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authorColleague Riley <[email protected]>2024-05-07 14:30:52 -0400
committerGitHub <[email protected]>2024-05-07 20:30:52 +0200
commit9805fe0b1afe8a25a5c7be92468a58bc2fbf8e4a (patch)
tree9ffcdcf6389d9593a6ad00c47b0b96c558236916 /src
parentfa2b1c8f094db18466079fcd2f8e488bf89095c2 (diff)
downloadraylib-9805fe0b1afe8a25a5c7be92468a58bc2fbf8e4a.tar.gz
raylib-9805fe0b1afe8a25a5c7be92468a58bc2fbf8e4a.zip
make RGFW a custom platform (#3941)
* fix minor bugs and errors (x86) for the RGFW platform, update RGFW platform license, update makefile info for RGFW platform * revert * (RGFW) (winapi) fix mouse hide bug when cursor changes * ensure PLATFORM_SHELL is defined (PLATFORM_RGFW) --------- Co-authored-by: ColleagueRiley <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/Makefile45
-rw-r--r--src/external/RGFW.h6349
-rw-r--r--src/platforms/rcore_desktop_rgfw.c1519
-rw-r--r--src/rcore.c8
4 files changed, 7916 insertions, 5 deletions
diff --git a/src/Makefile b/src/Makefile
index 7f5dd335..89d81627 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -13,6 +13,11 @@
# - Windows (Win32, Win64)
# - Linux (X11/Wayland desktop mode)
# - Others (not tested)
+# > PLATFORM_DESKTOP_RGFW (RGFW backend):
+# - Windows (Win32, Win64)
+# - Linux (X11 desktop mode)
+# - macOS/OSX (x64, arm64 (not tested))
+# - Others (not tested)
# > PLATFORM_WEB:
# - HTML5 (WebAssembly)
# > PLATFORM_DRM:
@@ -114,7 +119,7 @@ HOST_PLATFORM_OS ?= WINDOWS
PLATFORM_OS ?= WINDOWS
# Determine PLATFORM_OS when required
-ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB PLATFORM_ANDROID))
+ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB PLATFORM_ANDROID PLATFORM_DESKTOP_RGFW))
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
# ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
@@ -224,6 +229,14 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW)
+ # By default use OpenGL 3.3 on desktop platforms
+ GRAPHICS ?= GRAPHICS_API_OPENGL_33
+ #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
+ #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
+ #GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
+ #GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
+endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
# By default use OpenGL 3.3 on desktop platform with SDL backend
GRAPHICS ?= GRAPHICS_API_OPENGL_33
@@ -576,6 +589,31 @@ endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm
endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # Libraries for Windows desktop compilation
+ LDLIBS = ..\src\libraylib.a -lgdi32 -lwinmm -lopengl32
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ # Libraries for Debian GNU/Linux desktop compipling
+ # NOTE: Required packages: libegl1-mesa-dev
+ LDLIBS = ../src/libraylib.a -lGL -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -lpthread -ldl -lrt
+
+ # Explicit link to libc
+ ifeq ($(RAYLIB_LIBTYPE),SHARED)
+ LDLIBS += -lc
+ endif
+
+ # NOTE: On ARM 32bit arch, miniaudio requires atomics library
+ LDLIBS += -latomic
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ # Libraries for Debian GNU/Linux desktop compiling
+ # NOTE: Required packages: libegl1-mesa-dev
+ LDLIBS = ../src/libraylib.a -lm
+ LDLIBS += -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
+ endif
+endif
# Define source code object files required
#------------------------------------------------------------------------------------------------
@@ -583,7 +621,8 @@ OBJS = rcore.o \
rshapes.o \
rtextures.o \
rtext.o \
- utils.o
+ utils.o
+
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(USE_EXTERNAL_GLFW),FALSE)
@@ -619,7 +658,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
@echo "raylib library generated (lib$(RAYLIB_LIB_NAME).a)!"
else
ifeq ($(RAYLIB_LIBTYPE),SHARED)
- ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL))
+ ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW))
ifeq ($(PLATFORM_OS),WINDOWS)
# NOTE: Linking with provided resource file
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/$(RAYLIB_LIB_NAME).dll $(OBJS) $(RAYLIB_RES_FILE) $(LDFLAGS) $(LDLIBS)
diff --git a/src/external/RGFW.h b/src/external/RGFW.h
new file mode 100644
index 00000000..13b68d98
--- /dev/null
+++ b/src/external/RGFW.h
@@ -0,0 +1,6349 @@
+/*
+* Copyright (C) 2023-24 ColleagueRiley
+*
+* libpng license
+*
+* This software is provided 'as-is', without any express or implied
+* warranty. In no event will the authors be held liable for any damages
+* arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*
+*
+*/
+
+/*
+ (MAKE SURE RGFW_IMPLEMENTATION is in exactly one header or you use -D RGFW_IMPLEMENTATION)
+ #define RGFW_IMPLEMENTATION - makes it so source code is included with header
+*/
+
+/*
+ #define RGFW_IMPLEMENTATION - (required) makes it so the source code is included
+ #define RGFW_PRINT_ERRORS - (optional) makes it so RGFW prints errors when they're found
+ #define RGFW_OSMESA - (optional) use OSmesa as backend (instead of system's opengl api + regular opengl)
+ #define RGFW_BUFFER - (optional) just draw directly to (RGFW) window pixel buffer that is drawn to screen (the buffer is in the RGBA format)
+ #define RGFW_EGL - (optional) use EGL for loading an OpenGL context (instead of the system's opengl api)
+ #define RGFW_OPENGL_ES1 - (optional) use EGL to load and use Opengl ES (version 1) for backend rendering (instead of the system's opengl api)
+ #define RGFW_OPENGL_ES2 - (optional) use OpenGL ES (version 2)
+ #define RGFW_VULKAN - (optional) use vulkan for the rendering backend (rather than opengl)
+ #define RGFW_DIRECTX - (optional) use directX for the rendering backend (rather than opengl) (windows only, defaults to opengl for unix)
+ #define RGFW_NO_API - (optional) don't use any rendering API (no opengl, no vulkan, no directX)
+
+ #define RGFW_LINK_EGL (optional) (windows only) if EGL is being used, if EGL functions should be defined dymanically (using GetProcAddress)
+ #define RGFW_LINK_OSMESA (optional) (windows only) if EGL is being used, if OS Mesa functions should be defined dymanically (using GetProcAddress)
+
+ #define RGFW_X11 (optional) (unix only) if X11 should be used. This option is turned on by default by unix systems except for MacOS
+ #define RGFW_WGL_LOAD (optional) (windows only) if WGL should be loaded dynamically during runtime
+ #define RGFW_NO_X11_CURSOR (optional) (unix only) don't use XCursor
+ #define RGFW_NO_X11_CURSOR_PRELOAD (optional) (unix only) Use XCursor, but don't link it in code, (you'll have to link it with -lXcursor)
+
+ #define RGFW_NO_DPI - Do not include calculate DPI (no XRM nor libShcore included)
+
+ #define RGFW_ALLOC_DROPFILES (optional) if room should be allocating for drop files (by default it's global data)
+ #define RGFW_MALLOC x - choose what function to use to allocate, by default the standard malloc is used
+ #define RGFW_CALLOC x - choose what function to use to allocate (calloc), by default the standard calloc is used
+ #define RGFW_FREE x - choose what function to use to allocated memory, by default the standard free is used
+*/
+
+/*
+ Credits :
+ EimaMei/Sacode : Much of the code for creating windows using winapi, Wrote the Silicon library, helped with MacOS Support
+
+ stb - This project is heavily inspired by the stb single header files
+
+ GLFW:
+ certain parts of winapi and X11 are very poorly documented,
+ GLFW's source code was referenced and used throughout the project (used code is marked in some way),
+ this mainly includes, code for drag and drops, code for setting the icon to a bitmap and the code for managing the clipboard for X11 (as these parts are not documented very well)
+
+ GLFW Copyright, https::/github.com/GLFW/GLFW
+
+ Copyright (c) 2002-2006 Marcus Geelnard
+ Copyright (c) 2006-2019 Camilla Löwy
+*/
+
+#ifndef RGFW_MALLOC
+#include <stdlib.h>
+#include <time.h>
+#define RGFW_MALLOC malloc
+#define RGFW_CALLOC calloc
+#define RGFW_FREE free
+#endif
+
+#if !_MSC_VER
+#ifndef inline
+#ifndef __APPLE__
+#define inline __inline
+#endif
+#endif
+#endif
+
+#ifndef RGFWDEF
+#ifdef __APPLE__
+#define RGFWDEF extern inline
+#else
+#define RGFWDEF inline
+#endif
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+ /* makes sure the header file part is only defined once by default */
+#ifndef RGFW_HEADER
+
+#define RGFW_HEADER
+
+#if !defined(u8)
+#include <stdint.h>
+
+ typedef uint8_t u8;
+ typedef int8_t i8;
+ typedef uint16_t u16;
+ typedef int16_t i16;
+ typedef uint32_t u32;
+ typedef int32_t i32;
+ typedef uint64_t u64;
+ typedef int64_t i64;
+#endif
+
+#if defined(RGFW_X11) && defined(__APPLE__)
+#define RGFW_MACOS_X11
+#undef __APPLE__
+#endif
+
+#if defined(_WIN32) && !defined(RGFW_X11) /* (if you're using X11 on windows some how) */
+
+ /* this name looks better */
+ /* plus it helps with cross-compiling because RGFW_X11 won't be accidently defined */
+
+#define RGFW_WINDOWS
+
+#if defined(_WIN32)
+#define WIN32
+#endif
+
+#if defined(_WIN64)
+#define WIN64
+#define _AMD64_
+#undef _X86_
+#else
+#undef _AMD64_
+#define _X86_
+#endif
+
+#include <windef.h>
+
+#ifdef __MINGW32__
+#include <xinput.h>
+#else
+#include <XInput.h>
+#endif
+
+#else
+#if defined(__unix__) || defined(RGFW_MACOS_X11) || defined(RGFW_X11)
+#define RGFW_MACOS_X11
+#define RGFW_X11
+#include <X11/Xlib.h>
+#endif
+#endif
+
+#if defined(__APPLE__) && !defined(RGFW_MACOS_X11) && !defined(RGFW_X11)
+#define RGFW_MACOS
+#endif
+
+#if (defined(RGFW_OPENGL_ES1) || defined(RGFW_OPENGL_ES2)) && !defined(RGFW_EGL)
+#define RGFW_EGL
+#endif
+#if defined(RGFW_EGL) && defined(__APPLE__)
+ #warning EGL is not supported for Cocoa, switching back to the native opengl api
+#undef RGFW_EGL
+#endif
+
+#if !defined(RGFW_OSMESA) && !defined(RGFW_EGL) && !defined(RGFW_OPENGL) && !defined (RGFW_VULKAN) && !defined(RGFW_DIRECTX) && !defined(RGFW_BUFFER) && !defined(RGFW_NO_API)
+#define RGFW_OPENGL
+#endif
+
+#ifdef RGFW_VULKAN
+#ifndef RGFW_MAX_FRAMES_IN_FLIGHT
+#define RGFW_MAX_FRAMES_IN_FLIGHT 2
+#endif
+
+#ifdef RGFW_X11
+#define VK_USE_PLATFORM_XLIB_KHR
+#endif
+#ifdef RGFW_WINDOWS
+#define VK_USE_PLATFORM_WIN32_KHR
+#endif
+#ifdef RGFW_MACOS
+#define VK_USE_PLATFORM_MACOS_MVK
+#endif
+
+#include <vulkan/vulkan.h>
+#endif
+
+#if defined(RGFW_X11) && defined(RGFW_OPENGL)
+#ifndef GLX_MESA_swap_control
+#define GLX_MESA_swap_control
+#endif
+#include <GL/glx.h> /* GLX defs, xlib.h, gl.h */
+#endif
+
+#ifdef RGFW_EGL
+#include <EGL/egl.h>
+#endif
+
+#ifdef RGFW_OSMESA
+#ifndef __APPLE__
+#include <GL/osmesa.h>
+#else
+#include <OpenGL/osmesa.h>
+#endif
+#endif
+
+#if defined(RGFW_DIRECTX) && defined(RGFW_WINDOWS)
+#include <d3d11.h>
+#include <dxgi.h>
+#include <dxgi.h>
+#include <d3dcompiler.h>
+
+#ifndef __cplusplus
+#define __uuidof(T) IID_##T
+#endif
+#endif
+
+ /*! Optional arguments for making a windows */
+#define RGFW_TRANSPARENT_WINDOW (1L<<9) /*!< the window is transparent */
+#define RGFW_NO_BORDER (1L<<3) /*!< the window doesn't have border */
+#define RGFW_NO_RESIZE (1L<<4) /*!< the window cannot be resized by the user */
+#define RGFW_ALLOW_DND (1L<<5) /*!< the window supports drag and drop*/
+#define RGFW_HIDE_MOUSE (1L<<6) /*! the window should hide the mouse or not (can be toggled later on) using `RGFW_window_mouseShow*/
+#define RGFW_FULLSCREEN (1L<<8) /* the window is fullscreen by default or not */
+#define RGFW_CENTER (1L<<10) /*! center the window on the screen */
+#define RGFW_OPENGL_SOFTWARE (1L<<11) /*! use OpenGL software rendering */
+#define RGFW_COCOA_MOVE_TO_RESOURCE_DIR (1L << 12) /* (cocoa only), move to resource folder */
+#define RGFW_SCALE_TO_MONITOR (1L << 13) /* scale the window to the screen */
+
+#define RGFW_NO_GPU_RENDER (1L<<14) /* don't render (using the GPU based API)*/
+#define RGFW_NO_CPU_RENDER (1L<<15) /* don't render (using the CPU based buffer rendering)*/
+
+
+/*! event codes */
+#define RGFW_keyPressed 2 /* a key has been pressed */
+#define RGFW_keyReleased 3 /*!< a key has been released*/
+/*! key event note
+ the code of the key pressed is stored in
+ RGFW_Event.keyCode
+ !!Keycodes defined at the bottom of the header file!!
+
+ while a string version is stored in
+ RGFW_Event.KeyString
+
+ RGFW_Event.lockState holds the current lockState
+ this means if CapsLock, NumLock are active or not
+*/
+#define RGFW_mouseButtonPressed 4 /*!< a mouse button has been pressed (left,middle,right)*/
+#define RGFW_mouseButtonReleased 5 /*!< a mouse button has been released (left,middle,right)*/
+#define RGFW_mousePosChanged 6 /*!< the position of the mouse has been changed*/
+/*! mouse event note
+ the x and y of the mouse can be found in the vector, RGFW_Event.point
+
+ RGFW_Event.button holds which mouse button was pressed
+*/
+#define RGFW_jsButtonPressed 7 /*!< a joystick button was pressed */
+#define RGFW_jsButtonReleased 8 /*!< a joystick button was released */
+#define RGFW_jsAxisMove 9 /*!< an axis of a joystick was moved*/
+/*! joystick event note
+ RGFW_Event.joystick holds which joystick was altered, if any
+ RGFW_Event.button holds which joystick button was pressed
+
+ RGFW_Event.axis holds the data of all the axis
+ RGFW_Event.axisCount says how many axis there are
+*/
+#define RGFW_windowAttribsChange 10 /*!< the window was moved or resized (by the user) */
+/* attribs change event note
+ The event data is sent straight to the window structure
+ with win->r.x, win->r.y, win->r.w and win->r.h
+*/
+#define RGFW_quit 33 /*!< the user clicked the quit button*/
+#define RGFW_dnd 34 /*!< a file has been dropped into the window*/
+#define RGFW_dnd_init 35 /*!< the start of a dnd event, when the place where the file drop is known */
+/* dnd data note
+ The x and y coords of the drop are stored in the vector RGFW_Event.point
+
+ RGFW_Event.droppedFilesCount holds how many files were dropped
+
+ This is also the size of the array which stores all the dropped file string,
+ RGFW_Event.droppedFiles
+*/
+
+/*! mouse button codes (RGFW_Event.button) */
+#define RGFW_mouseLeft 1 /*!< left mouse button is pressed*/
+#define RGFW_mouseMiddle 2 /*!< mouse-wheel-button is pressed*/
+#define RGFW_mouseRight 3 /*!< right mouse button is pressed*/
+#define RGFW_mouseScrollUp 4 /*!< mouse wheel is scrolling up*/
+#define RGFW_mouseScrollDown 5 /*!< mouse wheel is scrolling down*/
+
+#ifndef RGFW_MAX_PATH
+#define RGFW_MAX_PATH 260 /* max length of a path (for dnd) */
+#endif
+#ifndef RGFW_MAX_DROPS
+#define RGFW_MAX_DROPS 260 /* max items you can drop at once */
+#endif
+
+
+/* for RGFW_Event.lockstate */
+#define RGFW_CAPSLOCK (1L << 1)
+#define RGFW_NUMLOCK (1L << 2)
+
+/*! joystick button codes (based on xbox/playstation), you may need to change these values per controller */
+#ifndef RGFW_JS_A
+
+#define RGFW_JS_A 0 /* or PS X button */
+#define RGFW_JS_B 1 /* or PS circle button */
+#define RGFW_JS_Y 2 /* or PS triangle button */
+#define RGFW_JS_X 3 /* or PS square button */
+#define RGFW_JS_START 9 /* start button */
+#define RGFW_JS_SELECT 8 /* select button */
+#define RGFW_JS_HOME 10 /* home button */
+#define RGFW_JS_UP 13 /* dpad up */
+#define RGFW_JS_DOWN 14 /* dpad down*/
+#define RGFW_JS_LEFT 15 /* dpad left */
+#define RGFW_JS_RIGHT 16 /* dpad right */
+#define RGFW_JS_L1 4 /* left bump */
+#define RGFW_JS_L2 5 /* left trigger*/
+#define RGFW_JS_R1 6 /* right bumper */
+#define RGFW_JS_R2 7 /* right trigger */
+
+#endif
+
+/* basic vector type, if there's not already a point/vector type of choice */
+#ifndef RGFW_vector
+typedef struct { i32 x, y; } RGFW_vector;
+#endif
+
+ /* basic rect type, if there's not already a rect type of choice */
+#ifndef RGFW_rect
+ typedef struct { i32 x, y, w, h; } RGFW_rect;
+#endif
+
+ /* basic area type, if there's not already a area type of choice */
+#ifndef RGFW_area
+ typedef struct { u32 w, h; } RGFW_area;
+#endif
+
+#define RGFW_VECTOR(x, y) (RGFW_vector){x, y}
+#define RGFW_RECT(x, y, w, h) (RGFW_rect){x, y, w, h}
+#define RGFW_AREA(w, h) (RGFW_area){w, h}
+
+ typedef struct RGFW_monitor {
+ char name[128]; /* monitor name */
+ RGFW_rect rect; /* monitor Workarea */
+ float scaleX, scaleY; /* monitor content scale*/
+ float physW, physH; /* monitor physical size */
+ } RGFW_monitor;
+
+ /*
+ NOTE : Monitor functions should be ran only as many times as needed (not in a loop)
+ */
+
+ /* get an array of all the monitors (max 6) */
+ RGFWDEF RGFW_monitor* RGFW_getMonitors(void);
+ /* get the primary monitor */
+ RGFWDEF RGFW_monitor RGFW_getPrimaryMonitor(void);
+
+ /* NOTE: some parts of the data can represent different things based on the event (read comments in RGFW_Event struct) */
+ typedef struct RGFW_Event {
+#ifdef RGFW_WINDOWS
+ char keyName[16]; /* key name of event*/
+#else
+ char* keyName; /*!< key name of event */
+#endif
+
+ /*! drag and drop data */
+ /* 260 max paths with a max length of 260 */
+#ifdef RGFW_ALLOC_DROPFILES
+ char** droppedFiles;
+#else
+ char droppedFiles[RGFW_MAX_DROPS][RGFW_MAX_PATH]; /*!< dropped files*/
+#endif
+ u32 droppedFilesCount; /*!< house many files were dropped */
+
+ u32 type; /*!< which event has been sent?*/
+ RGFW_vector point; /*!< mouse x, y of event (or drop point) */
+ u32 keyCode; /*!< keycode of event !!Keycodes defined at the bottom of the header file!! */
+
+ u32 inFocus; /*if the window is in focus or not*/
+
+ u32 fps; /*the current fps of the window [the fps is checked when events are checked]*/
+ u32 current_ticks, frames; /* this is used for counting the fps */
+
+ u8 lockState;
+
+ u16 joystick; /* which joystick this event applies to (if applicable to any) */
+
+ u8 button; /*!< which mouse button has been clicked (0) left (1) middle (2) right OR which joystick button was pressed*/
+ double scroll; /* the raw mouse scroll value */
+
+ u8 axisesCount; /* number of axises */
+ RGFW_vector axis[2]; /* x, y of axises (-100 to 100) */
+ } RGFW_Event; /*!< Event structure for checking/getting events */
+
+ /* source data for the window (used by the APIs) */
+ typedef struct RGFW_window_src {
+#ifdef RGFW_WINDOWS
+ HWND window; /*!< source window */
+ HDC hdc; /*!< source HDC */
+ u32 hOffset; /*!< height offset for window */
+#endif
+#ifdef RGFW_X11
+ Display* display; /*!< source display */
+ Window window; /*!< source window */
+ Cursor cursor;
+#endif
+#ifdef RGFW_MACOS
+ u32 display;
+ void* displayLink;
+ void* window;
+#endif
+
+#if defined(RGFW_OPENGL) && !defined(RGFW_OSMESA)
+#ifdef RGFW_MACOS
+ void* rSurf; /*!< source graphics context */
+#endif
+#ifdef RGFW_WINDOWS
+ HGLRC rSurf; /*!< source graphics context */
+#endif
+#ifdef RGFW_X11
+ GLXContext rSurf; /*!< source graphics context */
+#endif
+#else
+#ifdef RGFW_VULKAN
+ VkSurfaceKHR rSurf; /*!< source graphics context */
+
+ /* vulkan data */
+ VkSwapchainKHR swapchain;
+ u32 image_count;
+ VkImage* swapchain_images;
+ VkImageView* swapchain_image_views;
+#endif
+
+#ifdef RGFW_OSMESA
+ OSMesaContext rSurf;
+#endif
+#endif
+
+#ifdef RGFW_WINDOWS
+ RGFW_area maxSize, minSize;
+#if defined(RGFW_DIRECTX)
+ IDXGISwapChain* swapchain;
+ ID3D11RenderTargetView* renderTargetView;
+ ID3D11DepthStencilView* pDepthStencilView;
+#endif
+#endif
+
+#if defined(RGFW_MACOS) && !defined(RGFW_MACOS_X11)
+ void* view; /*apple viewpoint thingy*/
+#endif
+
+#ifdef RGFW_EGL
+ EGLSurface EGL_surface;
+ EGLDisplay EGL_display;
+#endif
+
+#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
+#ifdef RGFW_WINDOWS
+ HBITMAP bitmap;
+#endif
+#ifdef RGFW_X11
+ XImage* bitmap;
+#endif
+#ifdef RGFW_MACOS
+ void* bitmap; /* API's bitmap for storing or managing */
+ void* image;
+#endif
+#if defined(RGFW_BUFFER) && defined(RGFW_WINDOWS)
+ HDC hdcMem; /* window stored in memory that winapi needs to render buffers */
+#endif
+#endif
+
+ u8 jsPressed[4][16]; /* if a key is currently pressed or not (per joystick) */
+
+ i32 joysticks[4]; /* limit of 4 joysticks at a time */
+ u16 joystickCount; /* the actual amount of joysticks */
+
+ RGFW_area scale; /* window scaling */
+
+#ifdef RGFW_MACOS
+ u8 cursorChanged; /* for steve jobs */
+#endif
+
+ u32 winArgs; /* windows args (for RGFW to check) */
+ /*
+ !< if dnd is enabled or on (based on window creating args)
+ cursorChanged
+ */
+ } RGFW_window_src;
+
+ typedef struct RGFW_window {
+ RGFW_window_src src;
+
+#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
+ u8* buffer; /* buffer for non-GPU systems (OSMesa, basic software rendering) */
+ /* when rendering using RGFW_BUFFER, the buffer is in the RGBA format */
+#endif
+
+ RGFW_Event event; /*!< current event */
+
+ RGFW_rect r; /* the x, y, w and h of the struct */
+
+ u8 fpsCap; /*!< the fps cap of the window should run at (change this var to change the fps cap, 0 = no limit)*/
+ /*[the fps is capped when events are checked]*/
+ } RGFW_window; /*!< Window structure for managing the window */
+
+#if defined(RGFW_X11) || defined(RGFW_MACOS)
+ typedef u64 RGFW_thread; /* thread type unix */
+#else
+ typedef void* RGFW_thread; /* thread type for window */
+#endif
+
+ RGFW_window* RGFW_createWindow(
+ const char* name, /* name of the window */
+ RGFW_rect rect, /* rect of window */
+ u16 args /* extra arguments (NULL / (u16)0 means no args used)*/
+ ); /*!< function to create a window struct */
+
+ /* get the size of the screen to an area struct */
+ RGFWDEF RGFW_area RGFW_getScreenSize(void);
+
+ /*
+ this function checks an *individual* event (and updates window structure attributes)
+ this means, using this function without a while loop may cause event lag
+
+ ex.
+
+ while (RGFW_window_checkEvent(win) != NULL) [this keeps checking events until it reaches the last one]
+ */
+
+ RGFW_Event* RGFW_window_checkEvent(RGFW_window* win); /*!< check events (returns a pointer to win->event or NULL if there is no event)*/
+
+ /*! window managment functions*/
+ RGFWDEF void RGFW_window_close(RGFW_window* win); /*!< close the window and free leftover data */
+
+ RGFWDEF void RGFW_window_move(RGFW_window* win,
+ RGFW_vector v/* new pos*/
+ );
+
+ /* move to a specific monitor */
+ RGFWDEF void RGFW_window_moveToMonitor(RGFW_window* win, RGFW_monitor m);
+
+ RGFWDEF void RGFW_window_resize(RGFW_window* win,
+ RGFW_area a/* new size*/
+ );
+
+ /* set the minimum size a user can shrink a window */
+ RGFWDEF void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a);
+ /* set the minimum size a user can extend a window */
+ RGFWDEF void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a);
+
+ RGFWDEF void RGFW_window_maximize(RGFW_window* win); /* maximize the window size */
+ RGFWDEF void RGFW_window_minimize(RGFW_window* win); /* minimize the window (in taskbar (per OS))*/
+ RGFWDEF void RGFW_window_restore(RGFW_window* win); /* restore the window from minimized (per OS)*/
+
+ RGFWDEF void RGFW_window_setName(RGFW_window* win,
+ char* name
+ );
+
+ void RGFW_window_setIcon(RGFW_window* win, /*!< source window */
+ u8* icon /*!< icon bitmap */,
+ RGFW_area a /*!< width and height of the bitmap*/,
+ i32 channels /*!< how many channels the bitmap has (rgb : 3, rgba : 4) */
+ ); /*!< image resized by default */
+
+ /*!< sets mouse to bitmap (very simular to RGFW_window_setIcon), image NOT resized by default*/
+ RGFWDEF void RGFW_window_setMouse(RGFW_window* win, u8* image, RGFW_area a, i32 channels);
+
+ /*!< sets the mouse to a standard API cursor (based on RGFW_MOUSE, as seen at the end of the file) */
+#ifdef RGFW_MACOS
+ RGFWDEF void RGFW_window_setMouseStandard(RGFW_window* win, void* mouse);
+#else
+ RGFWDEF void RGFW_window_setMouseStandard(RGFW_window* win, i32 mouse);
+#endif
+
+ RGFWDEF void RGFW_window_setMouseDefault(RGFW_window* win); /* sets the mouse to1` the default mouse image */
+ /*
+ holds the mouse in place by moving the mouse back each time it moves
+ you can still use win->event.point to see how much it moved before it was put back in place
+
+ this is useful for a 3D camera
+ */
+ RGFWDEF void RGFW_window_mouseHold(RGFW_window* win);
+ /* undo hold */
+ RGFWDEF void RGFW_window_mouseUnhold(RGFW_window* win);
+
+ /* hide the window */
+ RGFWDEF void RGFW_window_hide(RGFW_window* win);
+ /* show the window */
+ RGFWDEF void RGFW_window_show(RGFW_window* win);
+
+ /*
+ makes it so `RGFW_window_shouldClose` returns true
+ by setting the window event.type to RGFW_quit
+ */
+ RGFWDEF void RGFW_window_setShouldClose(RGFW_window* win);
+
+ /* where the mouse is on the screen */
+ RGFWDEF RGFW_vector RGFW_getGlobalMousePoint(void);
+
+ /* show the mouse or hide the mouse*/
+ RGFWDEF void RGFW_window_showMouse(RGFW_window* win, i8 show);
+ /* move the mouse to a set x, y pos*/
+ RGFWDEF void RGFW_window_moveMouse(RGFW_window* win, RGFW_vector v);
+
+ /* if the window should close (RGFW_close was sent or escape was pressed) */
+ RGFWDEF u8 RGFW_window_shouldClose(RGFW_window* win);
+ /* if window is fullscreen'd */
+ RGFWDEF u8 RGFW_window_isFullscreen(RGFW_window* win);
+ /* if window is hidden */
+ RGFWDEF u8 RGFW_window_isHidden(RGFW_window* win);
+ /* if window is minimized */
+ RGFWDEF u8 RGFW_window_isMinimized(RGFW_window* win);
+ /* if window is maximized */
+ RGFWDEF u8 RGFW_window_isMaximized(RGFW_window* win);
+
+ /*
+ scale the window to the monitor,
+ this is run by default if the user uses the arg `RGFW_SCALE_TO_MONITOR` during window creation
+ */
+ RGFWDEF void RGFW_window_scaleToMonitor(RGFW_window* win);
+
+ /* get the struct of the window's monitor */
+ RGFWDEF RGFW_monitor RGFW_window_getMonitor(RGFW_window* win);
+
+ /*!< make the window the current opengl drawing context */
+ RGFWDEF void RGFW_window_makeCurrent(RGFW_window* win);
+
+ /*error handling*/
+ RGFWDEF u8 RGFW_Error(); /* returns true if an error has occurred (doesn't print errors itself) */
+
+ /*!< if window == NULL, it checks if the key is pressed globally. Otherwise, it checks only if the key is pressed while the window in focus.*/
+ RGFWDEF u8 RGFW_isPressedI(RGFW_window* win, u32 key); /*!< if key is pressed (key code)*/
+
+ /*
+ !!Keycodes defined at the bottom of the header file!!
+ */
+ /*!< converts a key code to it's key string */
+ RGFWDEF char* RGFW_keyCodeTokeyStr(u64 key);
+ /*!< converts a string of a key to it's key code */
+ RGFWDEF u32 RGFW_keyStrToKeyCode(char* key);
+ /*!< if key is pressed (key string) */
+#define RGFW_isPressedS(win, key) RGFW_isPressedI(win, RGFW_keyStrToKeyCode(key))
+
+/*! clipboard functions*/
+ RGFWDEF char* RGFW_readClipboard(size_t* size); /*!< read clipboard data */
+#define RGFW_clipboardFree free /* the string returned from RGFW_readClipboard must be freed */
+
+ RGFWDEF void RGFW_writeClipboard(const char* text, u32 textLen); /*!< write text to the clipboard */
+
+ /*
+ convert a keyString to a char version
+ */
+ RGFWDEF char RGFW_keystrToChar(const char*);
+ /*
+ ex.
+ "parenleft" -> '('
+ "A" -> 'A',
+ "Return" -> "\n"
+ */
+
+#ifndef RGFW_NO_THREADS
+ /*! threading functions*/
+
+ /*! NOTE! (for X11/linux) : if you define a window in a thread, it must be run after the original thread's window is created or else there will be a memory error */
+ /*
+ I'd suggest you use sili's threading functions instead
+ if you're going to use sili
+ which is a good idea generally
+ */
+ RGFWDEF RGFW_thread RGFW_createThread(void* (*function_ptr)(void*), void* args); /*!< create a thread*/
+ RGFWDEF void RGFW_cancelThread(RGFW_thread thread); /*!< cancels a thread*/
+ RGFWDEF void RGFW_joinThread(RGFW_thread thread); /*!< join thread to current thread */
+ RGFWDEF void RGFW_setThreadPriority(RGFW_thread thread, u8 priority); /*!< sets the priority priority */
+#endif
+
+ /*! gamepad/joystick functions (linux-only currently) */
+
+ /*! joystick count starts at 0*/
+ /*!< register joystick to window based on a number (the number is based on when it was connected eg. /dev/js0)*/
+ RGFWDEF u16 RGFW_registerJoystick(RGFW_window* win, i32 jsNumber);
+ RGFWDEF u16 RGFW_registerJoystickF(RGFW_window* win, char* file);
+
+ RGFWDEF u32 RGFW_isPressedJS(RGFW_window* win, u16 controller, u8 button);
+
+ /*! native opengl functions */
+#ifdef RGFW_OPENGL
+/*! Get max OpenGL version */
+ RGFWDEF u8* RGFW_getMaxGLVersion();
+ /* OpenGL init hints */
+ RGFWDEF void RGFW_setGLStencil(i32 stencil); /* set stencil buffer bit size (8 by default) */
+ RGFWDEF void RGFW_setGLSamples(i32 samples); /* set number of sampiling buffers (4 by default) */
+ RGFWDEF void RGFW_setGLStereo(i32 stereo); /* use GL_STEREO (GL_FALSE by default) */
+ RGFWDEF void RGFW_setGLAuxBuffers(i32 auxBuffers); /* number of aux buffers (0 by default) */
+
+ /*! Set OpenGL version hint */
+ RGFWDEF void RGFW_setGLVersion(i32 major, i32 minor);
+ RGFWDEF void* RGFW_getProcAddress(const char* procname); /* get native opengl proc address */
+#endif
+ /* supports openGL, directX, OSMesa, EGL and software rendering */
+ RGFWDEF void RGFW_window_swapBuffers(RGFW_window* win); /* swap the rendering buffer */
+ RGFWDEF void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval);
+
+ RGFWDEF void RGFW_window_setGPURender(RGFW_window* win, i8 set);
+
+#ifdef RGFW_VULKAN
+ typedef struct {
+ VkInstance instance;
+ VkPhysicalDevice physical_device;
+ VkDevice device;
+
+ VkDebugUtilsMessengerEXT debugMessenger;
+
+ VkQueue graphics_queue;
+ VkQueue present_queue;
+
+ VkFramebuffer* framebuffers;
+
+ VkRenderPass render_pass;
+ VkPipelineLayout pipeline_layout;
+ VkPipeline graphics_pipeline;
+
+ VkCommandPool command_pool;
+ VkCommandBuffer* command_buffers;
+
+ VkSemaphore* available_semaphores;
+ VkSemaphore* finished_semaphore;
+ VkFence* in_flight_fences;
+ VkFence* image_in_flight;
+ size_t current_frame;
+ } RGFW_vulkanInfo;
+
+ /*! initializes a vulkan rendering context for the RGFW window,
+ this outputs the vulkan surface into wwin->src.rSurf
+ other vulkan data is stored in the global instance of the RGFW_vulkanInfo structure which is returned
+ by the initVulkan() function
+ RGFW_VULKAN must be defined for this function to be defined
+
+ */
+ RGFWDEF RGFW_vulkanInfo* RGFW_initVulkan(RGFW_window* win);
+ RGFWDEF void RGFW_freeVulkan(void);
+
+ RGFWDEF RGFW_vulkanInfo* RGFW_getVulkanInfo(void);
+
+ RGFWDEF int RGFW_initData(RGFW_window* win);
+ RGFWDEF void RGFW_createSurface(VkInstance instance, RGFW_window* win);
+ int RGFW_deviceInitialization(RGFW_window* win);
+ int RGFW_createSwapchain(RGFW_window* win);
+ RGFWDEF int RGFW_createRenderPass();
+ int RGFW_createCommandPool();
+ int RGFW_createCommandBuffers(RGFW_window* win);
+ int RGFW_createSyncObjects(RGFW_window* win);
+ RGFWDEF int RGFW_createFramebuffers(RGFW_window* win);
+#endif
+
+#ifdef RGFW_DIRECTX
+ typedef struct {
+ IDXGIFactory* pFactory;
+ IDXGIAdapter* pAdapter;
+ ID3D11Device* pDevice;
+ ID3D11DeviceContext* pDeviceContext;
+ } RGFW_directXinfo;
+
+ /*
+ RGFW stores a global instance of RGFW_directXinfo,
+ you can use this function to get a pointer the instance
+ */
+ RGFWDEF RGFW_directXinfo* RGFW_getDirectXInfo(void);
+#endif
+
+ /*! Supporting functions */
+ RGFWDEF void RGFW_window_checkFPS(RGFW_window* win); /*!< updates fps / sets fps to cap (ran by RGFW_window_checkEvent)*/
+ RGFWDEF u64 RGFW_getTime(void); /* get time in seconds */
+ RGFWDEF u64 RGFW_getTimeNS(void); /* get time in nanoseconds */
+ RGFWDEF u32 RGFW_getFPS(void); /* get current FPS (win->event.fps) */
+ RGFWDEF void RGFW_sleep(u32 microsecond); /* sleep for a set time */
+#endif /* RGFW_HEADER */
+
+ /*
+ Example to get you started :
+
+ linux : gcc main.c -lX11 -lXcursor -lGL
+ windows : gcc main.c -lopengl32 -lshell32 -lgdi32
+ macos : gcc main.c -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
+
+ #define RGFW_IMPLEMENTATION
+ #include "RGFW.h"
+
+ u8 icon[4 * 3 * 3] = {0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF};
+
+ int main() {
+ RGFW_window* win = RGFW_createWindow("name", RGFW_RECT(500, 500, 500, 500), (u64)0);
+
+ RGFW_window_setIcon(win, icon, RGFW_AREA(3, 3), 4);
+
+ for (;;) {
+ RGFW_window_checkEvent(win); // NOTE: checking events outside of a while loop may cause input lag
+ if (win->event.type == RGFW_quit || RGFW_isPressedI(win, RGFW_Escape))
+ break;
+
+ RGFW_window_swapBuffers(win);
+
+ glClearColor(0xFF, 0XFF, 0xFF, 0xFF);
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+
+ RGFW_window_close(win);
+ }
+
+ compiling :
+
+ if you wish to compile the library all you have to do is create a new file with this in it
+
+ rgfw.c
+ #define RGFW_IMPLEMENTATION
+ #include "RGFW.h"
+
+ then you can use gcc (or whatever compile you wish to use) to compile the library into object file
+
+ ex. gcc -c RGFW.c -fPIC
+
+ after you compile the library into an object file, you can also turn the object file into an static or shared library
+
+ (commands ar and gcc can be replaced with whatever equivalent your system uses)
+ static : ar rcs RGFW.a RGFW.o
+ shared :
+ windows:
+ gcc -shared RGFW.o -lopengl32 -lshell32 -lgdi32 -o RGFW.dll
+ linux:
+ gcc -shared RGFW.o -lX11 -lXcursor -lGL -o RGFW.so
+ macos:
+ gcc -shared RGFW.o -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
+ */
+
+#ifdef RGFW_X11
+#define RGFW_OS_BASED_VALUE(l, w, m) l
+#endif
+#ifdef RGFW_WINDOWS
+#define RGFW_OS_BASED_VALUE(l, w, m) w
+#endif
+#ifdef RGFW_MACOS
+#define RGFW_OS_BASED_VALUE(l, w, m) m
+#endif
+
+#ifdef RGFW_IMPLEMENTATION
+
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+#include <assert.h>
+
+#ifdef RGFW_WINDOWS
+
+#define WIN32_LEAN_AND_MEAN
+
+#include <windows.h>
+
+#endif
+
+#ifdef RGFW_MACOS
+#include <CoreVideo/CVDisplayLink.h>
+
+ /*
+ based on silicon.h
+ */
+
+#define GL_SILENCE_DEPRECATION
+#include <CoreVideo/CVDisplayLink.h>
+#include <ApplicationServices/ApplicationServices.h>
+#include <objc/runtime.h>
+#include <objc/message.h>
+
+ typedef CGRect NSRect;
+ typedef CGPoint NSPoint;
+ typedef CGSize NSSize;
+
+ typedef void NSBitmapImageRep;
+ typedef void NSCursor;
+ typedef void NSDraggingInfo;
+ typedef void NSWindow;
+ typedef void NSApplication;
+ typedef void NSScreen;
+ typedef void NSEvent;
+ typedef void NSString;
+ typedef void NSOpenGLContext;
+ typedef void NSPasteboard;
+ typedef void NSColor;
+ typedef void NSArray;
+ typedef void NSImageRep;
+ typedef void NSImage;
+ typedef void NSOpenGLView;
+
+
+ typedef const char* NSPasteboardType;
+ typedef unsigned long NSUInteger;
+ typedef long NSInteger;
+ typedef NSInteger NSModalResponse;
+
+#ifdef __arm64__
+ /* ARM just uses objc_msgSend */
+#define abi_objc_msgSend_stret objc_msgSend
+#define abi_objc_msgSend_fpret objc_msgSend
+#else /* __i386__ */
+ /* x86 just uses abi_objc_msgSend_fpret and (NSColor *)objc_msgSend_id respectively */
+#define abi_objc_msgSend_stret objc_msgSend_stret
+#define abi_objc_msgSend_fpret objc_msgSend_fpret
+#endif
+
+#define NSAlloc(nsclass) objc_msgSend_id(nsclass, sel_registerName("alloc"))
+#define objc_msgSend_bool ((BOOL (*)(id, SEL))objc_msgSend)
+#define objc_msgSend_void ((void (*)(id, SEL))objc_msgSend)
+#define objc_msgSend_void_id ((void (*)(id, SEL, id))objc_msgSend)
+#define objc_msgSend_uint ((NSUInteger (*)(id, SEL))objc_msgSend)
+#define objc_msgSend_void_bool ((void (*)(id, SEL, BOOL))objc_msgSend)
+#define objc_msgSend_void_SEL ((void (*)(id, SEL, SEL))objc_msgSend)
+#define objc_msgSend_id ((id (*)(id, SEL))objc_msgSend)
+
+#define si_declare_single(class, name, func) \
+ void class##_##name(class* obj) { \
+ return objc_msgSend_void(obj, sel_registerName(func)); \
+ }
+
+
+#define loadFunc(funcName) \
+ static void* func = NULL;\
+ if (func == NULL) \
+ func = sel_registerName(funcName);
+
+ void NSRelease(id obj) {
+ loadFunc("release");
+ objc_msgSend_void(obj, func);
+ }
+
+#define release NSRelease
+
+ si_declare_single(NSApplication, finishLaunching, "finishLaunching")
+ si_declare_single(NSOpenGLContext, flushBuffer, "flushBuffer")
+
+ NSString* NSString_stringWithUTF8String(const char* str) {
+ loadFunc("stringWithUTF8String:");
+
+ return ((id(*)(id, SEL, const char*))objc_msgSend)
+ (objc_getClass("NSString"), func, str);
+ }
+
+ const char* NSString_to_char(NSString* str) {
+ return ((const char* (*)(id, SEL)) objc_msgSend) (str, sel_registerName("UTF8String"));
+ }
+
+ void si_impl_func_to_SEL_with_name(const char* class_name, const char* register_name, void* function) {
+ Class selected_class;
+
+ if (strcmp(class_name, "NSView") == 0) {
+ selected_class = objc_getClass("ViewClass");
+ } else if (strcmp(class_name, "NSWindow") == 0) {
+ selected_class = objc_getClass("WindowClass");
+ } else {
+ selected_class = objc_getClass(class_name);
+ }
+
+ class_addMethod(selected_class, sel_registerName(register_name), (IMP) function, 0);
+ }
+
+ /* Header for the array. */
+ typedef struct siArrayHeader {
+ size_t count;
+ /* TODO(EimaMei): Add a `type_width` later on. */
+ } siArrayHeader;
+
+ /* Gets the header of the siArray. */
+#define SI_ARRAY_HEADER(s) ((siArrayHeader*)s - 1)
+
+ void* si_array_init_reserve(size_t sizeof_element, size_t count) {
+ siArrayHeader* ptr = malloc(sizeof(siArrayHeader) + (sizeof_element * count));
+ void* array = ptr + sizeof(siArrayHeader);
+
+ siArrayHeader* header = SI_ARRAY_HEADER(array);
+ header->count = count;
+
+ return array;
+ }
+
+#define si_array_len(array) (SI_ARRAY_HEADER(array)->count)
+#define si_func_to_SEL(class_name, function) si_impl_func_to_SEL_with_name(class_name, #function":", function)
+ /* Creates an Objective-C method (SEL) from a regular C function with the option to set the register name.*/
+#define si_func_to_SEL_with_name(class_name, register_name, function) si_impl_func_to_SEL_with_name(class_name, register_name":", function)
+
+ NSRect NSMakeRect(double x, double y, double width, double height) {
+ NSRect r;
+ r.origin.x = x;
+ r.origin.y = y;
+ r.size.width = width;
+ r.size.height = height;
+
+ return r;
+ }
+
+ NSPoint NSMakePoint(double x, double y) {
+ NSPoint point;
+ point.x = x;
+ point.y = y;
+ return point;
+ }
+
+ NSSize NSMakeSize(double w, double h) {
+ NSSize size;
+ size.width = w;
+ size.height = h;
+ return size;
+ }
+
+ void* si_array_init(void* allocator, size_t sizeof_element, size_t count) {
+ void* array = si_array_init_reserve(sizeof_element, count);
+ memcpy(array, allocator, sizeof_element * count);
+
+ return array;
+ }
+
+ void si_array_free(void* array) {
+ if (array == NULL)
+ return;
+
+ free(SI_ARRAY_HEADER(array));
+ }
+
+ unsigned char* NSBitmapImageRep_bitmapData(NSBitmapImageRep* imageRep) {
+ return ((unsigned char* (*)(id, SEL))objc_msgSend)
+ (imageRep, sel_registerName("bitmapData"));
+ }
+
+#define NS_ENUM(type, name) type name; enum
+
+ typedef NS_ENUM(NSUInteger, NSBitmapFormat) {
+ NSBitmapFormatAlphaFirst = 1 << 0, // 0 means is alpha last (RGBA, CMYKA, etc.)
+ NSBitmapFormatAlphaNonpremultiplied = 1 << 1, // 0 means is premultiplied
+ NSBitmapFormatFloatingPointSamples = 1 << 2, // 0 is integer
+
+ NSBitmapFormatSixteenBitLittleEndian API_AVAILABLE(macos(10.10)) = (1 << 8),
+ NSBitmapFormatThirtyTwoBitLittleEndian API_AVAILABLE(macos(10.10)) = (1 << 9),
+ NSBitmapFormatSixteenBitBigEndian API_AVAILABLE(macos(10.10)) = (1 << 10),
+ NSBitmapFormatThirtyTwoBitBigEndian API_AVAILABLE(macos(10.10)) = (1 << 11)
+ };
+
+ NSBitmapImageRep* NSBitmapImageRep_initWithBitmapData(unsigned char** planes, NSInteger width, NSInteger height, NSInteger bps, NSInteger spp, bool alpha, bool isPlanar, const char* colorSpaceName, NSBitmapFormat bitmapFormat, NSInteger rowBytes, NSInteger pixelBits) {
+ void* func = sel_registerName("initWithBitmapDataPlanes:pixelsWide:pixelsHigh:bitsPerSample:samplesPerPixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel:");
+
+ return (NSBitmapImageRep*) ((id(*)(id, SEL, unsigned char**, NSInteger, NSInteger, NSInteger, NSInteger, bool, bool, const char*, NSBitmapFormat, NSInteger, NSInteger))objc_msgSend)
+ (NSAlloc(objc_getClass("NSBitmapImageRep")), func, planes, width, height, bps, spp, alpha, isPlanar, NSString_stringWithUTF8String(colorSpaceName), bitmapFormat, rowBytes, pixelBits);
+ }
+
+ NSColor* NSColor_colorWithSRGB(CGFloat red, CGFloat green, CGFloat blue, CGFloat alpha) {
+ void* nsclass = objc_getClass("NSColor");
+ void* func = sel_registerName("colorWithSRGBRed:green:blue:alpha:");
+ return ((id(*)(id, SEL, CGFloat, CGFloat, CGFloat, CGFloat))objc_msgSend)
+ (nsclass, func, red, green, blue, alpha);
+ }
+
+ NSCursor* NSCursor_initWithImage(NSImage* newImage, NSPoint aPoint) {
+ void* func = sel_registerName("initWithImage:hotSpot:");
+ void* nsclass = objc_getClass("NSCursor");
+
+ return (NSCursor*) ((id(*)(id, SEL, id, NSPoint))objc_msgSend)
+ (NSAlloc(nsclass), func, newImage, aPoint);
+ }
+
+ void NSImage_addRepresentation(NSImage* image, NSImageRep* imageRep) {
+ void* func = sel_registerName("addRepresentation:");
+ objc_msgSend_void_id(image, func, imageRep);
+ }
+
+ NSImage* NSImage_initWithSize(NSSize size) {
+ void* func = sel_registerName("initWithSize:");
+ return ((id(*)(id, SEL, NSSize))objc_msgSend)
+ (NSAlloc(objc_getClass("NSImage")), func, size);
+ }
+#define NS_OPENGL_ENUM_DEPRECATED(minVers, maxVers) API_AVAILABLE(macos(minVers))
+ typedef NS_ENUM(NSInteger, NSOpenGLContextParameter) {
+ NSOpenGLContextParameterSwapInterval NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 222, /* 1 param. 0 -> Don't sync, 1 -> Sync to vertical retrace */
+ NSOpenGLContextParameterSurfaceOrder NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 235, /* 1 param. 1 -> Above Window (default), -1 -> Below Window */
+ NSOpenGLContextParameterSurfaceOpacity NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 236, /* 1 param. 1-> Surface is opaque (default), 0 -> non-opaque */
+ NSOpenGLContextParameterSurfaceBackingSize NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 304, /* 2 params. Width/height of surface backing size */
+ NSOpenGLContextParameterReclaimResources NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 308, /* 0 params. */
+ NSOpenGLContextParameterCurrentRendererID NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 309, /* 1 param. Retrieves the current renderer ID */
+ NSOpenGLContextParameterGPUVertexProcessing NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 310, /* 1 param. Currently processing vertices with GPU (get) */
+ NSOpenGLContextParameterGPUFragmentProcessing NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 311, /* 1 param. Currently processing fragments with GPU (get) */
+ NSOpenGLContextParameterHasDrawable NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 314, /* 1 param. Boolean returned if drawable is attached */
+ NSOpenGLContextParameterMPSwapsInFlight NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 315, /* 1 param. Max number of swaps queued by the MP GL engine */
+
+ NSOpenGLContextParameterSwapRectangle API_DEPRECATED("", macos(10.0, 10.14)) = 200, /* 4 params. Set or get the swap rectangle {x, y, w, h} */
+ NSOpenGLContextParameterSwapRectangleEnable API_DEPRECATED("", macos(10.0, 10.14)) = 201, /* Enable or disable the swap rectangle */
+ NSOpenGLContextParameterRasterizationEnable API_DEPRECATED("", macos(10.0, 10.14)) = 221, /* Enable or disable all rasterization */
+ NSOpenGLContextParameterStateValidation API_DEPRECATED("", macos(10.0, 10.14)) = 301, /* Validate state for multi-screen functionality */
+ NSOpenGLContextParameterSurfaceSurfaceVolatile API_DEPRECATED("", macos(10.0, 10.14)) = 306, /* 1 param. Surface volatile state */
+ };
+
+
+ void NSOpenGLContext_setValues(NSOpenGLContext* context, const int* vals, NSOpenGLContextParameter param) {
+ void* func = sel_registerName("setValues:forParameter:");
+ ((void (*)(id, SEL, const int*, NSOpenGLContextParameter))objc_msgSend)
+ (context, func, vals, param);
+ }
+
+ void* NSOpenGLPixelFormat_initWithAttributes(const uint32_t* attribs) {
+ void* func = sel_registerName("initWithAttributes:");
+ return (void*) ((id(*)(id, SEL, const uint32_t*))objc_msgSend)
+ (NSAlloc(objc_getClass("NSOpenGLPixelFormat")), func, attribs);
+ }
+
+ NSOpenGLView* NSOpenGLView_initWithFrame(NSRect frameRect, uint32_t* format) {
+ void* func = sel_registerName("initWithFrame:pixelFormat:");
+ return (NSOpenGLView*) ((id(*)(id, SEL, NSRect, uint32_t*))objc_msgSend)
+ (NSAlloc(objc_getClass("NSOpenGLView")), func, frameRect, format);
+ }
+
+ void NSCursor_performSelector(NSCursor* cursor, void* selector) {
+ void* func = sel_registerName("performSelector:");
+ objc_msgSend_void_SEL(cursor, func, selector);
+ }
+
+ NSPasteboard* NSPasteboard_generalPasteboard(void) {
+ return (NSPasteboard*) objc_msgSend_id(objc_getClass("NSPasteboard"), sel_registerName("generalPasteboard"));
+ }
+
+ NSString** cstrToNSStringArray(char** strs, size_t len) {
+ static NSString* nstrs[6];
+ size_t i;
+ for (i = 0; i < len; i++)
+ nstrs[i] = NSString_stringWithUTF8String(strs[i]);
+
+ return nstrs;
+ }
+
+ const char* NSPasteboard_stringForType(NSPasteboard* pasteboard, NSPasteboardType dataType) {
+ void* func = sel_registerName("stringForType:");
+ return (const char*) NSString_to_char(((id(*)(id, SEL, const char*))objc_msgSend)(pasteboard, func, NSString_stringWithUTF8String(dataType)));
+ }
+
+ NSArray* c_array_to_NSArray(void* array, size_t len) {
+ void* func = sel_registerName("initWithObjects:count:");
+ void* nsclass = objc_getClass("NSArray");
+
+ return ((id(*)(id, SEL, void*, NSUInteger))objc_msgSend)
+ (NSAlloc(nsclass), func, array, len);
+ }
+
+ void NSregisterForDraggedTypes(void* view, NSPasteboardType* newTypes, size_t len) {
+ NSString** ntypes = cstrToNSStringArray(newTypes, len);
+
+ void* func = sel_registerName("registerForDraggedTypes:");
+
+ NSArray* array = c_array_to_NSArray(ntypes, len);
+
+ objc_msgSend_void_id(view, sel_registerName("registerForDraggedTypes:"), array);
+
+ NSRelease(array);
+ }
+
+ NSInteger NSPasteBoard_declareTypes(NSPasteboard* pasteboard, NSPasteboardType* newTypes, size_t len, void* owner) {
+ NSString** ntypes = cstrToNSStringArray(newTypes, len);
+
+ void* func = sel_registerName("declareTypes:owner:");
+
+ NSArray* array = c_array_to_NSArray(ntypes, len);
+
+ NSInteger output = ((NSInteger(*)(id, SEL, id, void*))objc_msgSend)
+ (pasteboard, func, array, owner);
+ NSRelease(array);
+
+ return output;
+ }
+
+ bool NSPasteBoard_setString(NSPasteboard* pasteboard, const char* stringToWrite, NSPasteboardType dataType) {
+ void* func = sel_registerName("setString:forType:");
+ return ((bool (*)(id, SEL, id, NSPasteboardType))objc_msgSend)
+ (pasteboard, func, NSString_stringWithUTF8String(stringToWrite), NSString_stringWithUTF8String(dataType));
+ }
+
+ void NSRetain(id obj) { objc_msgSend_void(obj, sel_registerName("retain")); }
+
+ typedef enum NSApplicationActivationPolicy {
+ NSApplicationActivationPolicyRegular,
+ NSApplicationActivationPolicyAccessory,
+ NSApplicationActivationPolicyProhibited
+ } NSApplicationActivationPolicy;
+
+ typedef NS_ENUM(u32, NSBackingStoreType) {
+ NSBackingStoreRetained = 0,
+ NSBackingStoreNonretained = 1,
+ NSBackingStoreBuffered = 2
+ };
+
+ typedef NS_ENUM(u32, NSWindowStyleMask) {
+ NSWindowStyleMaskBorderless = 0,
+ NSWindowStyleMaskTitled = 1 << 0,
+ NSWindowStyleMaskClosable = 1 << 1,
+ NSWindowStyleMaskMiniaturizable = 1 << 2,
+ NSWindowStyleMaskResizable = 1 << 3,
+ NSWindowStyleMaskTexturedBackground = 1 << 8, /* deprecated */
+ NSWindowStyleMaskUnifiedTitleAndToolbar = 1 << 12,
+ NSWindowStyleMaskFullScreen = 1 << 14,
+ NSWindowStyleMaskFullSizeContentView = 1 << 15,
+ NSWindowStyleMaskUtilityWindow = 1 << 4,
+ NSWindowStyleMaskDocModalWindow = 1 << 6,
+ NSWindowStyleMaskNonactivatingPanel = 1 << 7,
+ NSWindowStyleMaskHUDWindow = 1 << 13
+ };
+
+ typedef const char* NSPasteboardType;
+ NSPasteboardType const NSPasteboardTypeString = "public.utf8-plain-text"; // Replaces NSStringPboardType
+
+
+
+ typedef NS_ENUM(i32, NSDragOperation) {
+ NSDragOperationNone = 0,
+ NSDragOperationCopy = 1,
+ NSDragOperationLink = 2,
+ NSDragOperationGeneric = 4,
+ NSDragOperationPrivate = 8,
+ NSDragOperationMove = 16,
+ NSDragOperationDelete = 32,
+ NSDragOperationEvery = ULONG_MAX,
+
+ //NSDragOperationAll_Obsolete API_DEPRECATED("", macos(10.0,10.10)) = 15, // Use NSDragOperationEvery
+ //NSDragOperationAll API_DEPRECATED("", macos(10.0,10.10)) = NSDragOperationAll_Obsolete, // Use NSDragOperationEvery
+ };
+
+
+ NSUInteger NSArray_count(NSArray* array) {
+ void* func = sel_registerName("count");
+ return ((NSUInteger(*)(id, SEL))objc_msgSend)(array, func);
+ }
+
+ void* NSArray_objectAtIndex(NSArray* array, NSUInteger index) {
+ void* func = sel_registerName("objectAtIndex:");
+ return ((id(*)(id, SEL, NSUInteger))objc_msgSend)(array, func, index);
+ }
+
+ const char** NSPasteboard_readObjectsForClasses(NSPasteboard* pasteboard, Class* classArray, size_t len, void* options) {
+ void* func = sel_registerName("readObjectsForClasses:options:");
+
+ NSArray* array = c_array_to_NSArray(classArray, len);
+
+ NSArray* output = (NSArray*) ((id(*)(id, SEL, id, void*))objc_msgSend)
+ (pasteboard, func, array, options);
+
+ NSRelease(array);
+
+ NSUInteger count = NSArray_count(output);
+
+ const char** res = si_array_init_reserve(sizeof(const char*), count);
+
+ for (NSUInteger i = 0; i < count; i++)
+ res[i] = NSString_to_char(NSArray_objectAtIndex(output, i));
+
+ return res;
+ }
+
+ void* NSWindow_contentView(NSWindow* window) {
+ void* func = sel_registerName("contentView");
+ return objc_msgSend_id(window, func);
+ }
+#endif
+
+
+#define RGFW_ASSERT(check, str) {\
+ if (!(check)) { \
+ printf(str); \
+ assert(check); \
+ } \
+}
+
+ u8 RGFW_error = 0;
+ u8 RGFW_Error() { return RGFW_error; }
+
+#define SET_ATTRIB(a, v) { \
+ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
+ attribs[index++] = a; \
+ attribs[index++] = v; \
+}
+
+#define ADD_ATTRIB(a) { \
+ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
+ attribs[index++] = a; \
+}
+
+#if defined(RGFW_X11) || defined(RGFW_WINDOWS)
+ void RGFW_window_showMouse(RGFW_window* win, i8 show) {
+ static u8 RGFW_blk[] = { 0, 0, 0, 0 };
+ if (show == 0)
+ RGFW_window_setMouse(win, RGFW_blk, RGFW_AREA(1, 1), 4);
+ else
+ RGFW_window_setMouseDefault(win);
+ }
+#endif
+
+ RGFWDEF RGFW_window* RGFW_window_basic_init(RGFW_rect rect, u16 args);
+ RGFWDEF void RGFW_init_buffer(RGFW_window* win);
+
+ RGFW_window* RGFW_window_basic_init(RGFW_rect rect, u16 args) {
+ RGFW_window* win = (RGFW_window*) RGFW_MALLOC(sizeof(RGFW_window)); /* make a new RGFW struct */
+
+#ifdef RGFW_ALLOC_DROPFILES
+ win->event.droppedFiles = (char**) RGFW_MALLOC(sizeof(char*) * RGFW_MAX_DROPS);
+ u32 i;
+ for (i = 0; i < RGFW_MAX_DROPS; i++)
+ win->event.droppedFiles[i] = (char*) RGFW_CALLOC(RGFW_MAX_PATH, sizeof(char));
+#endif
+
+#ifdef RGFW_X11
+ /* open X11 display */
+ /* this is done here so the screen size can be accessed */
+ win->src.display = XOpenDisplay(NULL);
+ assert(win->src.display != NULL);
+#endif
+
+ #ifndef RGFW_X11
+ RGFW_area screenR = RGFW_getScreenSize();
+ #else
+ win->src.display = XOpenDisplay(NULL);
+ assert(win->src.display != NULL);
+
+ Screen* scrn = DefaultScreenOfDisplay((Display*)win->src.display);
+ RGFW_area screenR = RGFW_AREA(scrn->width, scrn->height);
+ #endif
+
+ if (args & RGFW_FULLSCREEN)
+ rect = RGFW_RECT(0, 0, screenR.w, screenR.h);
+
+ if (args & RGFW_CENTER)
+ rect = RGFW_RECT((screenR.w - rect.w) / 2, (screenR.h - rect.h) / 2, rect.w, rect.h);
+
+ /* set and init the new window's data */
+ win->r = rect;
+ win->fpsCap = 0;
+ win->event.inFocus = 1;
+ win->event.droppedFilesCount = 0;
+ win->src.joystickCount = 0;
+#ifdef RGFW_X11
+ win->src.cursor = 0;
+#endif
+#ifdef RGFW_MACOS
+ RGFW_window_setMouseDefault(win);
+#endif
+#ifdef RGFW_WINDOWS
+ win->src.maxSize = RGFW_AREA(0, 0);
+ win->src.minSize = RGFW_AREA(0, 0);
+#endif
+ win->src.winArgs = 0;
+
+ return win;
+ }
+
+ void RGFW_window_scaleToMonitor(RGFW_window* win) {
+ RGFW_monitor monitor = RGFW_window_getMonitor(win);
+
+ RGFW_window_resize(win, RGFW_AREA(((u32) monitor.scaleX) * win->r.w, ((u32) monitor.scaleX) * win->r.h));
+ }
+
+ void RGFW_init_buffer(RGFW_window* win) {
+#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
+ RGFW_area area = RGFW_getScreenSize();
+#if !(defined(RGFW_WINDOWS)) || defined(RGFW_OSMESA)
+ win->buffer = RGFW_MALLOC(area.w * area.h * 4);
+#endif
+
+#ifdef RGFW_OSMESA
+ win->src.rSurf = OSMesaCreateContext(OSMESA_RGBA, NULL);
+ OSMesaMakeCurrent(win->src.rSurf, win->buffer, GL_UNSIGNED_BYTE, win->r.w, win->r.h);
+#endif
+#ifdef RGFW_X11
+ win->src.bitmap = XCreateImage(
+ win->src.display, DefaultVisual(win->src.display, XDefaultScreen(win->src.display)),
+ DefaultDepth(win->src.display, XDefaultScreen(win->src.display)),
+ ZPixmap, 0, NULL, area.w, area.h,
+ 32, 0
+ );
+#endif
+#ifdef RGFW_WINDOWS
+ BITMAPV5HEADER bi = { 0 };
+ ZeroMemory(&bi, sizeof(bi));
+ bi.bV5Size = sizeof(bi);
+ bi.bV5Width = area.w;
+ bi.bV5Height = -((LONG) area.h);
+ bi.bV5Planes = 1;
+ bi.bV5BitCount = 32;
+ bi.bV5Compression = BI_BITFIELDS;
+ bi.bV5BlueMask = 0x00ff0000;
+ bi.bV5GreenMask = 0x0000ff00;
+ bi.bV5RedMask = 0x000000ff;
+ bi.bV5AlphaMask = 0xff000000;
+
+ win->src.bitmap = CreateDIBSection(win->src.hdc,
+ (BITMAPINFO*) &bi,
+ DIB_RGB_COLORS,
+ (void**) &win->buffer,
+ NULL,
+ (DWORD) 0);
+
+ win->src.hdcMem = CreateCompatibleDC(win->src.hdc);
+#endif
+#endif
+ }
+
+#if defined(RGFW_OPENGL) || defined(RGFW_EGL) || defined(RGFW_OSMESA)
+#ifndef __APPLE__
+#include <GL/gl.h>
+#else
+#include <OpenGL/gl.h>
+#endif
+#endif
+
+#ifdef RGFW_VULKAN
+ RGFW_vulkanInfo RGFW_vulkan_info;
+
+ RGFW_vulkanInfo* RGFW_initVulkan(RGFW_window* win) {
+ assert(win != NULL);
+
+ if (
+ RGFW_initData(win) ||
+ RGFW_deviceInitialization(win) ||
+ RGFW_createSwapchain(win)
+ )
+ return NULL;
+
+ u32 graphics_family_index = 0;
+ u32 present_family_index = 0;
+
+ vkGetDeviceQueue(RGFW_vulkan_info.device, graphics_family_index, 0, &RGFW_vulkan_info.graphics_queue);
+ vkGetDeviceQueue(RGFW_vulkan_info.device, present_family_index, 0, &RGFW_vulkan_info.present_queue);
+
+ if (
+ RGFW_createRenderPass() ||
+ RGFW_createFramebuffers(win) ||
+ RGFW_createCommandPool() ||
+ RGFW_createCommandBuffers(win) ||
+ RGFW_createSyncObjects(win)
+ )
+ return NULL;
+
+ return &RGFW_vulkan_info;
+ }
+
+ int RGFW_initData(RGFW_window* win) {
+ assert(win != NULL);
+
+ win->src.swapchain = VK_NULL_HANDLE;
+ win->src.image_count = 0;
+ RGFW_vulkan_info.current_frame = 0;
+
+ return 0;
+ }
+
+ void RGFW_createSurface(VkInstance instance, RGFW_window* win) {
+ assert(win != NULL);
+ assert(instance);
+
+ win->src.rSurf = VK_NULL_HANDLE;
+
+#ifdef RGFW_X11
+ VkXlibSurfaceCreateInfoKHR x11 = { VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR, 0, 0, (Display*) win->src.display, (Window) win->src.window };
+
+ vkCreateXlibSurfaceKHR(RGFW_vulkan_info.instance, &x11, NULL, &win->src.rSurf);
+#endif
+#ifdef RGFW_WINDOWS
+ VkWin32SurfaceCreateInfoKHR win32 = { VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR, 0, 0, GetModuleHandle(NULL), win->src.window };
+
+ vkCreateWin32SurfaceKHR(RGFW_vulkan_info.instance, &win32, NULL, &win->src.rSurf);
+#endif
+#if defined(RGFW_MACOS) && !defined(RGFW_MACOS_X11)
+ VkMacOSSurfaceCreateFlagsMVK macos = { VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK, 0, 0, win->src.display, win->src.window };
+
+ vkCreateMacOSSurfaceMVK(RGFW_vulkan_info.instance, &macos, NULL, &win->src.rSurf);
+#endif
+ }
+
+ RGFW_vulkanInfo* RGFW_getVulkanInfo(void) {
+ return &RGFW_vulkan_info;
+ }
+
+ int RGFW_deviceInitialization(RGFW_window* win) {
+ assert(win != NULL);
+
+ VkApplicationInfo appInfo = { 0 };
+ appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
+ appInfo.pApplicationName = "RGFW app";
+ appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0);
+
+ char* extension =
+#ifdef RGFW_WINDOWS
+ "VK_KHR_win32_surface";
+#elif defined(RGFW_X11)
+ VK_KHR_XLIB_SURFACE_EXTENSION_NAME;
+#elif defined(RGFW_MACOS)
+ "VK_MVK_macos_surface";
+#else
+ NULL;
+#endif
+
+ VkInstanceCreateInfo instance_create_info = { 0 };
+ instance_create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
+ instance_create_info.pApplicationInfo = &appInfo;
+ instance_create_info.enabledExtensionCount = extension ? 2 : 0,
+ instance_create_info.ppEnabledExtensionNames = (const char* [2]){
+ VK_KHR_SURFACE_EXTENSION_NAME,
+ extension
+ };
+
+ if (vkCreateInstance(&instance_create_info, NULL, &RGFW_vulkan_info.instance) != VK_SUCCESS) {
+ fprintf(stderr, "failed to create instance!\n");
+ return -1;
+ }
+
+
+ RGFW_createSurface(RGFW_vulkan_info.instance, win);
+
+ u32 deviceCount = 0;
+ vkEnumeratePhysicalDevices(RGFW_vulkan_info.instance, &deviceCount, NULL);
+ VkPhysicalDevice* devices = (VkPhysicalDevice*) malloc(sizeof(VkPhysicalDevice) * deviceCount);
+ vkEnumeratePhysicalDevices(RGFW_vulkan_info.instance, &deviceCount, devices);
+
+ RGFW_vulkan_info.physical_device = devices[0];
+
+ u32 queue_family_count = 0;
+ vkGetPhysicalDeviceQueueFamilyProperties(RGFW_vulkan_info.physical_device, &queue_family_count, NULL);
+ VkQueueFamilyProperties* queueFamilies = (VkQueueFamilyProperties*) malloc(sizeof(VkQueueFamilyProperties) * queue_family_count);
+ vkGetPhysicalDeviceQueueFamilyProperties(RGFW_vulkan_info.physical_device, &queue_family_count, queueFamilies);
+
+ float queuePriority = 1.0f;
+
+ VkPhysicalDeviceFeatures device_features = { 0 };
+
+ VkDeviceCreateInfo device_create_info = { 0 };
+ device_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
+ VkDeviceQueueCreateInfo queue_create_infos[2] = {
+ {0},
+ {0},
+ };
+ queue_create_infos[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
+ queue_create_infos[0].queueCount = 1;
+ queue_create_infos[0].pQueuePriorities = &queuePriority;
+ queue_create_infos[1].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
+ queue_create_infos[1].queueCount = 1;
+ queue_create_infos[1].pQueuePriorities = &queuePriority;
+ device_create_info.queueCreateInfoCount = 2;
+ device_create_info.pQueueCreateInfos = queue_create_infos;
+
+ device_create_info.enabledExtensionCount = 1;
+
+ const char* device_extensions[] = {
+ VK_KHR_SWAPCHAIN_EXTENSION_NAME
+ };
+
+ device_create_info.ppEnabledExtensionNames = device_extensions;
+ device_create_info.pEnabledFeatures = &device_features;
+
+ if (vkCreateDevice(RGFW_vulkan_info.physical_device, &device_create_info, NULL, &RGFW_vulkan_info.device) != VK_SUCCESS) {
+ fprintf(stderr, "failed to create logical device!\n");
+ return -1;
+ }
+
+ return 0;
+ }
+
+ int RGFW_createSwapchain(RGFW_window* win) {
+ assert(win != NULL);
+
+ VkSurfaceFormatKHR surfaceFormat = { VK_FORMAT_B8G8R8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
+ VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
+
+ VkSurfaceCapabilitiesKHR capabilities = { 0 };
+ vkGetPhysicalDeviceSurfaceCapabilitiesKHR(RGFW_vulkan_info.physical_device, win->src.rSurf, &capabilities);
+
+ win->src.image_count = capabilities.minImageCount + 1;
+ if (capabilities.maxImageCount > 0 && win->src.image_count > capabilities.maxImageCount) {
+ win->src.image_count = capabilities.maxImageCount;
+ }
+
+ VkSwapchainCreateInfoKHR swapchain_create_info = { 0 };
+ swapchain_create_info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
+ swapchain_create_info.surface = win->src.rSurf;
+ swapchain_create_info.minImageCount = win->src.image_count;
+ swapchain_create_info.imageFormat = surfaceFormat.format;
+ swapchain_create_info.imageColorSpace = surfaceFormat.colorSpace;
+ swapchain_create_info.imageExtent = (VkExtent2D){ win->r.w, win->r.h };
+ swapchain_create_info.imageArrayLayers = 1;
+ swapchain_create_info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ swapchain_create_info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
+ swapchain_create_info.queueFamilyIndexCount = 2;
+ swapchain_create_info.preTransform = capabilities.currentTransform;
+ swapchain_create_info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
+ swapchain_create_info.presentMode = presentMode;
+ swapchain_create_info.clipped = VK_TRUE;
+ swapchain_create_info.oldSwapchain = VK_NULL_HANDLE;
+
+ if (vkCreateSwapchainKHR(RGFW_vulkan_info.device, &swapchain_create_info, NULL, &win->src.swapchain) != VK_SUCCESS) {
+ fprintf(stderr, "failed to create swap chain!\n");
+ return -1;
+ }
+
+ u32 imageCount;
+ vkGetSwapchainImagesKHR(RGFW_vulkan_info.device, win->src.swapchain, &imageCount, NULL);
+ win->src.swapchain_images = (VkImage*) malloc(sizeof(VkImage) * imageCount);
+ vkGetSwapchainImagesKHR(RGFW_vulkan_info.device, win->src.swapchain, &imageCount, win->src.swapchain_images);
+
+ win->src.swapchain_image_views = (VkImageView*) malloc(sizeof(VkImageView) * imageCount);
+ for (u32 i = 0; i < imageCount; i++) {
+ VkImageViewCreateInfo image_view_cre_infos = { 0 };
+ image_view_cre_infos.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
+ image_view_cre_infos.image = win->src.swapchain_images[i];
+ image_view_cre_infos.viewType = VK_IMAGE_VIEW_TYPE_2D;
+ image_view_cre_infos.format = VK_FORMAT_B8G8R8A8_SRGB;
+ image_view_cre_infos.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
+ image_view_cre_infos.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
+ image_view_cre_infos.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
+ image_view_cre_infos.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
+ image_view_cre_infos.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ image_view_cre_infos.subresourceRange.baseMipLevel = 0;
+ image_view_cre_infos.subresourceRange.levelCount = 1;
+ image_view_cre_infos.subresourceRange.baseArrayLayer = 0;
+ image_view_cre_infos.subresourceRange.layerCount = 1;
+ if (vkCreateImageView(RGFW_vulkan_info.device, &image_view_cre_infos, NULL, &win->src.swapchain_image_views[i]) != VK_SUCCESS) {
+ fprintf(stderr, "failed to create image views!");
+ return -1;
+ }
+ }
+
+ return 0;
+ }
+
+ int RGFW_createRenderPass(void) {
+ VkAttachmentDescription color_attachment = { 0 };
+ color_attachment.format = VK_FORMAT_B8G8R8A8_SRGB;
+ color_attachment.samples = VK_SAMPLE_COUNT_1_BIT;
+ color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ color_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ color_attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
+
+ VkAttachmentReference color_attachment_ref = { 0 };
+ color_attachment_ref.attachment = 0;
+ color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+
+ VkSubpassDescription subpass = { 0 };
+ subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+ subpass.colorAttachmentCount = 1;
+ subpass.pColorAttachments = &color_attachment_ref;
+
+ VkSubpassDependency dependency = { 0 };
+ dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
+ dependency.dstSubpass = 0;
+ dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+ dependency.srcAccessMask = 0;
+ dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+ dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+
+ VkRenderPassCreateInfo render_pass_info = { 0 };
+ render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
+ render_pass_info.attachmentCount = 1;
+ render_pass_info.pAttachments = &color_attachment;
+ render_pass_info.subpassCount = 1;
+ render_pass_info.pSubpasses = &subpass;
+ render_pass_info.dependencyCount = 1;
+ render_pass_info.pDependencies = &dependency;
+
+ if (vkCreateRenderPass(RGFW_vulkan_info.device, &render_pass_info, NULL, &RGFW_vulkan_info.render_pass) != VK_SUCCESS) {
+ fprintf(stderr, "failed to create render pass\n");
+ return -1; // failed to create render pass!
+ }
+ return 0;
+ }
+
+ int RGFW_createCommandPool(void) {
+ VkCommandPoolCreateInfo pool_info = { 0 };
+ pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
+ pool_info.queueFamilyIndex = 0;
+
+ if (vkCreateCommandPool(RGFW_vulkan_info.device, &pool_info, NULL, &RGFW_vulkan_info.command_pool) != VK_SUCCESS) {
+ fprintf(stderr, "failed to create command pool\n");
+ return -1; // failed to create command pool
+ }
+ return 0;
+ }
+
+ int RGFW_createCommandBuffers(RGFW_window* win) {
+ assert(win != NULL);
+
+ RGFW_vulkan_info.command_buffers = (VkCommandBuffer*) malloc(sizeof(VkCommandBuffer) * win->src.image_count);
+
+ VkCommandBufferAllocateInfo allocInfo = { 0 };
+ allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
+ allocInfo.commandPool = RGFW_vulkan_info.command_pool;
+ allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
+ allocInfo.commandBufferCount = (u32) win->src.image_count;
+
+ if (vkAllocateCommandBuffers(RGFW_vulkan_info.device, &allocInfo, RGFW_vulkan_info.command_buffers) != VK_SUCCESS) {
+ return -1; // failed to allocate command buffers;
+ }
+
+ return 0;
+ }
+
+ int RGFW_createSyncObjects(RGFW_window* win) {
+ assert(win != NULL);
+
+ RGFW_vulkan_info.available_semaphores = (VkSemaphore*) malloc(sizeof(VkSemaphore) * RGFW_MAX_FRAMES_IN_FLIGHT);
+ RGFW_vulkan_info.finished_semaphore = (VkSemaphore*) malloc(sizeof(VkSemaphore) * RGFW_MAX_FRAMES_IN_FLIGHT);
+ RGFW_vulkan_info.in_flight_fences = (VkFence*) malloc(sizeof(VkFence) * RGFW_MAX_FRAMES_IN_FLIGHT);
+ RGFW_vulkan_info.image_in_flight = (VkFence*) malloc(sizeof(VkFence) * win->src.image_count);
+
+ VkSemaphoreCreateInfo semaphore_info = { 0 };
+ semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
+
+ VkFenceCreateInfo fence_info = { 0 };
+ fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
+ fence_info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
+
+ for (size_t i = 0; i < RGFW_MAX_FRAMES_IN_FLIGHT; i++) {
+ if (vkCreateSemaphore(RGFW_vulkan_info.device, &semaphore_info, NULL, &RGFW_vulkan_info.available_semaphores[i]) != VK_SUCCESS ||
+ vkCreateSemaphore(RGFW_vulkan_info.device, &semaphore_info, NULL, &RGFW_vulkan_info.finished_semaphore[i]) != VK_SUCCESS ||
+ vkCreateFence(RGFW_vulkan_info.device, &fence_info, NULL, &RGFW_vulkan_info.in_flight_fences[i]) != VK_SUCCESS) {
+ fprintf(stderr, "failed to create sync objects\n");
+ return -1; // failed to create synchronization objects for a frame
+ }
+ }
+
+ for (size_t i = 0; i < win->src.image_count; i++) {
+ RGFW_vulkan_info.image_in_flight[i] = VK_NULL_HANDLE;
+ }
+
+ return 0;
+ }
+
+ int RGFW_createFramebuffers(RGFW_window* win) {
+ assert(win != NULL);
+
+ RGFW_vulkan_info.framebuffers = (VkFramebuffer*) malloc(sizeof(VkFramebuffer) * win->src.image_count);
+
+ for (size_t i = 0; i < win->src.image_count; i++) {
+ VkImageView attachments[] = { win->src.swapchain_image_views[i] };
+
+ VkFramebufferCreateInfo framebuffer_info = { 0 };
+ framebuffer_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
+ framebuffer_info.renderPass = RGFW_vulkan_info.render_pass;
+ framebuffer_info.attachmentCount = 1;
+ framebuffer_info.pAttachments = attachments;
+ framebuffer_info.width = win->r.w;
+ framebuffer_info.height = win->r.h;
+ framebuffer_info.layers = 1;
+
+ if (vkCreateFramebuffer(RGFW_vulkan_info.device, &framebuffer_info, NULL, &RGFW_vulkan_info.framebuffers[i]) != VK_SUCCESS) {
+ return -1; // failed to create framebuffer
+ }
+ }
+ return 0;
+ }
+
+ void RGFW_freeVulkan(void) {
+ vkDeviceWaitIdle(RGFW_vulkan_info.device);
+
+ for (size_t i = 0; i < RGFW_MAX_FRAMES_IN_FLIGHT; i++) {
+ vkDestroySemaphore(RGFW_vulkan_info.device, RGFW_vulkan_info.finished_semaphore[i], NULL);
+ vkDestroySemaphore(RGFW_vulkan_info.device, RGFW_vulkan_info.available_semaphores[i], NULL);
+ vkDestroyFence(RGFW_vulkan_info.device, RGFW_vulkan_info.in_flight_fences[i], NULL);
+ }
+
+ vkDestroyCommandPool(RGFW_vulkan_info.device, RGFW_vulkan_info.command_pool, NULL);
+
+ vkDestroyPipeline(RGFW_vulkan_info.device, RGFW_vulkan_info.graphics_pipeline, NULL);
+ vkDestroyPipelineLayout(RGFW_vulkan_info.device, RGFW_vulkan_info.pipeline_layout, NULL);
+ vkDestroyRenderPass(RGFW_vulkan_info.device, RGFW_vulkan_info.render_pass, NULL);
+
+#ifdef RGFW_DEBUG
+ PFN_vkDestroyDebugUtilsMessengerEXT func = (PFN_vkDestroyDebugUtilsMessengerEXT) vkGetInstanceProcAddr(RGFW_vulkan_info.instance, "vkDestroyDebugUtilsMessengerEXT");
+ if (func != NULL) {
+ func(RGFW_vulkan_info.instance, RGFW_vulkan_info.debugMessenger, NULL);
+ }
+#endif
+
+ vkDestroyDevice(RGFW_vulkan_info.device, NULL);
+ vkDestroyInstance(RGFW_vulkan_info.instance, NULL);
+
+ free(RGFW_vulkan_info.framebuffers);
+ free(RGFW_vulkan_info.command_buffers);
+ free(RGFW_vulkan_info.available_semaphores);
+ free(RGFW_vulkan_info.finished_semaphore);
+ free(RGFW_vulkan_info.in_flight_fences);
+ free(RGFW_vulkan_info.image_in_flight);
+ }
+
+#endif /* RGFW_VULKAN */
+
+ RGFW_window* RGFW_root = NULL;
+
+#ifdef RGFW_X11
+#include <X11/Xlib.h>
+#ifndef RGFW_NO_X11_CURSOR
+#include <X11/Xcursor/Xcursor.h>
+#endif
+#include <dlfcn.h>
+
+#ifndef RGFW_NO_DPI
+#include <X11/extensions/Xrandr.h>
+#include <X11/Xresource.h>
+#endif
+#endif
+
+#define RGFW_MOUSE_CHANGED (1L<<1) /*!< mouse change (for winargs)*/
+#define RGFW_HOLD_MOUSE (1L<<2) /*!< hold the moues still */
+
+#ifdef RGFW_WINDOWS
+#include <processthreadsapi.h>
+#include <wchar.h>
+#include <locale.h>
+#include <windowsx.h>
+#include <shellapi.h>
+#include <shellscalingapi.h>
+#endif
+
+#if defined(RGFW_MACOS)
+ u8 RGFW_keyMap[128] = { 0 };
+#endif
+
+ char* RGFW_keyCodeTokeyStr(u64 key) {
+#if defined(RGFW_MACOS)
+ static char* keyStrs[128] = { "a", "s", "d", "f", "h", "g", "z", "x", "c", "v", "0", "b", "q", "w", "e", "r", "y", "t", "1", "2", "3", "4", "6", "5", "Equals", "9", "7", "Minus", "8", "0", "CloseBracket", "o", "u", "Bracket", "i", "p", "Return", "l", "j", "Apostrophe", "k", "Semicolon", "BackSlash", "Comma", "Slash", "n", "m", "Period", "Tab", "Space", "Backtick", "BackSpace", "0", "Escape", "0", "Super", "Shift", "CapsLock", "Alt", "Control", "0", "0", "0", "0", "0", "KP_Period", "0", "KP_Minus", "0", "0", "0", "0", "Numlock", "0", "0", "0", "KP_Multiply", "KP_Return", "0", "0", "0", "0", "KP_Slash", "KP_0", "KP_1", "KP_2", "KP_3", "KP_4", "KP_5", "KP_6", "KP_7", "0", "KP_8", "KP_9", "0", "0", "0", "F5", "F6", "F7", "F3", "F8", "F9", "0", "F11", "0", "F13", "0", "F14", "0", "F10", "0", "F12", "0", "F15", "Insert", "Home", "PageUp", "Delete", "F4", "End", "F2", "PageDown", "Left", "Right", "Down", "Up", "F1" };
+
+ return keyStrs[key];
+#endif
+#ifdef RGFW_X11
+ return XKeysymToString(key);
+#endif
+#ifdef RGFW_WINDOWS
+ static char keyName[16];
+ GetKeyNameTextA((LONG) key, keyName, 16);
+
+ if ((!(GetKeyState(VK_CAPITAL) & 0x0001) && !(GetKeyState(VK_SHIFT) & 0x8000)) ||
+ ((GetKeyState(VK_CAPITAL) & 0x0001) && (GetKeyState(VK_SHIFT) & 0x8000))) {
+ CharLowerBuffA(keyName, 16);
+ }
+
+ return keyName;
+#endif
+ }
+
+ u32 RGFW_keyStrToKeyCode(char* key) {
+#if defined(RGFW_MACOS)
+ static char* keyStrs[128] = { "a", "s", "d", "f", "h", "g", "z", "x", "c", "v", "0", "b", "q", "w", "e", "r", "y", "t", "1", "2", "3", "4", "6", "5", "Equals", "9", "7", "Minus", "8", "0", "CloseBracket", "o", "u", "Bracket", "i", "p", "Return", "l", "j", "Apostrophe", "k", "Semicolon", "BackSlash", "Comma", "Slash", "n", "m", "Period", "Tab", "Space", "Backtick", "BackSpace", "0", "Escape", "0", "Super", "Shift", "CapsLock", "Alt", "Control", "0", "0", "0", "0", "0", "KP_Period", "0", "KP_Minus", "0", "0", "0", "0", "Numlock", "0", "0", "0", "KP_Multiply", "KP_Return", "0", "0", "0", "0", "KP_Slash", "KP_0", "KP_1", "KP_2", "KP_3", "KP_4", "KP_5", "KP_6", "KP_7", "0", "KP_8", "KP_9", "0", "0", "0", "F5", "F6", "F7", "F3", "F8", "F9", "0", "F11", "0", "F13", "0", "F14", "0", "F10", "0", "F12", "0", "F15", "Insert", "Home", "PageUp", "Delete", "F4", "End", "F2", "PageDown", "Left", "Right", "Down", "Up", "F1" };
+
+ key--;
+ while (key++) {
+ u32 i;
+ for (i = 0; i < 128; i++) {
+ if (*keyStrs[i] == '\1')
+ continue;
+
+ if (*keyStrs[i] != *key) {
+ keyStrs[i] = "\1";
+ continue;
+ }
+
+ if (*keyStrs[i] == '\0' && *key == '\0')
+ return i;
+
+ else
+ keyStrs[i]++;
+ }
+
+ if (*key == '\0')
+ break;
+ }
+
+#endif
+#ifdef RGFW_X11
+ if (strcmp(key, "Space") == 0) key = (char*) "space";
+
+ return XStringToKeysym(key);
+#endif
+#ifdef RGFW_WINDOWS
+ if (key[1]) {
+ struct { char* key; i32 code; } keyStrs[] = {
+ {"Super_L", VK_LWIN},
+ {"Super_R", VK_RWIN},
+ {"Space", VK_SPACE},
+ {"Return", VK_RETURN},
+ {"Caps_Lock", VK_CAPITAL},
+ {"Tab", VK_TAB},
+ {"Right", VK_RIGHT},
+ {"Left", VK_LEFT},
+ {"Up", VK_UP},
+ {"Down", VK_DOWN},
+ {"ShiftL", VK_LSHIFT},
+ {"ShiftR", VK_RSHIFT},
+ {"ControlL", VK_RCONTROL},
+ {"ControlR", VK_RCONTROL}
+ };
+
+
+ while (key++) {
+ u32 i;
+ for (i = 0; i < 14; i++) {
+ if (*keyStrs[i].key != '\0' && *keyStrs[i].key != '\1')
+ keyStrs[i].key++;
+
+ if (*keyStrs[i].key != *key) {
+ keyStrs[i].key = "\1";
+ continue;
+ }
+
+ if (*keyStrs[i].key == '\0' && *key == '\0')
+ return keyStrs[i].code;
+ }
+
+ if (*key == '\0')
+ break;
+ }
+ }
+
+ i32 vKey = VkKeyScan(key[0]);
+
+ return vKey;
+#endif /* RGFW_WINDOWS */
+
+ return 0;
+ }
+
+
+ char RGFW_keystrToChar(const char* str) {
+ if (str[1] == 0)
+ return str[0];
+
+ static const char* map[] = {
+ "asciitilde", "`",
+ "grave", "~",
+ "exclam", "!",
+ "at", "@",
+ "numbersign", "#",
+ "dollar", "$",
+ "percent", "%%",
+ "asciicircum", "^",
+ "ampersand", "&",
+ "asterisk", "*",
+ "parenleft", "(",
+ "parenright", ")",
+ "underscore", "_",
+ "minus", "-",
+ "plus", "+",
+ "equal", "=",
+ "braceleft", "{",
+ "bracketleft", "[",
+ "bracketright", "]",
+ "braceright", "}",
+ "colon", ":",
+ "semicolon", ";",
+ "quotedbl", "\"",
+ "apostrophe", "'",
+ "bar", "|",
+ "backslash", "\'",
+ "less", "<",
+ "comma", ",",
+ "greater", ">",
+ "period", ".",
+ "question", "?",
+ "slash", "/",
+ "space", " ",
+ "Return", "\n",
+ "Enter", "\n",
+ "enter", "\n",
+ };
+
+ u8 i = 0;
+ for (i = 0; i < (sizeof(map) / sizeof(char*)); i += 2)
+ if (strcmp(map[i], str) == 0)
+ return *map[i + 1];
+
+ return '\0';
+ }
+
+#ifndef M_PI
+#define M_PI 3.14159265358979323846 /* pi */
+#endif
+
+ typedef struct RGFW_Timespec {
+ time_t tv_sec; /* Seconds. */
+ u32 tv_nsec; /* Nanoseconds. */
+ } RGFW_Timespec; /*time struct for fps functions*/
+
+#ifndef RGFW_WINDOWS
+ u32 RGFW_isPressedJS(RGFW_window* win, u16 c, u8 button) { return win->src.jsPressed[c][button]; }
+#else
+
+ typedef DWORD (WINAPI * PFN_XInputGetState)(DWORD,XINPUT_STATE*);
+ PFN_XInputGetState XInputGetStateSRC = NULL;
+ #define XInputGetState XInputGetStateSRC
+ static HMODULE RGFW_XInput_dll = NULL;
+
+ u32 RGFW_isPressedJS(RGFW_window* win, u16 c, u8 button) {
+ XINPUT_STATE state;
+ if (XInputGetState == NULL || XInputGetState(c, &state) == ERROR_DEVICE_NOT_CONNECTED)
+ return 0;
+
+ if (button == RGFW_JS_A) return state.Gamepad.wButtons & XINPUT_GAMEPAD_A;
+ else if (button == RGFW_JS_B) return state.Gamepad.wButtons & XINPUT_GAMEPAD_B;
+ else if (button == RGFW_JS_Y) return state.Gamepad.wButtons & XINPUT_GAMEPAD_Y;
+ else if (button == RGFW_JS_X) return state.Gamepad.wButtons & XINPUT_GAMEPAD_X;
+ else if (button == RGFW_JS_START) return state.Gamepad.wButtons & XINPUT_GAMEPAD_START;
+ else if (button == RGFW_JS_SELECT) return state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK;
+ else if (button == RGFW_JS_UP) return state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP;
+ else if (button == RGFW_JS_DOWN) return state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN;
+ else if (button == RGFW_JS_LEFT) return state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT;
+ else if (button == RGFW_JS_RIGHT) return state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT;
+ else if (button == RGFW_JS_L1) return state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER;
+ else if (button == RGFW_JS_R1) return state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER;
+ else if (button == RGFW_JS_L2 && state.Gamepad.bLeftTrigger) return 1;
+ else if (button == RGFW_JS_R2 && state.Gamepad.bRightTrigger) return 1;
+
+ return 0;
+ }
+#endif
+
+#ifdef RGFW_OPENGL
+ i32 RGFW_majorVersion = 0, RGFW_minorVersion = 0;
+ i32 RGFW_STENCIL = 8, RGFW_SAMPLES = 4, RGFW_STEREO = GL_FALSE, RGFW_AUX_BUFFERS = 0;
+
+ void RGFW_setGLStencil(i32 stencil) { RGFW_STENCIL = stencil; }
+ void RGFW_setGLSamples(i32 samples) { RGFW_SAMPLES = samples; }
+ void RGFW_setGLStereo(i32 stereo) { RGFW_STEREO = stereo; }
+ void RGFW_setGLAuxBuffers(i32 auxBuffers) { RGFW_AUX_BUFFERS = auxBuffers; }
+
+ void RGFW_setGLVersion(i32 major, i32 minor) {
+ RGFW_majorVersion = major;
+ RGFW_minorVersion = minor;
+ }
+
+ u8* RGFW_getMaxGLVersion() {
+ RGFW_window* dummy = RGFW_createWindow("dummy", RGFW_RECT(0, 0, 1, 1), 0);
+
+ const char* versionStr = (const char*) glGetString(GL_VERSION);
+
+ static u8 version[2];
+ version[0] = versionStr[0] - '0',
+ version[1] = versionStr[2] - '0';
+
+ RGFW_window_close(dummy);
+
+ return version;
+ }
+
+#define RGFW_GL_RENDER_TYPE RGFW_OS_BASED_VALUE(GLX_X_VISUAL_TYPE, 0x2003, 73)
+#define RGFW_GL_ALPHA_SIZE RGFW_OS_BASED_VALUE(GLX_ALPHA_SIZE, 0x201b, 11)
+#define RGFW_GL_DEPTH_SIZE RGFW_OS_BASED_VALUE(GLX_DEPTH_SIZE, 0x2022, 12)
+#define RGFW_GL_DOUBLEBUFFER RGFW_OS_BASED_VALUE(GLX_DOUBLEBUFFER, 0x2011, 5)
+#define RGFW_GL_STENCIL_SIZE RGFW_OS_BASED_VALUE(GLX_STENCIL_SIZE, 0x2023, 13)
+#define RGFW_GL_SAMPLES RGFW_OS_BASED_VALUE(GLX_SAMPLES, 0x2042, 55)
+#define RGFW_GL_STEREO RGFW_OS_BASED_VALUE(GLX_STEREO, 0x2012, 6)
+#define RGFW_GL_AUX_BUFFERS RGFW_OS_BASED_VALUE(GLX_AUX_BUFFERS, 0x2024, 7)
+
+#if defined(RGFW_X11) || defined(RGFW_WINDOWS)
+#define RGFW_GL_DRAW RGFW_OS_BASED_VALUE(GLX_X_RENDERABLE, 0x2001, 0)
+#define RGFW_GL_DRAW_TYPE RGFW_OS_BASED_VALUE(GLX_RENDER_TYPE, 0x2013, 0)
+#define RGFW_GL_USE_OPENGL RGFW_OS_BASED_VALUE(GLX_USE_GL, 0x2010, 0)
+#define RGFW_GL_FULL_FORMAT RGFW_OS_BASED_VALUE(GLX_TRUE_COLOR, 0x2027, 0)
+#define RGFW_GL_RED_SIZE RGFW_OS_BASED_VALUE(GLX_RED_SIZE, 0x2015, 0)
+#define RGFW_GL_GREEN_SIZE RGFW_OS_BASED_VALUE(GLX_GREEN_SIZE, 0x2017, 0)
+#define RGFW_GL_BLUE_SIZE RGFW_OS_BASED_VALUE(GLX_BLUE_SIZE, 0x2019, 0)
+#define RGFW_GL_USE_RGBA RGFW_OS_BASED_VALUE(GLX_RGBA_BIT, 0x202B, 0)
+#endif
+
+#ifdef RGFW_WINDOWS
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9
+#endif
+
+ static u32* RGFW_initAttribs(u32 useSoftware) {
+ static u32 attribs[] = {
+ #ifndef RGFW_MACOS
+ RGFW_GL_RENDER_TYPE,
+ RGFW_GL_FULL_FORMAT,
+ #endif
+ RGFW_GL_ALPHA_SIZE , 8,
+ RGFW_GL_DEPTH_SIZE , 24,
+ RGFW_GL_DOUBLEBUFFER ,
+ #ifndef RGFW_MACOS
+ 1,
+ #endif
+
+ #if defined(RGFW_X11) || defined(RGFW_WINDOWS)
+ RGFW_GL_USE_OPENGL, 1,
+ RGFW_GL_DRAW, 1,
+ RGFW_GL_RED_SIZE , 8,
+ RGFW_GL_GREEN_SIZE , 8,
+ RGFW_GL_BLUE_SIZE , 8,
+ RGFW_GL_DRAW_TYPE , RGFW_GL_USE_RGBA,
+ #endif
+
+ #ifdef RGFW_X11
+ GLX_DRAWABLE_TYPE , GLX_WINDOW_BIT,
+ #endif
+
+ #ifdef RGFW_MACOS
+ 72,
+ 8, 24,
+ #endif
+
+ #ifdef RGFW_WINDOWS
+ WGL_COLOR_BITS_ARB, 32,
+ #endif
+
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+ };
+
+ size_t index = (sizeof(attribs) / sizeof(attribs[0])) - 13;
+
+#define RGFW_GL_ADD_ATTRIB(attrib, attVal) \
+ if (attVal) { \
+ attribs[index] = attrib;\
+ attribs[index + 1] = attVal;\
+ index += 2;\
+ }
+
+ RGFW_GL_ADD_ATTRIB(RGFW_GL_STENCIL_SIZE, RGFW_STENCIL);
+ RGFW_GL_ADD_ATTRIB(RGFW_GL_STEREO, RGFW_STEREO);
+ RGFW_GL_ADD_ATTRIB(RGFW_GL_AUX_BUFFERS, RGFW_AUX_BUFFERS);
+
+#ifndef RGFW_X11
+ RGFW_GL_ADD_ATTRIB(RGFW_GL_SAMPLES, RGFW_SAMPLES);
+#endif
+
+#ifdef RGFW_MACOS
+ if (useSoftware) {
+ RGFW_GL_ADD_ATTRIB(70, kCGLRendererGenericFloatID);
+ } else {
+ attribs[index] = RGFW_GL_RENDER_TYPE;
+ index += 1;
+ }
+#endif
+
+#ifdef RGFW_MACOS
+ attribs[index] = 99;
+ attribs[index + 1] = 0x1000;
+
+ if (RGFW_majorVersion >= 4 || RGFW_majorVersion >= 3) {
+ attribs[index + 1] = (u32) ((RGFW_majorVersion >= 4) ? 0x4100 : 0x3200);
+ }
+
+#endif
+
+ RGFW_GL_ADD_ATTRIB(0, 0);
+
+ return attribs;
+ }
+
+#endif
+
+#ifdef RGFW_EGL
+
+#if defined(RGFW_LINK_EGL)
+ typedef EGLBoolean(EGLAPIENTRY* PFN_eglInitialize)(EGLDisplay, EGLint*, EGLint*);
+
+ PFNEGLINITIALIZEPROC eglInitializeSource;
+ PFNEGLGETCONFIGSPROC eglGetConfigsSource;
+ PFNEGLCHOOSECONFIGPROC eglChooseConfigSource;
+ PFNEGLCREATEWINDOWSURFACEPROC eglCreateWindowSurfaceSource;
+ PFNEGLCREATECONTEXTPROC eglCreateContextSource;
+ PFNEGLMAKECURRENTPROC eglMakeCurrentSource;
+ PFNEGLGETDISPLAYPROC eglGetDisplaySource;
+ PFNEGLSWAPBUFFERSPROC eglSwapBuffersSource;
+ PFNEGLSWAPINTERVALPROC eglSwapIntervalSource;
+ PFNEGLBINDAPIPROC eglBindAPISource;
+ PFNEGLDESTROYCONTEXTPROC eglDestroyContextSource;
+ PFNEGLTERMINATEPROC eglTerminateSource;
+ PFNEGLDESTROYSURFACEPROC eglDestroySurfaceSource;
+
+#define eglInitialize eglInitializeSource
+#define eglGetConfigs eglGetConfigsSource
+#define eglChooseConfig eglChooseConfigSource
+#define eglCreateWindowSurface eglCreateWindowSurfaceSource
+#define eglCreateContext eglCreateContextSource
+#define eglMakeCurrent eglMakeCurrentSource
+#define eglGetDisplay eglGetDisplaySource
+#define eglSwapBuffers eglSwapBuffersSource
+#define eglSwapInterval eglSwapIntervalSource
+#define eglBindAPI eglBindAPISource
+#define eglDestroyContext eglDestroyContextSource
+#define eglTerminate eglTerminateSource
+#define eglDestroySurface eglDestroySurfaceSource;
+#endif
+
+
+#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
+#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb
+
+#ifndef RGFW_GL_ADD_ATTRIB
+#define RGFW_GL_ADD_ATTRIB(attrib, attVal) \
+ if (attVal) { \
+ attribs[index] = attrib;\
+ attribs[index + 1] = attVal;\
+ index += 2;\
+ }
+#endif
+
+ void RGFW_createOpenGLContext(RGFW_window* win) {
+ static EGLContext globalCtx = EGL_NO_CONTEXT;
+
+#if defined(RGFW_LINK_EGL)
+ eglInitializeSource = (PFNEGLINITIALIZEPROC) eglGetProcAddress("eglInitialize");
+ eglGetConfigsSource = (PFNEGLGETCONFIGSPROC) eglGetProcAddress("eglGetConfigs");
+ eglChooseConfigSource = (PFNEGLCHOOSECONFIGPROC) eglGetProcAddress("eglChooseConfig");
+ eglCreateWindowSurfaceSource = (PFNEGLCREATEWINDOWSURFACEPROC) eglGetProcAddress("eglCreateWindowSurface");
+ eglCreateContextSource = (PFNEGLCREATECONTEXTPROC) eglGetProcAddress("eglCreateContext");
+ eglMakeCurrentSource = (PFNEGLMAKECURRENTPROC) eglGetProcAddress("eglMakeCurrent");
+ eglGetDisplaySource = (PFNEGLGETDISPLAYPROC) eglGetProcAddress("eglGetDisplay");
+ eglSwapBuffersSource = (PFNEGLSWAPBUFFERSPROC) eglGetProcAddress("eglSwapBuffers");
+ eglSwapIntervalSource = (PFNEGLSWAPINTERVALPROC) eglGetProcAddress("eglSwapInterval");
+ eglBindAPISource = (PFNEGLBINDAPIPROC) eglGetProcAddress("eglBindAPI");
+ eglDestroyContextSource = (PFNEGLDESTROYCONTEXTPROC) eglGetProcAddress("eglDestroyContext");
+ eglTerminateSource = (PFNEGLTERMINATEPROC) eglGetProcAddress("eglTerminate");
+ eglDestroySurfaceSource = (PFNEGLDESTROYSURFACEPROC) eglGetProcAddress("eglDestroySurface");
+#endif /* RGFW_LINK_EGL */
+
+ win->src.EGL_display = eglGetDisplay((EGLNativeDisplayType) win->src.display);
+
+ EGLint major, minor;
+
+ eglInitialize(win->src.EGL_display, &major, &minor);
+
+ EGLint config_attribs[] = {
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_RENDERABLE_TYPE,
+ #ifdef RGFW_OPENGL_ES1
+ EGL_OPENGL_ES1_BIT,
+ #endif
+ #ifdef RGFW_OPENGL_ES2
+ EGL_OPENGL_ES2_BIT,
+ #else
+ EGL_OPENGL_BIT,
+ #endif
+ EGL_NONE
+ };
+
+ EGLConfig config;
+ EGLint num_configs;
+ eglChooseConfig(win->src.EGL_display, config_attribs, &config, 1, &num_configs);
+
+#if defined(RGFW_OPENGL_ES2) || defined(RGFW_OPENGL_ES1)
+ eglBindAPI(EGL_OPENGL_ES_API);
+#else
+ eglBindAPI(EGL_OPENGL_API);
+#endif
+
+ EGLint attribs[]{
+ EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT,
+ 0, 0, 0, 0
+ };
+
+ size_t index = 2;
+ RGFW_GL_ADD_ATTRIB(EGL_STENCIL_SIZE, RGFW_STENCIL);
+ RGFW_GL_ADD_ATTRIB(EGL_SAMPLES, RGFW_SAMPLES);
+ RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_MAJOR_VERSION, RGFW_majorVersion);
+ RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_MINOR_VERSION, RGFW_minorVersion);
+
+ win->src.rSurf = eglCreateContext(win->src.EGL_display, config, globalCtx, attribs);
+ win->src.EGL_surface = eglCreateWindowSurface(win->src.EGL_display, config, (EGLNativeWindowType) win->src.window, NULL);
+
+ if (globalCtx == EGL_NO_CONTEXT)
+ RGFW_EGLglobalContext = win->src.rSurf;
+
+ eglMakeCurrent(win->src.EGL_display, win->src.EGL_surface, win->src.EGL_surface, win->src.rSurf);
+ eglSwapBuffers(win->src.EGL_display, win->src.EGL_surface);
+
+ eglSwapInterval(win->src.EGL_display, 1);
+ }
+
+ void* RGFW_getProcAddress(const char* procname) { return (void*) eglGetProcAddress(procname); }
+
+ void RGFW_closeEGL(RGFW_window* win) {
+ eglDestroySurface(win->src.EGL_display, win->src.EGL_surface);
+ eglDestroyContext(win->src.EGL_display, win->src.rSurf);
+
+ eglTerminate(win->src.EGL_display);
+ }
+
+#endif /* RGFW_EGL */
+
+ /*
+ This is where OS specific stuff starts
+ */
+
+#ifdef RGFW_X11
+#include <X11/Xutil.h>
+#include <X11/Xatom.h>
+#include <X11/keysymdef.h>
+#include <unistd.h>
+
+#include <X11/XKBlib.h> /* for converting keycode to string */
+#include <X11/cursorfont.h> /* for hiding */
+
+#include <limits.h> /* for data limits (mainly used in drag and drop functions) */
+#include <fcntl.h>
+
+#ifdef __linux__
+#include <linux/joystick.h>
+#endif
+
+ /*atoms needed for drag and drop*/
+ Atom XdndAware, XdndTypeList, XdndSelection, XdndEnter, XdndPosition, XdndStatus, XdndLeave, XdndDrop, XdndFinished, XdndActionCopy, XdndActionMove, XdndActionLink, XdndActionAsk, XdndActionPrivate;
+
+ Atom wm_delete_window = 0;
+
+#if !defined(RGFW_NO_X11_CURSOR) && !defined(RGFW_NO_X11_CURSOR_PRELOAD)
+ typedef XcursorImage* (*PFN_XcursorImageCreate)(int, int);
+ typedef void (*PFN_XcursorImageDestroy)(XcursorImage*);
+ typedef Cursor(*PFN_XcursorImageLoadCursor)(Display*, const XcursorImage*);
+#endif
+#ifdef RGFW_OPENGL
+ typedef GLXContext(*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
+#endif
+
+#if !defined(RGFW_NO_X11_CURSOR) && !defined(RGFW_NO_X11_CURSOR_PRELOAD)
+ PFN_XcursorImageLoadCursor XcursorImageLoadCursorSrc = NULL;
+ PFN_XcursorImageCreate XcursorImageCreateSrc = NULL;
+ PFN_XcursorImageDestroy XcursorImageDestroySrc = NULL;
+
+#define XcursorImageLoadCursor XcursorImageLoadCursorSrc
+#define XcursorImageCreate XcursorImageCreateSrc
+#define XcursorImageDestroy XcursorImageDestroySrc
+
+ void* X11Cursorhandle = NULL;
+#endif
+
+ u32 RGFW_windowsOpen = 0;
+
+#ifdef RGFW_OPENGL
+ void* RGFW_getProcAddress(const char* procname) { return (void*) glXGetProcAddress((GLubyte*) procname); }
+#endif
+
+ RGFW_window* RGFW_createWindow(const char* name, RGFW_rect rect, u16 args) {
+#if !defined(RGFW_NO_X11_CURSOR) && !defined(RGFW_NO_X11_CURSOR_PRELOAD)
+ if (X11Cursorhandle == NULL) {
+#if defined(__CYGWIN__)
+ X11Cursorhandle = dlopen("libXcursor-1.so", RTLD_LAZY | RTLD_LOCAL);
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ X11Cursorhandle = dlopen("libXcursor.so", RTLD_LAZY | RTLD_LOCAL);
+#else
+ X11Cursorhandle = dlopen("libXcursor.so.1", RTLD_LAZY | RTLD_LOCAL);
+#endif
+
+ XcursorImageCreateSrc = (PFN_XcursorImageCreate) dlsym(X11Cursorhandle, "XcursorImageCreate");
+ XcursorImageDestroySrc = (PFN_XcursorImageDestroy) dlsym(X11Cursorhandle, "XcursorImageDestroy");
+ XcursorImageLoadCursorSrc = (PFN_XcursorImageLoadCursor) dlsym(X11Cursorhandle, "XcursorImageLoadCursor");
+ }
+#endif
+
+ XInitThreads(); /* init X11 threading*/
+
+ if (args & RGFW_OPENGL_SOFTWARE)
+ setenv("LIBGL_ALWAYS_SOFTWARE", "1", 1);
+
+ RGFW_window* win = RGFW_window_basic_init(rect, args);
+
+ u64 event_mask = KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | StructureNotifyMask | FocusChangeMask; /* X11 events accepted*/
+
+#ifdef RGFW_OPENGL
+ u32* visual_attribs = RGFW_initAttribs(args & RGFW_OPENGL_SOFTWARE);
+ i32 fbcount;
+ GLXFBConfig* fbc = glXChooseFBConfig((Display*) win->src.display, DefaultScreen(win->src.display), (i32*) visual_attribs, &fbcount);
+
+ i32 best_fbc = -1;
+
+ if (fbcount == 0) {
+ printf("Failed to find any valid GLX configs\n");
+ return NULL;
+ }
+
+ u32 i;
+ for (i = 0; i < fbcount; i++) {
+ XVisualInfo* vi = glXGetVisualFromFBConfig((Display*) win->src.display, fbc[i]);
+ if (vi == NULL)
+ continue;
+
+ XFree(vi);
+
+ i32 samp_buf, samples;
+ glXGetFBConfigAttrib((Display*) win->src.display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
+ glXGetFBConfigAttrib((Display*) win->src.display, fbc[i], GLX_SAMPLES, &samples);
+ if ((best_fbc < 0 || samp_buf) && (samples == RGFW_SAMPLES))
+ best_fbc = i;
+ }
+
+ if (best_fbc == -1) {
+ printf("Failed to get a valid GLX visual\n");
+ return NULL;
+ }
+
+ GLXFBConfig bestFbc = fbc[best_fbc];
+
+ /* Get a visual */
+ XVisualInfo* vi = glXGetVisualFromFBConfig((Display*) win->src.display, bestFbc);
+
+ XFree(fbc);
+
+ u32 valuemask = CWBorderPixel | CWColormap;
+#else
+ XVisualInfo* vi = (XVisualInfo*) malloc(sizeof(XVisualInfo));
+ vi->screen = DefaultScreen((Display*) win->src.display);
+ vi->visual = DefaultVisual((Display*) win->src.display, vi->screen);
+
+ vi->depth = 0;
+ u32 valuemask = 0;
+#endif
+
+ /* make X window attrubutes*/
+ XSetWindowAttributes swa;
+ Colormap cmap;
+
+ swa.colormap = cmap = XCreateColormap((Display*) win->src.display,
+ RootWindow(win->src.display, vi->screen),
+ vi->visual, AllocNone);
+
+ swa.background_pixmap = None;
+ swa.border_pixel = 0;
+ swa.event_mask = event_mask;
+
+ /* create the window*/
+ win->src.window = XCreateWindow((Display*) win->src.display, RootWindow((Display*) win->src.display, vi->screen), win->r.x, win->r.y, win->r.w, win->r.h,
+ 0, vi->depth, InputOutput, vi->visual,
+ valuemask | CWEventMask, &swa);
+
+
+ XFreeColors((Display*) win->src.display, cmap, NULL, 0, 0);
+ if (args & RGFW_TRANSPARENT_WINDOW)
+ XMatchVisualInfo((Display*) win->src.display, DefaultScreen((Display*) win->src.display), 32, TrueColor, vi); /* for RGBA backgrounds*/
+
+ XFree(vi);
+
+#ifdef RGFW_OPENGL
+ i32 context_attribs[7] = { 0, 0, 0, 0, 0, 0, 0 };
+ context_attribs[0] = GLX_CONTEXT_PROFILE_MASK_ARB;
+ context_attribs[1] = GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
+
+ if (RGFW_majorVersion || RGFW_minorVersion) {
+ context_attribs[2] = GLX_CONTEXT_MAJOR_VERSION_ARB;
+ context_attribs[3] = RGFW_majorVersion;
+ context_attribs[4] = GLX_CONTEXT_MINOR_VERSION_ARB;
+ context_attribs[5] = RGFW_minorVersion;
+ }
+
+ glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0;
+ glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)
+ glXGetProcAddressARB((GLubyte*) "glXCreateContextAttribsARB");
+
+ GLXContext ctx = NULL;
+
+ if (RGFW_root != NULL)
+ ctx = RGFW_root->src.rSurf;
+
+ win->src.rSurf = glXCreateContextAttribsARB((Display*) win->src.display, bestFbc, ctx, True, context_attribs);
+#endif
+
+#ifdef RGFW_EGL
+ RGFW_createOpenGLContext(win);
+#endif
+
+ if (RGFW_root == NULL)
+ RGFW_root = win;
+
+ RGFW_init_buffer(win);
+
+#ifdef RGFW_VULKAN
+ RGFW_initVulkan(win);
+#endif
+
+ if (args & RGFW_SCALE_TO_MONITOR)
+ RGFW_window_scaleToMonitor(win);
+
+ if (args & RGFW_NO_RESIZE) { /* make it so the user can't resize the window*/
+ XSizeHints* sh = XAllocSizeHints();
+ sh->flags = (1L << 4) | (1L << 5);
+ sh->min_width = sh->max_width = win->r.w;
+ sh->min_height = sh->max_height = win->r.h;
+
+ XSetWMSizeHints((Display*) win->src.display, (Drawable) win->src.window, sh, XA_WM_NORMAL_HINTS);
+ XFree(sh);
+ }
+
+ if (args & RGFW_NO_BORDER) {
+ /* Atom vars for no-border*/
+ static Atom window_type = 0;
+ static Atom value = 0;
+
+ if (window_type == 0) {
+ window_type = XInternAtom((Display*) win->src.display, "_NET_WM_WINDOW_TYPE", False);
+ value = XInternAtom((Display*) win->src.display, "_NET_WM_WINDOW_TYPE_DOCK", False);
+ }
+
+ XChangeProperty((Display*) win->src.display, (Drawable) win->src.window, window_type, XA_ATOM, 32, PropModeReplace, (u8*) &value, 1); /* toggle border*/
+ }
+
+ XSelectInput((Display*) win->src.display, (Drawable) win->src.window, event_mask); /* tell X11 what events we want*/
+
+ /* make it so the user can't close the window until the program does*/
+ if (wm_delete_window == 0)
+ wm_delete_window = XInternAtom((Display*) win->src.display, "WM_DELETE_WINDOW", 1);
+
+ XSetWMProtocols((Display*) win->src.display, (Drawable) win->src.window, &wm_delete_window, 1);
+
+ /* connect the context to the window*/
+#ifdef RGFW_OPENGL
+ glXMakeCurrent((Display*) win->src.display, (Drawable) win->src.window, (GLXContext) win->src.rSurf);
+#endif
+
+ /* set the background*/
+ XStoreName((Display*) win->src.display, (Drawable) win->src.window, name); /* set the name*/
+
+ XMapWindow((Display*) win->src.display, (Drawable) win->src.window); /* draw the window*/
+ XMoveWindow((Display*) win->src.display, (Drawable) win->src.window, win->r.x, win->r.y); /* move the window to it's proper cords*/
+
+ if (args & RGFW_ALLOW_DND) { /* init drag and drop atoms and turn on drag and drop for this window */
+ win->src.winArgs |= RGFW_ALLOW_DND;
+
+ XdndAware = XInternAtom((Display*) win->src.display, "XdndAware", False);
+ XdndTypeList = XInternAtom((Display*) win->src.display, "XdndTypeList", False);
+ XdndSelection = XInternAtom((Display*) win->src.display, "XdndSelection", False);
+
+ /* client messages */
+ XdndEnter = XInternAtom((Display*) win->src.display, "XdndEnter", False);
+ XdndPosition = XInternAtom((Display*) win->src.display, "XdndPosition", False);
+ XdndStatus = XInternAtom((Display*) win->src.display, "XdndStatus", False);
+ XdndLeave = XInternAtom((Display*) win->src.display, "XdndLeave", False);
+ XdndDrop = XInternAtom((Display*) win->src.display, "XdndDrop", False);
+ XdndFinished = XInternAtom((Display*) win->src.display, "XdndFinished", False);
+
+ /* actions */
+ XdndActionCopy = XInternAtom((Display*) win->src.display, "XdndActionCopy", False);
+ XdndActionMove = XInternAtom((Display*) win->src.display, "XdndActionMove", False);
+ XdndActionLink = XInternAtom((Display*) win->src.display, "XdndActionLink", False);
+ XdndActionAsk = XInternAtom((Display*) win->src.display, "XdndActionAsk", False);
+ XdndActionPrivate = XInternAtom((Display*) win->src.display, "XdndActionPrivate", False);
+ const Atom version = 5;
+
+ XChangeProperty((Display*) win->src.display, (Window) win->src.window,
+ XdndAware, 4, 32,
+ PropModeReplace, (u8*) &version, 1); /* turns on drag and drop */
+ }
+
+ RGFW_window_setMouseDefault(win);
+
+ RGFW_windowsOpen++;
+
+ return win; /*return newly created window*/
+ }
+
+ RGFW_area RGFW_getScreenSize(void) {
+ assert(RGFW_root != NULL);
+
+ Screen* scrn = DefaultScreenOfDisplay((Display*) RGFW_root->src.display);
+ return RGFW_AREA(scrn->width, scrn->height);
+ }
+
+ RGFW_vector RGFW_getGlobalMousePoint(void) {
+ assert(RGFW_root != NULL);
+
+ RGFW_vector RGFWMouse;
+
+ i32 x, y;
+ u32 z;
+ Window window1, window2;
+ XQueryPointer((Display*) RGFW_root->src.display, XDefaultRootWindow((Display*) RGFW_root->src.display), &window1, &window2, &x, &RGFWMouse.x, &RGFWMouse.y, &y, &z);
+
+ return RGFWMouse;
+ }
+
+ typedef struct XDND {
+ long source, version;
+ i32 format;
+ } XDND; /* data structure for xdnd events */
+ XDND xdnd;
+
+ int xAxis = 0, yAxis = 0;
+
+ RGFW_Event* RGFW_window_checkEvent(RGFW_window* win) {
+ assert(win != NULL);
+
+ win->event.type = 0;
+
+#ifdef __linux__
+ {
+ u8 i;
+ for (i = 0; i < win->src.joystickCount; i++) {
+ struct js_event e;
+
+
+ if (!win->src.joysticks[i])
+ continue;
+
+ i32 flags = fcntl(win->src.joysticks[i], F_GETFL, 0);
+ fcntl(win->src.joysticks[i], F_SETFL, flags | O_NONBLOCK);
+
+ ssize_t bytes;
+ while ((bytes = read(win->src.joysticks[i], &e, sizeof(e))) > 0) {
+ switch (e.type) {
+ case JS_EVENT_BUTTON:
+ win->event.type = e.value ? RGFW_jsButtonPressed : RGFW_jsButtonReleased;
+ win->event.button = e.number;
+ win->src.jsPressed[i][e.number] = e.value;
+ return &win->event;
+ case JS_EVENT_AXIS:
+ ioctl(win->src.joysticks[i], JSIOCGAXES, &win->event.axisesCount);
+
+ if ((e.number == 0 || e.number % 2) && e.number != 1)
+ xAxis = e.value;
+ else
+ yAxis = e.value;
+
+ win->event.axis[e.number / 2].x = xAxis;
+ win->event.axis[e.number / 2].y = yAxis;
+ win->event.type = RGFW_jsAxisMove;
+ win->event.joystick = e.number / 2;
+ return &win->event;
+
+ default: break;
+ }
+ }
+ }
+ }
+#endif
+
+ XEvent E; /* raw X11 event */
+
+ /* if there is no unread qued events, get a new one */
+ if (XEventsQueued((Display*) win->src.display, QueuedAlready) + XEventsQueued((Display*) win->src.display, QueuedAfterReading) && win->event.type != RGFW_quit)
+ XNextEvent((Display*) win->src.display, &E);
+ else {
+ return NULL;
+ }
+
+ u32 i;
+
+ if (win->event.droppedFilesCount) {
+ for (i = 0; i < win->event.droppedFilesCount; i++)
+ win->event.droppedFiles[i][0] = '\0';
+ }
+
+ win->event.droppedFilesCount = 0;
+ win->event.type = 0;
+
+
+ switch (E.type) {
+ case KeyPress:
+ case KeyRelease:
+ /* check if it's a real key release */
+ if (E.type == KeyRelease && XEventsQueued((Display*) win->src.display, QueuedAfterReading)) { /* get next event if there is one*/
+ XEvent NE;
+ XPeekEvent((Display*) win->src.display, &NE);
+
+ if (E.xkey.time == NE.xkey.time && E.xkey.keycode == NE.xkey.keycode) /* check if the current and next are both the same*/
+ break;
+ }
+
+ /* set event key data */
+ win->event.keyCode = XkbKeycodeToKeysym((Display*) win->src.display, E.xkey.keycode, 0, E.xkey.state & ShiftMask ? 1 : 0);
+ win->event.keyName = XKeysymToString(win->event.keyCode); /* convert to string */
+
+ /* get keystate data */
+ win->event.type = (E.type == KeyPress) ? RGFW_keyPressed : RGFW_keyReleased;
+
+ if (win->event.type == RGFW_keyReleased) {
+ if (win->event.keyCode == XK_Caps_Lock && win->event.lockState & RGFW_CAPSLOCK)
+ win->event.lockState ^= RGFW_CAPSLOCK;
+ else if (win->event.keyCode == XK_Caps_Lock)
+ win->event.lockState |= RGFW_CAPSLOCK;
+
+ else if (win->event.keyCode == XK_Num_Lock && win->event.lockState & RGFW_NUMLOCK)
+ win->event.lockState ^= RGFW_NUMLOCK;
+ else if (win->event.keyCode == XK_Num_Lock)
+ win->event.lockState |= RGFW_NUMLOCK;
+ }
+ break;
+
+ case ButtonPress:
+ case ButtonRelease:
+ win->event.type = (E.type == ButtonPress) ? RGFW_mouseButtonPressed : RGFW_mouseButtonReleased;
+
+ if (win->event.button == RGFW_mouseScrollUp) {
+ win->event.scroll = 1;
+ }
+ else if (win->event.button == RGFW_mouseScrollDown) {
+ win->event.scroll = -1;
+ }
+
+ win->event.button = E.xbutton.button;
+ break;
+
+ case MotionNotify:
+ win->event.point.x = E.xmotion.x;
+ win->event.point.y = E.xmotion.y;
+ win->event.type = RGFW_mousePosChanged;
+ break;
+
+ case ClientMessage:
+ /* if the client closed the window*/
+ if (E.xclient.data.l[0] == (i64) wm_delete_window) {
+ win->event.type = RGFW_quit;
+ break;
+ }
+
+ /*
+ much of this event (drag and drop code) is source from glfw
+ */
+
+ if ((win->src.winArgs & RGFW_ALLOW_DND) == 0)
+ break;
+
+ u8 formFree = 0;
+ if (E.xclient.message_type == XdndEnter) {
+ u64 count;
+ Atom* formats = (Atom*) 0;
+ Bool list = E.xclient.data.l[1] & 1;
+
+ xdnd.source = E.xclient.data.l[0];
+ xdnd.version = E.xclient.data.l[1] >> 24;
+ xdnd.format = None;
+
+ if (xdnd.version > 5)
+ break;
+
+ if (list) {
+ Atom actualType;
+ i32 actualFormat;
+ u64 bytesAfter;
+
+ XGetWindowProperty((Display*) win->src.display,
+ xdnd.source,
+ XdndTypeList,
+ 0,
+ LONG_MAX,
+ False,
+ 4,
+ &actualType,
+ &actualFormat,
+ &count,
+ &bytesAfter,
+ (u8**) &formats);
+ } else {
+ formats = (Atom*) RGFW_MALLOC(E.xclient.data.l[2] + E.xclient.data.l[3] + E.xclient.data.l[4]);
+ formFree = 1;
+
+ count = 0;
+
+ if (E.xclient.data.l[2] != None)
+ formats[count++] = E.xclient.data.l[2];
+ if (E.xclient.data.l[3] != None)
+ formats[count++] = E.xclient.data.l[3];
+ if (E.xclient.data.l[4] != None)
+ formats[count++] = E.xclient.data.l[4];
+ }
+
+ u32 i;
+ for (i = 0; i < count; i++) {
+ char* name = XGetAtomName((Display*) win->src.display, formats[i]);
+
+ char* links[2] = { (char*) (const char*) "text/uri-list", (char*) (const char*) "text/plain" };
+ for (; 1; name++) {
+ u32 j;
+ for (j = 0; j < 2; j++) {
+ if (*links[j] != *name) {
+ links[j] = (char*) (const char*) "\1";
+ continue;
+ }
+
+ if (*links[j] == '\0' && *name == '\0')
+ xdnd.format = formats[i];
+
+ if (*links[j] != '\0' && *links[j] != '\1')
+ links[j]++;
+ }
+
+ if (*name == '\0')
+ break;
+ }
+ }
+
+ if (list && formats) {
+ XFree(formats);
+ formats = (Atom*) 0;
+ } else if (formFree && formats != (Atom*) 0) {
+ RGFW_FREE(formats);
+
+ formats = (Atom*) 0;
+ formFree = 1;
+ }
+
+ break;
+ }
+ if (E.xclient.message_type == XdndPosition) {
+ const i32 xabs = (E.xclient.data.l[2] >> 16) & 0xffff;
+ const i32 yabs = (E.xclient.data.l[2]) & 0xffff;
+ Window dummy;
+ i32 xpos, ypos;
+
+ if (xdnd.version > 5)
+ break;
+
+ XTranslateCoordinates((Display*) win->src.display,
+ XDefaultRootWindow((Display*) win->src.display),
+ (Window) win->src.window,
+ xabs, yabs,
+ &xpos, &ypos,
+ &dummy);
+
+ win->event.point.x = xpos;
+ win->event.point.y = ypos;
+
+ XEvent reply = { ClientMessage };
+ reply.xclient.window = xdnd.source;
+ reply.xclient.message_type = XdndStatus;
+ reply.xclient.format = 32;
+ reply.xclient.data.l[0] = (long) win->src.window;
+ reply.xclient.data.l[2] = 0;
+ reply.xclient.data.l[3] = 0;
+
+ if (xdnd.format) {
+ reply.xclient.data.l[1] = 1;
+ if (xdnd.version >= 2)
+ reply.xclient.data.l[4] = XdndActionCopy;
+ }
+
+ XSendEvent((Display*) win->src.display, xdnd.source, False, NoEventMask, &reply);
+ XFlush((Display*) win->src.display);
+ break;
+ }
+
+ if (E.xclient.message_type != XdndDrop)
+ break;
+
+ if (xdnd.version > 5)
+ break;
+
+ win->event.type = RGFW_dnd_init;
+
+ if (xdnd.format) {
+ Time time = CurrentTime;
+
+ if (xdnd.version >= 1)
+ time = E.xclient.data.l[2];
+
+ XConvertSelection((Display*) win->src.display,
+ XdndSelection,
+ xdnd.format,
+ XdndSelection,
+ (Window) win->src.window,
+ time);
+ } else if (xdnd.version >= 2) {
+ XEvent reply = { ClientMessage };
+ reply.xclient.window = xdnd.source;
+ reply.xclient.message_type = XdndFinished;
+ reply.xclient.format = 32;
+ reply.xclient.data.l[0] = (long) win->src.window;
+ reply.xclient.data.l[1] = 0;
+ reply.xclient.data.l[2] = None;
+
+ XSendEvent((Display*) win->src.display, xdnd.source,
+ False, NoEventMask, &reply);
+ XFlush((Display*) win->src.display);
+ }
+ break;
+ case SelectionNotify:
+ /* this is only for checking for xdnd drops */
+ if (E.xselection.property != XdndSelection || !(win->src.winArgs | RGFW_ALLOW_DND))
+ break;
+
+ char* data;
+ u64 result;
+
+ Atom actualType;
+ i32 actualFormat;
+ u64 bytesAfter;
+
+ XGetWindowProperty((Display*) win->src.display, E.xselection.requestor, E.xselection.property, 0, LONG_MAX, False, E.xselection.target, &actualType, &actualFormat, &result, &bytesAfter, (u8**) &data);
+
+ if (result == 0)
+ break;
+
+ /*
+ SOURCED FROM GLFW _glfwParseUriList
+ Copyright (c) 2002-2006 Marcus Geelnard
+ Copyright (c) 2006-2019 Camilla Löwy
+ */
+
+ const char* prefix = "file://";
+
+ char* line;
+
+ win->event.droppedFilesCount = 0;
+
+ win->event.type = RGFW_dnd;
+
+ while ((line = strtok(data, "\r\n"))) {
+ char path[RGFW_MAX_PATH];
+
+ data = NULL;
+
+ if (line[0] == '#')
+ continue;
+
+ char* l;
+ for (l = line; 1; l++) {
+ if ((l - line) > 7)
+ break;
+ else if (*l != prefix[(l - line)])
+ break;
+ else if (*l == '\0' && prefix[(l - line)] == '\0') {
+ line += 7;
+ while (*line != '/')
+ line++;
+ break;
+ } else if (*l == '\0')
+ break;
+ }
+
+ win->event.droppedFilesCount++;
+
+ size_t index = 0;
+ while (*line) {
+ if (line[0] == '%' && line[1] && line[2]) {
+ const char digits[3] = { line[1], line[2], '\0' };
+ path[index] = (char) strtol(digits, NULL, 16);
+ line += 2;
+ } else
+ path[index] = *line;
+
+ index++;
+ line++;
+ }
+
+ strcpy(win->event.droppedFiles[win->event.droppedFilesCount - 1], path);
+ }
+
+ if (data)
+ XFree(data);
+
+ if (xdnd.version >= 2) {
+ XEvent reply = { ClientMessage };
+ reply.xclient.window = xdnd.source;
+ reply.xclient.message_type = XdndFinished;
+ reply.xclient.format = 32;
+ reply.xclient.data.l[0] = (long) win->src.window;
+ reply.xclient.data.l[1] = result;
+ reply.xclient.data.l[2] = XdndActionCopy;
+
+ XSendEvent((Display*) win->src.display, xdnd.source, False, NoEventMask, &reply);
+ XFlush((Display*) win->src.display);
+ }
+
+ break;
+
+ case FocusIn:
+ win->event.inFocus = 1;
+
+ XKeyboardState keystate;
+ XGetKeyboardControl((Display*) win->src.display, &keystate);
+ win->event.lockState = keystate.led_mask;
+
+ break;
+ case FocusOut:
+ win->event.inFocus = 0;
+ RGFW_window_setMouseDefault(win);
+ break;
+ case ConfigureNotify: {
+#ifndef RGFW_NO_X11_WINDOW_ATTRIB
+ XWindowAttributes a;
+ XGetWindowAttributes((Display*) win->src.display, (Window) win->src.window, &a);
+ win->r = RGFW_RECT(E.xconfigure.x, E.xconfigure.y, E.xconfigure.width, E.xconfigure.height);
+#endif
+
+ win->event.type = RGFW_windowAttribsChange;
+ break;
+ }
+ default: {
+ break;
+ }
+ }
+
+ if (win->event.inFocus && (win->src.winArgs & RGFW_MOUSE_CHANGED)) {
+ XDefineCursor((Display*) win->src.display, (Window) win->src.window, (Cursor) win->src.cursor);
+
+ win->src.winArgs &= ~RGFW_MOUSE_CHANGED;
+ }
+
+ RGFW_vector mouse = RGFW_getGlobalMousePoint();
+ if (win->src.winArgs & RGFW_HOLD_MOUSE && win->event.inFocus && win->event.type == RGFW_mousePosChanged) {
+ RGFW_window_moveMouse(win, RGFW_VECTOR(win->r.x + (win->r.w / 2), win->r.y + (win->r.h / 2)));
+
+ if (XEventsQueued((Display*) win->src.display, QueuedAfterReading) <= 1)
+ XSync(win->src.display, True);
+ }
+
+
+ XFlush((Display*) win->src.display);
+
+ if (win->event.type)
+ return &win->event;
+ else
+ return NULL;
+ }
+
+ void RGFW_window_close(RGFW_window* win) {
+ assert(win != NULL);
+
+#ifdef RGFW_VULKAN
+ for (int i = 0; i < win->src.image_count; i++) {
+ vkDestroyImageView(RGFW_vulkan_info.device, win->src.swapchain_image_views[i], NULL);
+ }
+
+ vkDestroySwapchainKHR(RGFW_vulkan_info.device, win->src.swapchain, NULL);
+ vkDestroySurfaceKHR(RGFW_vulkan_info.instance, win->src.rSurf, NULL);
+ free(win->src.swapchain_image_views);
+ free(win->src.swapchain_images);
+#endif
+
+#ifdef RGFW_EGL
+ RGFW_closeEGL(win);
+#endif
+
+ XFreeCursor((Display*) win->src.display, (Cursor) win->src.cursor);
+
+#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
+ if (win->buffer != NULL) {
+ XDestroyImage((XImage*) win->src.bitmap);
+ }
+#endif
+
+ if ((Display*) win->src.display) {
+#ifdef RGFW_OPENGL
+ glXDestroyContext((Display*) win->src.display, win->src.rSurf);
+#endif
+
+ if (win == RGFW_root)
+ RGFW_root = NULL;
+
+ if ((Drawable) win->src.window)
+ XDestroyWindow((Display*) win->src.display, (Drawable) win->src.window); /* close the window*/
+
+ if (win->src.display)
+ XCloseDisplay((Display*) win->src.display); /* kill the display*/
+ }
+
+#ifdef RGFW_ALLOC_DROPFILES
+ {
+ u32 i;
+ for (i = 0; i < RGFW_MAX_DROPS; i++)
+ RGFW_FREE(win->event.droppedFiles[i]);
+
+
+ RGFW_FREE(win->event.droppedFiles);
+ }
+#endif
+
+ RGFW_windowsOpen--;
+#if !defined(RGFW_NO_X11_CURSOR_PRELOAD) && !defined(RGFW_NO_X11_CURSOR)
+ if (X11Cursorhandle != NULL && RGFW_windowsOpen <= 0) {
+ dlclose(X11Cursorhandle);
+
+ X11Cursorhandle = NULL;
+ }
+#endif
+
+ /* set cleared display / window to NULL for error checking */
+ win->src.display = (Display*) 0;
+ win->src.window = (Window) 0;
+
+ u8 i;
+ for (i = 0; i < win->src.joystickCount; i++)
+ close(win->src.joysticks[i]);
+
+ RGFW_FREE(win); /* free collected window data */
+ }
+
+ void RGFW_window_move(RGFW_window* win, RGFW_vector v) {
+ assert(win != NULL);
+ win->r.x = v.x;
+ win->r.y = v.y;
+
+ XMoveWindow((Display*) win->src.display, (Window) win->src.window, v.x, v.y);
+ }
+
+
+ void RGFW_window_resize(RGFW_window* win, RGFW_area a) {
+ assert(win != NULL);
+ win->r.w = a.w;
+ win->r.h = a.h;
+
+ XResizeWindow((Display*) win->src.display, (Window) win->src.window, a.w, a.h);
+ }
+
+ void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) {
+ assert(win != NULL);
+
+ XSizeHints hints;
+ long flags;
+
+ XGetWMNormalHints(win->src.display, (Window) win->src.window, &hints, &flags);
+
+ hints.flags |= PMinSize;
+
+ hints.min_width = a.w;
+ hints.min_height = a.h;
+
+ XSetWMNormalHints(win->src.display, (Window) win->src.window, &hints);
+ }
+
+ void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) {
+ assert(win != NULL);
+
+ XSizeHints hints;
+ long flags;
+
+ XGetWMNormalHints(win->src.display, (Window) win->src.window, &hints, &flags);
+
+ hints.flags |= PMaxSize;
+
+ hints.max_width = a.w;
+ hints.max_height = a.h;
+
+ XSetWMNormalHints(win->src.display, (Window) win->src.window, &hints);
+ }
+
+
+ void RGFW_window_minimize(RGFW_window* win) {
+ assert(win != NULL);
+
+ XIconifyWindow(win->src.display, (Window) win->src.window, DefaultScreen(win->src.display));
+ XFlush(win->src.display);
+ }
+
+ void RGFW_window_restore(RGFW_window* win) {
+ assert(win != NULL);
+
+ XMapWindow(win->src.display, (Window) win->src.window);
+ XFlush(win->src.display);
+ }
+
+ void RGFW_window_setName(RGFW_window* win, char* name) {
+ assert(win != NULL);
+
+ XStoreName((Display*) win->src.display, (Window) win->src.window, name);
+ }
+
+ /*
+ the majority function is sourced from GLFW
+ */
+
+ void RGFW_window_setIcon(RGFW_window* win, u8* icon, RGFW_area a, i32 channels) {
+ assert(win != NULL);
+
+ i32 longCount = 2 + a.w * a.h;
+
+ u64* X11Icon = (u64*) RGFW_MALLOC(longCount * sizeof(u64));
+ u64* target = X11Icon;
+
+ *target++ = a.w;
+ *target++ = a.h;
+
+ u32 i;
+
+ for (i = 0; i < a.w * a.h; i++) {
+ if (channels == 3)
+ *target++ = ((icon[i * 3 + 0]) << 16) |
+ ((icon[i * 3 + 1]) << 8) |
+ ((icon[i * 3 + 2]) << 0) |
+ (0xFF << 24);
+
+ else if (channels == 4)
+ *target++ = ((icon[i * 4 + 0]) << 16) |
+ ((icon[i * 4 + 1]) << 8) |
+ ((icon[i * 4 + 2]) << 0) |
+ ((icon[i * 4 + 3]) << 24);
+ }
+
+ static Atom NET_WM_ICON = 0;
+ if (NET_WM_ICON == 0)
+ NET_WM_ICON = XInternAtom((Display*) win->src.display, "_NET_WM_ICON", False);
+
+ XChangeProperty((Display*) win->src.display, (Window) win->src.window,
+ NET_WM_ICON,
+ 6, 32,
+ PropModeReplace,
+ (u8*) X11Icon,
+ longCount);
+
+ RGFW_FREE(X11Icon);
+
+ XFlush((Display*) win->src.display);
+ }
+
+ void RGFW_window_setMouse(RGFW_window* win, u8* image, RGFW_area a, i32 channels) {
+ assert(win != NULL);
+
+#ifndef RGFW_NO_X11_CURSOR
+ /* free the previous cursor */
+ if (win->src.cursor && win->src.cursor != -1)
+ XFreeCursor((Display*) win->src.display, (Cursor) win->src.cursor);
+
+ XcursorImage* native = XcursorImageCreate(a.w, a.h);
+ native->xhot = 0;
+ native->yhot = 0;
+
+ u8* source = (u8*) image;
+ XcursorPixel* target = native->pixels;
+
+ u32 i;
+ for (i = 0; i < a.w * a.h; i++, target++, source += 4) {
+ u8 alpha = 0xFF;
+ if (channels == 4)
+ alpha = source[3];
+
+ *target = (alpha << 24) | (((source[0] * alpha) / 255) << 16) | (((source[1] * alpha) / 255) << 8) | (((source[2] * alpha) / 255) << 0);
+ }
+
+ win->src.winArgs |= RGFW_MOUSE_CHANGED;
+ win->src.cursor = XcursorImageLoadCursor((Display*) win->src.display, native);
+
+ XcursorImageDestroy(native);
+#endif
+ }
+
+ void RGFW_window_moveMouse(RGFW_window* win, RGFW_vector v) {
+ assert(win != NULL);
+
+ XEvent event;
+ XQueryPointer(win->src.display, DefaultRootWindow(win->src.display),
+ &event.xbutton.root, &event.xbutton.window,
+ &event.xbutton.x_root, &event.xbutton.y_root,
+ &event.xbutton.x, &event.xbutton.y,
+ &event.xbutton.state);
+
+ if (event.xbutton.x == v.x && event.xbutton.y == v.y)
+ return;
+
+ XWarpPointer(win->src.display, None, None, 0, 0, 0, 0, -event.xbutton.x, -event.xbutton.y);
+ XWarpPointer(win->src.display, None, None, 0, 0, 0, 0, v.x, v.y);
+ }
+
+ RGFWDEF void RGFW_window_disableMouse(RGFW_window* win) {
+
+ }
+
+ void RGFW_window_setMouseDefault(RGFW_window* win) {
+ RGFW_window_setMouseStandard(win, XC_left_ptr);
+ }
+
+ void RGFW_window_setMouseStandard(RGFW_window* win, i32 mouse) {
+ assert(win != NULL);
+
+ /* free the previous cursor */
+ if (win->src.cursor && win->src.cursor != -1)
+ XFreeCursor((Display*) win->src.display, (Cursor) win->src.cursor);
+
+ win->src.winArgs |= RGFW_MOUSE_CHANGED;
+ win->src.cursor = XCreateFontCursor((Display*) win->src.display, mouse);
+ }
+
+ void RGFW_window_hide(RGFW_window* win) {
+ XMapWindow(win->src.display, win->src.window);
+ }
+
+ void RGFW_window_show(RGFW_window* win) {
+ XUnmapWindow(win->src.display, win->src.window);
+ }
+
+ /*
+ the majority function is sourced from GLFW
+ */
+ char* RGFW_readClipboard(size_t* size) {
+ static Atom UTF8 = 0;
+ if (UTF8 == 0)
+ UTF8 = XInternAtom(RGFW_root->src.display, "UTF8_STRING", True);
+
+ XEvent event;
+ int format;
+ unsigned long N, sizeN;
+ char* data, * s = NULL;
+ Atom target;
+ Atom CLIPBOARD = 0, XSEL_DATA = 0;
+
+ if (CLIPBOARD == 0) {
+ CLIPBOARD = XInternAtom(RGFW_root->src.display, "CLIPBOARD", 0);
+ XSEL_DATA = XInternAtom(RGFW_root->src.display, "XSEL_DATA", 0);
+ }
+
+ XConvertSelection(RGFW_root->src.display, CLIPBOARD, UTF8, XSEL_DATA, RGFW_root->src.window, CurrentTime);
+ XSync(RGFW_root->src.display, 0);
+ XNextEvent(RGFW_root->src.display, &event);
+
+ if (event.type != SelectionNotify || event.xselection.selection != CLIPBOARD || event.xselection.property == 0)
+ return NULL;
+
+ XGetWindowProperty(event.xselection.display, event.xselection.requestor,
+ event.xselection.property, 0L, (~0L), 0, AnyPropertyType, &target,
+ &format, &sizeN, &N, (unsigned char**) &data);
+
+ if (target == UTF8 || target == XA_STRING) {
+ s = strndup(data, sizeN);
+ XFree(data);
+ }
+
+ XDeleteProperty(event.xselection.display, event.xselection.requestor, event.xselection.property);
+
+ if (s != NULL && size != NULL)
+ *size = sizeN;
+
+ return s;
+ }
+
+ /*
+ almost all of this function is sourced from GLFW
+ */
+ void RGFW_writeClipboard(const char* text, u32 textLen) {
+ static Atom CLIPBOARD = 0,
+ UTF8_STRING = 0,
+ SAVE_TARGETS = 0,
+ TARGETS = 0,
+ MULTIPLE = 0,
+ ATOM_PAIR = 0,
+ CLIPBOARD_MANAGER = 0;
+
+ if (CLIPBOARD == 0) {
+ CLIPBOARD = XInternAtom((Display*) RGFW_root->src.display, "CLIPBOARD", False);
+ UTF8_STRING = XInternAtom((Display*) RGFW_root->src.display, "UTF8_STRING", False);
+ SAVE_TARGETS = XInternAtom((Display*) RGFW_root->src.display, "SAVE_TARGETS", False);
+ TARGETS = XInternAtom((Display*) RGFW_root->src.display, "TARGETS", False);
+ MULTIPLE = XInternAtom((Display*) RGFW_root->src.display, "MULTIPLE", False);
+ ATOM_PAIR = XInternAtom((Display*) RGFW_root->src.display, "ATOM_PAIR", False);
+ CLIPBOARD_MANAGER = XInternAtom((Display*) RGFW_root->src.display, "CLIPBOARD_MANAGER", False);
+ }
+
+ XSetSelectionOwner((Display*) RGFW_root->src.display, CLIPBOARD, (Window) RGFW_root->src.window, CurrentTime);
+
+ XConvertSelection((Display*) RGFW_root->src.display, CLIPBOARD_MANAGER, SAVE_TARGETS, None, (Window) RGFW_root->src.window, CurrentTime);
+
+ for (;;) {
+ XEvent event;
+
+ XNextEvent((Display*) RGFW_root->src.display, &event);
+ if (event.type != SelectionRequest)
+ return;
+
+ const XSelectionRequestEvent* request = &event.xselectionrequest;
+
+ XEvent reply = { SelectionNotify };
+
+ char* selectionString = NULL;
+ const Atom formats[] = { UTF8_STRING, XA_STRING };
+ const i32 formatCount = sizeof(formats) / sizeof(formats[0]);
+
+ selectionString = (char*) text;
+
+ if (request->target == TARGETS) {
+ const Atom targets[] = { TARGETS,
+ MULTIPLE,
+ UTF8_STRING,
+ XA_STRING };
+
+ XChangeProperty((Display*) RGFW_root->src.display,
+ request->requestor,
+ request->property,
+ 4,
+ 32,
+ PropModeReplace,
+ (u8*) targets,
+ sizeof(targets) / sizeof(targets[0]));
+
+ reply.xselection.property = request->property;
+ }
+
+ if (request->target == MULTIPLE) {
+
+ Atom* targets;
+
+ Atom actualType;
+ i32 actualFormat;
+ u64 count, bytesAfter;
+
+ XGetWindowProperty((Display*) RGFW_root->src.display, request->requestor, request->property, 0, LONG_MAX, False, ATOM_PAIR, &actualType, &actualFormat, &count, &bytesAfter, (u8**) &targets);
+
+ u64 i;
+ for (i = 0; i < count; i += 2) {
+ i32 j;
+
+ for (j = 0; j < formatCount; j++) {
+ if (targets[i] == formats[j])
+ break;
+ }
+
+ if (j < formatCount)
+ {
+ XChangeProperty((Display*) RGFW_root->src.display,
+ request->requestor,
+ targets[i + 1],
+ targets[i],
+ 8,
+ PropModeReplace,
+ (u8*) selectionString,
+ textLen);
+ } else
+ targets[i + 1] = None;
+ }
+
+ XChangeProperty((Display*) RGFW_root->src.display,
+ request->requestor,
+ request->property,
+ ATOM_PAIR,
+ 32,
+ PropModeReplace,
+ (u8*) targets,
+ count);
+
+ XFree(targets);
+
+ reply.xselection.property = request->property;
+ }
+
+ reply.xselection.display = request->display;
+ reply.xselection.requestor = request->requestor;
+ reply.xselection.selection = request->selection;
+ reply.xselection.target = request->target;
+ reply.xselection.time = request->time;
+
+ XSendEvent((Display*) RGFW_root->src.display, request->requestor, False, 0, &reply);
+ }
+ }
+
+ u16 RGFW_registerJoystick(RGFW_window* win, i32 jsNumber) {
+ assert(win != NULL);
+
+#ifdef __linux__
+ char file[15];
+ sprintf(file, "/dev/input/js%i", jsNumber);
+
+ return RGFW_registerJoystickF(win, file);
+#endif
+ }
+
+ u16 RGFW_registerJoystickF(RGFW_window* win, char* file) {
+ assert(win != NULL);
+
+#ifdef __linux__
+
+ i32 js = open(file, O_RDONLY);
+
+ if (js && win->src.joystickCount < 4) {
+ win->src.joystickCount++;
+
+ win->src.joysticks[win->src.joystickCount - 1] = open(file, O_RDONLY);
+
+ u8 i;
+ for (i = 0; i < 16; i++)
+ win->src.jsPressed[win->src.joystickCount - 1][i] = 0;
+
+ }
+
+ else {
+#ifdef RGFW_PRINT_ERRORS
+ RGFW_error = 1;
+ fprintf(stderr, "Error RGFW_registerJoystickF : Cannot open file %s\n", file);
+#endif
+ }
+
+ return win->src.joystickCount - 1;
+#endif
+ }
+
+ u8 RGFW_window_isFullscreen(RGFW_window* win) {
+ assert(win != NULL);
+
+ XWindowAttributes windowAttributes;
+ XGetWindowAttributes(win->src.display, (Window) win->src.window, &windowAttributes);
+
+ /* check if the window is visable */
+ if (windowAttributes.map_state != IsViewable)
+ return 0;
+
+ /* check if the window covers the full screen */
+ return (windowAttributes.x == 0 && windowAttributes.y == 0 &&
+ windowAttributes.width == XDisplayWidth(win->src.display, DefaultScreen(win->src.display)) &&
+ windowAttributes.height == XDisplayHeight(win->src.display, DefaultScreen(win->src.display)));
+ }
+
+ u8 RGFW_window_isHidden(RGFW_window* win) {
+ assert(win != NULL);
+
+ XWindowAttributes windowAttributes;
+ XGetWindowAttributes(win->src.display, (Window) win->src.window, &windowAttributes);
+
+ return (windowAttributes.map_state == IsUnmapped && !RGFW_window_isMinimized(win));
+ }
+
+ u8 RGFW_window_isMinimized(RGFW_window* win) {
+ assert(win != NULL);
+
+ static Atom prop = 0;
+ if (prop == 0)
+ prop = XInternAtom(win->src.display, "WM_STATE", False);
+
+ Atom actual_type;
+ i32 actual_format;
+ u64 nitems, bytes_after;
+ unsigned char* prop_data;
+
+ i16 status = XGetWindowProperty(win->src.display, (Window) win->src.window, prop, 0, 2, False,
+ AnyPropertyType, &actual_type, &actual_format,
+ &nitems, &bytes_after, &prop_data);
+
+ if (status == Success && nitems >= 1 && *((int*) prop_data) == IconicState) {
+ XFree(prop_data);
+ return 1;
+ }
+
+ if (prop_data != NULL)
+ XFree(prop_data);
+
+ return 0;
+ }
+
+ u8 RGFW_window_isMaximized(RGFW_window* win) {
+ assert(win != NULL);
+
+ static Atom net_wm_state = 0;
+ static Atom net_wm_state_maximized_horz = 0;
+ static Atom net_wm_state_maximized_vert = 0;
+
+ if (net_wm_state == 0) {
+ net_wm_state = XInternAtom(win->src.display, "_NET_WM_STATE", False);
+ net_wm_state_maximized_vert = XInternAtom(win->src.display, "_NET_WM_STATE_MAXIMIZED_VERT", False);
+ net_wm_state_maximized_horz = XInternAtom(win->src.display, "_NET_WM_STATE_MAXIMIZED_HORZ", False);
+ }
+
+ Atom actual_type;
+ i32 actual_format;
+ u64 nitems, bytes_after;
+ unsigned char* prop_data;
+
+ i16 status = XGetWindowProperty(win->src.display, (Window) win->src.window, net_wm_state, 0, 1024, False,
+ XA_ATOM, &actual_type, &actual_format,
+ &nitems, &bytes_after, &prop_data);
+
+ if (status != Success) {
+ if (prop_data != NULL)
+ XFree(prop_data);
+
+ return 0;
+ }
+
+ Atom* atoms = (Atom*) prop_data;
+ u64 i;
+ for (i = 0; i < nitems; ++i) {
+ if (atoms[i] == net_wm_state_maximized_horz ||
+ atoms[i] == net_wm_state_maximized_vert) {
+ XFree(prop_data);
+ return 1;
+ }
+ }
+
+ return 0;
+ }
+
+ static void XGetSystemContentScale(Display* display, float* xscale, float* yscale) {
+ float xdpi = 96.f, ydpi = 96.f;
+
+#ifndef RGFW_NO_DPI
+ char* rms = XResourceManagerString(display);
+ XrmDatabase db = NULL;
+
+ if (rms && db)
+ db = XrmGetStringDatabase(rms);
+
+ if (db == 0) {
+ *xscale = xdpi / 96.f;
+ *yscale = ydpi / 96.f;
+ return;
+ }
+
+ XrmValue value;
+ char* type = NULL;
+
+ if (XrmGetResource(db, "Xft.dpi", "Xft.Dpi", &type, &value) && type && strcmp(type, "String") == 0)
+ xdpi = ydpi = atof(value.addr);
+ XrmDestroyDatabase(db);
+#endif
+
+ * xscale = xdpi / 96.f;
+ *yscale = ydpi / 96.f;
+ }
+
+ RGFW_monitor RGFW_XCreateMonitor(i32 screen) {
+ RGFW_monitor monitor;
+
+ Display* display = XOpenDisplay(NULL);
+
+ monitor.rect = RGFW_RECT(0, 0, DisplayWidth(display, screen), DisplayHeight(display, screen));
+ monitor.physW = (monitor.rect.w * 25.4f / 96.f);
+ monitor.physH = (monitor.rect.h * 25.4f / 96.f);
+
+ strncpy(monitor.name, DisplayString(display), 128);
+
+ XGetSystemContentScale(display, &monitor.scaleX, &monitor.scaleY);
+
+ XRRScreenResources* sr = XRRGetScreenResourcesCurrent(display, RootWindow(display, screen));
+
+ XRRCrtcInfo* ci = NULL;
+ int crtc = 0;
+
+ if (sr->ncrtc > crtc) {
+ ci = XRRGetCrtcInfo(display, sr, sr->crtcs[crtc]);
+ }
+
+ if (ci == NULL) {
+ XRRFreeScreenResources(sr);
+ XCloseDisplay(display);
+ return monitor;
+ }
+
+ monitor.rect.x = ci->x;
+ monitor.rect.y = ci->y;
+
+ XRRFreeCrtcInfo(ci);
+ XRRFreeScreenResources(sr);
+
+ XCloseDisplay(display);
+
+ return monitor;
+ }
+
+ RGFW_monitor RGFW_monitors[6];
+ RGFW_monitor* RGFW_getMonitors(void) {
+ size_t i;
+ for (i = 0; i < ScreenCount(RGFW_root->src.display) && i < 6; i++)
+ RGFW_monitors[i] = RGFW_XCreateMonitor(i);
+
+ return RGFW_monitors;
+ }
+
+ RGFW_monitor RGFW_getPrimaryMonitor(void) {
+ assert(RGFW_root != NULL);
+
+ i32 primary = -1;
+ Window root = DefaultRootWindow(RGFW_root->src.display);
+ XRRScreenResources* res = XRRGetScreenResources(RGFW_root->src.display, root);
+
+ for (int i = 0; i < res->noutput; i++) {
+ XRROutputInfo* output_info = XRRGetOutputInfo(RGFW_root->src.display, res, res->outputs[i]);
+ if (output_info->connection == RR_Connected && output_info->crtc) {
+ XRRCrtcInfo* crtc_info = XRRGetCrtcInfo(RGFW_root->src.display, res, output_info->crtc);
+ if (crtc_info->mode != None && crtc_info->x == 0 && crtc_info->y == 0) {
+ primary = i;
+ XRRFreeCrtcInfo(crtc_info);
+ XRRFreeOutputInfo(output_info);
+ break;
+ }
+ XRRFreeCrtcInfo(crtc_info);
+ }
+ XRRFreeOutputInfo(output_info);
+ }
+
+ XRRFreeScreenResources(res);
+
+ return RGFW_XCreateMonitor(primary);
+ }
+
+ RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) {
+ return RGFW_XCreateMonitor(DefaultScreen(win->src.display));
+ }
+
+ char keyboard[32];
+
+ u8 RGFW_isPressedI(RGFW_window* win, u32 key) {
+ Display* d;
+ if (win == (RGFW_window*) 0)
+ d = RGFW_root->src.display;
+ else if (!win->event.inFocus)
+ return 0;
+ else
+ d = (Display*) win->src.display;
+
+ XQueryKeymap(d, keyboard); /* query the keymap */
+
+ KeyCode kc2 = XKeysymToKeycode(d, key); /* convert the key to a keycode */
+ return !!(keyboard[kc2 >> 3] & (1 << (kc2 & 7))); /* check if the key is pressed */
+ }
+
+#endif
+
+#ifdef RGFW_WINDOWS
+ char* createUTF8FromWideStringWin32(const WCHAR* source);
+
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+
+#if defined(RGFW_OSMESA) && defined(RGFW_LINK_OSMESA)
+
+ typedef void (GLAPIENTRY* PFN_OSMesaDestroyContext)(OSMesaContext);
+ typedef i32(GLAPIENTRY* PFN_OSMesaMakeCurrent)(OSMesaContext, void*, int, int, int);
+ typedef OSMesaContext(GLAPIENTRY* PFN_OSMesaCreateContext)(GLenum, OSMesaContext);
+
+ PFN_OSMesaMakeCurrent OSMesaMakeCurrentSource;
+ PFN_OSMesaCreateContext OSMesaCreateContextSource;
+ PFN_OSMesaDestroyContext OSMesaDestroyContextSource;
+
+#define OSMesaCreateContext OSMesaCreateContextSource
+#define OSMesaMakeCurrent OSMesaMakeCurrentSource
+#define OSMesaDestroyContext OSMesaDestroyContextSource
+#endif
+
+ typedef int (*PFN_wglGetSwapIntervalEXT)(void);
+ PFN_wglGetSwapIntervalEXT wglGetSwapIntervalEXTSrc = NULL;
+#define wglGetSwapIntervalEXT wglGetSwapIntervalEXTSrc
+
+
+
+#if defined(RGFW_DIRECTX)
+ RGFW_directXinfo RGFW_dxInfo;
+
+ RGFW_directXinfo* RGFW_getDirectXInfo(void) { return &RGFW_dxInfo; }
+#endif
+
+ void* RGFWjoystickApi = NULL;
+
+ /* these two wgl functions need to be preloaded */
+ typedef HGLRC(WINAPI* wglCreateContextAttribsARB_type)(HDC hdc, HGLRC hShareContext,
+ const i32* attribList);
+ wglCreateContextAttribsARB_type wglCreateContextAttribsARB = NULL;
+
+ /* defines for creating ARB attributes */
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201a
+#define WGL_ALPHA_BITS_ARB 0x201b
+#define WGL_ALPHA_SHIFT_ARB 0x201c
+#define WGL_ACCUM_BITS_ARB 0x201d
+#define WGL_ACCUM_RED_BITS_ARB 0x201e
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201f
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_STEREO_ARB 0x2012
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9
+
+static HMODULE wglinstance = NULL;
+
+#ifdef RGFW_WGL_LOAD
+ typedef HGLRC(WINAPI* PFN_wglCreateContext)(HDC);
+ typedef BOOL(WINAPI* PFN_wglDeleteContext)(HGLRC);
+ typedef PROC(WINAPI* PFN_wglGetProcAddress)(LPCSTR);
+ typedef BOOL(WINAPI* PFN_wglMakeCurrent)(HDC, HGLRC);
+ typedef HDC(WINAPI* PFN_wglGetCurrentDC)();
+ typedef HGLRC(WINAPI* PFN_wglGetCurrentContext)();
+
+ PFN_wglCreateContext wglCreateContextSRC;
+ PFN_wglDeleteContext wglDeleteContextSRC;
+ PFN_wglGetProcAddress wglGetProcAddressSRC;
+ PFN_wglMakeCurrent wglMakeCurrentSRC;
+ PFN_wglGetCurrentDC wglGetCurrentDCSRC;
+ PFN_wglGetCurrentContext wglGetCurrentContextSRC;
+
+#define wglCreateContext wglCreateContextSRC
+#define wglDeleteContext wglDeleteContextSRC
+#define wglGetProcAddress wglGetProcAddressSRC
+#define wglMakeCurrent wglMakeCurrentSRC
+
+#define wglGetCurrentDC wglGetCurrentDCSRC
+#define wglGetCurrentContext wglGetCurrentContextSRC
+#endif
+
+#ifdef RGFW_OPENGL
+ void* RGFW_getProcAddress(const char* procname) {
+ void* proc = (void*) wglGetProcAddress(procname);
+ if (proc)
+ return proc;
+
+ return (void*) GetProcAddress(wglinstance, procname);
+ }
+
+ typedef BOOL(APIENTRY* PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int* piAttribIList, const FLOAT* pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats);
+ static PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = NULL;
+#endif
+
+ RGFW_window RGFW_eventWindow = { {NULL} };
+
+ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
+ switch (message) {
+ case WM_MOVE:
+ RGFW_eventWindow.r.x = LOWORD(lParam);
+ RGFW_eventWindow.r.y = HIWORD(lParam);
+ RGFW_eventWindow.src.window = hWnd;
+ return DefWindowProcA(hWnd, message, wParam, lParam);
+ case WM_SIZE:
+ RGFW_eventWindow.r.w = LOWORD(lParam);
+ RGFW_eventWindow.r.h = HIWORD(lParam);
+ RGFW_eventWindow.src.window = hWnd;
+ return DefWindowProcA(hWnd, message, wParam, lParam); // Call DefWindowProc after handling
+ default:
+ return DefWindowProcA(hWnd, message, wParam, lParam);
+ }
+ }
+
+ #ifndef RGFW_NO_DPI
+ static HMODULE RGFW_Shcore_dll = NULL;
+ typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*);
+ PFN_GetDpiForMonitor GetDpiForMonitorSRC = NULL;
+ #define GetDpiForMonitor GetDpiForMonitorSRC
+ #endif
+
+ void RGFW_loadXInput(void) {
+ u32 i;
+ static const char* names[] = {
+ "xinput1_4.dll",
+ "xinput1_3.dll",
+ "xinput9_1_0.dll",
+ "xinput1_2.dll",
+ "xinput1_1.dll"
+ };
+
+ for (i = 0; i < sizeof(names) / sizeof(const char*); i++) {
+ RGFW_XInput_dll = LoadLibraryA(names[i]);
+
+ if (RGFW_XInput_dll) {
+ XInputGetStateSRC = (PFN_XInputGetState)GetProcAddress(RGFW_XInput_dll, "XInputGetState");
+
+ if (XInputGetStateSRC == NULL)
+ printf("Failed to load XInputGetState");
+ }
+ }
+ }
+
+ RGFW_window* RGFW_createWindow(const char* name, RGFW_rect rect, u16 args) {
+ if (RGFW_XInput_dll == NULL)
+ RGFW_loadXInput();
+
+ #ifndef RGFW_NO_DPI
+ if (RGFW_Shcore_dll == NULL) {
+ RGFW_Shcore_dll = LoadLibraryA("shcore.dll");
+ GetDpiForMonitorSRC = (PFN_GetDpiForMonitor)GetProcAddress(RGFW_Shcore_dll, "GetDpiForMonitor");
+ }
+ #endif
+
+ if (wglinstance == NULL) {
+ wglinstance = LoadLibraryA("opengl32.dll");
+#ifdef RGFW_WGL_LOAD
+ wglCreateContextSRC = (PFN_wglCreateContext) GetProcAddress(wglinstance, "wglCreateContext");
+ wglDeleteContextSRC = (PFN_wglDeleteContext) GetProcAddress(wglinstance, "wglDeleteContext");
+ wglGetProcAddressSRC = (PFN_wglGetProcAddress) GetProcAddress(wglinstance, "wglGetProcAddress");
+ wglMakeCurrentSRC = (PFN_wglMakeCurrent) GetProcAddress(wglinstance, "wglMakeCurrent");
+ wglGetCurrentDCSRC = (PFN_wglGetCurrentDC) GetProcAddress(wglinstance, "wglGetCurrentDC");
+ wglGetCurrentContextSRC = (PFN_wglGetCurrentContext) GetProcAddress(wglinstance, "wglGetCurrentContext");
+#endif
+ }
+
+ if (name[0] == 0) name = (char*) " ";
+
+ RGFW_eventWindow.r = RGFW_RECT(-1, -1, -1, -1);
+
+ RGFW_window* win = RGFW_window_basic_init(rect, args);
+
+ if (RGFW_root == NULL) {
+ RGFW_root = win;
+ }
+
+ HINSTANCE inh = GetModuleHandleA(NULL);
+
+ WNDCLASSA Class = { 0 }; /* Setup the Window class. */
+ Class.lpszClassName = name;
+ Class.hInstance = inh;
+ Class.hCursor = LoadCursor(NULL, IDC_ARROW);
+ Class.lpfnWndProc = WndProc;
+
+ RegisterClassA(&Class);
+
+ DWORD window_style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
+
+ RECT windowRect, clientRect;
+
+ if (!(args & RGFW_NO_BORDER)) {
+ window_style |= WS_CAPTION | WS_SYSMENU | WS_BORDER | WS_VISIBLE | WS_MINIMIZEBOX;
+
+ if (!(args & RGFW_NO_RESIZE))
+ window_style |= WS_SIZEBOX | WS_MAXIMIZEBOX | WS_THICKFRAME;
+ } else
+ window_style |= WS_POPUP | WS_VISIBLE | WS_SYSMENU | WS_MINIMIZEBOX;
+
+ HWND dummyWin = CreateWindowA(Class.lpszClassName, name, window_style, win->r.x, win->r.y, win->r.w, win->r.h, 0, 0, inh, 0);
+
+ GetWindowRect(dummyWin, &windowRect);
+ GetClientRect(dummyWin, &clientRect);
+
+ win->src.hOffset = (windowRect.bottom - windowRect.top) - (clientRect.bottom - clientRect.top);
+ win->src.window = CreateWindowA(Class.lpszClassName, name, window_style, win->r.x, win->r.y, win->r.w, win->r.h + win->src.hOffset, 0, 0, inh, 0);
+
+ if (args & RGFW_TRANSPARENT_WINDOW) {
+ SetWindowLongA(win->src.window, GWL_EXSTYLE, GetWindowLongA(win->src.window, GWL_EXSTYLE) | WS_EX_LAYERED);
+ }
+ if (args & RGFW_ALLOW_DND) {
+ win->src.winArgs |= RGFW_ALLOW_DND;
+ DragAcceptFiles(win->src.window, TRUE);
+ }
+ win->src.hdc = GetDC(win->src.window);
+
+#ifdef RGFW_DIRECTX
+ assert(FAILED(CreateDXGIFactory(&__uuidof(IDXGIFactory), (void**) &RGFW_dxInfo.pFactory)) == 0);
+
+ if (FAILED(RGFW_dxInfo.pFactory->lpVtbl->EnumAdapters(RGFW_dxInfo.pFactory, 0, &RGFW_dxInfo.pAdapter))) {
+ fprintf(stderr, "Failed to enumerate DXGI adapters\n");
+ RGFW_dxInfo.pFactory->lpVtbl->Release(RGFW_dxInfo.pFactory);
+ return NULL;
+ }
+
+ D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_0 };
+
+ if (FAILED(D3D11CreateDevice(RGFW_dxInfo.pAdapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, featureLevels, 1, D3D11_SDK_VERSION, &RGFW_dxInfo.pDevice, NULL, &RGFW_dxInfo.pDeviceContext))) {
+ fprintf(stderr, "Failed to create Direct3D device\n");
+ RGFW_dxInfo.pAdapter->lpVtbl->Release(RGFW_dxInfo.pAdapter);
+ RGFW_dxInfo.pFactory->lpVtbl->Release(RGFW_dxInfo.pFactory);
+ return NULL;
+ }
+
+ DXGI_SWAP_CHAIN_DESC swapChainDesc = { 0 };
+ swapChainDesc.BufferCount = 1;
+ swapChainDesc.BufferDesc.Width = win->r.w;
+ swapChainDesc.BufferDesc.Height = win->r.h;
+ swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swapChainDesc.OutputWindow = win->src.window;
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.Windowed = TRUE;
+ RGFW_dxInfo.pFactory->lpVtbl->CreateSwapChain(RGFW_dxInfo.pFactory, (IUnknown*) RGFW_dxInfo.pDevice, &swapChainDesc, &win->src.swapchain);
+
+ ID3D11Texture2D* pBackBuffer;
+ win->src.swapchain->lpVtbl->GetBuffer(win->src.swapchain, 0, &__uuidof(ID3D11Texture2D), (LPVOID*) &pBackBuffer);
+ RGFW_dxInfo.pDevice->lpVtbl->CreateRenderTargetView(RGFW_dxInfo.pDevice, (ID3D11Resource*) pBackBuffer, NULL, &win->src.renderTargetView);
+ pBackBuffer->lpVtbl->Release(pBackBuffer);
+
+ D3D11_TEXTURE2D_DESC depthStencilDesc = { 0 };
+ depthStencilDesc.Width = win->r.w;
+ depthStencilDesc.Height = win->r.h;
+ depthStencilDesc.MipLevels = 1;
+ depthStencilDesc.ArraySize = 1;
+ depthStencilDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
+ depthStencilDesc.SampleDesc.Count = 1;
+ depthStencilDesc.SampleDesc.Quality = 0;
+ depthStencilDesc.Usage = D3D11_USAGE_DEFAULT;
+ depthStencilDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
+
+ ID3D11Texture2D* pDepthStencilTexture = NULL;
+ RGFW_dxInfo.pDevice->lpVtbl->CreateTexture2D(RGFW_dxInfo.pDevice, &depthStencilDesc, NULL, &pDepthStencilTexture);
+
+ D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc = { 0 };
+ depthStencilViewDesc.Format = depthStencilDesc.Format;
+ depthStencilViewDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
+ depthStencilViewDesc.Texture2D.MipSlice = 0;
+
+ RGFW_dxInfo.pDevice->lpVtbl->CreateDepthStencilView(RGFW_dxInfo.pDevice, (ID3D11Resource*) pDepthStencilTexture, &depthStencilViewDesc, &win->src.pDepthStencilView);
+
+ pDepthStencilTexture->lpVtbl->Release(pDepthStencilTexture);
+
+ RGFW_dxInfo.pDeviceContext->lpVtbl->OMSetRenderTargets(RGFW_dxInfo.pDeviceContext, 1, &win->src.renderTargetView, win->src.pDepthStencilView);
+#endif
+
+#ifdef RGFW_OPENGL
+ HDC dummy_dc = GetDC(dummyWin);
+
+ PIXELFORMATDESCRIPTOR pfd = {
+ .nSize = sizeof(pfd),
+ .nVersion = 1,
+ .iPixelType = PFD_TYPE_RGBA,
+ .dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
+ .cColorBits = 32,
+ .cAlphaBits = 8,
+ .iLayerType = PFD_MAIN_PLANE,
+ .cDepthBits = 24,
+ .cStencilBits = 8,
+ };
+
+ int pixel_format = ChoosePixelFormat(dummy_dc, &pfd);
+ SetPixelFormat(dummy_dc, pixel_format, &pfd);
+
+ HGLRC dummy_context = wglCreateContext(dummy_dc);
+ wglMakeCurrent(dummy_dc, dummy_context);
+
+ if (wglChoosePixelFormatARB == NULL) {
+ wglCreateContextAttribsARB = (wglCreateContextAttribsARB_type) wglGetProcAddress("wglCreateContextAttribsARB");
+ wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC) wglGetProcAddress("wglChoosePixelFormatARB");
+ }
+
+ wglMakeCurrent(dummy_dc, 0);
+ wglDeleteContext(dummy_context);
+ ReleaseDC(dummyWin, dummy_dc);
+
+ if (wglCreateContextAttribsARB != NULL) {
+ PIXELFORMATDESCRIPTOR pfd = { sizeof(pfd), 1, PFD_TYPE_RGBA, PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, 32, 8, PFD_MAIN_PLANE, 24, 8 };
+
+ if (args & RGFW_OPENGL_SOFTWARE)
+ pfd.dwFlags |= PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED;
+
+ if (wglChoosePixelFormatARB != NULL) {
+ i32* pixel_format_attribs = (i32*)RGFW_initAttribs(args & RGFW_OPENGL_SOFTWARE);
+
+ int pixel_format;
+ UINT num_formats;
+ wglChoosePixelFormatARB(win->src.hdc, pixel_format_attribs, 0, 1, &pixel_format, &num_formats);
+ if (!num_formats) {
+ printf("Failed to set the OpenGL 3.3 pixel format.\n");
+ }
+
+ DescribePixelFormat(win->src.hdc, pixel_format, sizeof(pfd), &pfd);
+ if (!SetPixelFormat(win->src.hdc, pixel_format, &pfd)) {
+ printf("Failed to set the OpenGL 3.3 pixel format.\n");
+ }
+ }
+
+ u32 index = 0;
+ i32 attribs[40];
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+ SET_ATTRIB(WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB);
+
+ if (RGFW_majorVersion || RGFW_minorVersion) {
+ SET_ATTRIB(WGL_CONTEXT_MAJOR_VERSION_ARB, RGFW_majorVersion);
+ SET_ATTRIB(WGL_CONTEXT_MINOR_VERSION_ARB, RGFW_minorVersion);
+ }
+
+ SET_ATTRIB(WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB);
+
+ if (RGFW_majorVersion || RGFW_minorVersion) {
+ SET_ATTRIB(WGL_CONTEXT_MAJOR_VERSION_ARB, RGFW_majorVersion);
+ SET_ATTRIB(WGL_CONTEXT_MINOR_VERSION_ARB, RGFW_minorVersion);
+ }
+
+ SET_ATTRIB(0, 0);
+
+ win->src.rSurf = wglCreateContextAttribsARB(win->src.hdc, NULL, attribs);
+ } else {
+ fprintf(stderr, "Failed to create an accelerated OpenGL Context\n");
+
+ int pixel_format = ChoosePixelFormat(win->src.hdc, &pfd);
+ SetPixelFormat(win->src.hdc, pixel_format, &pfd);
+
+ win->src.rSurf = wglCreateContext(win->src.hdc);
+ }
+
+ wglMakeCurrent(win->src.hdc, win->src.rSurf);
+ wglShareLists(RGFW_root->src.rSurf, win->src.rSurf);
+#endif
+
+#ifdef RGFW_OSMESA
+#ifdef RGFW_LINK_OSM ESA
+ OSMesaMakeCurrentSource = (PFN_OSMesaMakeCurrent) GetProcAddress(win->src.hdc, "OSMesaMakeCurrent");
+ OSMesaCreateContextSource = (PFN_OSMesaCreateContext) GetProcAddress(win->src.hdc, "OSMesaCreateContext");
+ OSMesaDestroyContextSource = (PFN_OSMesaDestroyContext) GetProcAddress(win->src.hdc, "OSMesaDestroyContext");
+#endif
+#endif
+
+#ifdef RGFW_OPENGL
+ ReleaseDC(win->src.window, win->src.hdc);
+ win->src.hdc = GetDC(win->src.window);
+ wglMakeCurrent(win->src.hdc, win->src.rSurf);
+#endif
+
+ DestroyWindow(dummyWin);
+ RGFW_init_buffer(win);
+
+#ifdef RGFW_VULKAN
+ RGFW_initVulkan(win);
+#endif
+
+ if (args & RGFW_SCALE_TO_MONITOR)
+ RGFW_window_scaleToMonitor(win);
+
+#ifdef RGFW_EGL
+ RGFW_createOpenGLContext(win);
+#endif
+
+ if (args & RGFW_HIDE_MOUSE)
+ RGFW_window_showMouse(win, 0);
+
+ ShowWindow(win->src.window, SW_SHOWNORMAL);
+
+ return win;
+ }
+
+
+ RGFW_area RGFW_getScreenSize(void) {
+ return RGFW_AREA(GetDeviceCaps(GetDC(NULL), HORZRES), GetDeviceCaps(GetDC(NULL), VERTRES));
+ }
+
+ RGFW_vector RGFW_getGlobalMousePoint(void) {
+ POINT p;
+ GetCursorPos(&p);
+
+ return RGFW_VECTOR(p.x, p.y);
+ }
+
+ void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) {
+ assert(win != NULL);
+ win->src.minSize = a;
+ }
+
+ void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) {
+ assert(win != NULL);
+ win->src.maxSize = a;
+ }
+
+
+ void RGFW_window_minimize(RGFW_window* win) {
+ assert(win != NULL);
+
+ ShowWindow(win->src.window, SW_MINIMIZE);
+ }
+
+ void RGFW_window_restore(RGFW_window* win) {
+ assert(win != NULL);
+
+ ShowWindow(win->src.window, SW_RESTORE);
+ }
+
+ static i32 RGFW_checkXInput(RGFW_Event* e) {
+ static WORD buttons[4];
+ static BYTE triggers[4][2] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} };
+
+ size_t i;
+ for (i = 0; i < 4; i++) {
+ XINPUT_STATE state;
+ if (XInputGetState == NULL ||
+ XInputGetState((DWORD) i, &state) == ERROR_DEVICE_NOT_CONNECTED
+ )
+ return 0;
+
+ e->button = 0;
+ if (state.Gamepad.wButtons & XINPUT_GAMEPAD_A && !(buttons[i] & XINPUT_GAMEPAD_A)) {
+ e->button = RGFW_JS_A;
+ e->type = RGFW_jsButtonPressed;
+ buttons[i] = state.Gamepad.wButtons;
+ return 1;
+ } else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_B && !(buttons[i] & XINPUT_GAMEPAD_B))
+ e->button = RGFW_JS_B;
+ else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_Y && !(buttons[i] & XINPUT_GAMEPAD_Y))
+ e->button = RGFW_JS_Y;
+ else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_X && !(buttons[i] & XINPUT_GAMEPAD_X))
+ e->button = RGFW_JS_X;
+ else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_START && !(buttons[i] & XINPUT_GAMEPAD_START))
+ e->button = RGFW_JS_START;
+ else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK && !(buttons[i] & XINPUT_GAMEPAD_BACK))
+ e->button = RGFW_JS_SELECT;
+ else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP && !(buttons[i] & XINPUT_GAMEPAD_DPAD_UP))
+ e->button = RGFW_JS_UP;
+ else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN && !(buttons[i] & XINPUT_GAMEPAD_DPAD_DOWN))
+ e->button = RGFW_JS_DOWN;
+ else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT && !(buttons[i] & XINPUT_GAMEPAD_DPAD_LEFT))
+ e->button = RGFW_JS_LEFT;
+ else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT && !(buttons[i] & XINPUT_GAMEPAD_DPAD_RIGHT))
+ e->button = RGFW_JS_RIGHT;
+ else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER && !(buttons[i] & XINPUT_GAMEPAD_LEFT_SHOULDER))
+ e->button = RGFW_JS_L1;
+ else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER && !(buttons[i] & XINPUT_GAMEPAD_RIGHT_SHOULDER))
+ e->button = RGFW_JS_R1;
+ else if (state.Gamepad.bLeftTrigger && triggers[i][0] == 0)
+ e->button = RGFW_JS_L2;
+ else if (state.Gamepad.bRightTrigger && triggers[i][1] == 0)
+ e->button = RGFW_JS_R2;
+
+ triggers[i][0] = state.Gamepad.bLeftTrigger;
+ triggers[i][1] = state.Gamepad.bRightTrigger;
+
+ if (e->button) {
+ buttons[i] = state.Gamepad.wButtons;
+ e->type = RGFW_jsButtonPressed;
+ return 1;
+ }
+
+ if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_A) && (buttons[i] & XINPUT_GAMEPAD_A)) {
+ e->button = RGFW_JS_A;
+ e->type = RGFW_jsButtonReleased;
+ buttons[i] = state.Gamepad.wButtons;
+ return 1;
+ } else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_B) && (buttons[i] & XINPUT_GAMEPAD_B))
+ e->button = RGFW_JS_B;
+ else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_Y) && (buttons[i] & XINPUT_GAMEPAD_Y))
+ e->button = RGFW_JS_Y;
+ else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_X) && (buttons[i] & XINPUT_GAMEPAD_X))
+ e->button = RGFW_JS_X;
+ else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_START) && (buttons[i] & XINPUT_GAMEPAD_START))
+ e->button = RGFW_JS_START;
+ else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) && (buttons[i] & XINPUT_GAMEPAD_BACK))
+ e->button = RGFW_JS_SELECT;
+ else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) && (buttons[i] & XINPUT_GAMEPAD_DPAD_UP))
+ e->button = RGFW_JS_UP;
+ else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) && (buttons[i] & XINPUT_GAMEPAD_DPAD_DOWN))
+ e->button = RGFW_JS_DOWN;
+ else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) && (buttons[i] & XINPUT_GAMEPAD_DPAD_LEFT))
+ e->button = RGFW_JS_LEFT;
+ else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) && (buttons[i] & XINPUT_GAMEPAD_DPAD_RIGHT))
+ e->button = RGFW_JS_RIGHT;
+ else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) && (buttons[i] & XINPUT_GAMEPAD_LEFT_SHOULDER))
+ e->button = RGFW_JS_L1;
+ else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) && (buttons[i] & XINPUT_GAMEPAD_RIGHT_SHOULDER))
+ e->button = RGFW_JS_R1;
+ else if (state.Gamepad.bLeftTrigger == 0 && triggers[i][0] != 0)
+ e->button = RGFW_JS_L2;
+ else if (state.Gamepad.bRightTrigger == 0 && triggers[i][1] != 0)
+ e->button = RGFW_JS_R2;
+
+ buttons[i] = state.Gamepad.wButtons;
+
+ if (e->button) {
+ e->type = RGFW_jsButtonReleased;
+ return 1;
+ }
+#define INPUT_DEADZONE ( 0.24f * (float)(0x7FFF) ) // Default to 24% of the +/- 32767 range. This is a reasonable default value but can be altered if needed.
+
+ if ((state.Gamepad.sThumbLX < INPUT_DEADZONE &&
+ state.Gamepad.sThumbLX > -INPUT_DEADZONE) &&
+ (state.Gamepad.sThumbLY < INPUT_DEADZONE &&
+ state.Gamepad.sThumbLY > -INPUT_DEADZONE))
+ {
+ state.Gamepad.sThumbLX = 0;
+ state.Gamepad.sThumbLY = 0;
+ }
+
+ if ((state.Gamepad.sThumbRX < INPUT_DEADZONE &&
+ state.Gamepad.sThumbRX > -INPUT_DEADZONE) &&
+ (state.Gamepad.sThumbRY < INPUT_DEADZONE &&
+ state.Gamepad.sThumbRY > -INPUT_DEADZONE))
+ {
+ state.Gamepad.sThumbRX = 0;
+ state.Gamepad.sThumbRY = 0;
+ }
+
+ e->axisesCount = 2;
+ RGFW_vector axis1 = RGFW_VECTOR(state.Gamepad.sThumbLX, state.Gamepad.sThumbLY);
+ RGFW_vector axis2 = RGFW_VECTOR(state.Gamepad.sThumbRX, state.Gamepad.sThumbRY);
+
+ if (axis1.x != e->axis[0].x || axis1.y != e->axis[0].y || axis2.x != e->axis[1].x || axis2.y != e->axis[1].y) {
+ e->type = RGFW_jsAxisMove;
+
+ e->axis[0] = axis1;
+ e->axis[1] = axis2;
+
+ return 1;
+ }
+
+ e->axis[0] = axis1;
+ e->axis[1] = axis2;
+ }
+
+ return 0;
+ }
+
+ RGFW_Event* RGFW_window_checkEvent(RGFW_window* win) {
+ assert(win != NULL);
+
+ MSG msg;
+
+ if (RGFW_eventWindow.src.window == win->src.window) {
+ if (RGFW_eventWindow.r.x != -1) {
+ win->r.x = RGFW_eventWindow.r.x;
+ win->r.y = RGFW_eventWindow.r.y;
+ }
+
+ if (RGFW_eventWindow.r.w != -1) {
+ win->r.w = RGFW_eventWindow.r.w;
+ win->r.h = RGFW_eventWindow.r.h;
+ }
+
+ win->event.type = RGFW_windowAttribsChange;
+
+ RGFW_eventWindow.src.window = NULL;
+ RGFW_eventWindow.r = RGFW_RECT(-1, -1, -1, -1);
+
+ return &win->event;
+ }
+
+ if (win->event.droppedFilesCount) {
+ u32 i;
+ for (i = 0; i < win->event.droppedFilesCount; i++)
+ win->event.droppedFiles[i][0] = '\0';
+ }
+
+ win->event.droppedFilesCount = 0;
+
+ win->event.inFocus = (GetForegroundWindow() == win->src.window);
+
+ if (RGFW_checkXInput(&win->event))
+ return &win->event;
+
+ if (win->event.type == RGFW_quit)
+ return NULL;
+
+ static BYTE keyboardState[256];
+ GetKeyboardState(keyboardState);
+
+ if (PeekMessageA(&msg, win->src.window, 0u, 0u, PM_REMOVE)) {
+ switch (msg.message) {
+ case WM_CLOSE:
+ case WM_QUIT:
+ win->event.type = RGFW_quit;
+ break;
+
+ case WM_KEYUP:
+ win->event.keyCode = (u32) msg.wParam;
+ strncpy(win->event.keyName, RGFW_keyCodeTokeyStr(msg.lParam), 16);
+ if (GetKeyState(VK_SHIFT) & 0x8000) {
+ ToAscii((UINT) msg.wParam, MapVirtualKey((UINT) msg.wParam, MAPVK_VK_TO_CHAR),
+ keyboardState, (LPWORD) win->event.keyName, 0);
+ }
+
+ win->event.type = RGFW_keyReleased;
+ break;
+
+ case WM_KEYDOWN:
+ win->event.keyCode = (u32) msg.wParam;
+ strncpy(win->event.keyName, RGFW_keyCodeTokeyStr(msg.lParam), 16);
+ if (GetKeyState(VK_SHIFT) & 0x8000) {
+ ToAscii((UINT) msg.wParam, MapVirtualKey((UINT) msg.wParam, MAPVK_VK_TO_CHAR),
+ keyboardState, (LPWORD) win->event.keyName, 0);
+ }
+
+ win->event.type = RGFW_keyPressed;
+ break;
+
+ case WM_MOUSEMOVE:
+ win->event.point.x = GET_X_LPARAM(msg.lParam);
+ win->event.point.y = GET_Y_LPARAM(msg.lParam);
+
+ win->event.type = RGFW_mousePosChanged;
+ break;
+
+ case WM_LBUTTONDOWN:
+ win->event.button = RGFW_mouseLeft;
+ win->event.type = RGFW_mouseButtonPressed;
+ break;
+ case WM_RBUTTONDOWN:
+ win->event.button = RGFW_mouseRight;
+ win->event.type = RGFW_mouseButtonPressed;
+ break;
+ case WM_MBUTTONDOWN:
+ win->event.button = RGFW_mouseMiddle;
+ win->event.type = RGFW_mouseButtonPressed;
+ break;
+
+ case WM_MOUSEWHEEL:
+ if (msg.wParam > 0)
+ win->event.button = RGFW_mouseScrollUp;
+ else
+ win->event.button = RGFW_mouseScrollDown;
+
+ win->event.scroll = (SHORT) HIWORD(msg.wParam) / (double) WHEEL_DELTA;
+
+ win->event.type = RGFW_mouseButtonPressed;
+ break;
+
+ case WM_LBUTTONUP:
+ win->event.button = RGFW_mouseLeft;
+ win->event.type = RGFW_mouseButtonReleased;
+ break;
+ case WM_RBUTTONUP:
+ win->event.button = RGFW_mouseRight;
+ win->event.type = RGFW_mouseButtonReleased;
+ break;
+ case WM_MBUTTONUP:
+ win->event.button = RGFW_mouseMiddle;
+ win->event.type = RGFW_mouseButtonReleased;
+ break;
+
+ /*
+ much of this event is source from glfw
+ */
+ case WM_DROPFILES: {
+ win->event.type = RGFW_dnd;
+
+ HDROP drop = (HDROP) msg.wParam;
+ POINT pt;
+ u32 i;
+
+ win->event.droppedFilesCount = DragQueryFileW(drop, 0xffffffff, NULL, 0);
+ //win->event.droppedFiles = (char**)RGFW_CALLOC(win->event.droppedFilesCount, sizeof(char*));
+
+ /* Move the mouse to the position of the drop */
+ DragQueryPoint(drop, &pt);
+
+ win->event.point.x = pt.x;
+ win->event.point.y = pt.y;
+
+ for (i = 0; i < win->event.droppedFilesCount; i++) {
+ const UINT length = DragQueryFileW(drop, i, NULL, 0);
+ WCHAR* buffer = (WCHAR*) RGFW_CALLOC((size_t) length + 1, sizeof(WCHAR));
+
+ DragQueryFileW(drop, i, buffer, length + 1);
+ strcpy(win->event.droppedFiles[i], createUTF8FromWideStringWin32(buffer));
+
+ RGFW_FREE(buffer);
+ }
+
+ DragFinish(drop);
+ }
+ break;
+ case WM_GETMINMAXINFO:
+ {
+ if (win->src.maxSize.w == 0 && win->src.maxSize.h == 0)
+ break;
+
+ MINMAXINFO* mmi = (MINMAXINFO*) msg.lParam;
+ mmi->ptMinTrackSize.x = win->src.minSize.w;
+ mmi->ptMinTrackSize.y = win->src.minSize.h;
+ mmi->ptMaxTrackSize.x = win->src.maxSize.w;
+ mmi->ptMaxTrackSize.y = win->src.maxSize.h;
+ return 0;
+ }
+ default:
+ win->event.type = 0;
+ break;
+ }
+
+ TranslateMessage(&msg);
+ DispatchMessageA(&msg);
+ }
+
+ else
+ win->event.type = 0;
+
+ RGFW_vector mouse = RGFW_getGlobalMousePoint();
+ if (win->src.winArgs & RGFW_HOLD_MOUSE && win->event.inFocus &&
+ (mouse.x != win->r.x + (win->r.w / 2) || mouse.y != win->r.y + (win->r.h / 2))) {
+ RGFW_window_moveMouse(win, RGFW_VECTOR(win->r.x + (win->r.w / 2), win->r.y + (win->r.h / 2)));
+ }
+
+ win->event.lockState = 0;
+
+ if ((GetKeyState(VK_CAPITAL) & 0x0001) != 0)
+ win->event.lockState |= RGFW_CAPSLOCK;
+ if ((GetKeyState(VK_NUMLOCK) & 0x0001) != 0)
+ win->event.lockState |= RGFW_NUMLOCK;
+ if ((GetKeyState(VK_SCROLL) & 0x0001) != 0)
+ win->event.lockState |= 3;
+
+
+ if (!IsWindow(win->src.window))
+ win->event.type = RGFW_quit;
+
+ if (win->event.type)
+ return &win->event;
+ else
+ return NULL;
+ }
+
+ u8 RGFW_window_isFullscreen(RGFW_window* win) {
+ assert(win != NULL);
+
+ WINDOWPLACEMENT placement = { 0 };
+ GetWindowPlacement(win->src.window, &placement);
+ return placement.showCmd == SW_SHOWMAXIMIZED;
+ }
+
+ u8 RGFW_window_isHidden(RGFW_window* win) {
+ assert(win != NULL);
+
+ return IsWindowVisible(win->src.window) == 0 && !RGFW_window_isMinimized(win);
+ }
+
+ u8 RGFW_window_isMinimized(RGFW_window* win) {
+ assert(win != NULL);
+
+ WINDOWPLACEMENT placement = { 0 };
+ GetWindowPlacement(win->src.window, &placement);
+ return placement.showCmd == SW_SHOWMINIMIZED;
+ }
+
+ u8 RGFW_window_isMaximized(RGFW_window* win) {
+ assert(win != NULL);
+
+ WINDOWPLACEMENT placement = { 0 };
+ GetWindowPlacement(win->src.window, &placement);
+ return placement.showCmd == SW_SHOWMAXIMIZED;
+ }
+
+ typedef struct { int iIndex; HMONITOR hMonitor; } RGFW_mInfo;
+ BOOL CALLBACK GetMonitorByHandle(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
+ RGFW_mInfo* info = (RGFW_mInfo*) dwData;
+ if (info->hMonitor == hMonitor)
+ return FALSE;
+
+ info->iIndex++;
+ return TRUE;
+ }
+
+ RGFW_monitor win32CreateMonitor(HMONITOR src) {
+ RGFW_monitor monitor;
+ MONITORINFO monitorInfo;
+
+ monitorInfo.cbSize = sizeof(MONITORINFO);
+ GetMonitorInfoA(src, &monitorInfo);
+
+ RGFW_mInfo info;
+ info.iIndex = 0;
+ info.hMonitor = src;
+
+ /* get the monitor's index */
+ if (EnumDisplayMonitors(NULL, NULL, GetMonitorByHandle, (LPARAM) &info)) {
+ DISPLAY_DEVICEA dd;
+ dd.cb = sizeof(dd);
+
+ /* loop through the devices until you find a device with the monitor's index */
+ size_t deviceIndex;
+ for (deviceIndex = 0; EnumDisplayDevicesA(0, (DWORD) deviceIndex, &dd, 0); deviceIndex++) {
+ char* deviceName = dd.DeviceName;
+ if (EnumDisplayDevicesA(deviceName, info.iIndex, &dd, 0)) {
+ strcpy(monitor.name, dd.DeviceString); /* copy the monitor's name */
+ break;
+ }
+ }
+ }
+
+ monitor.rect.x = monitorInfo.rcWork.left;
+ monitor.rect.y = monitorInfo.rcWork.top;
+ monitor.rect.w = monitorInfo.rcWork.right - monitorInfo.rcWork.left;
+ monitor.rect.h = monitorInfo.rcWork.bottom - monitorInfo.rcWork.top;
+
+#ifndef RGFW_NO_DPI
+ if (GetDpiForMonitor != NULL) {
+ u32 x, y;
+ GetDpiForMonitor(src, MDT_ANGULAR_DPI, &x, &y);
+ monitor.scaleX = (float) (x) / (float) USER_DEFAULT_SCREEN_DPI;
+ monitor.scaleY = (float) (y) / (float) USER_DEFAULT_SCREEN_DPI;
+ }
+#endif
+
+ HDC hdc = GetDC(NULL);
+ /* get pixels per inch */
+ i32 ppiX = GetDeviceCaps(hdc, LOGPIXELSX);
+ i32 ppiY = GetDeviceCaps(hdc, LOGPIXELSY);
+ ReleaseDC(NULL, hdc);
+
+ /* Calculate physical height in inches */
+ monitor.physW = GetSystemMetrics(SM_CYSCREEN) / (float) ppiX;
+ monitor.physH = GetSystemMetrics(SM_CXSCREEN) / (float) ppiY;
+
+ return monitor;
+ }
+
+ RGFW_monitor RGFW_monitors[6];
+ BOOL CALLBACK GetMonitorHandle(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
+ RGFW_mInfo* info = (RGFW_mInfo*) dwData;
+
+ if (info->iIndex >= 6)
+ return FALSE;
+
+ RGFW_monitors[info->iIndex] = win32CreateMonitor(hMonitor);
+ info->iIndex++;
+
+ return TRUE;
+ }
+
+ RGFW_monitor RGFW_getPrimaryMonitor(void) {
+ return win32CreateMonitor(MonitorFromPoint((POINT) { 0, 0 }, MONITOR_DEFAULTTOPRIMARY));
+ }
+
+ RGFW_monitor* RGFW_getMonitors(void) {
+ RGFW_mInfo info;
+ info.iIndex = 0;
+ while (EnumDisplayMonitors(NULL, NULL, GetMonitorHandle, (LPARAM) &info));
+
+ return RGFW_monitors;
+ }
+
+ RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) {
+ HMONITOR src = MonitorFromWindow(win->src.window, MONITOR_DEFAULTTOPRIMARY);
+ return win32CreateMonitor(src);
+ }
+
+ u8 RGFW_isPressedI(RGFW_window* win, u32 key) {
+ if (win != NULL && !win->event.inFocus)
+ return 0;
+
+ if (GetAsyncKeyState(key) & 0x8000)
+ return 1;
+ else return 0;
+ }
+
+ HICON RGFW_loadHandleImage(RGFW_window* win, u8* src, RGFW_area a, BOOL icon) {
+ assert(win != NULL);
+
+ u32 i;
+ HDC dc;
+ HICON handle;
+ HBITMAP color, mask;
+ BITMAPV5HEADER bi;
+ ICONINFO ii;
+ u8* target = NULL;
+ u8* source = src;
+
+ ZeroMemory(&bi, sizeof(bi));
+ bi.bV5Size = sizeof(bi);
+ bi.bV5Width = a.w;
+ bi.bV5Height = -((LONG) a.h);
+ bi.bV5Planes = 1;
+ bi.bV5BitCount = 32;
+ bi.bV5Compression = BI_BITFIELDS;
+ bi.bV5RedMask = 0x00ff0000;
+ bi.bV5GreenMask = 0x0000ff00;
+ bi.bV5BlueMask = 0x000000ff;
+ bi.bV5AlphaMask = 0xff000000;
+
+ dc = GetDC(NULL);
+ color = CreateDIBSection(dc,
+ (BITMAPINFO*) &bi,
+ DIB_RGB_COLORS,
+ (void**) &target,
+ NULL,
+ (DWORD) 0);
+ ReleaseDC(NULL, dc);
+
+ mask = CreateBitmap(a.w, a.h, 1, 1, NULL);
+
+ for (i = 0; i < a.w * a.h; i++) {
+ target[0] = source[2];
+ target[1] = source[1];
+ target[2] = source[0];
+ target[3] = source[3];
+ target += 4;
+ source += 4;
+ }
+
+ ZeroMemory(&ii, sizeof(ii));
+ ii.fIcon = icon;
+ ii.xHotspot = 0;
+ ii.yHotspot = 0;
+ ii.hbmMask = mask;
+ ii.hbmColor = color;
+
+ handle = CreateIconIndirect(&ii);
+
+ DeleteObject(color);
+ DeleteObject(mask);
+
+ return handle;
+ }
+
+ void RGFW_window_setMouse(RGFW_window* win, u8* image, RGFW_area a, i32 channels) {
+ assert(win != NULL);
+
+ HCURSOR cursor = (HCURSOR) RGFW_loadHandleImage(win, image, a, FALSE);
+ SetClassLongPtrA(win->src.window, GCLP_HCURSOR, (LPARAM) cursor);
+ SetCursor(cursor);
+ DestroyCursor(cursor);
+ }
+
+ void RGFW_window_setMouseDefault(RGFW_window* win) {
+ RGFW_window_setMouseStandard(win, 32512);
+ }
+
+ void RGFW_window_setMouseStandard(RGFW_window* win, i32 mouse) {
+ assert(win != NULL);
+
+ char* icon = MAKEINTRESOURCEA(mouse);
+
+ SetClassLongPtrA(win->src.window, GCLP_HCURSOR, (LPARAM) LoadCursorA(NULL, icon));
+ SetCursor(LoadCursorA(NULL, icon));
+ }
+
+ void RGFW_window_hide(RGFW_window* win) {
+ ShowWindow(win->src.window, SW_HIDE);
+ }
+
+ void RGFW_window_show(RGFW_window* win) {
+ ShowWindow(win->src.window, SW_RESTORE);
+ }
+
+ void RGFW_window_close(RGFW_window* win) {
+ assert(win != NULL);
+
+#ifdef RGFW_VULKAN
+ for (u32 i = 0; i < win->src.image_count; i++) {
+ vkDestroyFramebuffer(RGFW_vulkan_info.device, RGFW_vulkan_info.framebuffers[i], NULL);
+ }
+
+ for (u32 i = 0; i < win->src.image_count; i++) {
+ vkDestroyImageView(RGFW_vulkan_info.device, win->src.swapchain_image_views[i], NULL);
+ }
+
+ vkDestroySwapchainKHR(RGFW_vulkan_info.device, win->src.swapchain, NULL);
+ vkDestroySurfaceKHR(RGFW_vulkan_info.instance, win->src.rSurf, NULL);
+ free(win->src.swapchain_image_views);
+ free(win->src.swapchain_images);
+#endif
+
+#ifdef RGFW_EGL
+ RGFW_closeEGL(win);
+#endif
+
+ if (win == RGFW_root) {
+#ifdef RGFW_DIRECTX
+ RGFW_dxInfo.pDeviceContext->lpVtbl->Release(RGFW_dxInfo.pDeviceContext);
+ RGFW_dxInfo.pDevice->lpVtbl->Release(RGFW_dxInfo.pDevice);
+ RGFW_dxInfo.pAdapter->lpVtbl->Release(RGFW_dxInfo.pAdapter);
+ RGFW_dxInfo.pFactory->lpVtbl->Release(RGFW_dxInfo.pFactory);
+#endif
+
+ if (RGFW_XInput_dll != NULL) {
+ FreeLibrary(RGFW_XInput_dll);
+ RGFW_XInput_dll = NULL;
+ }
+
+ #ifndef RGFW_NO_DPI
+ if (RGFW_Shcore_dll != NULL) {
+ FreeLibrary(RGFW_Shcore_dll);
+ RGFW_Shcore_dll = NULL;
+ }
+ #endif
+
+ if (wglinstance != NULL) {
+ FreeLibrary(wglinstance);
+ wglinstance = NULL;
+ }
+
+ RGFW_root = NULL;
+ }
+
+#ifdef RGFW_DIRECTX
+ win->src.swapchain->lpVtbl->Release(win->src.swapchain);
+ win->src.renderTargetView->lpVtbl->Release(win->src.renderTargetView);
+ win->src.pDepthStencilView->lpVtbl->Release(win->src.pDepthStencilView);
+#endif
+
+#ifdef RGFW_BUFFER
+ DeleteDC(win->src.hdcMem);
+ DeleteObject(win->src.bitmap);
+#endif
+
+#ifdef RGFW_OPENGL
+ wglDeleteContext((HGLRC) win->src.rSurf); /* delete opengl context */
+#endif
+ DeleteDC(win->src.hdc); /* delete device context */
+ DestroyWindow(win->src.window); /* delete window */
+
+#if defined(RGFW_OSMESA)
+ if (win->buffer != NULL)
+ RGFW_FREE(win->buffer);
+#endif
+
+#ifdef RGFW_ALLOC_DROPFILES
+ {
+ u32 i;
+ for (i = 0; i < RGFW_MAX_DROPS; i++)
+ RGFW_FREE(win->event.droppedFiles[i]);
+
+
+ RGFW_FREE(win->event.droppedFiles);
+ }
+#endif
+
+ RGFW_FREE(win);
+ }
+
+ void RGFW_window_move(RGFW_window* win, RGFW_vector v) {
+ assert(win != NULL);
+
+ win->r.x = v.x;
+ win->r.y = v.y;
+ SetWindowPos(win->src.window, HWND_TOP, win->r.x, win->r.y, 0, 0, SWP_NOSIZE);
+ }
+
+ void RGFW_window_resize(RGFW_window* win, RGFW_area a) {
+ assert(win != NULL);
+
+ win->r.w = a.w;
+ win->r.h = a.h;
+ SetWindowPos(win->src.window, HWND_TOP, 0, 0, win->r.w, win->r.h + win->src.hOffset, SWP_NOMOVE);
+ }
+
+
+ void RGFW_window_setName(RGFW_window* win, char* name) {
+ assert(win != NULL);
+
+ SetWindowTextA(win->src.window, name);
+ }
+
+ /* much of this function is sourced from GLFW */
+ void RGFW_window_setIcon(RGFW_window* win, u8* src, RGFW_area a, i32 channels) {
+ assert(win != NULL);
+
+ HICON handle = RGFW_loadHandleImage(win, src, a, TRUE);
+
+ SetClassLongPtrA(win->src.window, GCLP_HICON, (LPARAM) handle);
+
+ DestroyIcon(handle);
+ }
+
+ char* RGFW_readClipboard(size_t* size) {
+ /* Open the clipboard */
+ if (OpenClipboard(NULL) == 0)
+ return (char*) "";
+
+ /* Get the clipboard data as a Unicode string */
+ HANDLE hData = GetClipboardData(CF_UNICODETEXT);
+ if (hData == NULL) {
+ CloseClipboard();
+ return (char*) "";
+ }
+
+ wchar_t* wstr = (wchar_t*) GlobalLock(hData);
+
+ char* text;
+
+ {
+ setlocale(LC_ALL, "en_US.UTF-8");
+
+ size_t textLen = wcstombs(NULL, wstr, 0);
+ if (textLen == 0)
+ return (char*) "";
+
+ text = (char*) malloc((textLen * sizeof(char)) + 1);
+
+ wcstombs(text, wstr, (textLen) +1);
+
+ if (size != NULL)
+ *size = textLen + 1;
+ }
+
+ /* Release the clipboard data */
+ GlobalUnlock(hData);
+ CloseClipboard();
+
+ return text;
+ }
+
+ void RGFW_writeClipboard(const char* text, u32 textLen) {
+ HANDLE object;
+ WCHAR* buffer;
+
+ object = GlobalAlloc(GMEM_MOVEABLE, (1 + textLen) * sizeof(WCHAR));
+ if (!object)
+ return;
+
+ buffer = (WCHAR*) GlobalLock(object);
+ if (!buffer) {
+ GlobalFree(object);
+ return;
+ }
+
+ MultiByteToWideChar(CP_UTF8, 0, text, -1, buffer, textLen);
+ GlobalUnlock(object);
+
+ if (!OpenClipboard(RGFW_root->src.window)) {
+ GlobalFree(object);
+ return;
+ }
+
+ EmptyClipboard();
+ SetClipboardData(CF_UNICODETEXT, object);
+ CloseClipboard();
+ }
+
+ u16 RGFW_registerJoystick(RGFW_window* win, i32 jsNumber) {
+ assert(win != NULL);
+
+ return RGFW_registerJoystickF(win, (char*) "");
+ }
+
+ u16 RGFW_registerJoystickF(RGFW_window* win, char* file) {
+ assert(win != NULL);
+
+
+ return win->src.joystickCount - 1;
+ }
+
+ void RGFW_window_moveMouse(RGFW_window* win, RGFW_vector p) {
+ assert(win != NULL);
+
+ SetCursorPos(p.x, p.y);
+ }
+
+ char* createUTF8FromWideStringWin32(const WCHAR* source) {
+ char* target;
+ i32 size;
+
+ size = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL);
+ if (!size) {
+ return NULL;
+ }
+
+ target = (char*) RGFW_CALLOC(size, 1);
+
+ if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, size, NULL, NULL)) {
+ RGFW_FREE(target);
+ return NULL;
+ }
+
+ return target;
+ }
+
+#ifndef RGFW_NO_THREADS
+ RGFW_thread RGFW_createThread(void* (*function_ptr)(void*), void* args) { return CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) *function_ptr, args, 0, NULL); }
+ void RGFW_cancelThread(RGFW_thread thread) { CloseHandle((HANDLE) thread); }
+ void RGFW_joinThread(RGFW_thread thread) { WaitForSingleObject((HANDLE) thread, INFINITE); }
+ void RGFW_setThreadPriority(RGFW_thread thread, u8 priority) { SetThreadPriority((HANDLE) thread, priority); }
+#endif
+#endif
+
+#if defined(RGFW_MACOS)
+
+ void* RGFWnsglFramework = NULL;
+
+#ifdef RGFW_OPENGL
+ void* RGFW_getProcAddress(const char* procname) {
+ if (RGFWnsglFramework == NULL)
+ RGFWnsglFramework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
+
+ CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault, procname, kCFStringEncodingASCII);
+
+ void* symbol = CFBundleGetFunctionPointerForName(RGFWnsglFramework, symbolName);
+
+ CFRelease(symbolName);
+
+ return symbol;
+ }
+#endif
+
+ CVReturn displayCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* inNow, const CVTimeStamp* inOutputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* displayLinkContext) { return kCVReturnSuccess; }
+
+ RGFW_window* RGFW_windows[10];
+ u32 RGFW_windows_size = 0;
+
+ id NSWindow_delegate(RGFW_window* win) {
+ return (id) objc_msgSend_id(win->src.window, sel_registerName("delegate"));
+ }
+
+ u32 RGFW_OnClose(void* self) {
+ u32 i;
+ for (i = 0; i < RGFW_windows_size; i++)
+ if (RGFW_windows[i] && NSWindow_delegate(RGFW_windows[i]) == self) {
+ RGFW_windows[i]->event.type = RGFW_quit;
+ return true;
+ }
+
+ return true;
+ }
+
+ /* NOTE(EimaMei): Fixes the constant clicking when the app is running under a terminal. */
+ bool acceptsFirstResponder() { return true; }
+ bool performKeyEquivalent(NSEvent* event) { return true; }
+
+ NSDragOperation draggingEntered(id self, SEL sel, id sender) { return NSDragOperationCopy; }
+ NSDragOperation draggingUpdated(id self, SEL sel, id sender) { return NSDragOperationCopy; }
+ bool prepareForDragOperation(void) { return true; }
+
+ void RGFW__osxDraggingEnded(id self, SEL sel, id sender) { return; }
+
+ /* NOTE(EimaMei): Usually, you never need 'id self, SEL cmd' for C -> Obj-C methods. This isn't the case. */
+ bool performDragOperation(id self, SEL sel, id sender) {
+ NSWindow* window = objc_msgSend_id(sender, sel_registerName("draggingDestinationWindow"));
+ u32 i;
+ bool found = false;
+
+ for (i = 0; i < RGFW_windows_size; i++)
+ if (RGFW_windows[i]->src.window == window) {
+ found = true;
+ break;
+ }
+
+ if (!found)
+ i = 0;
+
+ Class* array[] = { objc_getClass("NSURL"), NULL };
+ char** droppedFiles = (char**) NSPasteboard_readObjectsForClasses(
+ (NSPasteboard*) objc_msgSend_id(sender, sel_registerName("draggingPasteboard")),
+ array, 1, NULL);
+
+ RGFW_windows[i]->event.droppedFilesCount = si_array_len(droppedFiles);
+
+ u32 y;
+
+ for (y = 0; y < RGFW_windows[i]->event.droppedFilesCount; y++)
+ strcpy(RGFW_windows[i]->event.droppedFiles[y], droppedFiles[y]);
+
+ RGFW_windows[i]->event.type = RGFW_dnd;
+
+ NSPoint p = *(NSPoint*) objc_msgSend_id(sender, sel_registerName("draggingLocation"));
+ RGFW_windows[i]->event.point.x = p.x;
+ RGFW_windows[i]->event.point.x = p.y;
+
+ return true;
+ }
+
+
+ NSApplication* NSApp = NULL;
+
+ static void NSMoveToResourceDir(void) {
+ /* sourced from glfw */
+ char resourcesPath[255];
+
+ CFBundleRef bundle = CFBundleGetMainBundle();
+ if (!bundle)
+ return;
+
+ CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);
+ CFStringRef last = CFURLCopyLastPathComponent(resourcesURL);
+
+ if (
+ CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo ||
+ CFURLGetFileSystemRepresentation(resourcesURL, true, (u8*) resourcesPath, 255) == 0
+ ) {
+ CFRelease(last);
+ CFRelease(resourcesURL);
+ return;
+ }
+
+ CFRelease(last);
+ CFRelease(resourcesURL);
+
+ chdir(resourcesPath);
+ }
+
+
+ NSSize RGFW__osxWindowResize(void* self, SEL sel, NSSize frameSize) {
+ u32 i;
+ for (i = 0; i < RGFW_windows_size; i++) {
+ if (RGFW_windows[i] && NSWindow_delegate(RGFW_windows[i]) == self) {
+ RGFW_windows[i]->r.w = frameSize.width;
+ RGFW_windows[i]->r.h = frameSize.height;
+ RGFW_windows[i]->event.type = RGFW_windowAttribsChange;
+
+ return frameSize;
+ }
+ }
+
+ return frameSize;
+ }
+
+ void RGFW__osxWindowMove(void* self, SEL sel) {
+ u32 i;
+ for (i = 0; i < RGFW_windows_size; i++) {
+ if (RGFW_windows[i] && NSWindow_delegate(RGFW_windows[i]) == self) {
+ NSRect frame = ((NSRect(*)(id, SEL))abi_objc_msgSend_stret)(RGFW_windows[i]->src.window, sel_registerName("frame"));
+ RGFW_windows[i]->r.x = (i32) frame.origin.x;
+ RGFW_windows[i]->r.y = (i32) frame.origin.y;
+
+ RGFW_windows[i]->event.type = RGFW_windowAttribsChange;
+ return;
+ }
+ }
+ }
+
+ #ifdef __cplusplus
+ #define APPKIT_EXTERN extern "C"
+ #else
+ #define APPKIT_EXTERN extern
+ #endif
+
+ APPKIT_EXTERN NSPasteboardType const NSPasteboardTypeURL = "public.url"; API_AVAILABLE(macos(10.13)); // Equivalent to kUTTypeURL
+ APPKIT_EXTERN NSPasteboardType const NSPasteboardTypeFileURL = "public.file-url"; API_AVAILABLE(macos(10.13)); // Equivalent to kUTTypeFileURL
+
+ RGFW_window* RGFW_createWindow(const char* name, RGFW_rect rect, u16 args) {
+ static u8 RGFW_loaded = 0;
+
+ /* NOTE(EimaMei): Why does Apple hate good code? Like wtf, who thought of methods being a great idea???
+ Imagine a universe, where MacOS had a proper system API (we would probably have like 20% better performance).
+ */
+ si_func_to_SEL_with_name("NSObject", "windowShouldClose", RGFW_OnClose);
+
+ /* NOTE(EimaMei): Fixes the 'Boop' sfx from constantly playing each time you click a key. Only a problem when running in the terminal. */
+ si_func_to_SEL("NSWindow", acceptsFirstResponder);
+ si_func_to_SEL("NSWindow", performKeyEquivalent);
+
+ if (NSApp == NULL) {
+ NSApp = objc_msgSend_id(objc_getClass("NSApplication"), sel_registerName("sharedApplication"));
+
+ ((void (*)(id, SEL, NSUInteger))objc_msgSend)
+ (NSApp, sel_registerName("setActivationPolicy:"), NSApplicationActivationPolicyRegular);
+ }
+
+ RGFW_window* win = RGFW_window_basic_init(rect, args);
+
+ NSRect windowRect;
+ windowRect.origin.x = win->r.x;
+ windowRect.origin.y = win->r.y;
+ windowRect.size.width = win->r.w;
+ windowRect.size.height = win->r.h;
+
+ NSBackingStoreType macArgs = NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSBackingStoreBuffered | NSWindowStyleMaskTitled;
+
+ if (!(args & RGFW_NO_RESIZE))
+ macArgs |= NSWindowStyleMaskResizable;
+ if (!(args & RGFW_NO_BORDER))
+ macArgs |= NSWindowStyleMaskTitled;
+ else
+ macArgs = NSWindowStyleMaskBorderless;
+ {
+ void* nsclass = objc_getClass("NSWindow");
+ void* func = sel_registerName("initWithContentRect:styleMask:backing:defer:");
+
+ win->src.window = ((id(*)(id, SEL, NSRect, NSWindowStyleMask, NSBackingStoreType, bool))objc_msgSend)
+ (NSAlloc(nsclass), func, windowRect, macArgs, macArgs, false);
+ }
+
+ NSString* str = NSString_stringWithUTF8String(name);
+ objc_msgSend_void_id(win->src.window, sel_registerName("setTitle:"), str);
+
+#ifdef RGFW_OPENGL
+ void* attrs = RGFW_initAttribs(args & RGFW_OPENGL_SOFTWARE);
+ void* format = NSOpenGLPixelFormat_initWithAttributes(attrs);
+
+ if (format == NULL) {
+ printf("Failed to load pixel format ");
+
+ void* attrs = RGFW_initAttribs(1);
+ format = NSOpenGLPixelFormat_initWithAttributes(attrs);
+ if (format == NULL)
+ printf("and loading software rendering OpenGL failed\n");
+ else
+ printf("Switching to software rendering\n");
+ }
+
+ win->src.view = NSOpenGLView_initWithFrame(NSMakeRect(0, 0, win->r.w, win->r.h), format);
+ objc_msgSend_void(win->src.view, sel_registerName("prepareOpenGL"));
+ win->src.rSurf = objc_msgSend_id(win->src.view, sel_registerName("openGLContext"));
+
+#else
+ NSRect contentRect = NSMakeRect(0, 0, win->r.w, win->r.h);
+ win->src.view = ((id(*)(id, SEL, NSRect))objc_msgSend)
+ (NSAlloc(objc_getClass("NSView")), sel_registerName("initWithFrame:"),
+ contentRect);
+#endif
+
+
+ void* contentView = NSWindow_contentView(win->src.window);
+ objc_msgSend_void_bool(contentView, sel_registerName("setWantsLayer:"), true);
+
+ objc_msgSend_void_id(win->src.window, sel_registerName("setContentView:"), win->src.view);
+
+#ifdef RGFW_OPENGL
+ objc_msgSend_void(win->src.rSurf, sel_registerName("makeCurrentContext"));
+#endif
+ if (args & RGFW_TRANSPARENT_WINDOW) {
+#ifdef RGFW_OPENGL
+ i32 opacity = 0;
+ NSOpenGLContext_setValues(win->src.rSurf, &opacity, 304);
+#endif
+
+ objc_msgSend_void_bool(win->src.window, sel_registerName("setOpaque:"), false);
+
+ objc_msgSend_void_id(win->src.window, sel_registerName("setBackgroundColor:"),
+ NSColor_colorWithSRGB(0, 0, 0, 0));
+
+ ((void (*)(id, SEL, CGFloat))objc_msgSend)
+ (win->src.window, sel_registerName("setAlphaValue:"), 0x00);
+ }
+
+ win->src.display = CGMainDisplayID();
+ CVDisplayLinkCreateWithCGDisplay(win->src.display, &win->src.displayLink);
+ CVDisplayLinkSetOutputCallback(win->src.displayLink, displayCallback, win);
+ CVDisplayLinkStart(win->src.displayLink);
+
+ RGFW_init_buffer(win);
+
+#ifdef RGFW_VULKAN
+ RGFW_initVulkan(win);
+#endif
+
+ if (args & RGFW_SCALE_TO_MONITOR)
+ RGFW_window_scaleToMonitor(win);
+
+ if (args & RGFW_HIDE_MOUSE)
+ RGFW_window_showMouse(win, 0);
+
+ if (args & RGFW_COCOA_MOVE_TO_RESOURCE_DIR)
+ NSMoveToResourceDir();
+
+ Class delegateClass = objc_allocateClassPair(objc_getClass("NSObject"), "WindowDelegate", 0);
+ class_addMethod(delegateClass, sel_registerName("windowWillResize:toSize:"), (IMP) RGFW__osxWindowResize, "{NSSize=ff}@:{NSSize=ff}");
+ class_addMethod(delegateClass, sel_registerName("windowWillMove:"), (IMP) RGFW__osxWindowMove, "");
+ class_addMethod(delegateClass, sel_registerName("windowDidMove:"), (IMP) RGFW__osxWindowMove, "");
+
+
+ if (args & RGFW_ALLOW_DND) {
+ win->src.winArgs |= RGFW_ALLOW_DND;
+
+/*
+ NSPasteboardType types[] = {NSPasteboardTypeURL, NSPasteboardTypeFileURL, NSPasteboardTypeString};
+
+ siArray(NSPasteboardType) array = sic_arrayInit(types, sizeof(id), countof(types));
+ NSWindow_registerForDraggedTypes(win->hwnd, array);
+
+ win->dndHead = win->dndPrev = out;
+*/
+
+ NSPasteboardType array[] = {NSPasteboardTypeURL, NSPasteboardTypeFileURL, NSPasteboardTypeString};
+ NSregisterForDraggedTypes(win->src.window, array, 3);
+
+ /* NOTE(EimaMei): Drag 'n Drop requires too many damn functions for just a Drag 'n Drop event. */
+ class_addMethod(delegateClass, "draggingEntered:", draggingEntered, "l@:@");
+ class_addMethod(delegateClass, "draggingUpdated:", draggingUpdated, "l@:@");
+ class_addMethod(delegateClass, "draggingExited:", RGFW__osxDraggingEnded, "v@:@");
+ class_addMethod(delegateClass, "draggingEnded:", RGFW__osxDraggingEnded, "v@:@");
+ class_addMethod(delegateClass, "prepareForDragOperation:", prepareForDragOperation, "B@:@");
+ class_addMethod(delegateClass, "performDragOperation:", performDragOperation, "B@:@");
+
+ }
+
+ id delegate = objc_msgSend_id(NSAlloc(delegateClass), sel_registerName("init"));
+
+ object_setInstanceVariable(delegate, "RGFW_window", win);
+
+ objc_msgSend_void_id(win->src.window, sel_registerName("setDelegate:"), delegate);
+
+ // Show the window
+ ((id(*)(id, SEL, SEL))objc_msgSend)(win->src.window, sel_registerName("makeKeyAndOrderFront:"), NULL);
+ objc_msgSend_void_bool(win->src.window, sel_registerName("setIsVisible:"), true);
+
+ if (!RGFW_loaded) {
+ objc_msgSend_void(win->src.window, sel_registerName("makeMainWindow"));
+
+ RGFW_loaded = 1;
+ }
+
+ NSApplication_finishLaunching(NSApp);
+
+ RGFW_windows_size++;
+
+ size_t i;
+ for (i = 0; i < RGFW_windows_size; i++)
+ if (!RGFW_windows[i]) {
+ RGFW_windows[i] = win;
+ break;
+ }
+
+ if (RGFW_root == NULL)
+ RGFW_root = win;
+
+ NSRetain(win->src.window);
+ NSRetain(NSApp);
+
+ return win;
+ }
+
+
+ RGFW_area RGFW_getScreenSize(void) {
+ static CGDirectDisplayID display = 0;
+
+ if (display == 0)
+ display = CGMainDisplayID();
+
+ return RGFW_AREA(CGDisplayPixelsWide(display), CGDisplayPixelsHigh(display));
+ }
+
+ RGFW_vector RGFW_getGlobalMousePoint(void) {
+ assert(RGFW_root != NULL);
+
+ CGEventRef e = CGEventCreate(NULL);
+ CGPoint point = CGEventGetLocation(e);
+ CFRelease(e);
+
+ return RGFW_VECTOR((u32) point.x, (u32) point.y); /* the point is loaded during event checks */
+ }
+
+ u32 RGFW_keysPressed[10]; /*10 keys at a time*/
+ typedef NS_ENUM(u32, NSEventType) { /* various types of events */
+ NSEventTypeLeftMouseDown = 1,
+ NSEventTypeLeftMouseUp = 2,
+ NSEventTypeRightMouseDown = 3,
+ NSEventTypeRightMouseUp = 4,
+ NSEventTypeMouseMoved = 5,
+ NSEventTypeLeftMouseDragged = 6,
+ NSEventTypeRightMouseDragged = 7,
+ NSEventTypeMouseEntered = 8,
+ NSEventTypeMouseExited = 9,
+ NSEventTypeKeyDown = 10,
+ NSEventTypeKeyUp = 11,
+ NSEventTypeFlagsChanged = 12,
+ NSEventTypeAppKitDefined = 13,
+ NSEventTypeSystemDefined = 14,
+ NSEventTypeApplicationDefined = 15,
+ NSEventTypePeriodic = 16,
+ NSEventTypeCursorUpdate = 17,
+ NSEventTypeScrollWheel = 22,
+ NSEventTypeTabletPoint = 23,
+ NSEventTypeTabletProximity = 24,
+ NSEventTypeOtherMouseDown = 25,
+ NSEventTypeOtherMouseUp = 26,
+ NSEventTypeOtherMouseDragged = 27,
+ /* The following event types are available on some hardware on 10.5.2 and later */
+ NSEventTypeGesture API_AVAILABLE(macos(10.5)) = 29,
+ NSEventTypeMagnify API_AVAILABLE(macos(10.5)) = 30,
+ NSEventTypeSwipe API_AVAILABLE(macos(10.5)) = 31,
+ NSEventTypeRotate API_AVAILABLE(macos(10.5)) = 18,
+ NSEventTypeBeginGesture API_AVAILABLE(macos(10.5)) = 19,
+ NSEventTypeEndGesture API_AVAILABLE(macos(10.5)) = 20,
+
+ NSEventTypeSmartMagnify API_AVAILABLE(macos(10.8)) = 32,
+ NSEventTypeQuickLook API_AVAILABLE(macos(10.8)) = 33,
+
+ NSEventTypePressure API_AVAILABLE(macos(10.10.3)) = 34,
+ NSEventTypeDirectTouch API_AVAILABLE(macos(10.10)) = 37,
+
+ NSEventTypeChangeMode API_AVAILABLE(macos(10.15)) = 38,
+ };
+
+ typedef NS_ENUM(unsigned long long, NSEventMask) { /* masks for the types of events */
+ NSEventMaskLeftMouseDown = 1ULL << NSEventTypeLeftMouseDown,
+ NSEventMaskLeftMouseUp = 1ULL << NSEventTypeLeftMouseUp,
+ NSEventMaskRightMouseDown = 1ULL << NSEventTypeRightMouseDown,
+ NSEventMaskRightMouseUp = 1ULL << NSEventTypeRightMouseUp,
+ NSEventMaskMouseMoved = 1ULL << NSEventTypeMouseMoved,
+ NSEventMaskLeftMouseDragged = 1ULL << NSEventTypeLeftMouseDragged,
+ NSEventMaskRightMouseDragged = 1ULL << NSEventTypeRightMouseDragged,
+ NSEventMaskMouseEntered = 1ULL << NSEventTypeMouseEntered,
+ NSEventMaskMouseExited = 1ULL << NSEventTypeMouseExited,
+ NSEventMaskKeyDown = 1ULL << NSEventTypeKeyDown,
+ NSEventMaskKeyUp = 1ULL << NSEventTypeKeyUp,
+ NSEventMaskFlagsChanged = 1ULL << NSEventTypeFlagsChanged,
+ NSEventMaskAppKitDefined = 1ULL << NSEventTypeAppKitDefined,
+ NSEventMaskSystemDefined = 1ULL << NSEventTypeSystemDefined,
+ NSEventMaskApplicationDefined = 1ULL << NSEventTypeApplicationDefined,
+ NSEventMaskPeriodic = 1ULL << NSEventTypePeriodic,
+ NSEventMaskCursorUpdate = 1ULL << NSEventTypeCursorUpdate,
+ NSEventMaskScrollWheel = 1ULL << NSEventTypeScrollWheel,
+ NSEventMaskTabletPoint = 1ULL << NSEventTypeTabletPoint,
+ NSEventMaskTabletProximity = 1ULL << NSEventTypeTabletProximity,
+ NSEventMaskOtherMouseDown = 1ULL << NSEventTypeOtherMouseDown,
+ NSEventMaskOtherMouseUp = 1ULL << NSEventTypeOtherMouseUp,
+ NSEventMaskOtherMouseDragged = 1ULL << NSEventTypeOtherMouseDragged,
+ /* The following event masks are available on some hardware on 10.5.2 and later */
+ NSEventMaskGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeGesture,
+ NSEventMaskMagnify API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeMagnify,
+ NSEventMaskSwipe API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeSwipe,
+ NSEventMaskRotate API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeRotate,
+ NSEventMaskBeginGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeBeginGesture,
+ NSEventMaskEndGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeEndGesture,
+
+ /* Note: You can only use these event masks on 64 bit. In other words, you cannot setup a local, nor global, event monitor for these event types on 32 bit. Also, you cannot search the event queue for them (nextEventMatchingMask:...) on 32 bit.
+ */
+ NSEventMaskSmartMagnify API_AVAILABLE(macos(10.8)) = 1ULL << NSEventTypeSmartMagnify,
+ NSEventMaskPressure API_AVAILABLE(macos(10.10.3)) = 1ULL << NSEventTypePressure,
+ NSEventMaskDirectTouch API_AVAILABLE(macos(10.12.2)) = 1ULL << NSEventTypeDirectTouch,
+
+ NSEventMaskChangeMode API_AVAILABLE(macos(10.15)) = 1ULL << NSEventTypeChangeMode,
+
+ NSEventMaskAny = ULONG_MAX,
+
+ };
+
+ RGFW_Event* RGFW_window_checkEvent(RGFW_window* win) {
+ assert(win != NULL);
+
+ if (win->event.type == RGFW_quit)
+ return &win->event;
+
+ static void* eventFunc = NULL;
+ if (eventFunc == NULL)
+ eventFunc = sel_registerName("nextEventMatchingMask:untilDate:inMode:dequeue:");
+
+ if (win->event.type == RGFW_windowAttribsChange && win->event.keyCode != 120) {
+ win->event.keyCode = 120;
+ return &win->event;
+ }
+
+ NSEvent* e = (NSEvent*) ((id(*)(id, SEL, NSEventMask, void*, NSString*, bool))objc_msgSend)
+ (NSApp, eventFunc, ULONG_MAX, NULL, NSString_stringWithUTF8String("kCFRunLoopDefaultMode"), true);
+
+
+ if (e == NULL)
+ return NULL;
+
+ if (objc_msgSend_id(e, sel_registerName("window")) != win->src.window) {
+ ((void (*)(id, SEL, id, bool))objc_msgSend)
+ (NSApp, sel_registerName("postEvent:atStart:"), e, 0);
+
+ return NULL;
+ }
+
+ if (win->event.droppedFilesCount) {
+ u32 i;
+ for (i = 0; i < win->event.droppedFilesCount; i++)
+ win->event.droppedFiles[i][0] = '\0';
+ }
+
+ win->event.droppedFilesCount = 0;
+ win->event.type = 0;
+
+ win->event.inFocus = (bool) objc_msgSend_bool(win->src.window, sel_registerName("isKeyWindow"));
+
+ switch (objc_msgSend_uint(e, sel_registerName("type"))) {
+ case NSEventTypeKeyDown:
+ win->event.type = RGFW_keyPressed;
+ win->event.keyCode = (u16) objc_msgSend_uint(e, sel_registerName("keyCode"));
+ win->event.keyName = (const char*) NSString_to_char(objc_msgSend_id(e, sel_registerName("characters")));
+
+ RGFW_keyMap[win->event.keyCode] = 1;
+ break;
+
+ case NSEventTypeKeyUp:
+ win->event.type = RGFW_keyReleased;
+ win->event.keyCode = (u16) objc_msgSend_uint(e, sel_registerName("keyCode"));
+ win->event.keyName = (const char*) NSString_to_char(objc_msgSend_id(e, sel_registerName("characters")));
+
+ RGFW_keyMap[win->event.keyCode] = 0;
+ break;
+
+ case NSEventTypeLeftMouseDragged:
+ case NSEventTypeOtherMouseDragged:
+ case NSEventTypeRightMouseDragged:
+ case NSEventTypeMouseMoved:
+ win->event.type = RGFW_mousePosChanged;
+ NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(e, sel_registerName("locationInWindow"));
+
+ win->event.point = RGFW_VECTOR((u32) p.x, (u32) (win->r.h - p.y));
+
+ if (win->src.winArgs & RGFW_HOLD_MOUSE) {
+ RGFW_vector mouse = RGFW_getGlobalMousePoint();
+ if ((mouse.x != win->r.x + (win->r.w / 2) || mouse.y != win->r.y + (win->r.h / 2))) {
+ RGFW_window_moveMouse(win, RGFW_VECTOR(win->r.x + (win->r.w / 2), win->r.y + (win->r.h / 2)));
+ }
+ }
+ break;
+
+ case NSEventTypeLeftMouseDown:
+ win->event.button = RGFW_mouseLeft;
+ win->event.type = RGFW_mouseButtonPressed;
+ break;
+
+ case NSEventTypeOtherMouseDown:
+ win->event.button = RGFW_mouseMiddle;
+ win->event.type = RGFW_mouseButtonPressed;
+ break;
+
+ case NSEventTypeRightMouseDown:
+ win->event.button = RGFW_mouseRight;
+ win->event.type = RGFW_mouseButtonPressed;
+ break;
+
+ case NSEventTypeLeftMouseUp:
+ win->event.button = RGFW_mouseLeft;
+ win->event.type = RGFW_mouseButtonReleased;
+ break;
+
+ case NSEventTypeOtherMouseUp:
+ win->event.button = RGFW_mouseMiddle;
+ win->event.type = RGFW_mouseButtonReleased;
+ break;
+
+ case NSEventTypeScrollWheel: {
+ double deltaY = ((CGFloat(*)(id, SEL))abi_objc_msgSend_fpret)(e, sel_registerName("deltaY"));
+
+ if (deltaY > 0)
+ win->event.button = RGFW_mouseScrollUp;
+
+ else if (deltaY < 0)
+ win->event.button = RGFW_mouseScrollDown;
+
+ win->event.scroll = deltaY;
+
+ win->event.type = RGFW_mouseButtonReleased;
+ break;
+ }
+ case NSEventTypeRightMouseUp:
+ win->event.button = RGFW_mouseRight;
+ win->event.type = RGFW_mouseButtonReleased;
+ break;
+
+ default:
+ break;
+ }
+
+ objc_msgSend_void_id(NSApp, sel_registerName("sendEvent:"), e);
+
+ return &win->event;
+ }
+
+
+ void RGFW_window_move(RGFW_window* win, RGFW_vector v) {
+ assert(win != NULL);
+
+ win->r.x = v.x;
+ win->r.y = v.y;
+ ((void(*)(id, SEL, NSRect, bool, bool))objc_msgSend)
+ (win->src.window, sel_registerName("setFrame:display:animate:"), NSMakeRect(win->r.x, win->r.y, win->r.w, win->r.h), true, true);
+ }
+
+ void RGFW_window_resize(RGFW_window* win, RGFW_area a) {
+ assert(win != NULL);
+
+ win->r.w = a.w;
+ win->r.h = a.h;
+ ((void(*)(id, SEL, NSRect, bool, bool))objc_msgSend)
+ (win->src.window, sel_registerName("setFrame:display:animate:"), NSMakeRect(win->r.x, win->r.y, win->r.w, win->r.h), true, true);
+ }
+
+ void RGFW_window_minimize(RGFW_window* win) {
+ assert(win != NULL);
+
+ objc_msgSend_void_SEL(win->src.window, sel_registerName("performMiniaturize:"), NULL);
+ }
+
+ void RGFW_window_restore(RGFW_window* win) {
+ assert(win != NULL);
+
+ objc_msgSend_void_SEL(win->src.window, sel_registerName("deminiaturize:"), NULL);
+ }
+
+ void RGFW_window_setName(RGFW_window* win, char* name) {
+ assert(win != NULL);
+
+ NSString* str = NSString_stringWithUTF8String(name);
+ objc_msgSend_void_id(win->src.window, sel_registerName("setTitle:"), str);
+ }
+
+ void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) {
+ ((void (*)(id, SEL, NSSize))objc_msgSend)
+ (win->src.window, sel_registerName("setMinSize:"), NSMakeSize(a.w, a.h));
+ }
+
+ void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) {
+ ((void (*)(id, SEL, NSSize))objc_msgSend)
+ (win->src.window, sel_registerName("setMaxSize:"), NSMakeSize(a.w, a.h));
+ }
+
+ void RGFW_window_setIcon(RGFW_window* win, u8* data, RGFW_area area, i32 channels) {
+ assert(win != NULL);
+
+ /* code by EimaMei */
+ // Make a bitmap representation, then copy the loaded image into it.
+ void* representation = NSBitmapImageRep_initWithBitmapData(NULL, area.w, area.h, 8, channels, (channels == 4), false, "NSCalibratedRGBColorSpace", 1 << 1, area.w * channels, 8 * channels);
+ memcpy(NSBitmapImageRep_bitmapData(representation), data, area.w * area.h * channels);
+
+ // Add ze representation.
+ void* dock_image = NSImage_initWithSize(NSMakeSize(area.w, area.h));
+ NSImage_addRepresentation(dock_image, (void*) representation);
+
+ // Finally, set the dock image to it.
+ objc_msgSend_void_id(NSApp, sel_registerName("setApplicationIconImage:"), dock_image);
+ // Free the garbage.
+ release(dock_image);
+ release(representation);
+ }
+
+ NSCursor* NSCursor_arrowStr(char* str) {
+ void* nclass = objc_getClass("NSCursor");
+ void* func = sel_registerName(str);
+ return (NSCursor*) objc_msgSend_id(nclass, func);
+ }
+
+ void RGFW_window_setMouse(RGFW_window* win, u8* image, RGFW_area a, i32 channels) {
+ assert(win != NULL);
+
+ if (image == NULL) {
+ objc_msgSend_void(NSCursor_arrowStr("arrowCursor"), sel_registerName("set"));
+ return;
+ }
+
+ /* NOTE(EimaMei): Code by yours truly. */
+ // Make a bitmap representation, then copy the loaded image into it.
+ void* representation = NSBitmapImageRep_initWithBitmapData(NULL, a.w, a.h, 8, channels, (channels == 4), false, "NSCalibratedRGBColorSpace", 1 << 1, a.w * channels, 8 * channels);
+ memcpy(NSBitmapImageRep_bitmapData(representation), image, a.w * a.h * channels);
+
+ // Add ze representation.
+ void* cursor_image = NSImage_initWithSize(NSMakeSize(a.w, a.h));
+ NSImage_addRepresentation(cursor_image, representation);
+
+ // Finally, set the cursor image.
+ void* cursor = NSCursor_initWithImage(cursor_image, NSMakePoint(0, 0));
+
+ objc_msgSend_void(cursor, sel_registerName("set"));
+
+ // Free the garbage.
+ release(cursor_image);
+ release(representation);
+ }
+
+ void RGFW_window_setMouseDefault(RGFW_window* win) {
+ RGFW_window_setMouseStandard(win, NSCursor_arrowStr("arrowCursor"));
+ }
+
+ void RGFW_window_showMouse(RGFW_window* win, i8 show) {
+ if (show) {
+ CGDisplayShowCursor(kCGDirectMainDisplay);
+ }
+ else {
+ CGDisplayHideCursor(kCGDirectMainDisplay);
+ }
+ }
+
+ void RGFW_window_setMouseStandard(RGFW_window* win, void* mouse) {
+ CGDisplayShowCursor(kCGDirectMainDisplay);
+ objc_msgSend_void(mouse, sel_registerName("set"));
+ }
+
+ void RGFW_window_moveMouse(RGFW_window* win, RGFW_vector v) {
+ assert(win != NULL);
+
+ CGWarpMouseCursorPosition(CGPointMake(v.x, v.y));
+ }
+
+
+ void RGFW_window_hide(RGFW_window* win) {
+ objc_msgSend_void_bool(win->src.window, sel_registerName("setIsVisible:"), false);
+ }
+
+ void RGFW_window_show(RGFW_window* win) {
+ ((id(*)(id, SEL, SEL))objc_msgSend)(win->src.window, sel_registerName("makeKeyAndOrderFront:"), NULL);
+ objc_msgSend_void_bool(win->src.window, sel_registerName("setIsVisible:"), true);
+ }
+
+ u8 RGFW_window_isFullscreen(RGFW_window* win) {
+ assert(win != NULL);
+
+ NSWindowStyleMask mask = (NSWindowStyleMask) objc_msgSend_uint(win->src.window, sel_registerName("styleMask"));
+ return (mask & NSWindowStyleMaskFullScreen) == NSWindowStyleMaskFullScreen;
+ }
+
+ u8 RGFW_window_isHidden(RGFW_window* win) {
+ assert(win != NULL);
+
+ bool visible = objc_msgSend_bool(win->src.window, sel_registerName("isVisible"));
+ return visible == NO && !RGFW_window_isMinimized(win);
+ }
+
+ u8 RGFW_window_isMinimized(RGFW_window* win) {
+ assert(win != NULL);
+
+ return objc_msgSend_bool(win->src.window, sel_registerName("isMiniaturized")) == YES;
+ }
+
+ u8 RGFW_window_isMaximized(RGFW_window* win) {
+ assert(win != NULL);
+
+ return objc_msgSend_bool(win->src.window, sel_registerName("isZoomed"));
+ }
+
+ static RGFW_monitor RGFW_NSCreateMonitor(CGDirectDisplayID display) {
+ RGFW_monitor monitor;
+
+ CGRect bounds = CGDisplayBounds(display);
+ monitor.rect = RGFW_RECT((int) bounds.origin.x, (int) bounds.origin.y, (int) bounds.size.width, (int) bounds.size.height);
+
+ CGSize screenSizeMM = CGDisplayScreenSize(display);
+ monitor.physW = screenSizeMM.width / 25.4;
+ monitor.physH = screenSizeMM.height / 25.4;
+
+ monitor.scaleX = (monitor.rect.w / (screenSizeMM.width)) / 2.6;
+ monitor.scaleY = (monitor.rect.h / (screenSizeMM.height)) / 2.6;
+
+ snprintf(monitor.name, 128, "%i %i %i", CGDisplayModelNumber(display), CGDisplayVendorNumber(display), CGDisplaySerialNumber(display));
+
+ return monitor;
+ }
+
+
+ static RGFW_monitor RGFW_monitors[7];
+
+ RGFW_monitor* RGFW_getMonitors(void) {
+ static CGDirectDisplayID displays[7];
+ u32 count;
+
+ if (CGGetActiveDisplayList(6, displays, &count) != kCGErrorSuccess)
+ return NULL;
+
+ for (u32 i = 0; i < count; i++)
+ RGFW_monitors[i] = RGFW_NSCreateMonitor(displays[i]);
+
+ return RGFW_monitors;
+ }
+
+ RGFW_monitor RGFW_getPrimaryMonitor(void) {
+ CGDirectDisplayID primary = CGMainDisplayID();
+ return RGFW_NSCreateMonitor(primary);
+ }
+
+ RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) {
+ return RGFW_NSCreateMonitor(win->src.display);
+ }
+
+ u8 RGFW_isPressedI(RGFW_window* win, u32 key) {
+ if (key >= 128) {
+#ifdef RGFW_PRINT_ERRORS
+ fprintf(stderr, "RGFW_isPressedI : invalid keycode\n");
+#endif
+ RGFW_error = 1;
+ }
+
+ return RGFW_keyMap[key];
+ }
+
+#ifdef __cplusplus
+#define APPKIT_EXTERN extern "C"
+#else
+#define APPKIT_EXTERN extern
+#endif
+
+ char* RGFW_readClipboard(size_t* size) {
+ char* str = strdup((char*) NSPasteboard_stringForType(NSPasteboard_generalPasteboard(), NSPasteboardTypeString));
+ if (size != NULL)
+ *size = strlen(str);
+ return str;
+ }
+
+ void RGFW_writeClipboard(const char* text, u32 textLen) {
+ NSPasteboardType array[] = { NSPasteboardTypeString, NULL };
+ NSPasteBoard_declareTypes(NSPasteboard_generalPasteboard(), array, 1, NULL);
+
+ NSPasteBoard_setString(NSPasteboard_generalPasteboard(), text, NSPasteboardTypeString);
+ }
+
+ u16 RGFW_registerJoystick(RGFW_window* win, i32 jsNumber) {
+ assert(win != NULL);
+
+ return RGFW_registerJoystickF(win, (char*) "");
+ }
+
+ u16 RGFW_registerJoystickF(RGFW_window* win, char* file) {
+ assert(win != NULL);
+
+ return win->src.joystickCount - 1;
+ }
+
+ void RGFW_window_close(RGFW_window* win) {
+ assert(win != NULL);
+
+#ifdef RGFW_VULKAN
+ for (int i = 0; i < win->src.image_count; i++) {
+ vkDestroyFramebuffer(RGFW_vulkan_info.device, RGFW_vulkan_info.framebuffers[i], NULL);
+ }
+
+ for (int i = 0; i < win->src.image_count; i++) {
+ vkDestroyImageView(RGFW_vulkan_info.device, win->src.swapchain_image_views[i], NULL);
+ }
+
+ vkDestroySwapchainKHR(RGFW_vulkan_info.device, win->src.swapchain, NULL);
+ vkDestroySurfaceKHR(RGFW_vulkan_info.instance, win->src.rSurf, NULL);
+ free(win->src.swapchain_image_views);
+ free(win->src.swapchain_images);
+#endif
+
+ release(win->src.view);
+
+#ifdef RGFW_ALLOC_DROPFILES
+ {
+ u32 i;
+ for (i = 0; i < RGFW_MAX_DROPS; i++)
+ RGFW_FREE(win->event.droppedFiles[i]);
+
+
+ RGFW_FREE(win->event.droppedFiles);
+ }
+#endif
+
+ u32 i;
+ for (i = 0; i < RGFW_windows_size; i++)
+ if (RGFW_windows[i]->src.window == win->src.window) {
+ RGFW_windows[i] = NULL;
+ break;
+ }
+
+ if (!i) {
+ RGFW_windows_size = 0;
+
+ objc_msgSend_void_id(NSApp, sel_registerName("terminate:"), (id) win->src.window);
+ NSApp = NULL;
+ }
+
+#ifdef RGFW_BUFFER
+ release(win->src.bitmap);
+ release(win->src.image);
+#endif
+
+ CVDisplayLinkStop(win->src.displayLink);
+ CVDisplayLinkRelease(win->src.displayLink);
+
+ free(win);
+ }
+#endif
+
+#if defined(RGFW_X11) || defined(RGFW_MACOS)
+
+#ifndef RGFW_NO_THREADS
+#include <pthread.h>
+
+ RGFW_thread RGFW_createThread(void* (*function_ptr)(void*), void* args) {
+ RGFW_thread t;
+ pthread_create((pthread_t*) &t, NULL, *function_ptr, NULL);
+ return t;
+ }
+ void RGFW_cancelThread(RGFW_thread thread) { pthread_cancel((pthread_t) thread); }
+ void RGFW_joinThread(RGFW_thread thread) { pthread_join((pthread_t) thread, NULL); }
+#ifdef __linux__
+ void RGFW_setThreadPriority(RGFW_thread thread, u8 priority) { pthread_setschedprio(thread, priority); }
+#endif
+#endif
+#endif
+
+ void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) {
+ assert(win != NULL);
+
+#ifdef RGFW_OPENGL
+#ifdef RGFW_X11
+ glXMakeCurrent((Display*) win->src.display, (Drawable) win->src.window, (GLXContext) win->src.rSurf);
+#endif
+#ifdef RGFW_WINDOWS
+ wglMakeCurrent(win->src.hdc, (HGLRC) win->src.rSurf);
+#endif
+#if defined(RGFW_MACOS)
+ objc_msgSend_void(win->src.rSurf, sel_registerName("makeCurrentContext"));
+#endif
+#else
+#ifdef RGFW_EGL
+ eglMakeCurrent(win->src.EGL_display, win->src.EGL_surface, win->src.EGL_surface, win->src.rSurf);
+#endif
+#endif
+
+ }
+
+ void RGFW_window_makeCurrent(RGFW_window* win) {
+ assert(win != NULL);
+
+#if defined(RGFW_WINDOWS) && defined(RGFW_DIRECTX)
+ RGFW_dxInfo.pDeviceContext->lpVtbl->OMSetRenderTargets(RGFW_dxInfo.pDeviceContext, 1, &win->src.renderTargetView, NULL);
+#endif
+
+#ifdef RGFW_OPENGL
+ RGFW_window_makeCurrent_OpenGL(win);
+#endif
+ }
+
+ void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) {
+ assert(win != NULL);
+
+#ifdef RGFW_OPENGL
+#ifdef RGFW_X11
+ ((PFNGLXSWAPINTERVALEXTPROC) glXGetProcAddress((GLubyte*) "glXSwapIntervalEXT"))((Display*) win->src.display, (Window) win->src.window, swapInterval);
+#endif
+#ifdef RGFW_WINDOWS
+
+ typedef BOOL(APIENTRY* PFNWGLSWAPINTERVALEXTPROC)(int interval);
+ static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
+ static void* loadSwapFunc = (void*) 1;
+
+ if (loadSwapFunc == NULL) {
+ fprintf(stderr, "wglSwapIntervalEXT not supported\n");
+ win->fpsCap = (swapInterval == 1) ? 0 : swapInterval;
+ return;
+ }
+
+ if (wglSwapIntervalEXT == NULL) {
+ loadSwapFunc = (void*) wglGetProcAddress("wglSwapIntervalEXT");
+ wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) loadSwapFunc;
+ }
+
+ if (wglSwapIntervalEXT(swapInterval) == FALSE)
+ fprintf(stderr, "Failed to set swap interval\n");
+
+#endif
+#if defined(RGFW_MACOS)
+ NSOpenGLContext_setValues(win->src.rSurf, &swapInterval, 222);
+#endif
+#endif
+
+#ifdef RGFW_EGL
+ eglSwapInterval(win->src.EGL_display, swapInterval);
+#endif
+
+ win->fpsCap = (swapInterval == 1) ? 0 : swapInterval;
+
+ }
+
+ void RGFW_window_setGPURender(RGFW_window* win, i8 set) {
+ if (!set && !(win->src.winArgs & RGFW_NO_GPU_RENDER))
+ win->src.winArgs |= RGFW_NO_GPU_RENDER;
+
+ else if (set && win->src.winArgs & RGFW_NO_GPU_RENDER)
+ win->src.winArgs ^= RGFW_NO_GPU_RENDER;
+ }
+
+ void RGFW_window_setCPURender(RGFW_window* win, i8 set) {
+ if (!set && !(win->src.winArgs & RGFW_NO_CPU_RENDER))
+ win->src.winArgs |= RGFW_NO_CPU_RENDER;
+
+ else if (set && win->src.winArgs & RGFW_NO_CPU_RENDER)
+ win->src.winArgs ^= RGFW_NO_CPU_RENDER;
+ }
+
+
+ void RGFW_window_swapBuffers(RGFW_window* win) {
+ assert(win != NULL);
+
+ win->event.frames++;
+ RGFW_window_checkFPS(win);
+
+ RGFW_window_makeCurrent(win);
+
+ /* clear the window*/
+
+ if (!(win->src.winArgs & RGFW_NO_CPU_RENDER)) {
+#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
+#ifdef RGFW_OSMESA
+ u8* row = (u8*) RGFW_MALLOC(win->r.w * 3);
+
+ i32 half_height = win->r.h / 2;
+ i32 stride = win->r.w * 3;
+
+ i32 y;
+ for (y = 0; y < half_height; ++y) {
+ i32 top_offset = y * stride;
+ i32 bottom_offset = (win->r.h - y - 1) * stride;
+ memcpy(row, win->buffer + top_offset, stride);
+ memcpy(win->buffer + top_offset, win->buffer + bottom_offset, stride);
+ memcpy(win->buffer + bottom_offset, row, stride);
+ }
+
+ RGFW_FREE(row);
+#endif
+
+#ifdef RGFW_X11
+ RGFW_area area = RGFW_getScreenSize();
+
+#ifndef RGFW_X11_DONT_CONVERT_BGR
+ win->src.bitmap->data = (const char*) win->buffer;
+ u32 x, y;
+ for (y = 0; y < win->r.h; y++) {
+ for (x = 0; x < win->r.w; x++) {
+ u32 index = (y * 4 * area.w) + x * 4;
+
+ u8 red = win->src.bitmap->data[index];
+ win->src.bitmap->data[index] = win->buffer[index + 2];
+ win->src.bitmap->data[index + 2] = red;
+ }
+ }
+#endif
+
+ XPutImage(win->src.display, (Window) win->src.window, XDefaultGC(win->src.display, XDefaultScreen(win->src.display)), win->src.bitmap, 0, 0, 0, 0, win->r.w, win->r.h);
+#endif
+#ifdef RGFW_WINDOWS
+ HGDIOBJ oldbmp = SelectObject(win->src.hdcMem, win->src.bitmap);
+ BitBlt(win->src.hdc, 0, 0, win->r.w, win->r.h, win->src.hdcMem, 0, 0, SRCCOPY);
+ SelectObject(win->src.hdcMem, oldbmp);
+#endif
+#if defined(RGFW_MACOS)
+ RGFW_area area = RGFW_getScreenSize();
+ void* view = NSWindow_contentView(win->src.window);
+ void* layer = objc_msgSend_id(view, sel_registerName("layer"));
+
+ ((void(*)(id, SEL, NSRect))objc_msgSend)(layer,
+ sel_registerName("setFrame:"),
+ NSMakeRect(0, 0, win->r.w, win->r.h));
+
+ NSBitmapImageRep* rep = NSBitmapImageRep_initWithBitmapData(
+ &win->buffer, win->r.w, win->r.h, 8, 4, true, false,
+ "NSDeviceRGBColorSpace", 0,
+ area.w * 4, 32
+ );
+ id image = NSAlloc(objc_getClass("NSImage"));
+ NSImage_addRepresentation(image, rep);
+ objc_msgSend_void_id(layer, sel_registerName("setContents:"), (id) image);
+
+ release(image);
+ release(rep);
+#endif
+#endif
+
+#ifdef RGFW_VULKAN
+#ifdef RGFW_PRINT_ERRORS
+ fprintf(stderr, "RGFW_window_swapBuffers %s\n", "RGFW_window_swapBuffers is not yet supported for Vulkan");
+ RGFW_error = 1;
+#endif
+#endif
+ }
+
+ if (win->src.winArgs & RGFW_NO_GPU_RENDER)
+ return;
+
+#ifdef RGFW_OPENGL
+#ifdef RGFW_EGL
+ eglSwapBuffers(win->src.EGL_display, win->src.EGL_surface);
+#else
+#if defined(RGFW_X11) && defined(RGFW_OPENGL)
+ glXSwapBuffers((Display*) win->src.display, (Window) win->src.window);
+#endif
+#ifdef RGFW_WINDOWS
+ SwapBuffers(win->src.hdc);
+#endif
+#if defined(RGFW_MACOS)
+ NSOpenGLContext_flushBuffer(win->src.rSurf);
+#endif
+#endif
+#endif
+
+#if defined(RGFW_WINDOWS) && defined(RGFW_DIRECTX)
+ win->src.swapchain->lpVtbl->Present(win->src.swapchain, 0, 0);
+#endif
+ }
+
+ void RGFW_window_maximize(RGFW_window* win) {
+ assert(win != NULL);
+
+ RGFW_area screen = RGFW_getScreenSize();
+
+ RGFW_window_move(win, RGFW_VECTOR(0, 0));
+ RGFW_window_resize(win, screen);
+ }
+
+ u8 RGFW_window_shouldClose(RGFW_window* win) {
+ assert(win != NULL);
+
+ /* || RGFW_isPressedI(win, RGFW_Escape) */
+ return (win->event.type == RGFW_quit || RGFW_isPressedI(win, RGFW_OS_BASED_VALUE(0xff1b, 0x1B, 53)));
+ }
+
+ void RGFW_window_setShouldClose(RGFW_window* win) { win->event.type = RGFW_quit; }
+
+ void RGFW_window_moveToMonitor(RGFW_window* win, RGFW_monitor m) {
+ RGFW_window_move(win, RGFW_VECTOR(m.rect.x + win->r.x, m.rect.y + win->r.y));
+ }
+
+ void RGFW_window_mouseHold(RGFW_window* win) {
+ win->src.winArgs |= RGFW_HOLD_MOUSE;
+
+ #ifdef RGFW_WINDOWS
+ RECT rect = {win->r.x, win->r.y, win->r.x + win->r.w, win->r.y + win->r.h};
+ ClipCursor(&rect);
+ #endif
+ }
+
+ void RGFW_window_mouseUnhold(RGFW_window* win) {
+ win->src.winArgs ^= RGFW_HOLD_MOUSE;
+
+ #ifdef RGFW_WINDOWS
+ ClipCursor(NULL);
+ #endif
+ }
+
+ void RGFW_sleep(u32 ms) {
+#ifndef _MSC_VER
+ struct timespec time;
+ time.tv_sec = 0;
+ time.tv_nsec = ms * 1000;
+
+ nanosleep(&time, NULL);
+#else
+ Sleep(ms);
+#endif
+ }
+
+ static float currentFrameTime = 0;
+
+ void RGFW_window_checkFPS(RGFW_window* win) {
+ assert(win != NULL);
+
+ win->event.fps = RGFW_getFPS();
+
+ if (win->fpsCap == 0)
+ return;
+
+ double targetFrameTime = 1.0 / win->fpsCap;
+ double elapsedTime = RGFW_getTime() - currentFrameTime;
+
+ if (elapsedTime < targetFrameTime) {
+ u32 sleepTime = (u32) ((targetFrameTime - elapsedTime) * 1e3);
+ RGFW_sleep(sleepTime);
+ }
+
+ currentFrameTime = (float) RGFW_getTime();
+
+ if (elapsedTime < targetFrameTime) {
+ u32 sleepTime = (u32) ((targetFrameTime - elapsedTime) * 1e3);
+ RGFW_sleep(sleepTime);
+ }
+
+ currentFrameTime = (float) RGFW_getTime();
+ }
+
+#ifdef __APPLE__
+#include <mach/mach_time.h>
+#endif
+
+ u64 RGFW_getTimeNS(void) {
+#ifdef RGFW_WINDOWS
+ LARGE_INTEGER frequency;
+ QueryPerformanceFrequency(&frequency);
+
+ LARGE_INTEGER counter;
+ QueryPerformanceCounter(&counter);
+
+ return (u64) (counter.QuadPart * 1e9 / frequency.QuadPart);
+#elif defined(__unix__)
+ struct timespec ts = { 0 };
+ clock_gettime(CLOCK_MONOTONIC, &ts);
+ unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
+
+ return nanoSeconds;
+#elif defined(__APPLE__)
+ static mach_timebase_info_data_t timebase_info;
+ if (timebase_info.denom == 0) {
+ mach_timebase_info(&timebase_info);
+ }
+ return mach_absolute_time() * timebase_info.numer / timebase_info.denom;
+#endif
+ return 0;
+ }
+
+ u64 RGFW_getTime(void) {
+#ifdef RGFW_WINDOWS
+ LARGE_INTEGER frequency;
+ QueryPerformanceFrequency(&frequency);
+
+ LARGE_INTEGER counter;
+ QueryPerformanceCounter(&counter);
+ return (u64) (counter.QuadPart / (double) frequency.QuadPart);
+#elif defined(__unix__)
+ struct timespec ts = { 0 };
+ clock_gettime(CLOCK_MONOTONIC, &ts);
+ unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
+
+ return (double)(nanoSeconds) * 1e-9;
+#elif defined(__APPLE__)
+ static mach_timebase_info_data_t timebase_info;
+ if (timebase_info.denom == 0) {
+ mach_timebase_info(&timebase_info);
+ }
+ return (double) mach_absolute_time() * (double) timebase_info.numer / ((double) timebase_info.denom * 1e9);
+#endif
+ return 0;
+ }
+
+ u32 RGFW_getFPS(void) {
+ static double previousSeconds = 0.0;
+ if (previousSeconds == 0.0)
+ previousSeconds = (double) RGFW_getTime();//glfwGetTime();
+
+ static i16 frameCount;
+ double currentSeconds = (double) RGFW_getTime();//glfwGetTime();
+ double elapsedSeconds = currentSeconds - previousSeconds;
+ static double fps = 0;
+
+ if (elapsedSeconds > 0.25) {
+ previousSeconds = currentSeconds;
+ fps = (double) frameCount / elapsedSeconds;
+ frameCount = 0;
+ }
+
+ frameCount++;
+
+ return (u32) fps;
+ }
+
+#endif /*RGFW_IMPLEMENTATION*/
+
+#define RGFW_Escape RGFW_OS_BASED_VALUE(0xff1b, 0x1B, 53)
+#define RGFW_F1 RGFW_OS_BASED_VALUE(0xffbe, 0x70, 127)
+#define RGFW_F2 RGFW_OS_BASED_VALUE(0xffbf, 0x71, 121)
+#define RGFW_F3 RGFW_OS_BASED_VALUE(0xffc0, 0x72, 100)
+#define RGFW_F4 RGFW_OS_BASED_VALUE(0xffc1, 0x73, 119)
+#define RGFW_F5 RGFW_OS_BASED_VALUE(0xffc2, 0x74, 97)
+#define RGFW_F6 RGFW_OS_BASED_VALUE(0xffc3, 0x75, 98)
+#define RGFW_F7 RGFW_OS_BASED_VALUE(0xffc4, 0x76, 99)
+#define RGFW_F8 RGFW_OS_BASED_VALUE(0xffc5, 0x77, 101)
+#define RGFW_F9 RGFW_OS_BASED_VALUE(0xffc6, 0x78, 102)
+#define RGFW_F10 RGFW_OS_BASED_VALUE(0xffc7, 0x79, 110)
+#define RGFW_F11 RGFW_OS_BASED_VALUE(0xffc8, 0x7A, 104)
+#define RGFW_F12 RGFW_OS_BASED_VALUE(0xffc9, 0x7B, 112)
+#define RGFW_F13 RGFW_OS_BASED_VALUE(0xffca, 0x7C, 106)
+#define RGFW_F14 RGFW_OS_BASED_VALUE(0xffcb, 0x7D, 108)
+#define RGFW_F15 RGFW_OS_BASED_VALUE(0xffcc, 0x7E, 114)
+
+#define RGFW_Backtick RGFW_OS_BASED_VALUE(96 , 192, 50)
+
+#define RGFW_0 RGFW_OS_BASED_VALUE(0x0030, 0x30, 29)
+#define RGFW_1 RGFW_OS_BASED_VALUE(0x0031, 0x31, 18)
+#define RGFW_2 RGFW_OS_BASED_VALUE(0x0032, 0x32, 19)
+#define RGFW_3 RGFW_OS_BASED_VALUE(0x0033, 0x33, 20)
+#define RGFW_4 RGFW_OS_BASED_VALUE(0x0034, 0x34, 21)
+#define RGFW_5 RGFW_OS_BASED_VALUE(0x0035, 0x35, 23)
+#define RGFW_6 RGFW_OS_BASED_VALUE(0x0036, 0x36, 22)
+#define RGFW_7 RGFW_OS_BASED_VALUE(0x0037, 0x37, 26)
+#define RGFW_8 RGFW_OS_BASED_VALUE(0x0038, 0x38, 28)
+#define RGFW_9 RGFW_OS_BASED_VALUE(0x0039, 0x39, 25)
+
+#define RGFW_Minus RGFW_OS_BASED_VALUE(0x002d, 189, 27)
+#define RGFW_Equals RGFW_OS_BASED_VALUE(0x003d, 187, 24)
+#define RGFW_BackSpace RGFW_OS_BASED_VALUE(0xff08, 8, 51)
+#define RGFW_Tab RGFW_OS_BASED_VALUE(0xff89, 0x09, 48)
+#define RGFW_CapsLock RGFW_OS_BASED_VALUE(0xffe5, 20, 57)
+#define RGFW_ShiftL RGFW_OS_BASED_VALUE(0xffe1, 0xA0, 56)
+#define RGFW_ControlL RGFW_OS_BASED_VALUE(0xffe3, 0x11, 59)
+#define RGFW_AltL RGFW_OS_BASED_VALUE(0xffe9, 164, 58)
+#define RGFW_SuperL RGFW_OS_BASED_VALUE(0xffeb, 0x5B, 55)
+#define RGFW_ShiftR RGFW_OS_BASED_VALUE(0xffe2, 0x5C, 56)
+#define RGFW_ControlR RGFW_OS_BASED_VALUE(0xffe4, 0x11, 59)
+#define RGFW_AltR RGFW_OS_BASED_VALUE(0xffea, 165, 58)
+#define RGFW_SuperR RGFW_OS_BASED_VALUE(0xffec, 0xA4, 55)
+#define RGFW_Space RGFW_OS_BASED_VALUE(0x0020, 0x20, 49)
+
+#define RGFW_A RGFW_OS_BASED_VALUE(0x0041, 0x41, 0)
+#define RGFW_B RGFW_OS_BASED_VALUE(0x0042, 0x42, 11)
+#define RGFW_C RGFW_OS_BASED_VALUE(0x0043, 0x43, 8)
+#define RGFW_D RGFW_OS_BASED_VALUE(0x0044, 0x44, 2)
+#define RGFW_E RGFW_OS_BASED_VALUE(0x0045, 0x45, 14)
+#define RGFW_F RGFW_OS_BASED_VALUE(0x0046, 0x46, 3)
+#define RGFW_G RGFW_OS_BASED_VALUE(0x0047, 0x47, 5)
+#define RGFW_H RGFW_OS_BASED_VALUE(0x0048, 0x48, 4)
+#define RGFW_I RGFW_OS_BASED_VALUE(0x0049, 0x49, 34)
+#define RGFW_J RGFW_OS_BASED_VALUE(0x004a, 0x4A, 38)
+#define RGFW_K RGFW_OS_BASED_VALUE(0x004b, 0x4B, 40)
+#define RGFW_L RGFW_OS_BASED_VALUE(0x004c, 0x4C, 37)
+#define RGFW_M RGFW_OS_BASED_VALUE(0x004d, 0x4D, 46)
+#define RGFW_N RGFW_OS_BASED_VALUE(0x004e, 0x4E, 45)
+#define RGFW_O RGFW_OS_BASED_VALUE(0x004f, 0x4F, 31)
+#define RGFW_P RGFW_OS_BASED_VALUE(0x0050, 0x50, 35)
+#define RGFW_Q RGFW_OS_BASED_VALUE(0x0051, 0x51, 12)
+#define RGFW_R RGFW_OS_BASED_VALUE(0x0052, 0x52, 15)
+#define RGFW_S RGFW_OS_BASED_VALUE(0x0053, 0x53, 1)
+#define RGFW_T RGFW_OS_BASED_VALUE(0x0054, 0x54, 17)
+#define RGFW_U RGFW_OS_BASED_VALUE(0x0055, 0x55, 32)
+#define RGFW_V RGFW_OS_BASED_VALUE(0x0056, 0x56, 9)
+#define RGFW_W RGFW_OS_BASED_VALUE(0x0057, 0x57, 13)
+#define RGFW_X RGFW_OS_BASED_VALUE(0x0058, 0x58, 7)
+#define RGFW_Y RGFW_OS_BASED_VALUE(0x0059, 0x59, 16)
+#define RGFW_Z RGFW_OS_BASED_VALUE(0x005a, 0x5A, 6)
+
+#define RGFW_a RGFW_OS_BASED_VALUE(0x0061, 0x41, 0)
+#define RGFW_b RGFW_OS_BASED_VALUE(0x0062, 0x42, 11)
+#define RGFW_c RGFW_OS_BASED_VALUE(0x0063, 0x43, 8)
+#define RGFW_d RGFW_OS_BASED_VALUE(0x0064, 0x44, 2)
+#define RGFW_e RGFW_OS_BASED_VALUE(0x0065, 0x45, 14)
+#define RGFW_f RGFW_OS_BASED_VALUE(0x0066, 0x46, 3)
+#define RGFW_g RGFW_OS_BASED_VALUE(0x0067, 0x47, 5)
+#define RGFW_h RGFW_OS_BASED_VALUE(0x0068, 0x48, 4)
+#define RGFW_i RGFW_OS_BASED_VALUE(0x0069, 0x49, 34)
+#define RGFW_j RGFW_OS_BASED_VALUE(0x006a, 0x4a, 38)
+#define RGFW_k RGFW_OS_BASED_VALUE(0x006b, 0x4b, 40)
+#define RGFW_l RGFW_OS_BASED_VALUE(0x006c, 0x4c, 37)
+#define RGFW_m RGFW_OS_BASED_VALUE(0x006d, 0x4d, 46)
+#define RGFW_n RGFW_OS_BASED_VALUE(0x006e, 0x4e, 45)
+#define RGFW_o RGFW_OS_BASED_VALUE(0x006f, 0x4f, 31)
+#define RGFW_p RGFW_OS_BASED_VALUE(0x0070, 0x50, 35)
+#define RGFW_q RGFW_OS_BASED_VALUE(0x0071, 0x51, 12)
+#define RGFW_r RGFW_OS_BASED_VALUE(0x0072, 0x52, 15)
+#define RGFW_s RGFW_OS_BASED_VALUE(0x0073, 0x53, 1)
+#define RGFW_t RGFW_OS_BASED_VALUE(0x0074, 0x54, 17)
+#define RGFW_u RGFW_OS_BASED_VALUE(0x0075, 0x55, 32)
+#define RGFW_v RGFW_OS_BASED_VALUE(0x0076, 0x56, 9)
+#define RGFW_w RGFW_OS_BASED_VALUE(0x0077, 0x57, 13)
+#define RGFW_x RGFW_OS_BASED_VALUE(0x0078, 0x58, 7)
+#define RGFW_y RGFW_OS_BASED_VALUE(0x0079, 0x59, 16)
+#define RGFW_z RGFW_OS_BASED_VALUE(0x007a, 0x5A, 6)
+
+#define RGFW_Period RGFW_OS_BASED_VALUE(0x002e, 190, 47)
+#define RGFW_Comma RGFW_OS_BASED_VALUE(0x002c, 188, 43)
+#define RGFW_Slash RGFW_OS_BASED_VALUE(0x002f, 191, 44)
+#define RGFW_Bracket RGFW_OS_BASED_VALUE(0x005b, 219, 33)
+#define RGFW_CloseBracket RGFW_OS_BASED_VALUE(0x005d, 221, 30)
+#define RGFW_Semicolon RGFW_OS_BASED_VALUE(0x003b, 186, 41)
+#define RGFW_Return RGFW_OS_BASED_VALUE(0xff0d, 0x0D, 36)
+#define RGFW_Quote RGFW_OS_BASED_VALUE(0x0022, 222, 39)
+#define RGFW_BackSlash RGFW_OS_BASED_VALUE(0x005c, 322, 42)
+
+#define RGFW_Up RGFW_OS_BASED_VALUE(0xff52, 0x26, 126)
+#define RGFW_Down RGFW_OS_BASED_VALUE(0xff54, 0x28, 125)
+#define RGFW_Left RGFW_OS_BASED_VALUE(0xff51, 0x25, 123)
+#define RGFW_Right RGFW_OS_BASED_VALUE(0xff53, 0x27, 124)
+
+#define RGFW_Delete RGFW_OS_BASED_VALUE(0xffff, 0x2E, 118)
+#define RGFW_Insert RGFW_OS_BASED_VALUE(0xff63, 0x2D, 115)
+#define RGFW_End RGFW_OS_BASED_VALUE(0xff57, 0x23, 120)
+#define RGFW_Home RGFW_OS_BASED_VALUE(0xff50, 0x24, 116)
+#define RGFW_PageUp RGFW_OS_BASED_VALUE(0xff55, 336, 117)
+#define RGFW_PageDown RGFW_OS_BASED_VALUE(0xff56, 325, 122)
+
+#define RGFW_Numlock RGFW_OS_BASED_VALUE(0xff7f, 0x90, 72)
+#define RGFW_KP_Slash RGFW_OS_BASED_VALUE(0xffaf, 0x6F, 82)
+#define RGFW_Multiply RGFW_OS_BASED_VALUE(0xffaa, 0x6A, 76)
+#define RGFW_KP_Minus RGFW_OS_BASED_VALUE(0xffad, 0x6D, 67)
+#define RGFW_KP_1 RGFW_OS_BASED_VALUE(0xffb1, 0x61, 84)
+#define RGFW_KP_2 RGFW_OS_BASED_VALUE(0xffb2, 0x62, 85)
+#define RGFW_KP_3 RGFW_OS_BASED_VALUE(0xffb3, 0x63, 86)
+#define RGFW_KP_4 RGFW_OS_BASED_VALUE(0xffb4, 0x64, 87)
+#define RGFW_KP_5 RGFW_OS_BASED_VALUE(0xffb5, 0x65, 88)
+#define RGFW_KP_6 RGFW_OS_BASED_VALUE(0xffb6, 0x66, 89)
+#define RGFW_KP_7 RGFW_OS_BASED_VALUE(0xffb7, 0x67, 90)
+#define RGFW_KP_8 RGFW_OS_BASED_VALUE(0xffb8, 0x68, 92)
+#define RGFW_KP_9 RGFW_OS_BASED_VALUE(0xffb9, 0x619, 93)
+#define RGFW_KP_0 RGFW_OS_BASED_VALUE(0xffb0, 0x60, 83)
+#define RGFW_KP_Period RGFW_OS_BASED_VALUE(0xffae, 0x6E, 65)
+#define RGFW_KP_Return RGFW_OS_BASED_VALUE(0xff8d, 0x92, 77)
+
+#ifdef __APPLE__
+ void* NSCursor_arrowStr(char* str);
+ void NSCursor_performSelector(void* cursor, void* selector);
+#endif
+
+ /* mouse icons */
+#define RGFW_MOUSE_ARROW RGFW_OS_BASED_VALUE(68, 32512, NSCursor_arrowStr("arrowCursor"))
+#define RGFW_MOUSE_IBEAM RGFW_OS_BASED_VALUE(152, 32513, NSCursor_arrowStr("IBeamCursor"))
+#define RGFW_MOUSE_CROSSHAIR RGFW_OS_BASED_VALUE(34, 32515, NSCursor_arrowStr("crosshairCursor"))
+#define RGFW_MOUSE_POINTING_HAND RGFW_OS_BASED_VALUE(60, 32649, NSCursor_arrowStr("pointingHandCursor"))
+#define RGFW_MOUSE_RESIZE_EW RGFW_OS_BASED_VALUE(108, 32644, NSCursor_arrowStr("resizeLeftRightCursor"))
+#define RGFW_MOUSE_RESIZE_NS RGFW_OS_BASED_VALUE(116, 32645, NSCursor_arrowStr("resizeUpDownCursor"))
+#define RGFW_MOUSE_RESIZE_ALL RGFW_OS_BASED_VALUE(52, 32646, NSCursor_arrowStr("closedHandCursor"))
+#define RGFW_MOUSE_RESIZE_NWSE RGFW_OS_BASED_VALUE(12, 32642, NSCursor_performSelector(selector("_windowResizeNorthWestSouthEastCursor")))
+#define RGFW_MOUSE_RESIZE_NESW RGFW_OS_BASED_VALUE(14, 32643, NSCursor_performSelector(selector("_windowResizeNorthEastSouthWestCursor")))
+#define RGFW_MOUSE_NOT_ALLOWED RGFW_OS_BASED_VALUE(0, 32648, NSCursor_arrowStr("operationNotAllowedCursor"))
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/src/platforms/rcore_desktop_rgfw.c b/src/platforms/rcore_desktop_rgfw.c
new file mode 100644
index 00000000..e4f74938
--- /dev/null
+++ b/src/platforms/rcore_desktop_rgfw.c
@@ -0,0 +1,1519 @@
+/**********************************************************************************************
+*
+* rcore_desktop_rgfw template - Functions to manage window, graphics device and inputs
+*
+* PLATFORM: RGFW
+* - Windows (Win32, Win64)
+* - Linux (X11/Wayland desktop mode)
+* - MacOS (Cocoa)
+*
+* LIMITATIONS:
+* - Limitation 01
+* - Limitation 02
+*
+* POSSIBLE IMPROVEMENTS:
+* - Improvement 01
+* - Improvement 02
+*
+* ADDITIONAL NOTES:
+* - TRACELOG() function is located in raylib [utils] module
+*
+* CONFIGURATION:
+* #define RCORE_PLATFORM_CUSTOM_FLAG
+* Custom flag for rcore on target platform -not used-
+*
+* DEPENDENCIES:
+* - RGFW.h (main library): Windowing and inputs management
+* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs)
+*
+*
+* LICENSE: zlib/libpng
+*
+* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5), Colleague Riley and contributors
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#ifdef GRAPHICS_API_OPENGL_ES2
+#define RGFW_OPENGL_ES2
+#endif
+
+void ShowCursor(void);
+void CloseWindow(void);
+
+#define _INPUT_EVENT_CODES_H
+#define _APISETSTRING_
+#define RGFWDEF
+#define _XTYPEDEF_FONT
+#define RGFW_IMPLEMENTATION
+
+#define WIN32_LEAN_AND_MEAN
+#define Rectangle rectangle_win32
+#define CloseWindow CloseWindow_win32
+#define ShowCursor __imp_ShowCursor
+
+#define Point NSPOINT
+#define Size NSSIZE
+
+#ifdef _MSC_VER
+__declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int CodePage, unsigned long dwFlags, const char* lpMultiByteStr, int cbMultiByte, wchar_t* lpWideCharStr, int cchWideChar);
+#endif
+
+#include "../external/RGFW.h"
+#undef DrawText
+#undef ShowCursor
+#undef CloseWindow
+#undef Point
+#undef Size
+
+#define Rectangle struct Rectangle
+void CloseWindow(void);
+void ShowCursor(void);
+
+
+#include <stdbool.h>
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+typedef struct {
+ // TODO: Define the platform specific variables required
+
+ RGFW_window* window; // Native display device (physical screen connection)
+} PlatformData;
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+extern CoreData CORE; // Global CORE state context
+
+static PlatformData platform = { NULL }; // Platform specific
+
+//----------------------------------------------------------------------------------
+// Module Internal Functions Declaration
+//----------------------------------------------------------------------------------
+int InitPlatform(void); // Initialize platform (graphics, inputs and more)
+bool InitGraphicsDevice(void); // Initialize graphics device
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+// NOTE: Functions declaration is provided by raylib.h
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Window and Graphics Device
+//----------------------------------------------------------------------------------
+
+// Check if application should close
+bool WindowShouldClose(void)
+{
+ if (CORE.Window.shouldClose == false)
+ CORE.Window.shouldClose = RGFW_window_shouldClose(platform.window);
+ if (CORE.Window.ready) return CORE.Window.shouldClose;
+ else return true;
+}
+
+// Toggle fullscreen mode
+void ToggleFullscreen(void)
+{
+ RGFW_window_maximize(platform.window);
+ ToggleBorderlessWindowed();
+}
+
+// Toggle borderless windowed mode
+void ToggleBorderlessWindowed(void)
+{
+ CORE.Window.flags & FLAG_WINDOW_UNDECORATED;
+
+ if (platform.window != NULL)
+ TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() after window creation not available on target platform");
+}
+
+// Set window state: maximized, if resizable
+void MaximizeWindow(void)
+{
+ RGFW_window_maximize(platform.window);
+}
+
+// Set window state: minimized
+void MinimizeWindow(void)
+{
+ RGFW_window_minimize(platform.window);
+}
+
+// Set window state: not minimized/maximized
+void RestoreWindow(void)
+{
+ RGFW_window_restore(platform.window);
+}
+
+// Set window configuration state using flags
+void SetWindowState(unsigned int flags)
+{
+ CORE.Window.flags |= flags;
+
+ if (flags & FLAG_VSYNC_HINT)
+ {
+ RGFW_window_swapInterval(platform.window, 1);
+ }
+ if (flags & FLAG_FULLSCREEN_MODE)
+ {
+ RGFW_window_maximize(platform.window);
+ ToggleBorderlessWindowed();
+ }
+ if (flags & FLAG_WINDOW_RESIZABLE)
+ {
+ RGFW_window_setMaxSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h));
+ RGFW_window_setMinSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h));
+ }
+ if (flags & FLAG_WINDOW_UNDECORATED)
+ {
+ ToggleBorderlessWindowed();
+ }
+ if (flags & FLAG_WINDOW_HIDDEN)
+ {
+ RGFW_window_hide(platform.window);
+ }
+ if (flags & FLAG_WINDOW_MINIMIZED)
+ {
+ RGFW_window_minimize(platform.window);
+ }
+ if (flags & FLAG_WINDOW_MAXIMIZED)
+ {
+ RGFW_window_maximize(platform.window);
+ }
+ if (flags & FLAG_WINDOW_UNFOCUSED)
+ {
+ TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_UNFOCUSED is not supported on PLATFORM_DESKTOP_SDL");
+ }
+ if (flags & FLAG_WINDOW_TOPMOST)
+ {
+ TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_TOPMOST is not supported on PLATFORM_DESKTOP_RGFW");
+ }
+ if (flags & FLAG_WINDOW_ALWAYS_RUN)
+ {
+ TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_ALWAYS_RUN is not supported on PLATFORM_DESKTOP_RGFW");
+ }
+ if (flags & FLAG_WINDOW_TRANSPARENT)
+ {
+ TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_TRANSPARENT is not supported on PLATFORM_DESKTOP_RGFW");
+ }
+ if (flags & FLAG_WINDOW_HIGHDPI)
+ {
+ TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_HIGHDPI is not supported on PLATFORM_DESKTOP_RGFW");
+ }
+ if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH)
+ {
+ TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_MOUSE_PASSTHROUGH is not supported on PLATFORM_DESKTOP_RGFW");
+ }
+ if (flags & FLAG_BORDERLESS_WINDOWED_MODE)
+ {
+ ToggleBorderlessWindowed();
+ }
+ if (flags & FLAG_MSAA_4X_HINT)
+ {
+ RGFW_setGLSamples(4);
+ }
+ if (flags & FLAG_INTERLACED_HINT)
+ {
+ TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_INTERLACED_HINT is not supported on PLATFORM_DESKTOP_RGFW");
+ }
+}
+
+// Clear window configuration state flags
+void ClearWindowState(unsigned int flags)
+{
+ CORE.Window.flags &= ~flags;
+
+ if (flags & FLAG_VSYNC_HINT)
+ {
+ RGFW_window_swapInterval(platform.window, 0);
+ }
+ if (flags & FLAG_FULLSCREEN_MODE)
+ {
+ ToggleBorderlessWindowed();
+ RGFW_window_restore(platform.window);
+ CORE.Window.fullscreen = false;
+ }
+ if (flags & FLAG_WINDOW_RESIZABLE)
+ {
+ RGFW_window_setMaxSize(platform.window, RGFW_AREA(0, 0));
+ RGFW_window_setMinSize(platform.window, RGFW_AREA(0, 0));
+ }
+ if (flags & FLAG_WINDOW_UNDECORATED)
+ {
+ ToggleBorderlessWindowed();
+ }
+ if (flags & FLAG_WINDOW_HIDDEN)
+ {
+ RGFW_window_show(platform.window);
+ }
+ if (flags & FLAG_WINDOW_MINIMIZED)
+ {
+ RGFW_window_restore(platform.window);
+ }
+ if (flags & FLAG_WINDOW_MAXIMIZED)
+ {
+ RGFW_window_restore(platform.window);
+ }
+ if (flags & FLAG_WINDOW_UNFOCUSED)
+ {
+ TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_UNFOCUSED is not supported on PLATFORM_DESKTOP_RGFW");
+ }
+ if (flags & FLAG_WINDOW_TOPMOST)
+ {
+ TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_TOPMOST is not supported on PLATFORM_DESKTOP_RGFW");
+ }
+ if (flags & FLAG_WINDOW_ALWAYS_RUN)
+ {
+ TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_ALWAYS_RUN is not supported on PLATFORM_DESKTOP_RGFW");
+ }
+ if (flags & FLAG_WINDOW_TRANSPARENT)
+ {
+ TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_TRANSPARENT is not supported on PLATFORM_DESKTOP_RGFW");
+ }
+ if (flags & FLAG_WINDOW_HIGHDPI)
+ {
+ // NOTE: There also doesn't seem to be a feature to disable high DPI once enabled
+ TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_HIGHDPI is not supported on PLATFORM_DESKTOP_RGFW");
+ }
+ if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH)
+ {
+ //SDL_SetWindowGrab(platform.window, SDL_TRUE);
+ TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_MOUSE_PASSTHROUGH is not supported on PLATFORM_DESKTOP_RGFW");
+ }
+ if (flags & FLAG_BORDERLESS_WINDOWED_MODE)
+ {
+ ToggleFullscreen();
+ }
+ if (flags & FLAG_MSAA_4X_HINT)
+ {
+ RGFW_setGLSamples(0);
+ }
+ if (flags & FLAG_INTERLACED_HINT)
+ {
+ TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_INTERLACED_HINT is not supported on PLATFORM_DESKTOP_RGFW");
+ }
+}
+
+// Set icon for window
+void SetWindowIcon(Image image)
+{
+ i32 channels = 4;
+
+ switch (image.format) {
+ case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE:
+ case PIXELFORMAT_UNCOMPRESSED_R16: // 16 bpp (1 channel - half float)
+ case PIXELFORMAT_UNCOMPRESSED_R32: // 32 bpp (1 channel - float)
+ channels = 1;
+ break;
+
+ case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: // 8*2 bpp (2 channels)
+ case PIXELFORMAT_UNCOMPRESSED_R5G6B5: // 16 bpp
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8: // 24 bpp
+ case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: // 16 bpp (1 bit alpha)
+ case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: // 16 bpp (4 bit alpha)
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: // 32 bpp
+ channels = 2;
+ break;
+
+ case PIXELFORMAT_UNCOMPRESSED_R32G32B32: // 32*3 bpp (3 channels - float)
+ case PIXELFORMAT_UNCOMPRESSED_R16G16B16: // 16*3 bpp (3 channels - half float)
+ case PIXELFORMAT_COMPRESSED_DXT1_RGB: // 4 bpp (no alpha)
+ case PIXELFORMAT_COMPRESSED_ETC1_RGB: // 4 bpp
+ case PIXELFORMAT_COMPRESSED_ETC2_RGB: // 4 bpp
+ case PIXELFORMAT_COMPRESSED_PVRT_RGB: // 4 bpp
+ channels = 3;
+ break;
+
+ case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: // 32*4 bpp (4 channels - float)
+ case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: // 16*4 bpp (4 channels - half float)
+ case PIXELFORMAT_COMPRESSED_DXT1_RGBA: // 4 bpp (1 bit alpha)
+ case PIXELFORMAT_COMPRESSED_DXT3_RGBA: // 8 bpp
+ case PIXELFORMAT_COMPRESSED_DXT5_RGBA: // 8 bpp
+ case PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: // 8 bpp
+ case PIXELFORMAT_COMPRESSED_PVRT_RGBA: // 4 bpp
+ case PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: // 8 bpp
+ case PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: // 2 bpp
+ channels = 4;
+ break;
+
+ default: break;
+ }
+
+ RGFW_window_setIcon(platform.window, image.data, RGFW_AREA(image.width, image.height), channels);
+}
+
+// Set icon for window
+void SetWindowIcons(Image *images, int count)
+{
+ TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform");
+}
+
+// Set title for window
+void SetWindowTitle(const char *title)
+{
+ RGFW_window_setName(platform.window, title);
+ CORE.Window.title = title;
+}
+
+// Set window position on screen (windowed mode)
+void SetWindowPosition(int x, int y)
+{
+ RGFW_window_move(platform.window, RGFW_VECTOR(x, y));
+}
+
+// Set monitor for the current window
+void SetWindowMonitor(int monitor)
+{
+ RGFW_window_moveToMonitor(platform.window, RGFW_getMonitors()[monitor]);
+}
+
+// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
+void SetWindowMinSize(int width, int height)
+{
+ RGFW_window_setMinSize(platform.window, RGFW_AREA(width, height));
+ CORE.Window.screenMin.width = width;
+ CORE.Window.screenMin.height = height;
+}
+
+// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
+void SetWindowMaxSize(int width, int height)
+{
+ RGFW_window_setMaxSize(platform.window, RGFW_AREA(width, height));
+ CORE.Window.screenMax.width = width;
+ CORE.Window.screenMax.height = height;
+}
+
+// Set window dimensions
+void SetWindowSize(int width, int height)
+{
+ RGFW_window_resize(platform.window, RGFW_AREA(width, height));
+}
+
+// Set window opacity, value opacity is between 0.0 and 1.0
+void SetWindowOpacity(float opacity)
+{
+ TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform");
+}
+
+// Set window focused
+void SetWindowFocused(void)
+{
+ RGFW_window_show(platform.window);
+}
+
+// Get native window handle
+void *GetWindowHandle(void)
+{
+ return platform.window->src.window;
+}
+
+// Get number of monitors
+int GetMonitorCount(void)
+{
+ RGFW_monitor* mons = RGFW_getMonitors();
+ u32 i;
+ for (i = 0; i < 6; i++) {
+ if (!mons[i].rect.x && !mons[i].rect.y && !mons[i].rect.w && mons[i].rect.h)
+ return i;
+ }
+
+ return 6;
+}
+
+// Get number of monitors
+int GetCurrentMonitor(void)
+{
+ RGFW_monitor* mons = RGFW_getMonitors();
+ RGFW_monitor mon = RGFW_window_getMonitor(platform.window);
+
+ u32 i;
+ for (i = 0; i < 6; i++) {
+ if (mons[i].rect.x == mon.rect.x &&
+ mons[i].rect.y == mon.rect.y)
+ return i;
+ }
+
+ return 0;
+}
+
+// Get selected monitor position
+Vector2 GetMonitorPosition(int monitor)
+{
+ RGFW_monitor* mons = RGFW_getMonitors();
+
+ return (Vector2){mons[monitor].rect.x, mons[monitor].rect.y};
+}
+
+// Get selected monitor width (currently used by monitor)
+int GetMonitorWidth(int monitor)
+{
+ RGFW_monitor* mons = RGFW_getMonitors();
+
+ return mons[monitor].rect.w;
+}
+
+// Get selected monitor height (currently used by monitor)
+int GetMonitorHeight(int monitor)
+{
+ RGFW_monitor* mons = RGFW_getMonitors();
+
+ return mons[monitor].rect.h;
+ return 0;
+}
+
+// Get selected monitor physical width in millimetres
+int GetMonitorPhysicalWidth(int monitor)
+{
+ RGFW_monitor* mons = RGFW_getMonitors();
+
+ return mons[monitor].physW;
+}
+
+// Get selected monitor physical height in millimetres
+int GetMonitorPhysicalHeight(int monitor)
+{
+ RGFW_monitor* mons = RGFW_getMonitors();
+
+ return mons[monitor].physH;
+}
+
+// Get selected monitor refresh rate
+int GetMonitorRefreshRate(int monitor)
+{
+ TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform");
+ return 0;
+}
+
+// Get the human-readable, UTF-8 encoded name of the selected monitor
+const char *GetMonitorName(int monitor)
+{
+ RGFW_monitor* mons = RGFW_getMonitors();
+
+ return mons[monitor].name;
+}
+
+// Get window position XY on monitor
+Vector2 GetWindowPosition(void)
+{
+ return (Vector2){ platform.window->r.x, platform.window->r.y };
+}
+
+// Get window scale DPI factor for current monitor
+Vector2 GetWindowScaleDPI(void)
+{
+ RGFW_monitor monitor = RGFW_window_getMonitor(platform.window);
+
+ return (Vector2){((u32)monitor.scaleX) * platform.window->r.w, ((u32) monitor.scaleX) * platform.window->r.h};
+}
+
+// Set clipboard text content
+void SetClipboardText(const char *text)
+{
+ RGFW_writeClipboard(text, strlen(text));
+}
+
+// Get clipboard text content
+// NOTE: returned string is allocated and freed by GLFW
+const char *GetClipboardText(void)
+{
+ return RGFW_readClipboard(NULL);
+}
+
+// Show mouse cursor
+void ShowCursor(void)
+{
+ RGFW_window_showMouse(platform.window, true);
+ CORE.Input.Mouse.cursorHidden = false;
+}
+
+// Hides mouse cursor
+void HideCursor(void)
+{
+ RGFW_window_showMouse(platform.window, false);
+ CORE.Input.Mouse.cursorHidden = true;
+}
+
+// Enables cursor (unlock cursor)
+void EnableCursor(void)
+{
+ RGFW_window_mouseUnhold(platform.window);
+
+ // Set cursor position in the middle
+ SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
+ RGFW_window_showMouse(platform.window, true);
+ CORE.Input.Mouse.cursorHidden = false;
+}
+
+// Disables cursor (lock cursor)
+void DisableCursor(void)
+{
+ RGFW_window_mouseHold(platform.window);
+ // Set cursor position in the middle
+ SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
+
+ HideCursor();
+}
+
+// Swap back buffer with front buffer (screen drawing)
+void SwapScreenBuffer(void)
+{
+ RGFW_window_swapBuffers(platform.window);
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Misc
+//----------------------------------------------------------------------------------
+
+// Get elapsed time measure in seconds since InitTimer()
+double GetTime(void)
+{
+ double time = 0.0;
+ unsigned long long int nanoSeconds = RGFW_getTimeNS();
+ time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
+
+ return time;
+}
+
+// Open URL with default system browser (if available)
+// NOTE: This function is only safe to use if you control the URL given.
+// A user could craft a malicious string performing another action.
+// Only call this function yourself not with user input or make sure to check the string yourself.
+// Ref: https://github.com/raysan5/raylib/issues/686
+void OpenURL(const char *url)
+{
+ // Security check to (partially) avoid malicious code on target platform
+ if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
+ else
+ {
+ // TODO:
+ }
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Inputs
+//----------------------------------------------------------------------------------
+
+// Set internal gamepad mappings
+int SetGamepadMappings(const char *mappings)
+{
+ TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform");
+ return 0;
+}
+
+// Set mouse position XY
+void SetMousePosition(int x, int y)
+{
+ RGFW_window_moveMouse(platform.window, RGFW_VECTOR(x, y));
+ CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
+ CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
+}
+
+// Set mouse cursor
+void SetMouseCursor(int cursor)
+{
+ switch (cursor) {
+ case MOUSE_CURSOR_DEFAULT:
+ return RGFW_window_setMouseDefault(platform.window);
+ case MOUSE_CURSOR_ARROW:
+ return RGFW_window_setMouseStandard(platform.window, RGFW_MOUSE_ARROW);
+ case MOUSE_CURSOR_IBEAM:
+ return RGFW_window_setMouseStandard(platform.window, RGFW_MOUSE_IBEAM);
+ case MOUSE_CURSOR_CROSSHAIR:
+ return RGFW_window_setMouseStandard(platform.window, RGFW_MOUSE_CROSSHAIR);
+ case MOUSE_CURSOR_POINTING_HAND:
+ return RGFW_window_setMouseStandard(platform.window, RGFW_MOUSE_POINTING_HAND);
+ case MOUSE_CURSOR_RESIZE_EW:
+ return RGFW_window_setMouseStandard(platform.window, RGFW_MOUSE_RESIZE_EW);
+ case MOUSE_CURSOR_RESIZE_NS:
+ return RGFW_window_setMouseStandard(platform.window, RGFW_MOUSE_RESIZE_NS);
+ #ifndef RGFW_MACOS
+ case MOUSE_CURSOR_RESIZE_NWSE:
+ return RGFW_window_setMouseStandard(platform.window, RGFW_MOUSE_RESIZE_NWSE);
+ case MOUSE_CURSOR_RESIZE_NESW:
+ return RGFW_window_setMouseStandard(platform.window, RGFW_MOUSE_RESIZE_NESW);
+ #endif
+ case MOUSE_CURSOR_RESIZE_ALL:
+ return RGFW_window_setMouseStandard(platform.window, RGFW_MOUSE_RESIZE_ALL);
+ case MOUSE_CURSOR_NOT_ALLOWED:
+ return RGFW_window_setMouseStandard(platform.window, RGFW_MOUSE_NOT_ALLOWED);
+ default:
+ break;
+ }
+}
+
+static KeyboardKey ConvertScancodeToKey(u32 keycode);
+
+// Register all input events
+void PollInputEvents(void)
+{
+#if defined(SUPPORT_GESTURES_SYSTEM)
+ // NOTE: Gestures update must be called every frame to reset gestures correctly
+ // because ProcessGestureEvent() is just called on an event, not every frame
+ UpdateGestures();
+#endif
+
+ // Reset keys/chars pressed registered
+ CORE.Input.Keyboard.keyPressedQueueCount = 0;
+ CORE.Input.Keyboard.charPressedQueueCount = 0;
+
+ // Reset mouse wheel
+ CORE.Input.Mouse.currentWheelMove.x = 0;
+ CORE.Input.Mouse.currentWheelMove.y = 0;
+
+ // Register previous mouse position
+
+ // Reset last gamepad button/axis registered state
+
+ for (int i = 0; (i < 4) && (i < MAX_GAMEPADS); i++)
+ {
+ // Check if gamepad is available
+ if (CORE.Input.Gamepad.ready[i])
+ {
+ // Register previous gamepad button states
+ for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++)
+ {
+ CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k];
+ }
+ }
+ }
+
+ // Register previous touch states
+ for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
+
+ // Map touch position to mouse position for convenience
+ CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
+
+ int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE
+ bool realTouch = false; // Flag to differentiate real touch gestures from mouse ones
+
+ // Register previous keys states
+ // NOTE: Android supports up to 260 keys
+ for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
+ {
+ CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
+ CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
+ }
+
+ // Register previous mouse states
+ for (int i = 0; i < MAX_MOUSE_BUTTONS; i++)
+ CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
+
+ // Poll input events for current platform
+ //-----------------------------------------------------------------------------
+ CORE.Window.resizedLastFrame = false;
+
+
+ #define RGFW_HOLD_MOUSE (1L<<2)
+ #if defined(RGFW_X11) //|| defined(RGFW_MACOS)
+ if (platform.window->src.winArgs & RGFW_HOLD_MOUSE)
+ {
+ CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
+ CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f };
+ }
+ else {
+ CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
+ }
+ #endif
+
+ while (RGFW_window_checkEvent(platform.window))
+ {
+
+ if (platform.window->event.type >= RGFW_jsButtonPressed && platform.window->event.type <= RGFW_jsAxisMove) {
+ if (!CORE.Input.Gamepad.ready[platform.window->event.joystick])
+ {
+ CORE.Input.Gamepad.ready[platform.window->event.joystick] = true;
+ CORE.Input.Gamepad.axisCount[platform.window->event.joystick] = platform.window->event.axisesCount;
+ CORE.Input.Gamepad.name[platform.window->event.joystick][0] = '\0';
+ CORE.Input.Gamepad.axisState[platform.window->event.joystick][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
+ CORE.Input.Gamepad.axisState[platform.window->event.joystick][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
+ }
+ }
+
+ RGFW_Event* event = &platform.window->event;
+
+ // All input events can be processed after polling
+ switch (event->type)
+ {
+ case RGFW_quit: CORE.Window.shouldClose = true; break;
+
+ case RGFW_dnd: // Dropped file
+ {
+ size_t i;
+ for (i = 0; i < event->droppedFilesCount; i++) {
+ if (CORE.Window.dropFileCount == 0)
+ {
+ // When a new file is dropped, we reserve a fixed number of slots for all possible dropped files
+ // at the moment we limit the number of drops at once to 1024 files but this behaviour should probably be reviewed
+ // TODO: Pointers should probably be reallocated for any new file added...
+ CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *));
+
+ CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
+ strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event->droppedFiles[i]);
+
+ CORE.Window.dropFileCount++;
+ }
+ else if (CORE.Window.dropFileCount < 1024)
+ {
+ CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
+ strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event->droppedFiles[i]);
+
+ CORE.Window.dropFileCount++;
+ }
+ else TRACELOG(LOG_WARNING, "FILE: Maximum drag and drop files at once is limited to 1024 files!");
+ }
+ } break;
+
+ // Window events are also polled (Minimized, maximized, close...)
+ case RGFW_windowAttribsChange:
+ {
+ SetupViewport(platform.window->r.w, platform.window->r.h);
+ CORE.Window.position.x = platform.window->r.x;
+ CORE.Window.position.y = platform.window->r.x;
+ CORE.Window.screen.width = platform.window->r.w;
+ CORE.Window.screen.height = platform.window->r.h;
+ CORE.Window.currentFbo.width = platform.window->r.w;;
+ CORE.Window.currentFbo.height = platform.window->r.h;
+ CORE.Window.resizedLastFrame = true;
+ } break;
+
+ // Keyboard events
+ case RGFW_keyPressed:
+ {
+ KeyboardKey key = ConvertScancodeToKey(event->keyCode);
+
+ if (key != KEY_NULL) {
+ // If key was up, add it to the key pressed queue
+ if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE))
+ {
+ CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key;
+ CORE.Input.Keyboard.keyPressedQueueCount++;
+ }
+
+ CORE.Input.Keyboard.currentKeyState[key] = 1;
+ }
+
+ // TODO: Put exitKey verification outside the switch?
+ if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey])
+ {
+ CORE.Window.shouldClose = true;
+ }
+
+ // NOTE: event.text.text data comes an UTF-8 text sequence but we register codepoints (int)
+ // Check if there is space available in the queue
+ if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
+ {
+ // Add character (codepoint) to the queue
+ CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = RGFW_keystrToChar(event->keyName);
+ CORE.Input.Keyboard.charPressedQueueCount++;
+ }
+ } break;
+
+ case RGFW_keyReleased:
+ {
+ KeyboardKey key = ConvertScancodeToKey(event->keyCode);
+ if (key != KEY_NULL) CORE.Input.Keyboard.currentKeyState[key] = 0;
+ } break;
+
+ // Check mouse events
+ case RGFW_mouseButtonPressed:
+ {
+ if (event->button == RGFW_mouseScrollUp || event->button == RGFW_mouseScrollDown) {
+ CORE.Input.Mouse.currentWheelMove.y = event->scroll;
+ break;
+ }
+
+ int btn = event->button;
+ if (btn == RGFW_mouseLeft) btn = 1;
+ else if (btn == RGFW_mouseRight) btn = 2;
+ else if (btn == RGFW_mouseMiddle) btn = 3;
+
+ CORE.Input.Mouse.currentButtonState[btn - 1] = 1;
+ CORE.Input.Touch.currentTouchState[btn - 1] = 1;
+
+ touchAction = 1;
+ } break;
+ case RGFW_mouseButtonReleased:
+ {
+
+ if (event->button == RGFW_mouseScrollUp || event->button == RGFW_mouseScrollDown) {
+ CORE.Input.Mouse.currentWheelMove.y = event->scroll;
+ break;
+ }
+
+ int btn = event->button;
+ if (btn == RGFW_mouseLeft) btn = 1;
+ else if (btn == RGFW_mouseRight) btn = 2;
+ else if (btn == RGFW_mouseMiddle) btn = 3;
+
+ CORE.Input.Mouse.currentButtonState[btn - 1] = 0;
+ CORE.Input.Touch.currentTouchState[btn - 1] = 0;
+
+ touchAction = 0;
+ } break;
+ case RGFW_mousePosChanged:
+ {
+ if (platform.window->src.winArgs & RGFW_HOLD_MOUSE) {
+
+ CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
+
+ if ((event->point.x - (platform.window->r.w / 2)) * 2)
+ CORE.Input.Mouse.previousPosition.x = CORE.Input.Mouse.currentPosition.x;
+ if ((event->point.y - (platform.window->r.h / 2)) * 2)
+ CORE.Input.Mouse.previousPosition.y = CORE.Input.Mouse.currentPosition.y;
+
+ CORE.Input.Mouse.currentPosition.x = (event->point.x - (platform.window->r.w / 2)) * 2;
+ CORE.Input.Mouse.currentPosition.y = (event->point.y - (platform.window->r.h / 2)) * 2;
+
+ RGFW_window_showMouse(platform.window, 1);
+ }
+ else {
+ CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
+ CORE.Input.Mouse.currentPosition.x = (float)event->point.x;
+ CORE.Input.Mouse.currentPosition.y = (float)event->point.y;
+ }
+
+ CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
+ touchAction = 2;
+ } break;
+
+ case RGFW_jsButtonPressed:
+ {
+ int button = -1;
+
+ switch (event->button)
+ {
+ case RGFW_JS_Y: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break;
+ case RGFW_JS_B: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break;
+ case RGFW_JS_A: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break;
+ case RGFW_JS_X: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break;
+
+ case RGFW_JS_L1: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break;
+ case RGFW_JS_R1: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break;
+
+ case RGFW_JS_L2: button = GAMEPAD_BUTTON_LEFT_TRIGGER_2; break;
+ case RGFW_JS_R2: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_2; break;
+
+ case RGFW_JS_SELECT: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break;
+ case RGFW_JS_HOME: button = GAMEPAD_BUTTON_MIDDLE; break;
+ case RGFW_JS_START: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break;
+
+ case RGFW_JS_UP: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break;
+ case RGFW_JS_RIGHT: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break;
+ case RGFW_JS_DOWN: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break;
+ case RGFW_JS_LEFT: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break;
+
+ default: break;
+ }
+
+ if (button >= 0)
+ {
+ CORE.Input.Gamepad.currentButtonState[event->joystick][button] = 1;
+ CORE.Input.Gamepad.lastButtonPressed = button;
+ }
+ } break;
+ case RGFW_jsButtonReleased:
+ {
+ int button = -1;
+ switch (event->button)
+ {
+ case RGFW_JS_Y: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break;
+ case RGFW_JS_B: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break;
+ case RGFW_JS_A: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break;
+ case RGFW_JS_X: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break;
+
+ case RGFW_JS_L1: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break;
+ case RGFW_JS_R1: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break;
+
+ case RGFW_JS_L2: button = GAMEPAD_BUTTON_LEFT_TRIGGER_2; break;
+ case RGFW_JS_R2: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_2; break;
+
+ case RGFW_JS_SELECT: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break;
+ case RGFW_JS_HOME: button = GAMEPAD_BUTTON_MIDDLE; break;
+ case RGFW_JS_START: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break;
+
+ case RGFW_JS_UP: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break;
+ case RGFW_JS_RIGHT: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break;
+ case RGFW_JS_DOWN: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break;
+ case RGFW_JS_LEFT: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break;
+ default: break;
+ }
+
+ if (button >= 0)
+ {
+ CORE.Input.Gamepad.currentButtonState[event->joystick][button] = 0;
+ if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
+ }
+ } break;
+ case RGFW_jsAxisMove:
+ {
+ int axis = -1;
+
+ size_t i;
+ for (i = 0; i < event->axisesCount; i++)
+ {
+ switch(i) {
+ case 0:
+ if (abs(event->axis[i].x) > abs(event->axis[i].y)) {
+ axis = GAMEPAD_AXIS_LEFT_X;
+ break;
+ }
+
+ axis = GAMEPAD_AXIS_LEFT_Y;
+ break;
+ case 1:
+ if (abs(event->axis[i].x) > abs(event->axis[i].y)) {
+ axis = GAMEPAD_AXIS_RIGHT_X; break;
+ }
+
+ axis = GAMEPAD_AXIS_RIGHT_Y; break;
+ case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER; break;
+ case 3: axis = GAMEPAD_AXIS_RIGHT_TRIGGER; break;
+ default: break;
+ }
+
+ #ifdef __linux__
+ float value = (event->axis[i].x + event->axis[i].y) / (float) 32767;
+ #else
+ float value = (event->axis[i].x + -event->axis[i].y) / (float) 32767;
+ #endif
+ CORE.Input.Gamepad.axisState[event->joystick][axis] = value;
+
+ // Register button state for triggers in addition to their axes
+ if ((axis == GAMEPAD_AXIS_LEFT_TRIGGER) || (axis == GAMEPAD_AXIS_RIGHT_TRIGGER))
+ {
+ int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER) ? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
+ int pressed = (value > 0.1f);
+ CORE.Input.Gamepad.currentButtonState[event->joystick][button] = pressed;
+ if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
+ else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
+ }
+ }
+ } break;
+ default: break;
+ }
+
+#if defined(SUPPORT_GESTURES_SYSTEM)
+ if (touchAction > -1)
+ {
+ // Process mouse events as touches to be able to use mouse-gestures
+ GestureEvent gestureEvent = { 0 };
+
+ // Register touch actions
+ gestureEvent.touchAction = touchAction;
+
+ // Assign a pointer ID
+ gestureEvent.pointId[0] = 0;
+
+ // Register touch points count
+ gestureEvent.pointCount = 1;
+
+ // Register touch points position, only one point registered
+ if (touchAction == 2 || realTouch) gestureEvent.position[0] = CORE.Input.Touch.position[0];
+ else gestureEvent.position[0] = GetMousePosition();
+
+ // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height
+ gestureEvent.position[0].x /= (float)GetScreenWidth();
+ gestureEvent.position[0].y /= (float)GetScreenHeight();
+
+ // Gesture data is sent to gestures-system for processing
+ ProcessGestureEvent(gestureEvent);
+
+ touchAction = -1;
+ }
+#endif
+ }
+ //-----------------------------------------------------------------------------
+}
+
+
+//----------------------------------------------------------------------------------
+// Module Internal Functions Definition
+//----------------------------------------------------------------------------------
+
+// Initialize platform: graphics, inputs and more
+int InitPlatform(void)
+{
+ // TODO: Initialize graphic device: display/window
+ // It usually requires setting up the platform display system configuration
+ // and connexion with the GPU through some system graphic API
+ // raylib uses OpenGL so, platform should create that kind of connection
+ // Below example illustrates that process using EGL library
+ //----------------------------------------------------------------------------
+ // Initialize RGFW internal global state, only required systems
+ // Initialize graphic device: display/window and graphic context
+ //----------------------------------------------------------------------------
+ unsigned int flags = RGFW_CENTER | RGFW_ALLOW_DND;
+
+ // Check window creation flags
+ if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0)
+ {
+ CORE.Window.fullscreen = true;
+ flags |= RGFW_FULLSCREEN;
+ }
+
+ if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) flags |= RGFW_NO_BORDER;
+ if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) flags |= RGFW_NO_RESIZE;
+
+ if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) flags |= RGFW_TRANSPARENT_WINDOW;
+
+ if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) flags |= RGFW_FULLSCREEN;
+
+ // NOTE: Some OpenGL context attributes must be set before window creation
+
+ // Check selection OpenGL version
+ if (rlGetVersion() == RL_OPENGL_21)
+ {
+ RGFW_setGLVersion(2, 1);
+ }
+ else if (rlGetVersion() == RL_OPENGL_33)
+ {
+ RGFW_setGLVersion(3, 3);
+ }
+ else if (rlGetVersion() == RL_OPENGL_43)
+ {
+ RGFW_setGLVersion(4, 1);
+ }
+
+ if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
+ {
+ RGFW_setGLSamples(4);
+ }
+
+ platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags);
+
+ if (CORE.Window.flags & FLAG_VSYNC_HINT)
+ RGFW_window_swapInterval(platform.window, 1);
+
+ RGFW_window_makeCurrent(platform.window);
+
+ // Check surface and context activation
+ if (platform.window != NULL)
+ {
+ CORE.Window.ready = true;
+
+ CORE.Window.render.width = CORE.Window.screen.width;
+ CORE.Window.render.height = CORE.Window.screen.height;
+ CORE.Window.currentFbo.width = CORE.Window.render.width;
+ CORE.Window.currentFbo.height = CORE.Window.render.height;
+
+ TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
+ TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
+ TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
+ TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
+ TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
+ }
+ else
+ {
+ TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
+ return -1;
+ }
+ //----------------------------------------------------------------------------
+
+ // If everything work as expected, we can continue
+ CORE.Window.position.x = platform.window->r.x;
+ CORE.Window.position.y = platform.window->r.y;
+ CORE.Window.render.width = CORE.Window.screen.width;
+ CORE.Window.render.height = CORE.Window.screen.height;
+ CORE.Window.currentFbo.width = CORE.Window.render.width;
+ CORE.Window.currentFbo.height = CORE.Window.render.height;
+
+ TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
+ TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
+ TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
+ TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
+ TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
+
+ // TODO: Load OpenGL extensions
+ // NOTE: GL procedures address loader is required to load extensions
+ //----------------------------------------------------------------------------
+ rlLoadExtensions((void*)RGFW_getProcAddress);
+ //----------------------------------------------------------------------------
+
+ // TODO: Initialize input events system
+ // It could imply keyboard, mouse, gamepad, touch...
+ // Depending on the platform libraries/SDK it could use a callback mechanism
+ // For system events and inputs evens polling on a per-frame basis, use PollInputEvents()
+ //----------------------------------------------------------------------------
+ // ...
+ //----------------------------------------------------------------------------
+
+ // TODO: Initialize timing system
+ //----------------------------------------------------------------------------
+ InitTimer();
+ //----------------------------------------------------------------------------
+
+ // TODO: Initialize storage system
+ //----------------------------------------------------------------------------
+ CORE.Storage.basePath = GetWorkingDirectory();
+ //----------------------------------------------------------------------------
+
+ #ifdef RGFW_X11
+ for (int i = 0; (i < 4) && (i < MAX_GAMEPADS); i++)
+ {
+ RGFW_registerJoystick(platform.window, i);
+ }
+ #endif
+
+ TRACELOG(LOG_INFO, "PLATFORM: CUSTOM: Initialized successfully");
+
+ return 0;
+}
+
+// Close platform
+void ClosePlatform(void)
+{
+ RGFW_window_close(platform.window);
+ // TODO: De-initialize graphics, inputs and more
+}
+
+
+static KeyboardKey ConvertScancodeToKey(u32 keycode) {
+ switch (keycode) {
+ case RGFW_Quote:
+ return KEY_APOSTROPHE;
+ case RGFW_Comma:
+ return KEY_COMMA;
+ case RGFW_Minus:
+ return KEY_MINUS;
+ case RGFW_Period:
+ return KEY_PERIOD;
+ case RGFW_Slash:
+ return KEY_SLASH;
+ case RGFW_Escape:
+ return KEY_ESCAPE;
+ case RGFW_F1:
+ return KEY_F1;
+ case RGFW_F2:
+ return KEY_F2;
+ case RGFW_F3:
+ return KEY_F3;
+ case RGFW_F4:
+ return KEY_F4;
+ case RGFW_F5:
+ return KEY_F5;
+ case RGFW_F6:
+ return KEY_F6;
+ case RGFW_F7:
+ return KEY_F7;
+ case RGFW_F8:
+ return KEY_F8;
+ case RGFW_F9:
+ return KEY_F9;
+ case RGFW_F10:
+ return KEY_F10;
+ case RGFW_F11:
+ return KEY_F11;
+ case RGFW_F12:
+ return KEY_F12;
+ case RGFW_Backtick:
+ return KEY_GRAVE;
+ case RGFW_0:
+ return KEY_ZERO;
+ case RGFW_1:
+ return KEY_ONE;
+ case RGFW_2:
+ return KEY_TWO;
+ case RGFW_3:
+ return KEY_THREE;
+ case RGFW_4:
+ return KEY_FOUR;
+ case RGFW_5:
+ return KEY_FIVE;
+ case RGFW_6:
+ return KEY_SIX;
+ case RGFW_7:
+ return KEY_SEVEN;
+ case RGFW_8:
+ return KEY_EIGHT;
+ case RGFW_9:
+ return KEY_NINE;
+ case RGFW_Equals:
+ return KEY_EQUAL;
+ case RGFW_BackSpace:
+ return KEY_BACKSPACE;
+ case RGFW_Tab:
+ return KEY_TAB;
+ case RGFW_CapsLock:
+ return KEY_CAPS_LOCK;
+ case RGFW_ShiftL:
+ return KEY_LEFT_SHIFT;
+ case RGFW_ControlL:
+ return KEY_LEFT_CONTROL;
+ case RGFW_AltL:
+ return KEY_LEFT_ALT;
+ case RGFW_SuperL:
+ return KEY_LEFT_SUPER;
+ #ifndef RGFW_MACOS
+ case RGFW_ShiftR:
+ return KEY_RIGHT_SHIFT;
+
+ case RGFW_AltR:
+ return KEY_RIGHT_ALT;
+ #endif
+ case RGFW_Space:
+ return KEY_SPACE;
+
+ #ifdef RGFW_X11
+ case RGFW_a:
+ #endif
+
+ case RGFW_A:
+ return KEY_A;
+
+ #ifdef RGFW_X11
+ case RGFW_b:
+ #endif
+
+ case RGFW_B:
+ return KEY_B;
+
+ #ifdef RGFW_X11
+ case RGFW_c:
+ #endif
+
+ case RGFW_C:
+ return KEY_C;
+
+ #ifdef RGFW_X11
+ case RGFW_d:
+ #endif
+
+ case RGFW_D:
+ return KEY_D;
+
+ #ifdef RGFW_X11
+ case RGFW_e:
+ #endif
+
+ case RGFW_E:
+ return KEY_E;
+
+ #ifdef RGFW_X11
+ case RGFW_f:
+ #endif
+
+ case RGFW_F:
+ return KEY_F;
+
+ #ifdef RGFW_X11
+ case RGFW_g:
+ #endif
+
+ case RGFW_G:
+ return KEY_G;
+
+ #ifdef RGFW_X11
+ case RGFW_h:
+ #endif
+
+ case RGFW_H:
+ return KEY_H;
+
+ #ifdef RGFW_X11
+ case RGFW_i:
+ #endif
+
+ case RGFW_I:
+ return KEY_I;
+
+ #ifdef RGFW_X11
+ case RGFW_j:
+ #endif
+
+ case RGFW_J:
+ return KEY_J;
+
+ #ifdef RGFW_X11
+ case RGFW_k:
+ #endif
+
+ case RGFW_K:
+ return KEY_K;
+
+ #ifdef RGFW_X11
+ case RGFW_l:
+ #endif
+
+ case RGFW_L:
+ return KEY_L;
+
+ #ifdef RGFW_X11
+ case RGFW_m:
+ #endif
+
+ case RGFW_M:
+ return KEY_M;
+
+ #ifdef RGFW_X11
+ case RGFW_n:
+ #endif
+
+ case RGFW_N:
+ return KEY_N;
+
+ #ifdef RGFW_X11
+ case RGFW_o:
+ #endif
+
+ case RGFW_O:
+ return KEY_O;
+
+ #ifdef RGFW_X11
+ case RGFW_p:
+ #endif
+
+ case RGFW_P:
+ return KEY_P;
+
+ #ifdef RGFW_X11
+ case RGFW_q:
+ #endif
+
+ case RGFW_Q:
+ return KEY_Q;
+
+ #ifdef RGFW_X11
+ case RGFW_r:
+ #endif
+
+ case RGFW_R:
+ return KEY_R;
+
+ #ifdef RGFW_X11
+ case RGFW_s:
+ #endif
+
+ case RGFW_S:
+ return KEY_S;
+
+ #ifdef RGFW_X11
+ case RGFW_t:
+ #endif
+
+ case RGFW_T:
+ return KEY_T;
+
+ #ifdef RGFW_X11
+ case RGFW_u:
+ #endif
+
+ case RGFW_U:
+ return KEY_U;
+
+ #ifdef RGFW_X11
+ case RGFW_v:
+ #endif
+
+ case RGFW_V:
+ return KEY_V;
+
+ #ifdef RGFW_X11
+ case RGFW_w:
+ #endif
+
+ case RGFW_W:
+ return KEY_W;
+
+ #ifdef RGFW_X11
+ case RGFW_x:
+ #endif
+
+ case RGFW_X:
+ return KEY_X;
+
+ #ifdef RGFW_X11
+ case RGFW_y:
+ #endif
+
+ case RGFW_Y:
+ return KEY_Y;
+
+ #ifdef RGFW_X11
+ case RGFW_z:
+ #endif
+
+ case RGFW_Z:
+ return KEY_Z;
+ case RGFW_Bracket:
+ return KEY_LEFT_BRACKET;
+ case RGFW_BackSlash:
+ return KEY_BACKSLASH;
+ case RGFW_CloseBracket:
+ return KEY_RIGHT_BRACKET;
+ case RGFW_Semicolon:
+ return KEY_SEMICOLON;
+ case RGFW_Insert:
+ return KEY_INSERT;
+ case RGFW_Home:
+ return KEY_HOME;
+ case RGFW_PageUp:
+ return KEY_PAGE_UP;
+ case RGFW_Delete:
+ return KEY_DELETE;
+ case RGFW_End:
+ return KEY_END;
+ case RGFW_PageDown:
+ return KEY_PAGE_DOWN;
+ case RGFW_Right:
+ return KEY_RIGHT;
+ case RGFW_Left:
+ return KEY_LEFT;
+ case RGFW_Down:
+ return KEY_DOWN;
+ case RGFW_Up:
+ return KEY_UP;
+ case RGFW_Numlock:
+ return KEY_NUM_LOCK;
+ case RGFW_KP_Slash:
+ return KEY_KP_DIVIDE;
+ case RGFW_Multiply:
+ return KEY_KP_MULTIPLY;
+ case RGFW_KP_Minus:
+ return KEY_KP_SUBTRACT;
+ case RGFW_KP_Return:
+ return KEY_KP_ENTER;
+ case RGFW_KP_1:
+ return KEY_KP_1;
+ case RGFW_KP_2:
+ return KEY_KP_2;
+ case RGFW_KP_3:
+ return KEY_KP_3;
+ case RGFW_KP_4:
+ return KEY_KP_4;
+ case RGFW_KP_5:
+ return KEY_KP_5;
+ case RGFW_KP_6:
+ return KEY_KP_6;
+ case RGFW_KP_7:
+ return KEY_KP_7;
+ case RGFW_KP_8:
+ return KEY_KP_8;
+ case RGFW_KP_9:
+ return KEY_KP_9;
+ case RGFW_KP_0:
+ return KEY_KP_0;
+ case RGFW_KP_Period:
+ return KEY_KP_DECIMAL;
+ default:
+ return 0;
+ }
+
+ return 0;
+}
+// EOF \ No newline at end of file
diff --git a/src/rcore.c b/src/rcore.c
index b229589f..1db86518 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -154,13 +154,15 @@
#endif
// Platform specific defines to handle GetApplicationDirectory()
-#if defined(_WIN32)
+#if (defined(_WIN32) && !defined(PLATFORM_DESKTOP_RGFW)) || (defined(_MSC_VER) && defined(PLATFORM_DESKTOP_RGFW))
#ifndef MAX_PATH
#define MAX_PATH 1025
#endif
__declspec(dllimport) unsigned long __stdcall GetModuleFileNameA(void *hModule, void *lpFilename, unsigned long nSize);
__declspec(dllimport) unsigned long __stdcall GetModuleFileNameW(void *hModule, void *lpFilename, unsigned long nSize);
__declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, void *widestr, int cchwide, void *str, int cbmb, void *defchar, int *used_default);
+unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod);
+unsigned int __stdcall timeEndPeriod(unsigned int uPeriod);
#elif defined(__linux__)
#include <unistd.h>
#elif defined(__APPLE__)
@@ -482,7 +484,7 @@ static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *li
static void RecordAutomationEvent(void); // Record frame events (to internal events array)
#endif
-#if defined(_WIN32)
+#if defined(_WIN32) && !defined(PLATFORM_DESKTOP_RGFW)
// NOTE: We declare Sleep() function symbol to avoid including windows.h (kernel32.lib linkage required)
void __stdcall Sleep(unsigned long msTimeout); // Required for: WaitTime()
#endif
@@ -496,6 +498,8 @@ const char *TextFormat(const char *text, ...); // Formatting of tex
#include "platforms/rcore_desktop.c"
#elif defined(PLATFORM_DESKTOP_SDL)
#include "platforms/rcore_desktop_sdl.c"
+#elif defined(PLATFORM_DESKTOP_RGFW)
+ #include "platforms/rcore_desktop_rgfw.c"
#elif defined(PLATFORM_WEB)
#include "platforms/rcore_web.c"
#elif defined(PLATFORM_DRM)