diff options
| author | Ray <[email protected]> | 2020-11-23 23:46:05 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-11-23 23:46:05 +0100 |
| commit | 3d1ae3500c731aa37d8f887cd165db480c4890eb (patch) | |
| tree | 9a7576fad7ff40c5dd8268b5aeb243d5cf872df0 /src | |
| parent | 468a0bedd844586e7b6836b3dcbafda5c20d3595 (diff) | |
| download | raylib-3d1ae3500c731aa37d8f887cd165db480c4890eb.tar.gz raylib-3d1ae3500c731aa37d8f887cd165db480c4890eb.zip | |
REVIEWED: Window state flags -WIP-
WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users.
ADDED: ClearWindowState() to reset window state
REMOVED: HideWindow() / UnhideWindow()
REMOVED: DecorateWindow() / UndecorateWindow()
Diffstat (limited to 'src')
| -rw-r--r-- | src/core.c | 214 | ||||
| -rw-r--r-- | src/raylib.h | 21 |
2 files changed, 157 insertions, 78 deletions
@@ -919,7 +919,7 @@ bool WindowShouldClose(void) if (CORE.Window.ready) { // While window minimized, stop loop execution - while (!IsWindowState(FLAG_WINDOW_ALWAYS_RUN) && IsWindowState(FLAG_WINDOW_MINIMIZED)) glfwWaitEvents(); + while (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) glfwWaitEvents(); CORE.Window.shouldClose = glfwWindowShouldClose(CORE.Window.handle); @@ -1076,42 +1076,6 @@ void ToggleFullscreen(void) #endif } -// Set window state: hidden (only PLATFORM_DESKTOP) -void HideWindow(void) -{ -#if defined(PLATFORM_DESKTOP) - glfwHideWindow(CORE.Window.handle); - CORE.Window.flags |= FLAG_WINDOW_HIDDEN; -#endif -} - -// Set window state: visible (only PLATFORM_DESKTOP) -void UnhideWindow(void) -{ -#if defined(PLATFORM_DESKTOP) - glfwShowWindow(CORE.Window.handle); - CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; -#endif -} - -// Set window state: decorated (only PLATFORM_DESKTOP) -void DecorateWindow(void) -{ -#if defined(PLATFORM_DESKTOP) - glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE); - CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED; -#endif -} - -// Set window state: undecorated (only PLATFORM_DESKTOP) -void UndecorateWindow(void) -{ -#if defined(PLATFORM_DESKTOP) - glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE); - CORE.Window.flags |= FLAG_WINDOW_UNDECORATED; -#endif -} - // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) void MaximizeWindow(void) { @@ -1153,8 +1117,18 @@ void SetWindowState(unsigned int flags) // Check previous state and requested state to apply required changes // NOTE: In most cases the functions already change the flags internally + // State change: FLAG_VSYNC_HINT + if (((CORE.Window.flags & FLAG_VSYNC_HINT) != (flags & FLAG_VSYNC_HINT)) && ((flags & FLAG_VSYNC_HINT) > 0)) + { + glfwSwapInterval(1); + CORE.Window.flags |= FLAG_VSYNC_HINT; + } + // State change: FLAG_FULLSCREEN_MODE - if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE)) ToggleFullscreen(); + if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE)) + { + ToggleFullscreen(); // NOTE: Window state flag updated inside function + } // State change: FLAG_WINDOW_RESIZABLE if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != (flags & FLAG_WINDOW_RESIZABLE)) && ((flags & FLAG_WINDOW_RESIZABLE) > 0)) @@ -1164,22 +1138,32 @@ void SetWindowState(unsigned int flags) } // State change: FLAG_WINDOW_UNDECORATED - if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) != (flags & FLAG_WINDOW_UNDECORATED)) && (flags & FLAG_WINDOW_UNDECORATED)) UndecorateWindow(); - - // State change: FLAG_WINDOW_TRANSPARENT - if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) != (flags & FLAG_WINDOW_TRANSPARENT)) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0)) + if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) != (flags & FLAG_WINDOW_UNDECORATED)) && (flags & FLAG_WINDOW_UNDECORATED)) { - TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only by set before window initialization"); + glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE); + CORE.Window.flags |= FLAG_WINDOW_UNDECORATED; } // State change: FLAG_WINDOW_HIDDEN - if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) != (flags & FLAG_WINDOW_HIDDEN)) && ((flags & FLAG_WINDOW_HIDDEN) > 0)) HideWindow(); + if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) != (flags & FLAG_WINDOW_HIDDEN)) && ((flags & FLAG_WINDOW_HIDDEN) > 0)) + { + glfwHideWindow(CORE.Window.handle); + CORE.Window.flags |= FLAG_WINDOW_HIDDEN; + } // State change: FLAG_WINDOW_MINIMIZED - if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) != (flags & FLAG_WINDOW_MINIMIZED)) && ((flags & FLAG_WINDOW_MINIMIZED) > 0)) MinimizeWindow(); + if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) != (flags & FLAG_WINDOW_MINIMIZED)) && ((flags & FLAG_WINDOW_MINIMIZED) > 0)) + { + //GLFW_ICONIFIED + MinimizeWindow(); // NOTE: Window state flag updated inside function + } // State change: FLAG_WINDOW_MAXIMIZED - if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) MaximizeWindow(); + if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) + { + //GLFW_MAXIMIZED + MaximizeWindow(); // NOTE: Window state flag updated inside function + } // State change: FLAG_WINDOW_UNFOCUSED if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) != (flags & FLAG_WINDOW_UNFOCUSED)) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0)) @@ -1195,32 +1179,135 @@ void SetWindowState(unsigned int flags) CORE.Window.flags |= FLAG_WINDOW_TOPMOST; } + // State change: FLAG_WINDOW_ALWAYS_RUN + if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) != (flags & FLAG_WINDOW_ALWAYS_RUN)) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0)) + { + CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN; + } + + // The following states can not be changed after window creation + + // State change: FLAG_WINDOW_TRANSPARENT + if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) != (flags & FLAG_WINDOW_TRANSPARENT)) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0)) + { + TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only by configured before window initialization"); + } + // State change: FLAG_WINDOW_HIGHDPI if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) != (flags & FLAG_WINDOW_HIGHDPI)) && ((flags & FLAG_WINDOW_HIGHDPI) > 0)) { - TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by set before window initialization"); + TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by configured before window initialization"); + } + + // State change: FLAG_MSAA_4X_HINT + if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) != (flags & FLAG_MSAA_4X_HINT)) && ((flags & FLAG_MSAA_4X_HINT) > 0)) + { + TRACELOG(LOG_WARNING, "WINDOW: MSAA can only by configured before window initialization"); + } + + // State change: FLAG_INTERLACED_HINT + if (((CORE.Window.flags & FLAG_INTERLACED_HINT) != (flags & FLAG_INTERLACED_HINT)) && ((flags & FLAG_INTERLACED_HINT) > 0)) + { + TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only by configured before window initialization"); + } +} + +// Clear window configuration state flags +void ClearWindowState(unsigned int flags) +{ + // Check previous state and requested state to apply required changes + // NOTE: In most cases the functions already change the flags internally + + // State change: FLAG_VSYNC_HINT + if (((CORE.Window.flags & FLAG_VSYNC_HINT) > 0) && ((flags & FLAG_VSYNC_HINT) > 0)) + { + glfwSwapInterval(0); + CORE.Window.flags ^= ~FLAG_VSYNC_HINT; + } + + // State change: FLAG_FULLSCREEN_MODE + if (((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) && ((flags & FLAG_FULLSCREEN_MODE) > 0)) + { + ToggleFullscreen(); // NOTE: Window state flag updated inside function + } + + // State change: FLAG_WINDOW_RESIZABLE + if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) && ((flags & FLAG_WINDOW_RESIZABLE) > 0)) + { + glfwSetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE, GLFW_FALSE); + CORE.Window.flags &= ~FLAG_WINDOW_RESIZABLE; + } + + // State change: FLAG_WINDOW_UNDECORATED + if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) && ((flags & FLAG_WINDOW_UNDECORATED) > 0)) + { + glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE); + CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED; } + // State change: FLAG_WINDOW_HIDDEN + if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) && ((flags & FLAG_WINDOW_HIDDEN) > 0)) + { + glfwShowWindow(CORE.Window.handle); + CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; + } + + // State change: FLAG_WINDOW_MINIMIZED + if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) && ((flags & FLAG_WINDOW_MINIMIZED) > 0)) + { + RestoreWindow(); // NOTE: Window state flag updated inside function + } + + // State change: FLAG_WINDOW_MAXIMIZED + if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) + { + RestoreWindow(); // NOTE: Window state flag updated inside function + } + + // State change: FLAG_WINDOW_UNFOCUSED + if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0)) + { + glfwSetWindowAttrib(CORE.Window.handle, GLFW_FOCUS_ON_SHOW, GLFW_TRUE); + CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; + } + + // State change: FLAG_WINDOW_TOPMOST + if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) && ((flags & FLAG_WINDOW_TOPMOST) > 0)) + { + glfwSetWindowAttrib(CORE.Window.handle, GLFW_FLOATING, GLFW_FALSE); + CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST; + } + // State change: FLAG_WINDOW_ALWAYS_RUN - if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) != (flags & FLAG_WINDOW_ALWAYS_RUN)) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0)) CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN; + if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) > 0) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0)) + { + CORE.Window.flags &= ~FLAG_WINDOW_ALWAYS_RUN; + } - // State change: FLAG_VSYNC_HINT - if (((CORE.Window.flags & FLAG_VSYNC_HINT) != (flags & FLAG_VSYNC_HINT)) && ((flags & FLAG_VSYNC_HINT) > 0)) + // The following states can not be changed after window creation + + // State change: FLAG_WINDOW_TRANSPARENT + if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0)) { - glfwSwapInterval(1); - CORE.Window.flags |= FLAG_VSYNC_HINT; + TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only by configured before window initialization"); + } + + // State change: FLAG_WINDOW_HIGHDPI + if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) && ((flags & FLAG_WINDOW_HIGHDPI) > 0)) + { + TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by configured before window initialization"); } // State change: FLAG_MSAA_4X_HINT - if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) != (flags & FLAG_MSAA_4X_HINT)) && ((flags & FLAG_MSAA_4X_HINT) > 0)) + if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) > 0) && ((flags & FLAG_MSAA_4X_HINT) > 0)) { - TRACELOG(LOG_WARNING, "WINDOW: MSAA can only by set before window initialization"); + TRACELOG(LOG_WARNING, "WINDOW: MSAA can only by configured before window initialization"); } // State change: FLAG_INTERLACED_HINT - if (((CORE.Window.flags & FLAG_INTERLACED_HINT) != (flags & FLAG_INTERLACED_HINT)) && ((flags & FLAG_INTERLACED_HINT) > 0)) + if (((CORE.Window.flags & FLAG_INTERLACED_HINT) > 0) && ((flags & FLAG_INTERLACED_HINT) > 0)) { - TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only by set before window initialization"); + TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only by configured before window initialization"); } } @@ -3012,17 +3099,17 @@ static bool InitGraphicsDevice(int width, int height) // Check window creation flags if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true; - if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window + if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden - if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window + if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window - if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window + if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable - if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE); - else glfwWindowHint(GLFW_MAXIMIZED, GLFW_FALSE); + if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); + else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE); if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE); else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE); @@ -3176,7 +3263,7 @@ static bool InitGraphicsDevice(int width, int height) TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); } - + glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default! glfwSetCursorEnterCallback(CORE.Window.handle, CursorEnterCallback); glfwSetKeyCallback(CORE.Window.handle, KeyCallback); @@ -3822,6 +3909,9 @@ static bool InitGraphicsDevice(int width, int height) #if defined(PLATFORM_ANDROID) || defined(PLATFORM_UWP) CORE.Window.ready = true; #endif + + if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); + return true; } diff --git a/src/raylib.h b/src/raylib.h index 5c293300..88c39118 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -154,8 +154,6 @@ // Temporal hack to avoid breaking old codebases using // deprecated raylib implementation of these functions #define FormatText TextFormat -#define SubText TextSubtext -#define ShowWindow UnhideWindow #define LoadText LoadFileText #define GetExtension GetFileExtension //#define Fade(c, a) ColorAlpha(c, a) @@ -466,18 +464,18 @@ typedef struct VrDeviceInfo { // NOTE: Every bit registers one state (use it with bit masks) // By default all flags are set to 0 typedef enum { + FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons) - FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify) FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor) FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top - FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized - FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU + FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer + FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D) } ConfigFlag; @@ -899,15 +897,12 @@ RLAPI bool IsWindowMaximized(void); // Check if wi RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP) RLAPI bool IsWindowResized(void); // Check if window has been resized last frame RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled +RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags +RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP) -RLAPI void HideWindow(void); // Set window state: hidden (only PLATFORM_DESKTOP) -RLAPI void UnhideWindow(void); // Set window state: visible (only PLATFORM_DESKTOP) -RLAPI void DecorateWindow(void); // Set window state: decorated (only PLATFORM_DESKTOP) -RLAPI void UndecorateWindow(void); // Set window state: undecorated (only PLATFORM_DESKTOP) RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP) RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP) -RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP) RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP) RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP) @@ -1499,12 +1494,6 @@ RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set vol RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams -//------------------------------------------------------------------------------------ -// Network (Module: network) -//------------------------------------------------------------------------------------ - -// IN PROGRESS: Check rnet.h for reference - #if defined(__cplusplus) } #endif |
