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| author | Branimir Ričko <[email protected]> | 2023-08-26 18:55:57 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-08-26 18:55:57 +0200 |
| commit | b27e98a428a1732b2f146770e96631aa13aec8b0 (patch) | |
| tree | b8cf9d115acdaff677c3c988d1a411c0d76117c1 /src | |
| parent | 9c9fba6a6c1f23e98ecb55ed257960e94c57f765 (diff) | |
| download | raylib-b27e98a428a1732b2f146770e96631aa13aec8b0.tar.gz raylib-b27e98a428a1732b2f146770e96631aa13aec8b0.zip | |
Fix bug where default shaders was not linking. (#3261)
Diffstat (limited to 'src')
| -rw-r--r-- | src/rlgl.h | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -4550,6 +4550,7 @@ static void rlLoadShaderDefault(void) #endif #if defined(GRAPHICS_API_OPENGL_ES2) "#version 100 \n" + "precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) (on some browsers) "attribute vec3 vertexPosition; \n" "attribute vec2 vertexTexCoord; \n" "attribute vec4 vertexColor; \n" |
