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| author | Ray <[email protected]> | 2020-02-12 13:48:50 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-02-12 13:48:50 +0100 |
| commit | 55f064721392a70d0ca96816e2a9a0b133e4073f (patch) | |
| tree | c200708f25e9e733a753b4c8b9f433bae189cd90 /src | |
| parent | 484c6b360f4da17c5034aa1408b3a3bef092eeea (diff) | |
| download | raylib-55f064721392a70d0ca96816e2a9a0b133e4073f.tar.gz raylib-55f064721392a70d0ca96816e2a9a0b133e4073f.zip | |
[core] Avoid pixel bleeding issue on MSAA
Diffstat (limited to 'src')
| -rw-r--r-- | src/core.c | 8 |
1 files changed, 6 insertions, 2 deletions
@@ -682,7 +682,9 @@ void InitWindow(int width, int height, const char *title) // Load default font // NOTE: External functions (defined in module: text) LoadFontDefault(); - SetShapesTexture(GetFontDefault().texture, GetFontDefault().recs[95]); + Rectangle rec = GetFontDefault().recs[95]; + // NOTE: We setup a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering + SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 }); #endif #if defined(PLATFORM_DESKTOP) && defined(SUPPORT_HIGH_DPI) // Set default font texture filter for HighDPI (blurry) @@ -4136,7 +4138,9 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) // Load default font // NOTE: External function (defined in module: text) LoadFontDefault(); - SetShapesTexture(GetFontDefault().texture, GetFontDefault().recs[95]); + Rectangle rec = GetFontDefault().recs[95]; + // NOTE: We setup a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering + SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 }); #endif // TODO: GPU assets reload in case of lost focus (lost context) |
