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| author | Aria <[email protected]> | 2024-04-10 01:34:05 -0700 |
|---|---|---|
| committer | GitHub <[email protected]> | 2024-04-10 10:34:05 +0200 |
| commit | a1f5e34d81af38a0829880c517ecf76f5bd5c524 (patch) | |
| tree | b3e592b87ff58ffa3ada15ec2e0901f4f5bbe418 /src | |
| parent | 04afba260f64ee2ea9ef0b4a6d2058c9ffdad66d (diff) | |
| download | raylib-a1f5e34d81af38a0829880c517ecf76f5bd5c524.tar.gz raylib-a1f5e34d81af38a0829880c517ecf76f5bd5c524.zip | |
Update rcore_android.c (#3910)
add gamepad previous button state tracking to Android
Diffstat (limited to 'src')
| -rw-r--r-- | src/platforms/rcore_android.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/platforms/rcore_android.c b/src/platforms/rcore_android.c index 23b8f436..d8568d92 100644 --- a/src/platforms/rcore_android.c +++ b/src/platforms/rcore_android.c @@ -651,6 +651,16 @@ void PollInputEvents(void) CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN //CORE.Input.Gamepad.axisCount = 0; + for (int i = 0; i < MAX_GAMEPADS; i++) + { + if (CORE.Input.Gamepad.ready[i]) // Check if gamepad is available + { + // Register previous gamepad states + for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) + CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; + } + } + // Register previous touch states for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; |
