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authorRay <[email protected]>2021-03-19 13:19:54 +0100
committerRay <[email protected]>2021-03-19 13:19:54 +0100
commita1d9987e7ca2c1be760a761ff673754a55a88813 (patch)
tree44175c955c6f0ebe3eff582edd9a077fd9ef7bd0 /src
parent664fbb87f5a88523fc76d835fe88528abfe46405 (diff)
downloadraylib-a1d9987e7ca2c1be760a761ff673754a55a88813.tar.gz
raylib-a1d9987e7ca2c1be760a761ff673754a55a88813.zip
WARNING: BREAKING: REVIEWED some enums naming
Now enum names are more consistent between them.
Diffstat (limited to 'src')
-rw-r--r--src/camera.h2
-rw-r--r--src/gestures.h8
-rw-r--r--src/raudio.c2
-rw-r--r--src/raylib.h91
-rw-r--r--src/rlgl.h44
-rw-r--r--src/textures.c48
6 files changed, 96 insertions, 99 deletions
diff --git a/src/camera.h b/src/camera.h
index 15958ddd..cd42b54b 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -91,7 +91,7 @@
typedef enum {
CAMERA_PERSPECTIVE = 0,
CAMERA_ORTHOGRAPHIC
- } CameraType;
+ } CameraProjection;
#endif
#ifdef __cplusplus
diff --git a/src/gestures.h b/src/gestures.h
index c19ceaaa..ece65b39 100644
--- a/src/gestures.h
+++ b/src/gestures.h
@@ -90,7 +90,7 @@
typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction;
-// Gesture events
+// Gesture event
// NOTE: MAX_TOUCH_POINTS fixed to 4
typedef struct {
int touchAction;
@@ -115,7 +115,7 @@ void ProcessGestureEvent(GestureEvent event); // Process gesture event
void UpdateGestures(void); // Update gestures detected (must be called every frame)
#if defined(GESTURES_STANDALONE)
-void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
+void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
bool IsGestureDetected(int gesture); // Check if a gesture have been detected
int GetGestureDetected(void); // Get latest detected gesture
int GetTouchPointsCount(void); // Get touch points count
@@ -234,9 +234,9 @@ static double GetCurrentTime(void);
//----------------------------------------------------------------------------------
// Enable only desired getures to be detected
-void SetGesturesEnabled(unsigned int gestureFlags)
+void SetGesturesEnabled(unsigned int flags)
{
- GESTURES.enabledFlags = gestureFlags;
+ GESTURES.enabledFlags = flags;
}
// Check if a gesture have been detected
diff --git a/src/raudio.c b/src/raudio.c
index aaac982e..f86f6859 100644
--- a/src/raudio.c
+++ b/src/raudio.c
@@ -294,7 +294,7 @@ typedef enum {
LOG_ERROR,
LOG_FATAL,
LOG_NONE
-} TraceLogType;
+} TraceLogLevel;
#endif
// NOTE: Different logic is used when feeding data to the playback device
diff --git a/src/raylib.h b/src/raylib.h
index be071416..3efaf039 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -248,9 +248,9 @@ typedef Texture TextureCubemap;
// RenderTexture type, for texture rendering
typedef struct RenderTexture {
- unsigned int id; // OpenGL Framebuffer Object (FBO) id
- Texture texture; // Color buffer attachment texture
- Texture depth; // Depth buffer attachment texture
+ unsigned int id; // OpenGL framebuffer object id
+ Texture texture; // Color buffer attachment texture
+ Texture depth; // Depth buffer attachment texture
} RenderTexture;
// RenderTexture2D type, same as RenderTexture
@@ -258,12 +258,12 @@ typedef RenderTexture RenderTexture2D;
// N-Patch layout info
typedef struct NPatchInfo {
- Rectangle source; // Region in the texture
- int left; // left border offset
- int top; // top border offset
- int right; // right border offset
- int bottom; // bottom border offset
- int type; // layout of the n-patch: 3x3, 1x3 or 3x1
+ Rectangle source; // Texture source rectangle
+ int left; // Left border offset
+ int top; // Top border offset
+ int right; // Right border offset
+ int bottom; // Bottom border offset
+ int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1
} NPatchInfo;
// Font character info
@@ -293,7 +293,7 @@ typedef struct Camera3D {
Vector3 target; // Camera target it looks-at
Vector3 up; // Camera up vector (rotation over its axis)
float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
- int type; // Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
+ int type; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
} Camera3D;
typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
@@ -482,9 +482,9 @@ typedef enum {
FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
-} ConfigFlag;
+} ConfigFlags;
-// Trace log type
+// Trace log level
typedef enum {
LOG_ALL = 0, // Display all logs
LOG_TRACE,
@@ -494,7 +494,7 @@ typedef enum {
LOG_ERROR,
LOG_FATAL,
LOG_NONE // Disable logging
-} TraceLogType;
+} TraceLogLevel;
// Keyboard keys (US keyboard layout)
// NOTE: Use GetKeyPressed() to allow redefining
@@ -609,16 +609,13 @@ typedef enum {
KEY_KP_SUBTRACT = 333,
KEY_KP_ADD = 334,
KEY_KP_ENTER = 335,
- KEY_KP_EQUAL = 336
-} KeyboardKey;
-
-// Android buttons
-typedef enum {
+ KEY_KP_EQUAL = 336,
+ // Android key buttons
KEY_BACK = 4,
KEY_MENU = 82,
KEY_VOLUME_UP = 24,
KEY_VOLUME_DOWN = 25
-} AndroidButton;
+} KeyboardKey;
// Mouse buttons
typedef enum {
@@ -627,7 +624,7 @@ typedef enum {
MOUSE_MIDDLE_BUTTON = 2
} MouseButton;
-// Mouse cursor types
+// Mouse cursor
typedef enum {
MOUSE_CURSOR_DEFAULT = 0,
MOUSE_CURSOR_ARROW = 1,
@@ -701,7 +698,7 @@ typedef enum {
GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // [1..-1] (pressure-level)
} GamepadAxis;
-// Shader location points
+// Shader location index
typedef enum {
SHADER_LOC_VERTEX_POSITION = 0,
SHADER_LOC_VERTEX_TEXCOORD01,
@@ -733,7 +730,7 @@ typedef enum {
#define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO
#define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS
-// Shader uniform data types
+// Shader uniform data type
typedef enum {
SHADER_UNIFORM_FLOAT = 0,
SHADER_UNIFORM_VEC2,
@@ -746,7 +743,7 @@ typedef enum {
SHADER_UNIFORM_SAMPLER2D
} ShaderUniformDataType;
-// Material maps
+// Material map index
typedef enum {
MATERIAL_MAP_ALBEDO = 0, // MATERIAL_MAP_DIFFUSE
MATERIAL_MAP_METALNESS = 1, // MATERIAL_MAP_SPECULAR
@@ -759,7 +756,7 @@ typedef enum {
MATERIAL_MAP_CUBEMAP, // NOTE: Uses GL_TEXTURE_CUBE_MAP
MATERIAL_MAP_IRRADIANCE, // NOTE: Uses GL_TEXTURE_CUBE_MAP
MATERIAL_MAP_PREFILTER // NOTE: Uses GL_TEXTURE_CUBE_MAP
-} MaterialMapType;
+} MaterialMapIndex;
#define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO
#define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS
@@ -800,7 +797,7 @@ typedef enum {
TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x
TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x
TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x
-} TextureFilterMode;
+} TextureFilter;
// Texture parameters: wrap mode
typedef enum {
@@ -808,7 +805,7 @@ typedef enum {
TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode
TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode
TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode
-} TextureWrapMode;
+} TextureWrap;
// Cubemap layouts
typedef enum {
@@ -818,7 +815,7 @@ typedef enum {
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces
CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirectangular map)
-} CubemapLayoutType;
+} CubemapLayout;
// Font type, defines generation method
typedef enum {
@@ -837,7 +834,7 @@ typedef enum {
BLEND_CUSTOM // Belnd textures using custom src/dst factors (use rlSetBlendMode())
} BlendMode;
-// Gestures type
+// Gestures
// NOTE: It could be used as flags to enable only some gestures
typedef enum {
GESTURE_NONE = 0,
@@ -851,7 +848,7 @@ typedef enum {
GESTURE_SWIPE_DOWN = 128,
GESTURE_PINCH_IN = 256,
GESTURE_PINCH_OUT = 512
-} GestureType;
+} Gestures;
// Camera system modes
typedef enum {
@@ -862,22 +859,22 @@ typedef enum {
CAMERA_THIRD_PERSON
} CameraMode;
-// Camera projection modes
+// Camera projection
typedef enum {
CAMERA_PERSPECTIVE = 0,
CAMERA_ORTHOGRAPHIC
-} CameraType;
+} CameraProjection;
-// N-patch types
+// N-patch layout
typedef enum {
- NPATCH_NINE_PATCH = 0, // Npatch defined by 3x3 tiles
- NPATCH_THREE_PATCH_VERTICAL, // Npatch defined by 1x3 tiles
- NPATCH_THREE_PATCH_HORIZONTAL // Npatch defined by 3x1 tiles
-} NPatchType;
+ NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles
+ NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles
+ NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles
+} NPatchLayout;
// Callbacks to hook some internal functions
// WARNING: This callbacks are intended for advance users
-typedef void (*TraceLogCallback)(int logType, const char *text, va_list args); // Logging: Redirect trace log messages
+typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages
typedef unsigned char* (*LoadFileDataCallback)(const char* fileName, unsigned int* bytesRead); // FileIO: Load binary data
typedef void (*SaveFileDataCallback)(const char *fileName, void *data, unsigned int bytesToWrite); // FileIO: Save binary data
typedef char *(*LoadFileTextCallback)(const char* fileName); // FileIO: Load text data
@@ -979,8 +976,8 @@ RLAPI int GetRandomValue(int min, int max); // Returns a r
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
-RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)
-RLAPI void SetTraceLogLevel(int logType); // Set the current threshold (minimum) log level
+RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)
+RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
RLAPI void *MemAlloc(int size); // Internal memory allocator
RLAPI void *MemRealloc(void *ptr, int size); // Internal memory reallocator
RLAPI void MemFree(void *ptr); // Internal memory free
@@ -1075,7 +1072,7 @@ RLAPI Vector2 GetTouchPosition(int index); // Returns touch p
//------------------------------------------------------------------------------------
// Gestures and Touch Handling Functions (Module: gestures)
//------------------------------------------------------------------------------------
-RLAPI void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
+RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
RLAPI int GetGestureDetected(void); // Get latest detected gesture
RLAPI int GetTouchPointsCount(void); // Get touch points count
@@ -1225,7 +1222,7 @@ RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 posi
// NOTE: These functions require GPU access
RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
-RLAPI TextureCubemap LoadTextureCubemap(Image image, int layoutType); // Load cubemap from image, multiple image cubemap layouts supported
+RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
@@ -1236,8 +1233,8 @@ RLAPI Image GetScreenData(void);
// Texture configuration functions
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
-RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
-RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
+RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode
+RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode
// Texture drawing functions
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
@@ -1429,10 +1426,10 @@ RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Def
// Shader configuration functions
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
-RLAPI void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType); // Set shader uniform value
-RLAPI void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count); // Set shader uniform value vector
-RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
-RLAPI void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture); // Set shader uniform value for texture
+RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
+RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
+RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
+RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
RLAPI Matrix GetMatrixModelview(void); // Get internal modelview matrix
diff --git a/src/rlgl.h b/src/rlgl.h
index 2c2b98ef..823d3062 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -360,7 +360,7 @@ typedef enum {
LOG_ERROR,
LOG_FATAL,
LOG_NONE
- } TraceLogType;
+ } TraceLogLevel;
// Texture formats (support depends on OpenGL version)
typedef enum {
@@ -397,7 +397,7 @@ typedef enum {
TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x
TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x
TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x
- } TextureFilterMode;
+ } TextureFilter;
// Color blending modes (pre-defined)
typedef enum {
@@ -467,7 +467,7 @@ typedef enum {
MATERIAL_MAP_IRRADIANCE, // NOTE: Uses GL_TEXTURE_CUBE_MAP
MATERIAL_MAP_PREFILTER, // NOTE: Uses GL_TEXTURE_CUBE_MAP
MATERIAL_MAP_BRDG
- } MaterialMapType;
+ } MaterialMapIndex;
#define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO
#define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS
@@ -599,9 +599,9 @@ RLAPI Rectangle GetShapesTextureRec(void); // Get
// Shader configuration functions
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
-RLAPI void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType); // Set shader uniform value
-RLAPI void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count); // Set shader uniform value vector
-RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
+RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
+RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
+RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
RLAPI Matrix GetMatrixModelview(void); // Get internal modelview matrix
@@ -3359,28 +3359,28 @@ int GetShaderLocationAttrib(Shader shader, const char *attribName)
}
// Set shader uniform value
-void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType)
+void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType)
{
- SetShaderValueV(shader, uniformLoc, value, uniformType, 1);
+ SetShaderValueV(shader, locIndex, value, uniformType, 1);
}
// Set shader uniform value vector
-void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count)
+void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glUseProgram(shader.id);
switch (uniformType)
{
- case SHADER_UNIFORM_FLOAT: glUniform1fv(uniformLoc, count, (float *)value); break;
- case SHADER_UNIFORM_VEC2: glUniform2fv(uniformLoc, count, (float *)value); break;
- case SHADER_UNIFORM_VEC3: glUniform3fv(uniformLoc, count, (float *)value); break;
- case SHADER_UNIFORM_VEC4: glUniform4fv(uniformLoc, count, (float *)value); break;
- case SHADER_UNIFORM_INT: glUniform1iv(uniformLoc, count, (int *)value); break;
- case SHADER_UNIFORM_IVEC2: glUniform2iv(uniformLoc, count, (int *)value); break;
- case SHADER_UNIFORM_IVEC3: glUniform3iv(uniformLoc, count, (int *)value); break;
- case SHADER_UNIFORM_IVEC4: glUniform4iv(uniformLoc, count, (int *)value); break;
- case SHADER_UNIFORM_SAMPLER2D: glUniform1iv(uniformLoc, count, (int *)value); break;
+ case SHADER_UNIFORM_FLOAT: glUniform1fv(locIndex, count, (float *)value); break;
+ case SHADER_UNIFORM_VEC2: glUniform2fv(locIndex, count, (float *)value); break;
+ case SHADER_UNIFORM_VEC3: glUniform3fv(locIndex, count, (float *)value); break;
+ case SHADER_UNIFORM_VEC4: glUniform4fv(locIndex, count, (float *)value); break;
+ case SHADER_UNIFORM_INT: glUniform1iv(locIndex, count, (int *)value); break;
+ case SHADER_UNIFORM_IVEC2: glUniform2iv(locIndex, count, (int *)value); break;
+ case SHADER_UNIFORM_IVEC3: glUniform3iv(locIndex, count, (int *)value); break;
+ case SHADER_UNIFORM_IVEC4: glUniform4iv(locIndex, count, (int *)value); break;
+ case SHADER_UNIFORM_SAMPLER2D: glUniform1iv(locIndex, count, (int *)value); break;
default: TRACELOG(LOG_WARNING, "SHADER: [ID %i] Failed to set uniform, data type not recognized", shader.id);
}
@@ -3390,19 +3390,19 @@ void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int unifo
// Set shader uniform value (matrix 4x4)
-void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat)
+void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glUseProgram(shader.id);
- glUniformMatrix4fv(uniformLoc, 1, false, MatrixToFloat(mat));
+ glUniformMatrix4fv(locIndex, 1, false, MatrixToFloat(mat));
//glUseProgram(0);
#endif
}
// Set shader uniform value for texture
-void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture)
+void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glUseProgram(shader.id);
@@ -3416,7 +3416,7 @@ void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture)
{
if (RLGL.State.activeTextureId[i] == 0)
{
- glUniform1i(uniformLoc, 1 + i); // Activate new texture unit
+ glUniform1i(locIndex, 1 + i); // Activate new texture unit
RLGL.State.activeTextureId[i] = texture.id; // Save texture id for binding on drawing
break;
}
diff --git a/src/textures.c b/src/textures.c
index b08d99cd..ddcecf73 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -2744,29 +2744,29 @@ Texture2D LoadTextureFromImage(Image image)
}
// Load cubemap from image, multiple image cubemap layouts supported
-TextureCubemap LoadTextureCubemap(Image image, int layoutType)
+TextureCubemap LoadTextureCubemap(Image image, int layout)
{
TextureCubemap cubemap = { 0 };
- if (layoutType == CUBEMAP_LAYOUT_AUTO_DETECT) // Try to automatically guess layout type
+ if (layout == CUBEMAP_LAYOUT_AUTO_DETECT) // Try to automatically guess layout type
{
// Check image width/height to determine the type of cubemap provided
if (image.width > image.height)
{
- if ((image.width/6) == image.height) { layoutType = CUBEMAP_LAYOUT_LINE_HORIZONTAL; cubemap.width = image.width/6; }
- else if ((image.width/4) == (image.height/3)) { layoutType = CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE; cubemap.width = image.width/4; }
- else if (image.width >= (int)((float)image.height*1.85f)) { layoutType = CUBEMAP_LAYOUT_PANORAMA; cubemap.width = image.width/4; }
+ if ((image.width/6) == image.height) { layout = CUBEMAP_LAYOUT_LINE_HORIZONTAL; cubemap.width = image.width/6; }
+ else if ((image.width/4) == (image.height/3)) { layout = CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE; cubemap.width = image.width/4; }
+ else if (image.width >= (int)((float)image.height*1.85f)) { layout = CUBEMAP_LAYOUT_PANORAMA; cubemap.width = image.width/4; }
}
else if (image.height > image.width)
{
- if ((image.height/6) == image.width) { layoutType = CUBEMAP_LAYOUT_LINE_VERTICAL; cubemap.width = image.height/6; }
- else if ((image.width/3) == (image.height/4)) { layoutType = CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR; cubemap.width = image.width/3; }
+ if ((image.height/6) == image.width) { layout = CUBEMAP_LAYOUT_LINE_VERTICAL; cubemap.width = image.height/6; }
+ else if ((image.width/3) == (image.height/4)) { layout = CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR; cubemap.width = image.width/3; }
}
cubemap.height = cubemap.width;
}
- if (layoutType != CUBEMAP_LAYOUT_AUTO_DETECT)
+ if (layout != CUBEMAP_LAYOUT_AUTO_DETECT)
{
int size = cubemap.width;
@@ -2774,20 +2774,20 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
Rectangle faceRecs[6] = { 0 }; // Face source rectangles
for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, (float)size, (float)size };
- if (layoutType == CUBEMAP_LAYOUT_LINE_VERTICAL)
+ if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL)
{
faces = image;
for (int i = 0; i < 6; i++) faceRecs[i].y = (float)size*i;
}
- else if (layoutType == CUBEMAP_LAYOUT_PANORAMA)
+ else if (layout == CUBEMAP_LAYOUT_PANORAMA)
{
// TODO: Convert panorama image to square faces...
// Ref: https://github.com/denivip/panorama/blob/master/panorama.cpp
}
else
{
- if (layoutType == CUBEMAP_LAYOUT_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = (float)size*i;
- else if (layoutType == CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR)
+ if (layout == CUBEMAP_LAYOUT_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = (float)size*i;
+ else if (layout == CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR)
{
faceRecs[0].x = (float)size; faceRecs[0].y = (float)size;
faceRecs[1].x = (float)size; faceRecs[1].y = (float)size*3;
@@ -2796,7 +2796,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
faceRecs[4].x = 0; faceRecs[4].y = (float)size;
faceRecs[5].x = (float)size*2; faceRecs[5].y = (float)size;
}
- else if (layoutType == CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE)
+ else if (layout == CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE)
{
faceRecs[0].x = (float)size*2; faceRecs[0].y = (float)size;
faceRecs[1].x = 0; faceRecs[1].y = (float)size;
@@ -2962,9 +2962,9 @@ void GenTextureMipmaps(Texture2D *texture)
}
// Set texture scaling filter mode
-void SetTextureFilter(Texture2D texture, int filterMode)
+void SetTextureFilter(Texture2D texture, int filter)
{
- switch (filterMode)
+ switch (filter)
{
case TEXTURE_FILTER_POINT:
{
@@ -3028,9 +3028,9 @@ void SetTextureFilter(Texture2D texture, int filterMode)
}
// Set texture wrapping mode
-void SetTextureWrap(Texture2D texture, int wrapMode)
+void SetTextureWrap(Texture2D texture, int wrap)
{
- switch (wrapMode)
+ switch (wrap)
{
case TEXTURE_WRAP_REPEAT:
{
@@ -3250,8 +3250,8 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
if (nPatchInfo.source.width < 0) nPatchInfo.source.x -= nPatchInfo.source.width;
if (nPatchInfo.source.height < 0) nPatchInfo.source.y -= nPatchInfo.source.height;
- if (nPatchInfo.type == NPATCH_THREE_PATCH_HORIZONTAL) patchHeight = nPatchInfo.source.height;
- if (nPatchInfo.type == NPATCH_THREE_PATCH_VERTICAL) patchWidth = nPatchInfo.source.width;
+ if (nPatchInfo.layout == NPATCH_THREE_PATCH_HORIZONTAL) patchHeight = nPatchInfo.source.height;
+ if (nPatchInfo.layout == NPATCH_THREE_PATCH_VERTICAL) patchWidth = nPatchInfo.source.width;
bool drawCenter = true;
bool drawMiddle = true;
@@ -3261,14 +3261,14 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
float bottomBorder = (float)nPatchInfo.bottom;
// adjust the lateral (left and right) border widths in case patchWidth < texture.width
- if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.type != NPATCH_THREE_PATCH_VERTICAL)
+ if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.layout != NPATCH_THREE_PATCH_VERTICAL)
{
drawCenter = false;
leftBorder = (leftBorder/(leftBorder + rightBorder))*patchWidth;
rightBorder = patchWidth - leftBorder;
}
// adjust the lateral (top and bottom) border heights in case patchHeight < texture.height
- if (patchHeight <= (topBorder + bottomBorder) && nPatchInfo.type != NPATCH_THREE_PATCH_HORIZONTAL)
+ if (patchHeight <= (topBorder + bottomBorder) && nPatchInfo.layout != NPATCH_THREE_PATCH_HORIZONTAL)
{
drawMiddle = false;
topBorder = (topBorder/(topBorder + bottomBorder))*patchHeight;
@@ -3306,7 +3306,7 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
- if (nPatchInfo.type == NPATCH_NINE_PATCH)
+ if (nPatchInfo.layout == NPATCH_NINE_PATCH)
{
// ------------------------------------------------------------
// TOP-LEFT QUAD
@@ -3372,7 +3372,7 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Top-right corner for texture and quad
rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Top-left corner for texture and quad
}
- else if (nPatchInfo.type == NPATCH_THREE_PATCH_VERTICAL)
+ else if (nPatchInfo.layout == NPATCH_THREE_PATCH_VERTICAL)
{
// TOP QUAD
// -----------------------------------------------------------
@@ -3399,7 +3399,7 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Top-right corner for texture and quad
rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Top-left corner for texture and quad
}
- else if (nPatchInfo.type == NPATCH_THREE_PATCH_HORIZONTAL)
+ else if (nPatchInfo.layout == NPATCH_THREE_PATCH_HORIZONTAL)
{
// LEFT QUAD
// -----------------------------------------------------------