diff options
| author | Ray <[email protected]> | 2023-03-13 12:08:23 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-03-13 12:08:23 +0100 |
| commit | a7f81b06b93a4305186999e407b32bcb2ba78f04 (patch) | |
| tree | be68f04c1242c42bcef30738207265232d5cb130 /src | |
| parent | 393b0d1a80cee881323e352164071f7bf6def557 (diff) | |
| download | raylib-a7f81b06b93a4305186999e407b32bcb2ba78f04.tar.gz raylib-a7f81b06b93a4305186999e407b32bcb2ba78f04.zip | |
Remove trailing spaces
Diffstat (limited to 'src')
| -rw-r--r-- | src/rmodels.c | 4 | ||||
| -rw-r--r-- | src/rtext.c | 4 | ||||
| -rw-r--r-- | src/rtextures.c | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/src/rmodels.c b/src/rmodels.c index 8ab92342..2b1d0f93 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -1117,8 +1117,8 @@ bool IsModelReady(Model model) (model.meshMaterial != NULL) && // Validate mesh-material linkage (model.meshCount > 0) && // Validate mesh count (model.materialCount > 0)); // Validate material count - - // NOTE: This is a very general model validation, many elements could be validated from a model... + + // NOTE: This is a very general model validation, many elements could be validated from a model... } // Unload model (meshes/materials) from memory (RAM and/or VRAM) diff --git a/src/rtext.c b/src/rtext.c index 2d47bdf6..9eec0059 100644 --- a/src/rtext.c +++ b/src/rtext.c @@ -543,8 +543,8 @@ bool IsFontReady(Font font) (font.glyphCount > 0) && // Validate font contains some glyph (font.recs != NULL) && // Validate font recs defining glyphs on texture atlas (font.glyphs != NULL)); // Validate glyph data is loaded - - // NOTE: Further validations could be done to verify if recs count and glyphs count + + // NOTE: Further validations could be done to verify if recs count and glyphs count // match glyphCount and to verify that data contained is valid (glyphs values, metrics...) } diff --git a/src/rtextures.c b/src/rtextures.c index 12bca8a8..b5f9998a 100644 --- a/src/rtextures.c +++ b/src/rtextures.c @@ -3364,7 +3364,7 @@ bool IsRenderTextureReady(RenderTexture2D target) { return ((target.id > 0) && // Validate OpenGL id IsTextureReady(target.depth) && // Validate FBO depth texture/renderbuffer - IsTextureReady(target.texture)); // Validate FBO texture + IsTextureReady(target.texture)); // Validate FBO texture } // Unload render texture from GPU memory (VRAM) |
