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authorRay <[email protected]>2023-01-24 17:16:35 +0100
committerRay <[email protected]>2023-01-24 17:16:35 +0100
commit5b3c5e1a16c2d0f97e407542f1a0837b9d5b7c71 (patch)
treee1822976fe5229041df5523fe052c4d16db08c44 /src
parent78ae3b38a6e7d1386d233da620e7b31aa1a0a94e (diff)
downloadraylib-5b3c5e1a16c2d0f97e407542f1a0837b9d5b7c71.tar.gz
raylib-5b3c5e1a16c2d0f97e407542f1a0837b9d5b7c71.zip
REVIEWED: `ProcessMaterialsOBJ()` available when required
Diffstat (limited to 'src')
-rw-r--r--src/rmodels.c24
1 files changed, 13 insertions, 11 deletions
diff --git a/src/rmodels.c b/src/rmodels.c
index 89538d7a..b500e1e8 100644
--- a/src/rmodels.c
+++ b/src/rmodels.c
@@ -166,6 +166,9 @@ static Model LoadVOX(const char *filename); // Load VOX mesh data
static Model LoadM3D(const char *filename); // Load M3D mesh data
static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, unsigned int *animCount); // Load M3D animation data
#endif
+#if defined(SUPPORT_FILEFORMAT_OBJ) || defined(SUPPORT_FILEFORMAT_MTL)
+static void ProcessMaterialsOBJ(Material *rayMaterials, tinyobj_material_t *materials, int materialCount); // Process obj materials
+#endif
//----------------------------------------------------------------------------------
// Module Functions Definition
@@ -1862,10 +1865,9 @@ bool ExportMesh(Mesh mesh, const char *fileName)
return success;
}
-#if defined(SUPPORT_FILEFORMAT_MTL)
+#if defined(SUPPORT_FILEFORMAT_OBJ) || defined(SUPPORT_FILEFORMAT_MTL)
// Process obj materials
-
-static void ProcessOBJMaterials(Material* rayMaterials, tinyobj_material_t* materials, int materialCount)
+static void ProcessMaterialsOBJ(Material *rayMaterials, tinyobj_material_t *materials, int materialCount)
{
// Init model materials
for (unsigned int m = 0; m < materialCount; m++)
@@ -1880,23 +1882,23 @@ static void ProcessOBJMaterials(Material* rayMaterials, tinyobj_material_t* mate
if (materials[m].diffuse_texname != NULL) rayMaterials[m].maps[MATERIAL_MAP_DIFFUSE].texture = LoadTexture(materials[m].diffuse_texname); //char *diffuse_texname; // map_Kd
- rayMaterials[m].maps[MATERIAL_MAP_DIFFUSE].color = (Color){ (unsigned char)(materials[m].diffuse[0] * 255.0f), (unsigned char)(materials[m].diffuse[1] * 255.0f), (unsigned char)(materials[m].diffuse[2] * 255.0f), 255 }; //float diffuse[3];
+ rayMaterials[m].maps[MATERIAL_MAP_DIFFUSE].color = (Color){ (unsigned char)(materials[m].diffuse[0]*255.0f), (unsigned char)(materials[m].diffuse[1]*255.0f), (unsigned char)(materials[m].diffuse[2] * 255.0f), 255 }; //float diffuse[3];
rayMaterials[m].maps[MATERIAL_MAP_DIFFUSE].value = 0.0f;
if (materials[m].specular_texname != NULL) rayMaterials[m].maps[MATERIAL_MAP_SPECULAR].texture = LoadTexture(materials[m].specular_texname); //char *specular_texname; // map_Ks
- rayMaterials[m].maps[MATERIAL_MAP_SPECULAR].color = (Color){ (unsigned char)(materials[m].specular[0] * 255.0f), (unsigned char)(materials[m].specular[1] * 255.0f), (unsigned char)(materials[m].specular[2] * 255.0f), 255 }; //float specular[3];
+ rayMaterials[m].maps[MATERIAL_MAP_SPECULAR].color = (Color){ (unsigned char)(materials[m].specular[0]*255.0f), (unsigned char)(materials[m].specular[1]*255.0f), (unsigned char)(materials[m].specular[2] * 255.0f), 255 }; //float specular[3];
rayMaterials[m].maps[MATERIAL_MAP_SPECULAR].value = 0.0f;
if (materials[m].bump_texname != NULL) rayMaterials[m].maps[MATERIAL_MAP_NORMAL].texture = LoadTexture(materials[m].bump_texname); //char *bump_texname; // map_bump, bump
rayMaterials[m].maps[MATERIAL_MAP_NORMAL].color = WHITE;
rayMaterials[m].maps[MATERIAL_MAP_NORMAL].value = materials[m].shininess;
- rayMaterials[m].maps[MATERIAL_MAP_EMISSION].color = (Color){ (unsigned char)(materials[m].emission[0] * 255.0f), (unsigned char)(materials[m].emission[1] * 255.0f), (unsigned char)(materials[m].emission[2] * 255.0f), 255 }; //float emission[3];
+ rayMaterials[m].maps[MATERIAL_MAP_EMISSION].color = (Color){ (unsigned char)(materials[m].emission[0]*255.0f), (unsigned char)(materials[m].emission[1]*255.0f), (unsigned char)(materials[m].emission[2] * 255.0f), 255 }; //float emission[3];
if (materials[m].displacement_texname != NULL) rayMaterials[m].maps[MATERIAL_MAP_HEIGHT].texture = LoadTexture(materials[m].displacement_texname); //char *displacement_texname; // disp
}
}
-#endif
+#endif
// Load materials from model file
Material *LoadMaterials(const char *fileName, int *materialCount)
@@ -1914,8 +1916,8 @@ Material *LoadMaterials(const char *fileName, int *materialCount)
int result = tinyobj_parse_mtl_file(&mats, &count, fileName);
if (result != TINYOBJ_SUCCESS) TRACELOG(LOG_WARNING, "MATERIAL: [%s] Failed to parse materials file", fileName);
- materials = MemAlloc(sizeof(Material) * count);
- ProcessOBJMaterials(materials, mats, count);
+ materials = MemAlloc(count*sizeof(Material));
+ ProcessMaterialsOBJ(materials, mats, count);
tinyobj_materials_free(mats, count);
}
@@ -3951,7 +3953,7 @@ static Model LoadOBJ(const char *fileName)
// Count the faces for each material
int *matFaces = RL_CALLOC(model.meshCount, sizeof(int));
- // iff no materials are present use all faces on one mesh
+ // if no materials are present use all faces on one mesh
if (materialCount > 0)
{
for (unsigned int fi = 0; fi < attrib.num_faces; fi++)
@@ -4027,7 +4029,7 @@ static Model LoadOBJ(const char *fileName)
}
// Init model materials
- ProcessOBJMaterials(model.materials, materials, materialCount);
+ ProcessMaterialsOBJ(model.materials, materials, materialCount);
tinyobj_attrib_free(&attrib);
tinyobj_shapes_free(meshes, meshCount);