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authorRay <[email protected]>2018-12-20 10:40:28 +0100
committerRay <[email protected]>2018-12-20 10:40:28 +0100
commit788bb78989415a2890bc1d902bcc957b12860341 (patch)
treecbc8271f049732a3f4d35a36eddacdb957bf840d /src
parent6ef1e1d9387192a9f6b49095dc77e3d6bfa367b7 (diff)
downloadraylib-788bb78989415a2890bc1d902bcc957b12860341.tar.gz
raylib-788bb78989415a2890bc1d902bcc957b12860341.zip
Some tweaks
Diffstat (limited to 'src')
-rw-r--r--src/rlgl.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index f8b5ac11..e1b9a98b 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -2891,8 +2891,8 @@ int GetShaderLocation(Shader shader, const char *uniformName)
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
location = glGetUniformLocation(shader.id, uniformName);
- if (location == -1) TraceLog(LOG_WARNING, "[SHDR ID %i] Shader uniform [%s] COULD NOT BE FOUND", shader.id, uniformName);
- else TraceLog(LOG_INFO, "[SHDR ID %i] Shader uniform [%s] set at location: %i", shader.id, uniformName, location);
+ if (location == -1) TraceLog(LOG_WARNING, "[SHDR ID %i][%s] Shader uniform could not be found", shader.id, uniformName);
+ else TraceLog(LOG_INFO, "[SHDR ID %i][%s] Shader uniform set at location: %i", shader.id, uniformName, location);
#endif
return location;
}