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authorRay <[email protected]>2021-04-27 11:05:05 +0200
committerRay <[email protected]>2021-04-27 11:05:05 +0200
commit6ebe76cba73d270b2cbad5341e2fe7ef16fca40e (patch)
tree1b4297a9a13690b2fa2b760c422c343d90a6f870 /src
parent1aa8a4ff906d4dd181cb4c19fb7a79c8af264a0c (diff)
downloadraylib-6ebe76cba73d270b2cbad5341e2fe7ef16fca40e.tar.gz
raylib-6ebe76cba73d270b2cbad5341e2fe7ef16fca40e.zip
Minor tweaks
Diffstat (limited to 'src')
-rw-r--r--src/core.c12
-rw-r--r--src/rlgl.h24
2 files changed, 18 insertions, 18 deletions
diff --git a/src/core.c b/src/core.c
index 07280cbe..553662f8 100644
--- a/src/core.c
+++ b/src/core.c
@@ -225,8 +225,8 @@
#include <android/window.h> // Defines AWINDOW_FLAG_FULLSCREEN and others
#include <android_native_app_glue.h> // Defines basic app state struct and manages activity
- #include <EGL/egl.h> // EGL library - Native platform display device control functions
- #include <GLES2/gl2.h> // OpenGL ES 2.0 library
+ #include <EGL/egl.h> // Native platform windowing system interface
+ //#include <GLES2/gl2.h> // OpenGL ES 2.0 library (not required in this module)
#endif
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
@@ -251,14 +251,14 @@
#include <xf86drmMode.h> // Direct Rendering Manager modesetting interface
#endif
- #include "EGL/egl.h" // EGL library - Native platform display device control functions
- #include "EGL/eglext.h" // EGL library - Extensions
+ #include "EGL/egl.h" // Native platform windowing system interface
+ #include "EGL/eglext.h" // EGL extensions
#include "GLES2/gl2.h" // OpenGL ES 2.0 library
#endif
#if defined(PLATFORM_UWP)
- #include "EGL/egl.h" // EGL library - Native platform display device control functions
- #include "EGL/eglext.h" // EGL library - Extensions
+ #include "EGL/egl.h" // Native platform windowing system interface
+ #include "EGL/eglext.h" // EGL extensions
#include "GLES2/gl2.h" // OpenGL ES 2.0 library
#include "uwp_events.h" // UWP bootstrapping functions
#endif
diff --git a/src/rlgl.h b/src/rlgl.h
index e67d743d..d7775260 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -182,10 +182,10 @@
#endif
// Texture parameters (equivalent to OpenGL defines)
-#define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S
-#define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T
-#define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER
-#define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER
+#define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S
+#define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T
+#define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER
+#define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER
#define RL_TEXTURE_FILTER_NEAREST 0x2600 // GL_NEAREST
#define RL_TEXTURE_FILTER_LINEAR 0x2601 // GL_LINEAR
@@ -201,18 +201,18 @@
#define RL_TEXTURE_WRAP_MIRROR_CLAMP 0x8742 // GL_MIRROR_CLAMP_EXT
// Matrix modes (equivalent to OpenGL)
-#define RL_MODELVIEW 0x1700 // GL_MODELVIEW
-#define RL_PROJECTION 0x1701 // GL_PROJECTION
-#define RL_TEXTURE 0x1702 // GL_TEXTURE
+#define RL_MODELVIEW 0x1700 // GL_MODELVIEW
+#define RL_PROJECTION 0x1701 // GL_PROJECTION
+#define RL_TEXTURE 0x1702 // GL_TEXTURE
// Primitive assembly draw modes
-#define RL_LINES 0x0001 // GL_LINES
-#define RL_TRIANGLES 0x0004 // GL_TRIANGLES
-#define RL_QUADS 0x0007 // GL_QUADS
+#define RL_LINES 0x0001 // GL_LINES
+#define RL_TRIANGLES 0x0004 // GL_TRIANGLES
+#define RL_QUADS 0x0007 // GL_QUADS
// GL equivalent data types
-#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE
-#define RL_FLOAT 0x1406 // GL_FLOAT
+#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE
+#define RL_FLOAT 0x1406 // GL_FLOAT
//----------------------------------------------------------------------------------
// Types and Structures Definition