diff options
| author | Ray <[email protected]> | 2023-09-02 12:54:36 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-09-02 12:54:36 +0200 |
| commit | 6e18d96e7ad45e63c15b5e1f6f2ca52d2e9fab4a (patch) | |
| tree | 309db374a75429811fc0770e711bb37a972ec318 /src | |
| parent | 0f447f1fb6aeed5e3e807d123978b7feca240d1a (diff) | |
| download | raylib-6e18d96e7ad45e63c15b5e1f6f2ca52d2e9fab4a.tar.gz raylib-6e18d96e7ad45e63c15b5e1f6f2ca52d2e9fab4a.zip | |
Some tweaks
Diffstat (limited to 'src')
| -rw-r--r-- | src/raylib.h | 2 | ||||
| -rw-r--r-- | src/rcore.c | 2 | ||||
| -rw-r--r-- | src/rmodels.c | 4 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/raylib.h b/src/raylib.h index 084fb4dc..6f67d839 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1509,7 +1509,7 @@ RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data -RLAPI void UnloadModelAnimations(ModelAnimation *animations, unsigned int count); // Unload animation array data +RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match // Collision detection functions diff --git a/src/rcore.c b/src/rcore.c index 2c53eb5e..912f85c0 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -601,7 +601,7 @@ static const char *autoEventTypeName[] = { "ACTION_SETTARGETFPS" }; -// Automation Event (24 bytes) +// Automation event (24 bytes) typedef struct AutomationEvent { unsigned int frame; // Event frame unsigned int type; // Event type (AutomationEventType) diff --git a/src/rmodels.c b/src/rmodels.c index 66de9727..5a6d98ac 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -2099,9 +2099,9 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame) } // Unload animation array data -void UnloadModelAnimations(ModelAnimation *animations, unsigned int count) +void UnloadModelAnimations(ModelAnimation *animations, int animCount) { - for (unsigned int i = 0; i < count; i++) UnloadModelAnimation(animations[i]); + for (int i = 0; i < animCount; i++) UnloadModelAnimation(animations[i]); RL_FREE(animations); } |
