diff options
| author | Ray <[email protected]> | 2023-02-12 12:10:01 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-02-12 12:10:01 +0100 |
| commit | 21961a786df76a86302942f3da8f7c08b7f31863 (patch) | |
| tree | aaf64d3c500ab0175647e3c67e327557576f8147 /src | |
| parent | 4647441ad81848334ff2827015a9e337a6a0393a (diff) | |
| download | raylib-21961a786df76a86302942f3da8f7c08b7f31863.tar.gz raylib-21961a786df76a86302942f3da8f7c08b7f31863.zip | |
REVIEWED: Vertex colors support on M3D loading #2878
Diffstat (limited to 'src')
| -rw-r--r-- | src/rmodels.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/rmodels.c b/src/rmodels.c index 893c031e..2fd2d5a4 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -5633,8 +5633,9 @@ static Model LoadM3D(const char *fileName) model.meshes[k].texcoords = (float *)RL_CALLOC(model.meshes[k].vertexCount*2, sizeof(float)); model.meshes[k].normals = (float *)RL_CALLOC(model.meshes[k].vertexCount*3, sizeof(float)); - // If color map is provided, we allocate storage for vertex colors - if (m3d->cmap != NULL) model.meshes[k].colors = RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(unsigned char)); + // If no map is provided, we allocate storage for vertex colors + // M3D specs only consider vertex colors if no material is provided + if (mi != M3D_UNDEF) model.meshes[k].colors = RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(unsigned char)); if (m3d->numbone && m3d->numskin) { |
