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| author | Ahmad Fatoum <[email protected]> | 2018-07-29 07:51:17 +0200 |
|---|---|---|
| committer | Ahmad Fatoum <[email protected]> | 2018-07-29 12:35:36 +0200 |
| commit | 4d209d45aaf65c9a957a41ba57a19496cb9d9364 (patch) | |
| tree | a8bfe19273100880ff61e5eacf330e8fbb76c6fc /src | |
| parent | 3f097263310c3993a742891bce4dc00892aa5c3d (diff) | |
| download | raylib-4d209d45aaf65c9a957a41ba57a19496cb9d9364.tar.gz raylib-4d209d45aaf65c9a957a41ba57a19496cb9d9364.zip | |
core: Don't use GLFW_TRANSPARENT_FRAMEBUFFER with older GLFWs
PLATFORM_WEB is not the only platform that doesn't define
GLFW_TRANSPARENT_FRAMEBUFFER, it's also recent enough that it's not
included in the most recent GLFW 3.2.1 release, so this error can creep
up when using USE_EXTERNAL_GLFW.
Diffstat (limited to 'src')
| -rw-r--r-- | src/core.c | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -1915,14 +1915,14 @@ static bool InitGraphicsDevice(int width, int height) if (configFlags & FLAG_WINDOW_UNDECORATED) glfwWindowHint(GLFW_DECORATED, GL_FALSE); // Border and buttons on Window else glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Decorated window - -#if !defined(PLATFORM_WEB) // FLAG_WINDOW_TRANSPARENT not supported on HTML5 + // FLAG_WINDOW_TRANSPARENT not supported on HTML5 and not included in any released GLFW version yet +#if defined(GLFW_TRANSPARENT_FRAMEBUFFER) if (configFlags & FLAG_WINDOW_TRANSPARENT) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer #endif if (configFlags & FLAG_MSAA_4X_HINT) glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0 - + // NOTE: When asking for an OpenGL context version, most drivers provide highest supported version // with forward compatibility to older OpenGL versions. // For example, if using OpenGL 1.1, driver can provide a 4.3 context forward compatible. |
