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| author | raysan5 <[email protected]> | 2020-07-10 13:14:56 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-07-10 13:14:56 +0200 |
| commit | 57dc8a91dd5aa7fe68c8659343a7a59de5fd24d0 (patch) | |
| tree | 9508fe0150ef7162c54a7658c0abdb25615c0c40 /src | |
| parent | 86a8f1d5d57aea88f95618661c52207547700258 (diff) | |
| download | raylib-57dc8a91dd5aa7fe68c8659343a7a59de5fd24d0.tar.gz raylib-57dc8a91dd5aa7fe68c8659343a7a59de5fd24d0.zip | |
Disable FBO support on OpenGL 2.1 #1290
Diffstat (limited to 'src')
| -rw-r--r-- | src/rlgl.h | 12 |
1 files changed, 6 insertions, 6 deletions
@@ -1379,7 +1379,7 @@ void rlTextureParameters(unsigned int id, int param, int value) // Enable rendering to texture (fbo) void rlEnableRenderTexture(unsigned int id) { -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +#if !defined(GRAPHICS_API_OPENGL_21) && (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) glBindFramebuffer(GL_FRAMEBUFFER, id); //glDisable(GL_CULL_FACE); // Allow double side drawing for texture flipping @@ -1390,7 +1390,7 @@ void rlEnableRenderTexture(unsigned int id) // Disable rendering to texture void rlDisableRenderTexture(void) { -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +#if !defined(GRAPHICS_API_OPENGL_21) && (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) glBindFramebuffer(GL_FRAMEBUFFER, 0); //glEnable(GL_CULL_FACE); @@ -1446,7 +1446,7 @@ void rlDeleteTextures(unsigned int id) // Unload render texture from GPU memory void rlDeleteRenderTextures(RenderTexture2D target) { -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +#if !defined(GRAPHICS_API_OPENGL_21) && (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) if (target.texture.id > 0) glDeleteTextures(1, &target.texture.id); if (target.depth.id > 0) { @@ -2224,7 +2224,7 @@ RenderTexture2D rlLoadRenderTexture(int width, int height, int format, int depth { RenderTexture2D target = { 0 }; -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +#if !defined(GRAPHICS_API_OPENGL_21) && (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) if (useDepthTexture && RLGL.ExtSupported.texDepth) target.depthTexture = true; // Create the framebuffer object @@ -2277,7 +2277,7 @@ RenderTexture2D rlLoadRenderTexture(int width, int height, int format, int depth // NOTE: Attach type: 0-Color, 1-Depth renderbuffer, 2-Depth texture void rlRenderTextureAttach(RenderTexture2D target, unsigned int id, int attachType) { -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +#if !defined(GRAPHICS_API_OPENGL_21) && (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) glBindFramebuffer(GL_FRAMEBUFFER, target.id); if (attachType == 0) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0); @@ -2296,7 +2296,7 @@ bool rlRenderTextureComplete(RenderTexture target) { bool result = false; -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +#if !defined(GRAPHICS_API_OPENGL_21) && (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) glBindFramebuffer(GL_FRAMEBUFFER, target.id); GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
