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authorAhmad Fatoum <[email protected]>2018-07-29 07:51:17 +0200
committerAhmad Fatoum <[email protected]>2018-07-29 12:35:36 +0200
commit4d209d45aaf65c9a957a41ba57a19496cb9d9364 (patch)
treea8bfe19273100880ff61e5eacf330e8fbb76c6fc /src
parent3f097263310c3993a742891bce4dc00892aa5c3d (diff)
downloadraylib-4d209d45aaf65c9a957a41ba57a19496cb9d9364.tar.gz
raylib-4d209d45aaf65c9a957a41ba57a19496cb9d9364.zip
core: Don't use GLFW_TRANSPARENT_FRAMEBUFFER with older GLFWs
PLATFORM_WEB is not the only platform that doesn't define GLFW_TRANSPARENT_FRAMEBUFFER, it's also recent enough that it's not included in the most recent GLFW 3.2.1 release, so this error can creep up when using USE_EXTERNAL_GLFW.
Diffstat (limited to 'src')
-rw-r--r--src/core.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core.c b/src/core.c
index 6939b844..aa76e88c 100644
--- a/src/core.c
+++ b/src/core.c
@@ -1915,14 +1915,14 @@ static bool InitGraphicsDevice(int width, int height)
if (configFlags & FLAG_WINDOW_UNDECORATED) glfwWindowHint(GLFW_DECORATED, GL_FALSE); // Border and buttons on Window
else glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Decorated window
-
-#if !defined(PLATFORM_WEB) // FLAG_WINDOW_TRANSPARENT not supported on HTML5
+ // FLAG_WINDOW_TRANSPARENT not supported on HTML5 and not included in any released GLFW version yet
+#if defined(GLFW_TRANSPARENT_FRAMEBUFFER)
if (configFlags & FLAG_WINDOW_TRANSPARENT) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer
else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer
#endif
if (configFlags & FLAG_MSAA_4X_HINT) glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0
-
+
// NOTE: When asking for an OpenGL context version, most drivers provide highest supported version
// with forward compatibility to older OpenGL versions.
// For example, if using OpenGL 1.1, driver can provide a 4.3 context forward compatible.