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| author | Ray <[email protected]> | 2023-01-04 17:35:51 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-01-04 17:35:51 +0100 |
| commit | 89755e52bf066e66dcfac2f2f52f6806ff02a693 (patch) | |
| tree | d92e5ae5fdd612525f2016f693c5e1638946ee4d /src | |
| parent | 73234d2a28166ca65cd10c01b0233a667e5290c1 (diff) | |
| download | raylib-89755e52bf066e66dcfac2f2f52f6806ff02a693.tar.gz raylib-89755e52bf066e66dcfac2f2f52f6806ff02a693.zip | |
REVIEWED: `rLoadTextureDepth()` fixed issue
Diffstat (limited to 'src')
| -rw-r--r-- | src/rlgl.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -2993,7 +2993,7 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) #if defined(GRAPHICS_API_OPENGL_ES2) // WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT) // while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities - if (!RLGL.ExtSupported.texDepthWebGL) + if (!RLGL.ExtSupported.texDepthWebGL || useRenderBuffer) { if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES; else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES; |
