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authorraysan5 <[email protected]>2020-07-17 18:22:09 +0200
committerraysan5 <[email protected]>2020-07-17 18:22:09 +0200
commit642f42bb4f182004ded5d6b093668bca5ca8c279 (patch)
tree33312dcaa77c64344770378bd44d59095f2c1a8f /src
parentbdd253a66ad4944b07d29a8533b795fd214c33fd (diff)
downloadraylib-642f42bb4f182004ded5d6b093668bca5ca8c279.tar.gz
raylib-642f42bb4f182004ded5d6b093668bca5ca8c279.zip
Reviewed comment in LoadIQM() #1315
Diffstat (limited to 'src')
-rw-r--r--src/models.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/models.c b/src/models.c
index fd423309..e34099e6 100644
--- a/src/models.c
+++ b/src/models.c
@@ -3243,7 +3243,9 @@ static Model LoadIQM(const char *fileName)
for (unsigned int i = imesh[m].first_triangle; i < (imesh[m].first_triangle + imesh[m].num_triangles); i++)
{
- // IQM triangles are stored counter clockwise, but raylib sets opengl to clockwise drawing, so we swap them around
+ // IQM triangles indexes are stored in counter-clockwise, but raylib processes the index in linear order,
+ // expecting they point to the counter-clockwise vertex triangle, so we need to reverse triangle indexes
+ // NOTE: raylib renders vertex data in counter-clockwise order (standard convention) by default
model.meshes[m].indices[tcounter + 2] = tri[i].vertex[0] - imesh[m].first_vertex;
model.meshes[m].indices[tcounter + 1] = tri[i].vertex[1] - imesh[m].first_vertex;
model.meshes[m].indices[tcounter] = tri[i].vertex[2] - imesh[m].first_vertex;