad, int axis)
+{
+ float value = 0;
+
+ if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS) &&
+ (fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]) > 0.1f)) value = CORE.Input.Gamepad.axisState[gamepad][axis]; // 0.1f = GAMEPAD_AXIS_MINIMUM_DRIFT/DELTA
+
+ return value;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Input Handling: Mouse
+//----------------------------------------------------------------------------------
+
+// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
+//int GetMouseX(void) **
+//int GetMouseY(void) **
+//Vector2 GetMousePosition(void) **
+//void SetMousePosition(int x, int y)
+//float GetMouseWheelMove(void) **
+//void SetMouseCursor(int cursor)
+
// Check if a mouse button has been pressed once
bool IsMouseButtonPressed(int button)
{
@@ -2129,6 +2209,15 @@ Vector2 GetMouseWheelMoveV(void)
return result;
}
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Input Handling: Touch
+//----------------------------------------------------------------------------------
+
+// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
+//int GetTouchX(void)
+//int GetTouchY(void)
+//Vector2 GetTouchPosition(int index)
+
// Get touch point identifier for given index
int GetTouchPointId(int index)
{
@@ -2329,29 +2418,6 @@ void WaitTime(double seconds)
#endif
}
-// Takes a screenshot of current screen (saved a .png)
-void TakeScreenshot(const char *fileName)
-{
-#if defined(SUPPORT_MODULE_RTEXTURES)
- // Security check to (partially) avoid malicious code
- if (strchr(fileName, '\'') != NULL) { TRACELOG(LOG_WARNING, "SYSTEM: Provided fileName could be potentially malicious, avoid [\'] character"); return; }
-
- Vector2 scale = GetWindowScaleDPI();
- unsigned char *imgData = rlReadScreenPixels((int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y));
- Image image = { imgData, (int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y), 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
-
- char path[512] = { 0 };
- strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, fileName));
-
- ExportImage(image, path); // WARNING: Module required: rtextures
- RL_FREE(imgData);
-
- TRACELOG(LOG_INFO, "SYSTEM: [%s] Screenshot taken successfully", path);
-#else
- TRACELOG(LOG_WARNING,"IMAGE: ExportImage() requires module: rtextures");
-#endif
-}
-
// Scan all files and directories in a base path
// WARNING: files.paths[] must be previously allocated and
// contain enough space to store all required paths
diff --git a/src/rcore_android.c b/src/rcore_android.c
index 6b43b78b..a9fc5fb9 100644
--- a/src/rcore_android.c
+++ b/src/rcore_android.c
@@ -635,17 +635,10 @@ void OpenURL(const char *url)
// Module Functions Definition: Inputs
//----------------------------------------------------------------------------------
-// Set a custom key to exit program
-void SetExitKey(int key)
-{
- TRACELOG(LOG_WARNING, "SetExitKey() not implemented on target platform");
-}
-
// Get gamepad internal name id
const char *GetGamepadName(int gamepad)
{
- TRACELOG(LOG_WARNING, "GetGamepadName() not implemented on target platform");
- return NULL;
+ return CORE.Input.Gamepad.name[gamepad];
}
// Get gamepad axis count
diff --git a/src/rcore_custom.c b/src/rcore_custom.c
index 933f222f..e17aa96b 100644
--- a/src/rcore_custom.c
+++ b/src/rcore_custom.c
@@ -563,17 +563,10 @@ void OpenURL(const char *url)
// Module Functions Definition: Inputs
//----------------------------------------------------------------------------------
-// Set a custom key to exit program
-void SetExitKey(int key)
-{
- TRACELOG(LOG_WARNING, "SetExitKey() not implemented on target platform");
-}
-
// Get gamepad internal name id
const char *GetGamepadName(int gamepad)
{
- TRACELOG(LOG_WARNING, "GetGamepadName() not implemented on target platform");
- return NULL;
+ return CORE.Input.Gamepad.name[gamepad];
}
// Get gamepad axis count
@@ -592,19 +585,25 @@ int SetGamepadMappings(const char *mappings)
// Get mouse position X
int GetMouseX(void)
{
- return (int)CORE.Input.Touch.position[0].x;
+ return (int)((CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x);
}
// Get mouse position Y
int GetMouseY(void)
{
- return (int)CORE.Input.Touch.position[0].y;
+ return (int)((CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y);
}
// Get mouse position XY
Vector2 GetMousePosition(void)
{
- return GetTouchPosition(0);
+ Vector2 position = { 0 };
+
+ // NOTE: On canvas scaling, mouse position is proportionally returned
+ position.x = (CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x;
+ position.y = (CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y;
+
+ return position;
}
// Set mouse position XY
diff --git a/src/rcore_desktop.c b/src/rcore_desktop.c
index 4fd86d93..c410b713 100644
--- a/src/rcore_desktop.c
+++ b/src/rcore_desktop.c
@@ -130,6 +130,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move
static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
+static void JoystickCallback(int jid, int event); // GLFW3 Joystick Connected/Disconnected Callback
//----------------------------------------------------------------------------------
// Module Functions Declaration
@@ -1221,21 +1222,10 @@ void OpenURL(const char *url)
// Module Functions Definition: Inputs
//----------------------------------------------------------------------------------
-// Set a custom key to exit program
-// NOTE: default exitKey is ESCAPE
-void SetExitKey(int key)
-{
- CORE.Input.Keyboard.exitKey = key;
-}
-
// Get gamepad internal name id
const char *GetGamepadName(int gamepad)
{
- const char *name = NULL;
-
- if (CORE.Input.Gamepad.ready[gamepad]) name = glfwGetJoystickName(gamepad);
-
- return name;
+ return CORE.Input.Gamepad.name[gamepad];
}
// Get gamepad axis count
@@ -1731,6 +1721,7 @@ static bool InitGraphicsDevice(int width, int height)
glfwSetCursorPosCallback(platform.handle, MouseCursorPosCallback); // Track mouse position changes
glfwSetScrollCallback(platform.handle, MouseScrollCallback);
glfwSetCursorEnterCallback(platform.handle, CursorEnterCallback);
+ glfwSetJoystickCallback(JoystickCallback);
glfwMakeContextCurrent(platform.handle);
@@ -2066,5 +2057,17 @@ static void CursorEnterCallback(GLFWwindow *window, int enter)
else CORE.Input.Mouse.cursorOnScreen = false;
}
-// EOF
+// GLFW3 Joystick Connected/Disconnected Callback
+static void JoystickCallback(int jid, int event)
+{
+ if (event == GLFW_CONNECTED)
+ {
+ strcpy(CORE.Input.Gamepad.name[jid], glfwGetJoystickName(jid));
+ }
+ else if (event == GLFW_DISCONNECTED)
+ {
+ memset(CORE.Input.Gamepad.name[jid], 0, 64);
+ }
+}
+// EOF
diff --git a/src/rcore_drm.c b/src/rcore_drm.c
index c7823f82..ccf44feb 100644
--- a/src/rcore_drm.c
+++ b/src/rcore_drm.c
@@ -739,13 +739,6 @@ void OpenURL(const char *url)
// Module Functions Definition: Inputs
//----------------------------------------------------------------------------------
-// Set a custom key to exit program
-// NOTE: default exitKey is ESCAPE
-void SetExitKey(int key)
-{
- CORE.Input.Keyboard.exitKey = key;
-}
-
// Get gamepad internal name id
const char *GetGamepadName(int gamepad)
{
@@ -764,6 +757,7 @@ const char *GetGamepadName(int gamepad)
int GetGamepadAxisCount(int gamepad)
{
int axisCount = 0;
+
if (CORE.Input.Gamepad.ready[gamepad]) ioctl(platform.gamepadStreamFd[gamepad], JSIOCGAXES, &axisCount);
CORE.Input.Gamepad.axisCount = axisCount;
diff --git a/src/rcore_web.c b/src/rcore_web.c
index 83acae02..ed7dc265 100644
--- a/src/rcore_web.c
+++ b/src/rcore_web.c
@@ -697,21 +697,10 @@ void OpenURL(const char *url)
// Module Functions Definition: Inputs
//----------------------------------------------------------------------------------
-// Set a custom key to exit program
-// NOTE: default exitKey is ESCAPE
-void SetExitKey(int key)
-{
- CORE.Input.Keyboard.exitKey = key;
-}
-
// Get gamepad internal name id
const char *GetGamepadName(int gamepad)
{
- const char *name = NULL;
-
- name = CORE.Input.Gamepad.name[gamepad];
-
- return name;
+ return CORE.Input.Gamepad.name[gamepad];
}
// Get gamepad axis count