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authorRay <[email protected]>2021-04-18 23:50:32 +0200
committerRay <[email protected]>2021-04-18 23:50:32 +0200
commit581bd0eb020c730dd5f14fee7867629c1cd9c8c0 (patch)
tree259f2aead5c25124792eb2ea8c7cbdfb1cdb3e02 /src
parent63432724c7a345b175eb56c227666f6e305e91d0 (diff)
downloadraylib-581bd0eb020c730dd5f14fee7867629c1cd9c8c0.tar.gz
raylib-581bd0eb020c730dd5f14fee7867629c1cd9c8c0.zip
Remove trailing spaces
Diffstat (limited to 'src')
-rw-r--r--src/core.c36
-rw-r--r--src/models.c2
-rw-r--r--src/raudio.c2
-rw-r--r--src/rlgl.h68
-rw-r--r--src/textures.c2
5 files changed, 55 insertions, 55 deletions
diff --git a/src/core.c b/src/core.c
index a80a3c55..3e9fcf8c 100644
--- a/src/core.c
+++ b/src/core.c
@@ -1040,7 +1040,7 @@ void ToggleFullscreen(void)
GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
int monitorIndex = GetCurrentMonitor();
-
+
// Use current monitor, so we correctly get the display the window is on
GLFWmonitor* monitor = monitorIndex < monitorCount ? monitors[monitorIndex] : NULL;
@@ -1089,7 +1089,7 @@ void ToggleFullscreen(void)
// Option 1: Request fullscreen for the canvas element
// This option does not seem to work at all
//emscripten_request_fullscreen("#canvas", false);
-
+
// Option 2: Request fullscreen for the canvas element with strategy
// This option does not seem to work at all
// Ref: https://github.com/emscripten-core/emscripten/issues/5124
@@ -1101,8 +1101,8 @@ void ToggleFullscreen(void)
// .canvasResizedCallbackUserData = NULL
// };
//emscripten_request_fullscreen_strategy("#canvas", EM_FALSE, &strategy);
-
- // Option 3: Request fullscreen for the canvas element with strategy
+
+ // Option 3: Request fullscreen for the canvas element with strategy
// It works as expected but only inside the browser (client area)
EmscriptenFullscreenStrategy strategy = {
.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT,
@@ -1121,10 +1121,10 @@ void ToggleFullscreen(void)
{
//emscripten_exit_fullscreen();
emscripten_exit_soft_fullscreen();
-
+
int width, height;
emscripten_get_canvas_element_size("#canvas", &width, &height);
- TRACELOG(LOG_WARNING, "Emscripten: Exit fullscreen: Canvas size: %i x %i", width, height);
+ TRACELOG(LOG_WARNING, "Emscripten: Exit fullscreen: Canvas size: %i x %i", width, height);
}
*/
@@ -2070,7 +2070,7 @@ void EndScissorMode(void)
void BeginVrStereoMode(VrStereoConfig config)
{
rlEnableStereoRender();
-
+
// Set stereo render matrices
rlSetMatrixProjectionStereo(config.projection[0], config.projection[1]);
rlSetMatrixViewOffsetStereo(config.viewOffset[0], config.viewOffset[1]);
@@ -2086,7 +2086,7 @@ void EndVrStereoMode(void)
VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device)
{
VrStereoConfig config = { 0 };
-
+
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
// Compute aspect ratio
float aspect = ((float)device.hResolution*0.5f)/(float)device.vResolution;
@@ -2126,7 +2126,7 @@ VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device)
// Compute camera projection matrices
float projOffset = 4.0f*lensShift; // Scaled to projection space coordinates [-1..1]
Matrix proj = MatrixPerspective(fovy, aspect, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
-
+
config.projection[0] = MatrixMultiply(proj, MatrixTranslate(projOffset, 0.0f, 0.0f));
config.projection[1] = MatrixMultiply(proj, MatrixTranslate(-projOffset, 0.0f, 0.0f));
@@ -2156,7 +2156,7 @@ VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device)
return config;
}
-// Unload VR stereo config properties
+// Unload VR stereo config properties
void UnloadVrStereoConfig(VrStereoConfig config)
{
//...
@@ -3778,7 +3778,7 @@ static bool InitGraphicsDevice(int width, int height)
glfwSwapInterval(1);
TRACELOG(LOG_INFO, "DISPLAY: Trying to enable VSYNC");
}
-#endif // PLATFORM_DESKTOP || PLATFORM_WEB
+#endif // PLATFORM_DESKTOP || PLATFORM_WEB
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
CORE.Window.fullscreen = true;
@@ -4349,7 +4349,7 @@ static bool InitGraphicsDevice(int width, int height)
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
}
-#endif // PLATFORM_ANDROID || PLATFORM_RPI || PLATFORM_DRM || PLATFORM_UWP
+#endif // PLATFORM_ANDROID || PLATFORM_RPI || PLATFORM_DRM || PLATFORM_UWP
// Load OpenGL extensions
// NOTE: GLFW loader function is required by GLAD but only used for OpenGL 2.1 and 3.3,
@@ -4745,7 +4745,7 @@ static void PollInputEvents(void)
#else
glfwPollEvents(); // Register keyboard/mouse events (callbacks)... and window events!
#endif
-#endif //defined(PLATFORM_DESKTOP)
+#endif // PLATFORM_DESKTOP
// Gamepad support using emscripten API
// NOTE: GLFW3 joystick functionality not available in web
@@ -4908,8 +4908,8 @@ static void SwapBuffers(void)
gbm_surface_release_buffer(CORE.Window.gbmSurface, CORE.Window.prevBO);
}
CORE.Window.prevBO = bo;
-#endif // defined(PLATFORM_DRM)
-#endif // defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
+#endif // PLATFORM_DRM
+#endif // PLATFORM_ANDROID || PLATFORM_RPI || PLATFORM_DRM || PLATFORM_UWP
}
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
@@ -5653,7 +5653,7 @@ static void RestoreKeyboard(void)
// Reconfigure keyboard to default mode
ioctl(STDIN_FILENO, KDSKBMODE, CORE.Input.Keyboard.defaultMode);
}
-#endif //SUPPORT_SSH_KEYBOARD_RPI
+#endif // SUPPORT_SSH_KEYBOARD_RPI
// Initialise user input from evdev(/dev/input/event<N>) this means mouse, keyboard or gamepad devices
static void InitEvdevInput(void)
@@ -6237,7 +6237,7 @@ static void *GamepadThread(void *arg)
return NULL;
}
-#endif // PLATFORM_RPI || PLATFORM_DRM
+#endif // PLATFORM_RPI || PLATFORM_DRM
#if defined(PLATFORM_UWP)
// UWP function pointers
@@ -6509,7 +6509,7 @@ void UWPGestureTouch(int pointer, float x, float y, bool touch)
#endif
}
-#endif // PLATFORM_UWP
+#endif // PLATFORM_UWP
#if defined(PLATFORM_DRM)
// Search matching DRM mode in connector's mode list
diff --git a/src/models.c b/src/models.c
index 4e327394..81f27f38 100644
--- a/src/models.c
+++ b/src/models.c
@@ -1519,7 +1519,7 @@ Mesh GenMeshDefault(int vertexCount)
// Upload vertex data to GPU (static mesh)
// NOTE: mesh.vboId array is allocated inside UploadMesh()
UploadMesh(&mesh, false);
-
+
return mesh;
}
diff --git a/src/raudio.c b/src/raudio.c
index a25245ec..2b6b0a19 100644
--- a/src/raudio.c
+++ b/src/raudio.c
@@ -1235,7 +1235,7 @@ Music LoadMusicStream(const char *fileName)
bits = 16;
else if (AUDIO_DEVICE_FORMAT == ma_format_u8)
bits = 8;
-
+
// NOTE: Only stereo is supported for XM
music.stream = InitAudioStream(AUDIO.System.device.sampleRate, bits, AUDIO_DEVICE_CHANNELS);
music.sampleCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm)*2; // 2 channels
diff --git a/src/rlgl.h b/src/rlgl.h
index ab12cc0e..6d6218ec 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -1606,7 +1606,7 @@ void rlglInit(int width, int height)
RLGL.State.projection = MatrixIdentity();
RLGL.State.modelview = MatrixIdentity();
RLGL.State.currentMatrix = &RLGL.State.modelview;
-#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
+#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
// Initialize OpenGL default states
//----------------------------------------------------------
@@ -1684,7 +1684,7 @@ void rlLoadExtensions(void *loader)
// WARNING: glGetStringi() not available on OpenGL 2.1
char **extList = RL_MALLOC(sizeof(char *)*numExt);
TRACELOG(LOG_INFO, "GL: OpenGL extensions:");
- for (int i = 0; i < numExt; i++)
+ for (int i = 0; i < numExt; i++)
{
extList[i] = (char *)glGetStringi(GL_EXTENSIONS, i);
TRACELOG(LOG_INFO, " %s", extList[i]);
@@ -1730,7 +1730,7 @@ void rlLoadExtensions(void *loader)
extList[numExt] = &extensionsDup[i + 1];
}
}
-
+
TRACELOG(LOG_INFO, "GL: Supported extensions count: %i", numExt);
#if defined(SUPPORT_GL_DETAILS_INFO)
@@ -1829,7 +1829,7 @@ void rlLoadExtensions(void *loader)
TRACELOG(LOG_INFO, " > Renderer: %s", glGetString(GL_RENDERER));
TRACELOG(LOG_INFO, " > Version: %s", glGetString(GL_VERSION));
TRACELOG(LOG_INFO, " > GLSL: %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
-
+
// NOTE: Anisotropy levels capability is an extension
#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
@@ -2393,7 +2393,7 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
return id;
}
#endif
-#endif // GRAPHICS_API_OPENGL_11
+#endif // GRAPHICS_API_OPENGL_11
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
@@ -3738,7 +3738,7 @@ static void rlLoadShaderDefault(void)
"{ \n"
" vec4 texelColor = texture2D(texture0, fragTexCoord); \n"
" gl_FragColor = texelColor*colDiffuse*fragColor; \n"
- "} \n";
+ "} \n";
#elif defined(GRAPHICS_API_OPENGL_33)
"#version 330 \n"
"in vec2 fragTexCoord; \n"
@@ -3803,7 +3803,7 @@ static void rlUnloadShaderDefault(void)
glDeleteProgram(RLGL.State.defaultShader.id);
RL_FREE(RLGL.State.defaultShader.locs);
-
+
TRACELOG(LOG_INFO, "SHADER: [ID %i] Default shader unloaded successfully", RLGL.State.defaultShader.id);
}
@@ -3813,7 +3813,7 @@ static char *rlGetCompressedFormatName(int format)
{
static char compName[64] = { 0 };
memset(compName, 0, 64);
-
+
switch (format)
{
// GL_EXT_texture_compression_s3tc
@@ -3853,37 +3853,37 @@ static char *rlGetCompressedFormatName(int format)
case 0x9272: strcpy(compName, "GL_COMPRESSED_RG11_EAC"); break;
case 0x9273: strcpy(compName, "GL_COMPRESSED_SIGNED_RG11_EAC"); break;
// GL_KHR_texture_compression_astc_hdr
- case 0x93B0: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"); break;
- case 0x93B1: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"); break;
- case 0x93B2: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"); break;
- case 0x93B3: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"); break;
- case 0x93B4: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"); break;
- case 0x93B5: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"); break;
- case 0x93B6: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"); break;
- case 0x93B7: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"); break;
+ case 0x93B0: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"); break;
+ case 0x93B1: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"); break;
+ case 0x93B2: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"); break;
+ case 0x93B3: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"); break;
+ case 0x93B4: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"); break;
+ case 0x93B5: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"); break;
+ case 0x93B6: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"); break;
+ case 0x93B7: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"); break;
case 0x93B8: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"); break;
case 0x93B9: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"); break;
case 0x93BA: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"); break;
case 0x93BB: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"); break;
case 0x93BC: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"); break;
case 0x93BD: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"); break;
- case 0x93D0: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"); break;
- case 0x93D1: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"); break;
- case 0x93D2: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"); break;
- case 0x93D3: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"); break;
- case 0x93D4: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"); break;
- case 0x93D5: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"); break;
- case 0x93D6: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"); break;
- case 0x93D7: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"); break;
- case 0x93D8: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"); break;
- case 0x93D9: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"); break;
- case 0x93DA: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"); break;
- case 0x93DB: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"); break;
- case 0x93DC: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"); break;
- case 0x93DD: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"); break;
- default: strcpy(compName, "GL_COMPRESSED_UNKNOWN"); break;
- }
-
+ case 0x93D0: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"); break;
+ case 0x93D1: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"); break;
+ case 0x93D2: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"); break;
+ case 0x93D3: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"); break;
+ case 0x93D4: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"); break;
+ case 0x93D5: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"); break;
+ case 0x93D6: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"); break;
+ case 0x93D7: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"); break;
+ case 0x93D8: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"); break;
+ case 0x93D9: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"); break;
+ case 0x93DA: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"); break;
+ case 0x93DB: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"); break;
+ case 0x93DC: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"); break;
+ case 0x93DD: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"); break;
+ default: strcpy(compName, "GL_COMPRESSED_UNKNOWN"); break;
+ }
+
return compName;
}
#endif // SUPPORT_GL_DETAILS_INFO
@@ -4016,7 +4016,7 @@ static Color *rlGenNextMipmapData(Color *srcData, int srcWidth, int srcHeight)
return mipmap;
}
-#endif // GRAPHICS_API_OPENGL_11
+#endif // GRAPHICS_API_OPENGL_11
// Get pixel data size in bytes (image or texture)
// NOTE: Size depends on pixel format
diff --git a/src/textures.c b/src/textures.c
index 5db786f6..de0d76ba 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -3236,7 +3236,7 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
bottomRight.x = x + (dx + dest.width)*cosRotation - (dy + dest.height)*sinRotation;
bottomRight.y = y + (dx + dest.width)*sinRotation + (dy + dest.height)*cosRotation;
}
-
+
rlCheckRenderBatchLimit(4); // Make sure there is enough free space on the batch buffer
rlSetTexture(texture.id);