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authorAlexander Heinrich <[email protected]>2022-12-13 18:59:00 +0100
committerGitHub <[email protected]>2022-12-13 18:59:00 +0100
commit3419aef6778d5b1d9ed61e6d63d11c44f29ef8e1 (patch)
treea8bf649857110c955ba878d7c63012181a36708d /src
parent445ce51e510bc3733e6ab7db618ad3d53de8943c (diff)
downloadraylib-3419aef6778d5b1d9ed61e6d63d11c44f29ef8e1.tar.gz
raylib-3419aef6778d5b1d9ed61e6d63d11c44f29ef8e1.zip
Fix Vector2Angle() (#2829)
With this fix the function still returns negative values, which is wrong. But we keep this behaviour to maintain backwards compatibility.
Diffstat (limited to 'src')
-rw-r--r--src/raymath.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raymath.h b/src/raymath.h
index fbe4cead..34db2d88 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -309,7 +309,7 @@ RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2)
// Calculate angle from two vectors
RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
{
- float result = atan2f(v2.y, v2.x) - atan2f(v1.y, v1.x);
+ float result = -acos(v1.x*v2.x + v1.y*v2.y);
return result;
}