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authorRay <[email protected]>2021-12-03 00:30:27 +0100
committerRay <[email protected]>2021-12-03 00:30:27 +0100
commit930941e85ec4678da3bdaab992fc182e1b8500ba (patch)
tree0fb8b157cbc4b5d6ba2b39970449d2bfd09fd3f9 /src
parentba8c73a327281c5cb58a5b0549a198010c74b674 (diff)
downloadraylib-930941e85ec4678da3bdaab992fc182e1b8500ba.tar.gz
raylib-930941e85ec4678da3bdaab992fc182e1b8500ba.zip
Added a couple of notes
Diffstat (limited to 'src')
-rw-r--r--src/rtextures.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/rtextures.c b/src/rtextures.c
index a5e2a551..9b823378 100644
--- a/src/rtextures.c
+++ b/src/rtextures.c
@@ -3112,6 +3112,7 @@ void SetTextureWrap(Texture2D texture, int wrap)
{
case TEXTURE_WRAP_REPEAT:
{
+ // NOTE: It only works if NPOT textures are supported, i.e. OpenGL ES 2.0 could not support it
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_TEXTURE_WRAP_REPEAT);
rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_TEXTURE_WRAP_REPEAT);
} break;
@@ -3173,6 +3174,8 @@ void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color
// i.e tiling = { 1.0f, 1.0f } refers to all texture, offset = { 0.5f, 0.5f } moves texture origin to center
void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint)
{
+ // WARNING: This solution only works if TEXTURE_WRAP_REPEAT is supported,
+ // NPOT textures supported is required and OpenGL ES 2.0 could not support it
Rectangle source = { offset.x*texture.width, offset.y*texture.height, tiling.x*texture.width, tiling.y*texture.height };
Vector2 origin = { 0.0f, 0.0f };