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authorRay <[email protected]>2023-04-10 11:02:00 +0200
committerRay <[email protected]>2023-04-10 11:02:00 +0200
commit9aa71f04f2410319f7a8862a073bb9639939a4a3 (patch)
treef2bb4bbe23ad89bd2fba38725661a06a160abb1a /src
parent8f741d894ab350eec275df8eacf85636d38861f3 (diff)
downloadraylib-9aa71f04f2410319f7a8862a073bb9639939a4a3.tar.gz
raylib-9aa71f04f2410319f7a8862a073bb9639939a4a3.zip
Avoid tracelog about not found uniforms #3003
Diffstat (limited to 'src')
-rw-r--r--src/rlgl.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 86208de4..937535a5 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -3923,8 +3923,8 @@ int rlGetLocationUniform(unsigned int shaderId, const char *uniformName)
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
location = glGetUniformLocation(shaderId, uniformName);
- if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader uniform: %s", shaderId, uniformName);
- else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader uniform (%s) set at location: %i", shaderId, uniformName, location);
+ //if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader uniform: %s", shaderId, uniformName);
+ //else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader uniform (%s) set at location: %i", shaderId, uniformName, location);
#endif
return location;
}