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| author | _Tradam <[email protected]> | 2023-11-18 14:03:13 -0500 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-11-18 20:03:13 +0100 |
| commit | e41a0c9721a38c81a1499ae499b746bd05f9de2e (patch) | |
| tree | 54874e5969bfa152ad1eb0aeaf01f4f48a31d5e0 /src | |
| parent | 25c6c12150d6f0aeea83d55d1a0f16e12a3effd3 (diff) | |
| download | raylib-e41a0c9721a38c81a1499ae499b746bd05f9de2e.tar.gz raylib-e41a0c9721a38c81a1499ae499b746bd05f9de2e.zip | |
fix for running gles2 with sdl on desktop (#3542)
Diffstat (limited to 'src')
| -rw-r--r-- | src/platforms/rcore_desktop_sdl.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/platforms/rcore_desktop_sdl.c b/src/platforms/rcore_desktop_sdl.c index 96e55702..7836828f 100644 --- a/src/platforms/rcore_desktop_sdl.c +++ b/src/platforms/rcore_desktop_sdl.c @@ -49,7 +49,14 @@ **********************************************************************************************/ #include "SDL.h" // SDL base library (window/rendered, input, timming... functionality) +#ifdef GRAPHICS_API_OPENGL_ES2 +// I suspect that the gles2 version of the SDL header should be used +// but the compilation fails if we do. Not including anything appears +// to work fine. +//#include "SDL_opengles2.h" +#else #include "SDL_opengl.h" // SDL OpenGL functionality (if required, instead of internal renderer) +#endif //---------------------------------------------------------------------------------- // Types and Structures Definition |
