summaryrefslogtreecommitdiffhomepage
path: root/src
diff options
context:
space:
mode:
authorraysan5 <[email protected]>2020-09-18 16:44:28 +0200
committerraysan5 <[email protected]>2020-09-18 16:44:28 +0200
commit79d63e6ca1a1fa3b9e5e8647c522157e616f023f (patch)
tree3953f523a6b5d0b13951f1c07d44d49a3c05267f /src
parent55204dae03d53f04529d47ea91d88d60bf4a5917 (diff)
downloadraylib-79d63e6ca1a1fa3b9e5e8647c522157e616f023f.tar.gz
raylib-79d63e6ca1a1fa3b9e5e8647c522157e616f023f.zip
Review comment
Diffstat (limited to 'src')
-rw-r--r--src/rlgl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index bac25920..60f68691 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -591,7 +591,7 @@ RLAPI Matrix GetMatrixModelview(void); // Get
// Texture maps generation (PBR)
// NOTE: Required shaders should be provided
-RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size); // Generate cubemap texture from HDR texture
+RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size); // Generate cubemap texture from 2D panorama texture
RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance texture using cubemap data
RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter texture using cubemap data
RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture using cubemap data