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| author | Ray <[email protected]> | 2021-01-21 14:39:03 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-01-21 14:39:03 +0100 |
| commit | 18ab694f703ee4b185935b5bdd5a533ea05933d2 (patch) | |
| tree | 40d2bed4401e203ae5718de5d8015702878d3cdd /src | |
| parent | 677f420bf00d346b8b5a84ac17beaf70111dbf2b (diff) | |
| download | raylib-18ab694f703ee4b185935b5bdd5a533ea05933d2.tar.gz raylib-18ab694f703ee4b185935b5bdd5a533ea05933d2.zip | |
ADDED: SetGamepadMappings() #1506
Diffstat (limited to 'src')
| -rw-r--r-- | src/core.c | 8 | ||||
| -rw-r--r-- | src/raylib.h | 1 |
2 files changed, 9 insertions, 0 deletions
@@ -2976,6 +2976,14 @@ int GetGamepadButtonPressed(void) return CORE.Input.Gamepad.lastButtonPressed; } +// Set internal gamepad mappings +int SetGamepadMappings(const char *mappings) +{ +#if defined(PLATFORM_DESKTOP) + return glfwUpdateGamepadMappings(mappings); +#endif +} + // Detect if a mouse button has been pressed once bool IsMouseButtonPressed(int button) { diff --git a/src/raylib.h b/src/raylib.h index 24992a4f..4e72fb6b 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1035,6 +1035,7 @@ RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gam RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis +RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) // Input-related functions: mouse RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once |
