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authorraysan5 <[email protected]>2020-12-23 12:45:53 +0100
committerraysan5 <[email protected]>2020-12-23 12:45:53 +0100
commitb78ee13791d9b31b06ad63799e547e7f0a2f73ff (patch)
treec3121691fd6033c2948d42bf96ab4e74faf2fe09 /src
parent2bdb45f2804461c4e8b35faee998008b96becabe (diff)
downloadraylib-b78ee13791d9b31b06ad63799e547e7f0a2f73ff.tar.gz
raylib-b78ee13791d9b31b06ad63799e547e7f0a2f73ff.zip
ADDED: CheckCollisionLines()
Removed function from raymath
Diffstat (limited to 'src')
-rw-r--r--src/raylib.h3
-rw-r--r--src/raymath.h39
-rw-r--r--src/shapes.c24
3 files changed, 26 insertions, 40 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 928a197a..bfa7c20d 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1123,10 +1123,11 @@ RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
-RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
+RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
+RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
//------------------------------------------------------------------------------------
// Texture Loading and Drawing Functions (Module: textures)
diff --git a/src/raymath.h b/src/raymath.h
index 4ab5468a..7f05ea4e 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -336,45 +336,6 @@ RMDEF Vector2 Vector2MoveTowards(Vector2 v, Vector2 target, float maxDistance)
return result;
}
-// Get the intersection point of two lines A and B defined by A(p1, p2) and B(p3, p4), return true if it exists, else false
-RMDEF bool Vector2LineIntersect(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2* pointIntersection)
-{
- const float div = (p4.y - p3.y)*(p2.x - p1.x) - (p4.x -p3.x)*(p2.y - p1.y);
-
- if (div == 0.f) return false;
-
- const float coeff = ((p4.x - p3.x)*(p1.y - p3.y) - (p4.y - p3.y)*(p1.x - p3.x)) / div;
-
- if (pointIntersection)
- {
- pointIntersection->x = p1.x + (p2.x - p1.x) * coeff;
- pointIntersection->y = p1.y + (p2.y - p1.y) * coeff;
- }
- return true;
-}
-
-// Get the intersection point of two segments A and B defined by A(p1, p2) and B(P3, p4), return true if it exists, else false
-RMDEF bool Vector2SegmentIntersect(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2* pointIntersection)
-{
- const float div = (p4.y - p3.y)*(p2.x - p1.x) - (p4.x -p3.x)*(p2.y - p1.y);
-
- if (div == 0.f) return false;
-
- const float xi = ((p3.x - p3.x)*(p1.x * p2.y - p1.y * p2.x) - (p1.x - p2.x)*(p3.x * p4.y - p3.y * p4.x)) / div;
- const float yi = ((p3.y - p4.y)*(p1.x * p2.y - p1.y * p2.x) - (p1.y - p2.y)*(p3.x * p4.y - p3.y * p4.x)) / div;
-
- if (xi < fminf(p1.x, p2.x) || xi > fmaxf(p1.x, p2.x)) return false;
- if (xi < fminf(p3.x, p4.x) || xi > fmaxf(p3.x, p4.x)) return false;
- if (yi < fminf(p1.y, p2.y) || yi > fmaxf(p1.y, p2.y)) return false;
- if (yi < fminf(p3.y, p4.y) || yi > fmaxf(p3.y, p4.y)) return false;
- if (pointIntersection)
- {
- pointIntersection->x = xi;
- pointIntersection->y = yi;
- }
- return true;
-}
-
//----------------------------------------------------------------------------------
// Module Functions Definition - Vector3 math
//----------------------------------------------------------------------------------
diff --git a/src/shapes.c b/src/shapes.c
index f5447241..fad55e24 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -1471,6 +1471,30 @@ bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec)
return (cornerDistanceSq <= (radius*radius));
}
+// Check the collision between two lines defined by two points each, returns collision point by reference
+bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint)
+{
+ const float div = (endPos2.y - startPos2.y)*(endPos1.x - startPos1.x) - (endPos2.x - startPos2.x)*(endPos1.y - startPos1.y);
+
+ if (div == 0.0f) return false; // WARNING: This check could not work due to float precission rounding issues...
+
+ const float xi = ((startPos2.x - startPos2.x)*(startPos1.x*endPos1.y - startPos1.y*endPos1.x) - (startPos1.x - endPos1.x)*(startPos2.x*endPos2.y - startPos2.y*endPos2.x))/div;
+ const float yi = ((startPos2.y - endPos2.y)*(startPos1.x*endPos1.y - startPos1.y*endPos1.x) - (startPos1.y - endPos1.y)*(startPos2.x*endPos2.y - startPos2.y*endPos2.x))/div;
+
+ if (xi < fminf(startPos1.x, endPos1.x) || xi > fmaxf(startPos1.x, endPos1.x)) return false;
+ if (xi < fminf(startPos2.x, endPos2.x) || xi > fmaxf(startPos2.x, endPos2.x)) return false;
+ if (yi < fminf(startPos1.y, endPos1.y) || yi > fmaxf(startPos1.y, endPos1.y)) return false;
+ if (yi < fminf(startPos2.y, endPos2.y) || yi > fmaxf(startPos2.y, endPos2.y)) return false;
+
+ if (collisionPoint != NULL)
+ {
+ collisionPoint->x = xi;
+ collisionPoint->y = yi;
+ }
+
+ return true;
+}
+
// Get collision rectangle for two rectangles collision
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
{