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| author | Ray <[email protected]> | 2023-10-07 21:07:50 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-10-07 21:07:50 +0200 |
| commit | 52ba44c47407fe14ba57c312045b6200099b9117 (patch) | |
| tree | d2aacb0caf9d2baaac107498af04460237175e94 /src | |
| parent | da5407b77651dc3ffb6ff9df466ac0ec57d82e4f (diff) | |
| download | raylib-52ba44c47407fe14ba57c312045b6200099b9117.tar.gz raylib-52ba44c47407fe14ba57c312045b6200099b9117.zip | |
REVIEWED: #3363
Diffstat (limited to 'src')
| -rw-r--r-- | src/rmodels.c | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/src/rmodels.c b/src/rmodels.c index c25fe334..27fe4d85 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -5567,15 +5567,6 @@ static Model LoadVOX(const char *fileName) unsigned char *m3d_loaderhook(char *fn, unsigned int *len) { return LoadFileData((const char *)fn, (int *)len); } void m3d_freehook(void *data) { UnloadFileData((unsigned char *)data); } -// Comparison function for qsort -static int m3d_compare_faces(const void *a, const void *b) -{ - m3df_t *fa = (m3df_t *)a; - m3df_t *fb = (m3df_t *)b; - - return (fa->materialid - fb->materialid); -} - // Load M3D mesh data static Model LoadM3D(const char *fileName) { @@ -5623,8 +5614,19 @@ static Model LoadM3D(const char *fileName) // We always need a default material, so we add +1 model.materialCount++; - // failsafe, model should already have faces grouped by material + // WARNING: Sorting is not needed, valid M3D model files should already be sorted + // faces should already by grouped by material + // Just keeping the sorting function for reference (Check PR #3363) + /* + static int m3d_compare_faces(const void *a, const void *b) + { + m3df_t *fa = (m3df_t *)a; + m3df_t *fb = (m3df_t *)b; + return (fa->materialid - fb->materialid); + } + qsort(m3d->face, m3d->numface, sizeof(m3df_t), m3d_compare_faces); + */ model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh)); model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int)); @@ -5692,7 +5694,7 @@ static Model LoadM3D(const char *fileName) model.meshes[k].vertices[l*9 + 7] = m3d->vertex[m3d->face[i].vertex[2]].y*m3d->scale; model.meshes[k].vertices[l*9 + 8] = m3d->vertex[m3d->face[i].vertex[2]].z*m3d->scale; - // without vertex color (full transparency), we use the default color + // Without vertex color (full transparency), we use the default color if (model.meshes[k].colors != NULL) { if (m3d->vertex[m3d->face[i].vertex[0]].color & 0xFF000000) |
