diff options
| author | Ray <[email protected]> | 2021-04-09 00:21:56 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-04-09 00:21:56 +0200 |
| commit | 8a8948780ee1c44f6e732d0b87732542cf32b3a2 (patch) | |
| tree | 16495c903d744801c17f2a533819e30685db93ac /src | |
| parent | 49e17044c97b37fdd2f7dc8ac6291261b2925dbb (diff) | |
| download | raylib-8a8948780ee1c44f6e732d0b87732542cf32b3a2.tar.gz raylib-8a8948780ee1c44f6e732d0b87732542cf32b3a2.zip | |
REVIEWED: GetKeyPressed() #1712
Diffstat (limited to 'src')
| -rw-r--r-- | src/core.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -5031,7 +5031,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i else CORE.Input.Keyboard.currentKeyState[key] = 1; // Check if there is space available in the key queue - if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_RELEASE)) + if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS)) { // Add character to the queue CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key; |
