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| author | Ray <[email protected]> | 2020-10-05 20:04:33 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-10-05 20:04:33 +0200 |
| commit | a4ea9f872ffef9ffe66fade37e984c3cc97910cb (patch) | |
| tree | b20ce1514e05c6685dd9d7e6859e3bdbcd5832e9 /src | |
| parent | a8685ee4fd6eaba79fa53f4adf261d672947a000 (diff) | |
| download | raylib-a4ea9f872ffef9ffe66fade37e984c3cc97910cb.tar.gz raylib-a4ea9f872ffef9ffe66fade37e984c3cc97910cb.zip | |
Review "aggregate initializations" #1403
Diffstat (limited to 'src')
| -rw-r--r-- | src/physac.h | 4 | ||||
| -rw-r--r-- | src/raymath.h | 2 | ||||
| -rw-r--r-- | src/textures.c | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/physac.h b/src/physac.h index d9b534b5..f03074dd 100644 --- a/src/physac.h +++ b/src/physac.h @@ -407,8 +407,8 @@ PHYSACDEF PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float newBody->id = newId; newBody->enabled = true; newBody->position = pos; - newBody->velocity = (Vector2){ 0.0f }; - newBody->force = (Vector2){ 0.0f }; + newBody->velocity = (Vector2){ 0.0f, 0.0f }; + newBody->force = (Vector2){ 0.0f, 0.0f }; newBody->angularVelocity = 0.0f; newBody->torque = 0.0f; newBody->orient = 0.0f; diff --git a/src/raymath.h b/src/raymath.h index 06ab1320..68f1dd9e 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -1328,7 +1328,7 @@ RMDEF Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to) // Returns a quaternion for a given rotation matrix RMDEF Quaternion QuaternionFromMatrix(Matrix mat) { - Quaternion result = { 0.0f }; + Quaternion result = { 0 }; if ((mat.m0 > mat.m5) && (mat.m0 > mat.m10)) { diff --git a/src/textures.c b/src/textures.c index a555aeb4..0854aa9e 100644 --- a/src/textures.c +++ b/src/textures.c @@ -3565,7 +3565,7 @@ Color ColorAlphaBlend(Color dst, Color src, Color tint) Vector4 fdst = ColorNormalize(dst); Vector4 fsrc = ColorNormalize(src); Vector4 ftint = ColorNormalize(tint); - Vector4 fout = { 0.0f }; + Vector4 fout = { 0 }; fout.w = fsrc.w + fdst.w*(1.0f - fsrc.w); |
