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| author | Alexander Heinrich <[email protected]> | 2022-12-13 18:59:00 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2022-12-13 18:59:00 +0100 |
| commit | 3419aef6778d5b1d9ed61e6d63d11c44f29ef8e1 (patch) | |
| tree | a8bf649857110c955ba878d7c63012181a36708d /src | |
| parent | 445ce51e510bc3733e6ab7db618ad3d53de8943c (diff) | |
| download | raylib-3419aef6778d5b1d9ed61e6d63d11c44f29ef8e1.tar.gz raylib-3419aef6778d5b1d9ed61e6d63d11c44f29ef8e1.zip | |
Fix Vector2Angle() (#2829)
With this fix the function still returns negative values, which is
wrong. But we keep this behaviour to maintain backwards compatibility.
Diffstat (limited to 'src')
| -rw-r--r-- | src/raymath.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raymath.h b/src/raymath.h index fbe4cead..34db2d88 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -309,7 +309,7 @@ RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2) // Calculate angle from two vectors RMAPI float Vector2Angle(Vector2 v1, Vector2 v2) { - float result = atan2f(v2.y, v2.x) - atan2f(v1.y, v1.x); + float result = -acos(v1.x*v2.x + v1.y*v2.y); return result; } |
