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authorRay <[email protected]>2023-09-22 11:59:52 +0200
committerRay <[email protected]>2023-09-22 11:59:52 +0200
commit557aeff253255a7ce2aac3b1872aeefba6ff2a51 (patch)
treeaa31f6cf7077a2a904b47377bf3e359b2194d881 /src
parenta3a5aa7c639410f4ff8ed776d590f952653f5ed1 (diff)
downloadraylib-557aeff253255a7ce2aac3b1872aeefba6ff2a51.tar.gz
raylib-557aeff253255a7ce2aac3b1872aeefba6ff2a51.zip
REVIEWED: `glInternalFormat` is unsigned and actually, `rlGetGlTextureFormats()` returns 0 if fails
Diffstat (limited to 'src')
-rw-r--r--src/rlgl.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 9ed48440..bbf52db2 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -3012,7 +3012,7 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format,
TRACELOGD("TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset);
- if (glInternalFormat != -1)
+ if (glInternalFormat != 0)
{
if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, glFormat, glType, dataPtr);
#if !defined(GRAPHICS_API_OPENGL_11)
@@ -3166,7 +3166,7 @@ unsigned int rlLoadTextureCubemap(const void *data, int size, int format)
unsigned int glInternalFormat, glFormat, glType;
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
- if (glInternalFormat != -1)
+ if (glInternalFormat != 0)
{
// Load cubemap faces
for (unsigned int i = 0; i < 6; i++)
@@ -3234,7 +3234,7 @@ void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int h
unsigned int glInternalFormat, glFormat, glType;
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
- if ((glInternalFormat != -1) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB))
+ if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB))
{
glTexSubImage2D(GL_TEXTURE_2D, 0, offsetX, offsetY, width, height, glFormat, glType, data);
}
@@ -3378,7 +3378,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
unsigned int size = rlGetPixelDataSize(width, height, format);
- if ((glInternalFormat != -1) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB))
+ if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB))
{
pixels = RL_MALLOC(size);
glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels);