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authorraysan5 <[email protected]>2021-04-05 13:59:52 +0200
committerraysan5 <[email protected]>2021-04-05 13:59:52 +0200
commita8dd4127f37c52cbd166eecf23a068b3687c1bb1 (patch)
tree1a54652c300a483ecc91a247b7c2bdad882d6964 /src
parent0e04ae561ebbdd7ceca71d14ae91e08faae7c9da (diff)
downloadraylib-a8dd4127f37c52cbd166eecf23a068b3687c1bb1.tar.gz
raylib-a8dd4127f37c52cbd166eecf23a068b3687c1bb1.zip
Added security check to avoid internal render batch overflow
Diffstat (limited to 'src')
-rw-r--r--src/textures.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/textures.c b/src/textures.c
index cea8bef1..c8a19be1 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -3236,6 +3236,8 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
bottomRight.x = x + (dx + dest.width)*cosRotation - (dy + dest.height)*sinRotation;
bottomRight.y = y + (dx + dest.width)*sinRotation + (dy + dest.height)*cosRotation;
}
+
+ rlCheckRenderBatchLimit(4); // Make sure there is enough free space on the batch buffer
rlSetTexture(texture.id);
rlBegin(RL_QUADS);