summaryrefslogtreecommitdiffhomepage
path: root/src
diff options
context:
space:
mode:
authorRay <[email protected]>2024-02-04 11:52:49 +0100
committerRay <[email protected]>2024-02-04 11:52:49 +0100
commitc31559101a9fa565545a3ab5046e3a0554a891dc (patch)
tree40be26c5eedfa62a29b68116edaf4e4a38bd7d26 /src
parentf033b307030f00e1ae3875fb22de3f86cc4282c3 (diff)
downloadraylib-c31559101a9fa565545a3ab5046e3a0554a891dc.tar.gz
raylib-c31559101a9fa565545a3ab5046e3a0554a891dc.zip
REVIEWED: `rlLoadFramebuffer()`, parameters not required
Diffstat (limited to 'src')
-rw-r--r--src/rlgl.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 28d58d4e..237799e5 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -718,7 +718,7 @@ RLAPI void *rlReadTexturePixels(unsigned int id, int width, int height, int form
RLAPI unsigned char *rlReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
// Framebuffer management (fbo)
-RLAPI unsigned int rlLoadFramebuffer(int width, int height); // Load an empty framebuffer
+RLAPI unsigned int rlLoadFramebuffer(void); // Load an empty framebuffer
RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer
RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete
RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU
@@ -3456,7 +3456,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
// 2 - Create an fbo, activate it, render quad with texture, glReadPixels()
// We are using Option 1, just need to care for texture format on retrieval
// NOTE: This behaviour could be conditioned by graphic driver...
- unsigned int fboId = rlLoadFramebuffer(width, height);
+ unsigned int fboId = rlLoadFramebuffer();
glBindFramebuffer(GL_FRAMEBUFFER, fboId);
glBindTexture(GL_TEXTURE_2D, 0);
@@ -3510,7 +3510,7 @@ unsigned char *rlReadScreenPixels(int width, int height)
//-----------------------------------------------------------------------------------------
// Load a framebuffer to be used for rendering
// NOTE: No textures attached
-unsigned int rlLoadFramebuffer(int width, int height)
+unsigned int rlLoadFramebuffer(void)
{
unsigned int fboId = 0;