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authorraysan5 <[email protected]>2020-07-28 11:44:45 +0200
committerraysan5 <[email protected]>2020-07-28 11:44:45 +0200
commit20301d1e5d4951c6c43b1550f1506f19422b5a4c (patch)
tree2646b6736a789cf12be16fd21e13b877cba44f1e /src
parent488c60d13945cf1b8f51ff668c5adc7a80e3b734 (diff)
downloadraylib-20301d1e5d4951c6c43b1550f1506f19422b5a4c.tar.gz
raylib-20301d1e5d4951c6c43b1550f1506f19422b5a4c.zip
Corrected issue with framebuffer size storage #1298
Diffstat (limited to 'src')
-rw-r--r--src/rlgl.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 9d6c85c7..56045c83 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -1078,7 +1078,6 @@ void rlOrtho(double left, double right, double bottom, double top, double znear,
#endif
// Set the viewport area (transformation from normalized device coordinates to window coordinates)
-// NOTE: Updates global variables: RLGL.State.framebufferWidth, RLGL.State.framebufferHeight
void rlViewport(int x, int y, int width, int height)
{
glViewport(x, y, width, height);
@@ -1763,7 +1762,6 @@ void rlglInit(int width, int height)
glClearDepth(1.0f); // Set clear depth value (default)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D)
-#if defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_21)
// Store screen size into global variables
RLGL.State.framebufferWidth = width;
RLGL.State.framebufferHeight = height;
@@ -1771,7 +1769,6 @@ void rlglInit(int width, int height)
// Init texture and rectangle used on basic shapes drawing
RLGL.State.shapesTexture = GetTextureDefault();
RLGL.State.shapesTextureRec = (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f };
-#endif
TRACELOG(LOG_INFO, "RLGL: Default state initialized successfully");
}