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authorRay <[email protected]>2024-02-04 12:02:58 +0100
committerRay <[email protected]>2024-02-04 12:02:58 +0100
commit80580746e52e9231f076c18b92a90e17895898c2 (patch)
treec76368970222a9eae272cbd82aa2525bfdc0618e /src
parentd34956b197caa485ba81dcf24cdc9601b87eab43 (diff)
downloadraylib-80580746e52e9231f076c18b92a90e17895898c2.tar.gz
raylib-80580746e52e9231f076c18b92a90e17895898c2.zip
Reorder functions
Diffstat (limited to 'src')
-rw-r--r--src/raylib.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/raylib.h b/src/raylib.h
index e2404a32..7cf4e653 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1049,14 +1049,14 @@ RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
// Screen-space-related functions
-RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position
-RLAPI Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport
-RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix)
-RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix
-RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
-RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position
+RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position
+RLAPI Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport
+RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
-RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
+RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
+RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position
+RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix)
+RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix
// Timing-related functions
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)