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| author | Antonis Geralis <[email protected]> | 2022-11-24 01:58:56 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2022-11-24 00:58:56 +0100 |
| commit | 2fd6d7e8c09ac9a13d1e8a9d36741934cb6a1f09 (patch) | |
| tree | 2fc2733763671d13f73c590882267169c0339f5f /src | |
| parent | 2c77b31e304688c4067503d70f539dbb9a496816 (diff) | |
| download | raylib-2fd6d7e8c09ac9a13d1e8a9d36741934cb6a1f09.tar.gz raylib-2fd6d7e8c09ac9a13d1e8a9d36741934cb6a1f09.zip | |
Use const for pointer float array (#2807)
* Use const for pointer float array
* missed a definition
Diffstat (limited to 'src')
| -rw-r--r-- | src/rlgl.h | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -519,7 +519,7 @@ RLAPI void rlLoadIdentity(void); // Reset current matrix to RLAPI void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix RLAPI void rlRotatef(float angle, float x, float y, float z); // Multiply the current matrix by a rotation matrix RLAPI void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix -RLAPI void rlMultMatrixf(float *matf); // Multiply the current matrix by another matrix +RLAPI void rlMultMatrixf(const float *matf); // Multiply the current matrix by another matrix RLAPI void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar); RLAPI void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar); RLAPI void rlViewport(int x, int y, int width, int height); // Set the viewport area @@ -1048,7 +1048,7 @@ void rlLoadIdentity(void) { glLoadIdentity(); } void rlTranslatef(float x, float y, float z) { glTranslatef(x, y, z); } void rlRotatef(float angle, float x, float y, float z) { glRotatef(angle, x, y, z); } void rlScalef(float x, float y, float z) { glScalef(x, y, z); } -void rlMultMatrixf(float *matf) { glMultMatrixf(matf); } +void rlMultMatrixf(const float *matf) { glMultMatrixf(matf); } #endif #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // Choose the current matrix to be transformed @@ -1173,7 +1173,7 @@ void rlScalef(float x, float y, float z) } // Multiply the current matrix by another matrix -void rlMultMatrixf(float *matf) +void rlMultMatrixf(const float *matf) { // Matrix creation from array Matrix mat = { matf[0], matf[4], matf[8], matf[12], |
