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| author | Ray <[email protected]> | 2023-11-11 20:53:36 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-11-11 20:53:36 +0100 |
| commit | 1b88f2ec03e55cda5cc5ace0c9a4b33aaf039b48 (patch) | |
| tree | 1e2379d7f37c10ae9e3e22f07215af456991d739 /src | |
| parent | de3072f838782f61f563da2b2c03203571f7e110 (diff) | |
| download | raylib-1b88f2ec03e55cda5cc5ace0c9a4b33aaf039b48.tar.gz raylib-1b88f2ec03e55cda5cc5ace0c9a4b33aaf039b48.zip | |
Review #3526
Diffstat (limited to 'src')
| -rw-r--r-- | src/platforms/rcore_web.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/platforms/rcore_web.c b/src/platforms/rcore_web.c index 15c0f5a2..d8fa5430 100644 --- a/src/platforms/rcore_web.c +++ b/src/platforms/rcore_web.c @@ -94,7 +94,7 @@ static void ErrorCallback(int error, const char *description); // Window callbacks events static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored -static void WindowMaximizeCallback(GLFWwindow *window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized +//static void WindowMaximizeCallback(GLFWwindow *window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window @@ -1002,11 +1002,13 @@ static void WindowIconifyCallback(GLFWwindow *window, int iconified) else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored } +/* // GLFW3 Window Maximize Callback, runs when window is maximized static void WindowMaximizeCallback(GLFWwindow *window, int maximized) { // TODO. } +*/ // GLFW3 WindowFocus Callback, runs when window get/lose focus static void WindowFocusCallback(GLFWwindow *window, int focused) |
