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| author | Ray <[email protected]> | 2024-02-04 12:02:58 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2024-02-04 12:02:58 +0100 |
| commit | 80580746e52e9231f076c18b92a90e17895898c2 (patch) | |
| tree | c76368970222a9eae272cbd82aa2525bfdc0618e /src | |
| parent | d34956b197caa485ba81dcf24cdc9601b87eab43 (diff) | |
| download | raylib-80580746e52e9231f076c18b92a90e17895898c2.tar.gz raylib-80580746e52e9231f076c18b92a90e17895898c2.zip | |
Reorder functions
Diffstat (limited to 'src')
| -rw-r--r-- | src/raylib.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/raylib.h b/src/raylib.h index e2404a32..7cf4e653 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1049,14 +1049,14 @@ RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture) RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) // Screen-space-related functions -RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position -RLAPI Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport -RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) -RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix -RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position -RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position +RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position +RLAPI Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport +RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position -RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position +RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position +RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position +RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) +RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix // Timing-related functions RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) |
