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authorRay <[email protected]>2023-05-21 11:20:42 +0200
committerRay <[email protected]>2023-05-21 11:20:42 +0200
commit1b4634702ca9f1e76477833618ccfea9093f03e5 (patch)
treebc2839c18091105915551f2c0744f2079736895d /src
parent3a841ac130f90c607c29aa79288b943bbfe569b1 (diff)
downloadraylib-1b4634702ca9f1e76477833618ccfea9093f03e5.tar.gz
raylib-1b4634702ca9f1e76477833618ccfea9093f03e5.zip
Minor tweak
Diffstat (limited to 'src')
-rw-r--r--src/rcore.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/rcore.c b/src/rcore.c
index 127abcf3..7a31b5ed 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -5101,7 +5101,6 @@ void PollInputEvents(void)
// Get current gamepad state
// NOTE: There is no callback available, so we get it manually
- // Get remapped buttons
GLFWgamepadstate state = { 0 };
glfwGetGamepadState(i, &state); // This remapps all gamepads so they have their buttons mapped like an xbox controller
@@ -5109,7 +5108,7 @@ void PollInputEvents(void)
for (int k = 0; (buttons != NULL) && (k < GLFW_GAMEPAD_BUTTON_DPAD_LEFT + 1) && (k < MAX_GAMEPAD_BUTTONS); k++)
{
- GamepadButton button = -1;
+ int button = -1; // GamepadButton enum values assigned
switch (k)
{