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| author | Ray <[email protected]> | 2023-01-10 12:16:42 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-01-10 12:16:42 +0100 |
| commit | bba6ae562238299f07b7f83f1278fc279eb21fd5 (patch) | |
| tree | 4bd3e663f59705fbcfe83f6dd23a79c0aa774e78 /src | |
| parent | ce8000ee7e3c1e07bd747e71872200311038d090 (diff) | |
| download | raylib-bba6ae562238299f07b7f83f1278fc279eb21fd5.tar.gz raylib-bba6ae562238299f07b7f83f1278fc279eb21fd5.zip | |
RENAME: type to projection #2851
Diffstat (limited to 'src')
| -rw-r--r-- | src/rcamera.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rcamera.h b/src/rcamera.h index 92c3c49a..1b77e19a 100644 --- a/src/rcamera.h +++ b/src/rcamera.h @@ -73,7 +73,7 @@ Vector3 target; // Camera target it looks-at Vector3 up; // Camera up vector (rotation over its axis) float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic - int type; // Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC + int projection; // Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC } Camera3D; typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D |
