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| author | ubkp <[email protected]> | 2023-07-19 06:33:10 -0300 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-07-19 11:33:10 +0200 |
| commit | 954c60100f2411dcfb6b57a3a39e96c71e4d2e52 (patch) | |
| tree | 740073d3e65d1c05f563efd87d81a2f86ef029e3 /src | |
| parent | a9ff13a367b7bd166436b12b741b8c8199f1c85f (diff) | |
| download | raylib-954c60100f2411dcfb6b57a3a39e96c71e4d2e52.tar.gz raylib-954c60100f2411dcfb6b57a3a39e96c71e4d2e52.zip | |
Fix GESTURE_DRAG and GESTURE_SWIPE_* issues (mostly) for web (#3183)
Diffstat (limited to 'src')
| -rw-r--r-- | src/rgestures.h | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/rgestures.h b/src/rgestures.h index 78dde76e..d8bb3b1d 100644 --- a/src/rgestures.h +++ b/src/rgestures.h @@ -178,8 +178,9 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -#define FORCE_TO_SWIPE 0.0005f // Swipe force, measured in normalized screen units/time +#define FORCE_TO_SWIPE 0.2f // Swipe force, measured in normalized screen units/time #define MINIMUM_DRAG 0.015f // Drag minimum force, measured in normalized screen units (0.0f to 1.0f) +#define DRAG_TIMEOUT 0.2f // Drag minimum time for web, measured in seconds #define MINIMUM_PINCH 0.005f // Pinch minimum force, measured in normalized screen units (0.0f to 1.0f) #define TAP_TIMEOUT 0.3f // Tap minimum time, measured in seconds #define PINCH_TIMEOUT 0.3f // Pinch minimum time, measured in seconds @@ -297,7 +298,8 @@ void ProcessGestureEvent(GestureEvent event) } else if (event.touchAction == TOUCH_ACTION_UP) { - if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.upPosition = event.position[0]; + // A swipe can happen while the current gesture is drag, but (specially for web) also hold, so set upPosition for both cases + if (GESTURES.current == GESTURE_DRAG || GESTURES.current == GESTURE_HOLD) GESTURES.Touch.upPosition = event.position[0]; // NOTE: GESTURES.Drag.intensity dependent on the resolution of the screen GESTURES.Drag.distance = rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition); @@ -348,7 +350,12 @@ void ProcessGestureEvent(GestureEvent event) GESTURES.Hold.resetRequired = false; // Detect GESTURE_DRAG +#if defined(PLATFORM_WEB) + // An alternative check to detect gesture drag is necessary since moveDownPositionA on touch for web is always zero, causing the distance calculation to be inaccurate + if ((rgGetCurrentTime() - GESTURES.Touch.eventTime) > DRAG_TIMEOUT) +#else if (rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_DRAG) +#endif { GESTURES.Touch.eventTime = rgGetCurrentTime(); GESTURES.current = GESTURE_DRAG; |
