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authorRay <[email protected]>2024-03-07 12:10:02 +0100
committerRay <[email protected]>2024-03-07 12:10:02 +0100
commit68b553cfc157a996e92da053d9e7b8beb92de0c0 (patch)
tree49123798c6d458f0d5a381530ead7e4bac218980 /src
parent449f7d3fa68283ff4accbd9e9f69b672ec0cd7f8 (diff)
downloadraylib-68b553cfc157a996e92da053d9e7b8beb92de0c0.tar.gz
raylib-68b553cfc157a996e92da053d9e7b8beb92de0c0.zip
Update raylib.h
Diffstat (limited to 'src')
-rw-r--r--src/raylib.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 03045ed1..c8f765ec 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1410,7 +1410,7 @@ RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle
// Color/pixel related functions
RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal
RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
-RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color
+RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA)
RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1]
RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]
RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]