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authorRay <[email protected]>2024-02-01 00:05:30 +0100
committerRay <[email protected]>2024-02-01 00:05:30 +0100
commit25306eae4212f3e7b239aabad3316eb4eba8df56 (patch)
tree6f85bca0120ee9c96b3a16a3f1049a1d095237ed /src
parentd79828076f4c99e750cb2b9f729a753cfe87dc00 (diff)
downloadraylib-25306eae4212f3e7b239aabad3316eb4eba8df56.tar.gz
raylib-25306eae4212f3e7b239aabad3316eb4eba8df56.zip
REVIEWED: Issue on parsing #3765
Diffstat (limited to 'src')
-rw-r--r--src/rlgl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index cdc1bf21..28d58d4e 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -72,7 +72,7 @@
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
-* #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
+* #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView)))
* #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)