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| author | Ray <[email protected]> | 2024-02-01 00:05:30 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2024-02-01 00:05:30 +0100 |
| commit | 25306eae4212f3e7b239aabad3316eb4eba8df56 (patch) | |
| tree | 6f85bca0120ee9c96b3a16a3f1049a1d095237ed /src | |
| parent | d79828076f4c99e750cb2b9f729a753cfe87dc00 (diff) | |
| download | raylib-25306eae4212f3e7b239aabad3316eb4eba8df56.tar.gz raylib-25306eae4212f3e7b239aabad3316eb4eba8df56.zip | |
REVIEWED: Issue on parsing #3765
Diffstat (limited to 'src')
| -rw-r--r-- | src/rlgl.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -72,7 +72,7 @@ * #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix * #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix * #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix -* #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView)) +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))) * #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) * #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) * #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) |
