summaryrefslogtreecommitdiffhomepage
path: root/src
diff options
context:
space:
mode:
authorRay <[email protected]>2021-04-26 00:36:13 +0200
committerRay <[email protected]>2021-04-26 00:36:13 +0200
commita44815e9395e63644e4adeac928155f1e465aed7 (patch)
tree0e774fcbce27f350fe455169874effe3af8863cb /src
parent7ad17386f6f052361a2211d52a099c6d2648285c (diff)
downloadraylib-a44815e9395e63644e4adeac928155f1e465aed7.tar.gz
raylib-a44815e9395e63644e4adeac928155f1e465aed7.zip
REMOVED: GenMeshDefault()
Diffstat (limited to 'src')
-rw-r--r--src/models.c19
-rw-r--r--src/raylib.h1
2 files changed, 0 insertions, 20 deletions
diff --git a/src/models.c b/src/models.c
index b970a483..feaadf83 100644
--- a/src/models.c
+++ b/src/models.c
@@ -1522,25 +1522,6 @@ bool IsModelAnimationValid(Model model, ModelAnimation anim)
}
#if defined(SUPPORT_MESH_GENERATION)
-Mesh GenMeshDefault(int vertexCount)
-{
- Mesh mesh = { 0 };
-
- mesh.vertexCount = vertexCount;
- mesh.triangleCount = vertexCount/3;
-
- mesh.vertices = (float *)RL_CALLOC(mesh.vertexCount*3, sizeof(float));
- mesh.texcoords = (float *)RL_CALLOC(mesh.vertexCount*2, sizeof(float));
- mesh.normals = (float *)RL_CALLOC(mesh.vertexCount*3, sizeof(float));
- mesh.colors = (unsigned char *)RL_CALLOC(mesh.vertexCount*4, sizeof(unsigned char));
-
- // Upload vertex data to GPU (dynamic mesh)
- // NOTE: mesh.vboId array is allocated inside UploadMesh()
- UploadMesh(&mesh, true);
-
- return mesh;
-}
-
// Generate polygonal mesh
Mesh GenMeshPoly(int sides, float radius)
{
diff --git a/src/raylib.h b/src/raylib.h
index 4e45c1ff..a9fbe6b4 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1408,7 +1408,6 @@ RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count)
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
// Mesh generation functions
-RLAPI Mesh GenMeshDefault(int vertexCount); // Generate an empty mesh with vertex: position, texcoords, normals, colors
RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh
RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh