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| author | BrokenKeyboard <[email protected]> | 2021-02-09 13:29:01 -0800 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-02-09 22:29:01 +0100 |
| commit | d93b8f6544b914f411032424a062a284bb9d1c30 (patch) | |
| tree | 1466cbcfb8976c534143766b484b645e87cfa81d /src | |
| parent | 36e434099d5d80eec02726d38e3abe1c6fb0f0ed (diff) | |
| download | raylib-d93b8f6544b914f411032424a062a284bb9d1c30.tar.gz raylib-d93b8f6544b914f411032424a062a284bb9d1c30.zip | |
Fix spelling mistake (#1581)
Sorry if this is a bit of a useless pr
Diffstat (limited to 'src')
| -rw-r--r-- | src/rlgl.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -7,7 +7,7 @@ * * When chosing an OpenGL version greater than OpenGL 1.1, rlgl stores vertex data on internal * VBO buffers (and VAOs if available). It requires calling 3 functions: -* rlglInit() - Initialize internal buffers and auxiliar resources +* rlglInit() - Initialize internal buffers and auxiliary resources * rlglDraw() - Process internal buffers and send required draw calls * rlglClose() - De-initialize internal buffers data and other auxiliar resources * |
