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| author | Ray <[email protected]> | 2024-03-07 12:10:02 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2024-03-07 12:10:02 +0100 |
| commit | 68b553cfc157a996e92da053d9e7b8beb92de0c0 (patch) | |
| tree | 49123798c6d458f0d5a381530ead7e4bac218980 /src | |
| parent | 449f7d3fa68283ff4accbd9e9f69b672ec0cd7f8 (diff) | |
| download | raylib-68b553cfc157a996e92da053d9e7b8beb92de0c0.tar.gz raylib-68b553cfc157a996e92da053d9e7b8beb92de0c0.zip | |
Update raylib.h
Diffstat (limited to 'src')
| -rw-r--r-- | src/raylib.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 03045ed1..c8f765ec 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1410,7 +1410,7 @@ RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle // Color/pixel related functions RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f -RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color +RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA) RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1] RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1] RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] |
