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| author | Ray <[email protected]> | 2021-04-26 00:36:13 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-04-26 00:36:13 +0200 |
| commit | a44815e9395e63644e4adeac928155f1e465aed7 (patch) | |
| tree | 0e774fcbce27f350fe455169874effe3af8863cb /src | |
| parent | 7ad17386f6f052361a2211d52a099c6d2648285c (diff) | |
| download | raylib-a44815e9395e63644e4adeac928155f1e465aed7.tar.gz raylib-a44815e9395e63644e4adeac928155f1e465aed7.zip | |
REMOVED: GenMeshDefault()
Diffstat (limited to 'src')
| -rw-r--r-- | src/models.c | 19 | ||||
| -rw-r--r-- | src/raylib.h | 1 |
2 files changed, 0 insertions, 20 deletions
diff --git a/src/models.c b/src/models.c index b970a483..feaadf83 100644 --- a/src/models.c +++ b/src/models.c @@ -1522,25 +1522,6 @@ bool IsModelAnimationValid(Model model, ModelAnimation anim) } #if defined(SUPPORT_MESH_GENERATION) -Mesh GenMeshDefault(int vertexCount) -{ - Mesh mesh = { 0 }; - - mesh.vertexCount = vertexCount; - mesh.triangleCount = vertexCount/3; - - mesh.vertices = (float *)RL_CALLOC(mesh.vertexCount*3, sizeof(float)); - mesh.texcoords = (float *)RL_CALLOC(mesh.vertexCount*2, sizeof(float)); - mesh.normals = (float *)RL_CALLOC(mesh.vertexCount*3, sizeof(float)); - mesh.colors = (unsigned char *)RL_CALLOC(mesh.vertexCount*4, sizeof(unsigned char)); - - // Upload vertex data to GPU (dynamic mesh) - // NOTE: mesh.vboId array is allocated inside UploadMesh() - UploadMesh(&mesh, true); - - return mesh; -} - // Generate polygonal mesh Mesh GenMeshPoly(int sides, float radius) { diff --git a/src/raylib.h b/src/raylib.h index 4e45c1ff..a9fbe6b4 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1408,7 +1408,6 @@ RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count) RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match // Mesh generation functions -RLAPI Mesh GenMeshDefault(int vertexCount); // Generate an empty mesh with vertex: position, texcoords, normals, colors RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh |
