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authorRay <[email protected]>2019-05-20 11:13:38 +0200
committerRay <[email protected]>2019-05-20 11:13:38 +0200
commit371abb0a26e0c5068351db8d17a64acace89a36a (patch)
treea8b0e25262a9980090808de141752eeeb3bd2805 /src
parent9a52c716cc23d6e30b782d15626a88e01ad9a31b (diff)
downloadraylib-371abb0a26e0c5068351db8d17a64acace89a36a.tar.gz
raylib-371abb0a26e0c5068351db8d17a64acace89a36a.zip
Review glTF implementation formatting
Added comments for the future
Diffstat (limited to 'src')
-rw-r--r--src/models.c239
1 files changed, 123 insertions, 116 deletions
diff --git a/src/models.c b/src/models.c
index c66a7b17..9dddb757 100644
--- a/src/models.c
+++ b/src/models.c
@@ -60,7 +60,7 @@
#if defined(SUPPORT_FILEFORMAT_GLTF)
#define CGLTF_IMPLEMENTATION
#include "external/cgltf.h" // glTF file format loading
- #include "external/stb_image.h"
+ #include "external/stb_image.h" // glTF texture images loading
#endif
#if defined(SUPPORT_MESH_GENERATION)
@@ -3243,7 +3243,7 @@ static Model LoadIQM(const char *fileName)
#if defined(SUPPORT_FILEFORMAT_GLTF)
-const unsigned char base64_table[] = {
+static const unsigned char base64Table[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
@@ -3259,94 +3259,102 @@ const unsigned char base64_table[] = {
49, 50, 51
};
-int GetSizeBase64(char* input)
+static int GetSizeBase64(char *input)
{
int size = 0;
+
for (int i = 0; input[4*i] != 0; i++)
{
- if (input[4*i+3] == '=')
+ if (input[4*i + 3] == '=')
{
- if (input[4*i+2] == '=')
- {
- size += 1;
- }
- else
- {
- size += 2;
- }
+ if (input[4*i + 2] == '=') size += 1;
+ else size += 2;
}
else size += 3;
}
+
return size;
}
-unsigned char* DecodeBase64(char* input, int* size)
+static unsigned char *DecodeBase64(char *input, int *size)
{
*size = 0;
for (int i = 0; input[4*i] != 0; i++)
{
- if (input[4*i+3] == '=')
+ if (input[4*i + 3] == '=')
{
- if (input[4*i+2] == '=')
- {
- *size += 1;
- }
- else
- {
- *size += 2;
- }
+ if (input[4*i + 2] == '=') *size += 1;
+ else *size += 2;
}
else *size += 3;
}
- unsigned char* buf = (unsigned char*)RL_MALLOC(*size);
+ unsigned char *buf = (unsigned char *)RL_MALLOC(*size);
for (int i = 0; i < *size/3; i++)
{
- unsigned char a = base64_table[(int)input[4*i]];
- unsigned char b = base64_table[(int)input[4*i+1]];
- unsigned char c = base64_table[(int)input[4*i+2]];
- unsigned char d = base64_table[(int)input[4*i+3]];
+ unsigned char a = base64Table[(int)input[4*i]];
+ unsigned char b = base64Table[(int)input[4*i + 1]];
+ unsigned char c = base64Table[(int)input[4*i + 2]];
+ unsigned char d = base64Table[(int)input[4*i + 3]];
buf[3*i] = (a << 2) | (b >> 4);
- buf[3*i+1] = (b << 4) | (c >> 2);
- buf[3*i+2] = (c << 6) | d;
+ buf[3*i + 1] = (b << 4) | (c >> 2);
+ buf[3*i + 2] = (c << 6) | d;
}
- if (*size % 3 == 1)
+ if (*size%3 == 1)
{
int n = *size/3;
- unsigned char a = base64_table[(int)input[4*n]];
- unsigned char b = base64_table[(int)input[4*n+1]];
- buf[*size-1] = (a << 2) | (b >> 4);
+ unsigned char a = base64Table[(int)input[4*n]];
+ unsigned char b = base64Table[(int)input[4*n + 1]];
+ buf[*size - 1] = (a << 2) | (b >> 4);
}
- else if (*size % 3 == 2)
+ else if (*size%3 == 2)
{
- int n = *size/3 ;
- unsigned char a = base64_table[(int)input[4*n]];
- unsigned char b = base64_table[(int)input[4*n+1]];
- unsigned char c = base64_table[(int)input[4*n+2]];
- buf[*size-2] = (a << 2) | (b >> 4);
- buf[*size-1] = (b << 4) | (c >> 2);
+ int n = *size/3;
+ unsigned char a = base64Table[(int)input[4*n]];
+ unsigned char b = base64Table[(int)input[4*n + 1]];
+ unsigned char c = base64Table[(int)input[4*n + 2]];
+ buf[*size - 2] = (a << 2) | (b >> 4);
+ buf[*size - 1] = (b << 4) | (c >> 2);
}
return buf;
}
-#define LOAD_ACCESSOR(type, nbcomp, acc, dst) \
-{ \
- int n = 0; \
- type* buf = (type*)acc->buffer_view->buffer->data+acc->buffer_view->offset/sizeof(type)+acc->offset/sizeof(type); \
- for (int k = 0; k < acc->count; k++) {\
- for (int l = 0; l < nbcomp; l++) {\
- dst[nbcomp*k+l] = buf[n+l];\
- }\
- n += acc->stride/sizeof(type);\
- }\
-}
-
-
// Load glTF mesh data
static Model LoadGLTF(const char *fileName)
{
+ /***********************************************************************************
+
+ Function implemented by Wilhem Barbier (@wbrbr)
+
+ Features:
+ - Supports .gltf and .glb files
+ - Supports embedded (base64) or external textures
+ - Loads the albedo/diffuse texture (other maps could be added)
+ - Supports multiple mesh per model and multiple primitives per model
+
+ Some restrictions (not exhaustive):
+ - Triangle-only meshes
+ - Not supported node hierarchies or transforms
+ - Only loads the diffuse texture... but not too hard to support other maps (normal, roughness/metalness...)
+ - Only supports unsigned short indices (no byte/unsigned int)
+ - Only supports float for texture coordinates (no byte/unsigned short)
+
+ *************************************************************************************/
+
+ #define LOAD_ACCESSOR(type, nbcomp, acc, dst) \
+ { \
+ int n = 0; \
+ type* buf = (type*)acc->buffer_view->buffer->data+acc->buffer_view->offset/sizeof(type)+acc->offset/sizeof(type); \
+ for (int k = 0; k < acc->count; k++) {\
+ for (int l = 0; l < nbcomp; l++) {\
+ dst[nbcomp*k+l] = buf[n+l];\
+ }\
+ n += acc->stride/sizeof(type);\
+ }\
+ }
+
Model model = { 0 };
// glTF file loading
@@ -3374,20 +3382,17 @@ static Model LoadGLTF(const char *fileName)
if (result == cgltf_result_success)
{
-
TraceLog(LOG_INFO, "[%s][%s] Model meshes/materials: %i/%i", fileName, (data->file_type == 2)? "glb" : "gltf", data->meshes_count, data->materials_count);
// Read data buffers
result = cgltf_load_buffers(&options, data, fileName);
- int nb_primitives = 0;
- for (int i = 0; i < data->meshes_count; i++)
- {
- nb_primitives += (int)data->meshes[i].primitives_count;
- }
+ int primitivesCount = 0;
+
+ for (int i = 0; i < data->meshes_count; i++) primitivesCount += (int)data->meshes[i].primitives_count;
// Process glTF data and map to model
- model.meshCount = nb_primitives;
+ model.meshCount = primitivesCount;
model.meshes = RL_CALLOC(model.meshCount, sizeof(Mesh));
model.materialCount = data->materials_count + 1;
model.materials = RL_MALLOC(model.materialCount * sizeof(Material));
@@ -3395,10 +3400,10 @@ static Model LoadGLTF(const char *fileName)
for (int i = 0; i < model.materialCount - 1; i++)
{
-
- Texture2D texture;
- const char* dir_path = GetDirectoryPath(fileName);
- Color tint;
+ Color tint = WHITE;
+ Texture2D texture = { 0 };
+ const char *texPath = GetDirectoryPath(fileName);
+
if (data->materials[i].pbr_metallic_roughness.base_color_factor)
{
tint.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0] * 255.99f);
@@ -3413,35 +3418,34 @@ static Model LoadGLTF(const char *fileName)
tint.b = 1.f;
tint.a = 1.f;
}
+
if (data->materials[i].pbr_metallic_roughness.base_color_texture.texture)
{
-
cgltf_image* img = data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image;
- if (img->uri) {
- if (strlen(img->uri) > 5 && img->uri[0] == 'd'
- && img->uri[1] == 'a'
- && img->uri[2] == 't'
- && img->uri[3] == 'a'
- && img->uri[4] == ':')
+
+ if (img->uri)
+ {
+ if ((strlen(img->uri) > 5) &&
+ (img->uri[0] == 'd') &&
+ (img->uri[1] == 'a') &&
+ (img->uri[2] == 't') &&
+ (img->uri[3] == 'a') &&
+ (img->uri[4] == ':'))
{
- // data URI
- // format: data:<mediatype>;base64,<data>
+ // Data URI
+ // Format: data:<mediatype>;base64,<data>
- // find the comma
+ // Find the comma
int i = 0;
- while (img->uri[i] != ',' && img->uri[i] != 0)
- {
- i++;
- }
- if (img->uri[i] == 0) {
- TraceLog(LOG_WARNING, "[%s] Invalid data URI", fileName);
- }
+ while ((img->uri[i] != ',') && (img->uri[i] != 0)) i++;
+
+ if (img->uri[i] == 0) TraceLog(LOG_WARNING, "[%s] Invalid data URI", fileName);
else
{
int size;
- unsigned char* data = DecodeBase64(img->uri+i+1, &size);
+ unsigned char *data = DecodeBase64(img->uri+i+1, &size);
int w, h;
- unsigned char* raw = stbi_load_from_memory(data, size, &w, &h, NULL, 4);
+ unsigned char *raw = stbi_load_from_memory(data, size, &w, &h, NULL, 4);
Image image = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
ImageColorTint(&image, tint);
texture = LoadTextureFromImage(image);
@@ -3450,13 +3454,13 @@ static Model LoadGLTF(const char *fileName)
}
else
{
- char* texture_name = img->uri;
- char* texture_path = RL_MALLOC(strlen(dir_path) + strlen(texture_name) + 2);
- strcpy(texture_path, dir_path);
- strcat(texture_path, "/");
- strcat(texture_path, texture_name);
+ char *textureName = img->uri;
+ char *texturePath = RL_MALLOC(strlen(texPath) + strlen(textureName) + 2);
+ strcpy(texturePath, texPath);
+ strcat(texturePath, "/");
+ strcat(texturePath, textureName);
- Image image = LoadImage(texture_path);
+ Image image = LoadImage(texturePath);
ImageColorTint(&image, tint);
texture = LoadTextureFromImage(image);
UnloadImage(image);
@@ -3464,9 +3468,10 @@ static Model LoadGLTF(const char *fileName)
}
else if (img->buffer_view)
{
- unsigned char* data = RL_MALLOC(img->buffer_view->size);
+ unsigned char *data = RL_MALLOC(img->buffer_view->size);
int n = img->buffer_view->offset;
int stride = img->buffer_view->stride ? img->buffer_view->stride : 1;
+
for (int i = 0; i < img->buffer_view->size; i++)
{
data[i] = ((unsigned char*)img->buffer_view->buffer->data)[n];
@@ -3474,7 +3479,7 @@ static Model LoadGLTF(const char *fileName)
}
int w, h;
- unsigned char* raw = stbi_load_from_memory(data, img->buffer_view->size, &w, &h, NULL, 4);
+ unsigned char *raw = stbi_load_from_memory(data, img->buffer_view->size, &w, &h, NULL, 4);
Image image = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
ImageColorTint(&image, tint);
texture = LoadTextureFromImage(image);
@@ -3486,45 +3491,45 @@ static Model LoadGLTF(const char *fileName)
texture = LoadTextureFromImage(image);
UnloadImage(image);
}
+
model.materials[i] = LoadMaterialDefault();
model.materials[i].maps[MAP_DIFFUSE].texture = texture;
}
}
- model.materials[model.materialCount-1] = LoadMaterialDefault();
+
+ model.materials[model.materialCount - 1] = LoadMaterialDefault();
- int prim_index = 0;
+ int primitiveIndex = 0;
for (int i = 0; i < data->meshes_count; i++)
{
-
for (int p = 0; p < data->meshes[i].primitives_count; p++)
{
-
for (int j = 0; j < data->meshes[i].primitives[p].attributes_count; j++)
{
if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_position)
{
- cgltf_accessor* acc = data->meshes[i].primitives[p].attributes[j].data;
- model.meshes[prim_index].vertexCount = acc->count;
- model.meshes[prim_index].vertices = RL_MALLOC(sizeof(float)*model.meshes[prim_index].vertexCount*3);
+ cgltf_accessor *acc = data->meshes[i].primitives[p].attributes[j].data;
+ model.meshes[primitiveIndex].vertexCount = acc->count;
+ model.meshes[primitiveIndex].vertices = RL_MALLOC(sizeof(float)*model.meshes[primitiveIndex].vertexCount*3);
- LOAD_ACCESSOR(float, 3, acc, model.meshes[prim_index].vertices)
+ LOAD_ACCESSOR(float, 3, acc, model.meshes[primitiveIndex].vertices)
}
else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_normal)
{
- cgltf_accessor* acc = data->meshes[i].primitives[p].attributes[j].data;
- model.meshes[prim_index].normals = RL_MALLOC(sizeof(float)*acc->count*3);
-
- LOAD_ACCESSOR(float, 3, acc, model.meshes[prim_index].normals)
+ cgltf_accessor *acc = data->meshes[i].primitives[p].attributes[j].data;
+ model.meshes[primitiveIndex].normals = RL_MALLOC(sizeof(float)*acc->count*3);
+ LOAD_ACCESSOR(float, 3, acc, model.meshes[primitiveIndex].normals)
}
else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_texcoord)
{
- cgltf_accessor* acc = data->meshes[i].primitives[p].attributes[j].data;
+ cgltf_accessor *acc = data->meshes[i].primitives[p].attributes[j].data;
+
if (acc->component_type == cgltf_component_type_r_32f)
{
- model.meshes[prim_index].texcoords = RL_MALLOC(sizeof(float)*acc->count*2);
- LOAD_ACCESSOR(float, 2, acc, model.meshes[prim_index].texcoords)
+ model.meshes[primitiveIndex].texcoords = RL_MALLOC(sizeof(float)*acc->count*2);
+ LOAD_ACCESSOR(float, 2, acc, model.meshes[primitiveIndex].texcoords)
}
else
{
@@ -3534,14 +3539,15 @@ static Model LoadGLTF(const char *fileName)
}
}
- cgltf_accessor* acc = data->meshes[i].primitives[p].indices;
+ cgltf_accessor *acc = data->meshes[i].primitives[p].indices;
+
if (acc)
{
if (acc->component_type == cgltf_component_type_r_16u)
{
- model.meshes[prim_index].triangleCount = acc->count / 3;
- model.meshes[prim_index].indices = RL_MALLOC(sizeof(unsigned short)*model.meshes[prim_index].triangleCount*3);
- LOAD_ACCESSOR(unsigned short, 1, acc, model.meshes[prim_index].indices)
+ model.meshes[primitiveIndex].triangleCount = acc->count/3;
+ model.meshes[primitiveIndex].indices = RL_MALLOC(sizeof(unsigned short)*model.meshes[primitiveIndex].triangleCount*3);
+ LOAD_ACCESSOR(unsigned short, 1, acc, model.meshes[primitiveIndex].indices)
}
else
{
@@ -3551,20 +3557,21 @@ static Model LoadGLTF(const char *fileName)
}
else
{
- // unindexed mesh
- model.meshes[prim_index].triangleCount = model.meshes[prim_index].vertexCount / 3;
+ // Unindexed mesh
+ model.meshes[primitiveIndex].triangleCount = model.meshes[primitiveIndex].vertexCount/3;
}
if (data->meshes[i].primitives[p].material)
{
- // compute the offset
- model.meshMaterial[prim_index] = data->meshes[i].primitives[p].material - data->materials;
+ // Compute the offset
+ model.meshMaterial[primitiveIndex] = data->meshes[i].primitives[p].material - data->materials;
}
else
{
- model.meshMaterial[prim_index] = model.materialCount - 1;;
+ model.meshMaterial[primitiveIndex] = model.materialCount - 1;;
}
- prim_index++;
+
+ primitiveIndex++;
}
}