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authorubkp <[email protected]>2023-10-13 14:53:31 -0300
committerGitHub <[email protected]>2023-10-13 19:53:31 +0200
commitf3c27ec157f3a3e914f8872714173f87e7ea7751 (patch)
tree603aa73f5420abe79208db3fbc3075b7798dfb92 /src
parent0f4a8cf7cb18dbd3594c77c5b2558f6cc979f2ef (diff)
downloadraylib-f3c27ec157f3a3e914f8872714173f87e7ea7751.tar.gz
raylib-f3c27ec157f3a3e914f8872714173f87e7ea7751.zip
Fix `android`, `drm` compilation issue on `InitWindow` (#3407)
* Fix drm compilation issue on InitWindow * Fix android compilation issue on InitWindow
Diffstat (limited to 'src')
-rw-r--r--src/rcore_android.c10
-rw-r--r--src/rcore_drm.c12
2 files changed, 11 insertions, 11 deletions
diff --git a/src/rcore_android.c b/src/rcore_android.c
index 5f6f34ba..39e4694c 100644
--- a/src/rcore_android.c
+++ b/src/rcore_android.c
@@ -190,7 +190,7 @@ void InitWindow(int width, int height, const char *title)
CORE.Window.screen.height = height;
CORE.Window.currentFbo.width = width;
CORE.Window.currentFbo.height = height;
-
+
// Set desired windows flags before initializing anything
ANativeActivity_setWindowFlags(platform.app->activity, AWINDOW_FLAG_FULLSCREEN, 0); //AWINDOW_FLAG_SCALED, AWINDOW_FLAG_DITHER
@@ -228,12 +228,12 @@ void InitWindow(int width, int height, const char *title)
// Initialize base path for storage
CORE.Storage.basePath = platform.app->activity->internalDataPath;
-
+
// Set some default window flags
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
- CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED); // false
- CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED); // true
- CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED); // false
+ CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false
+ CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
+ CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
TRACELOG(LOG_INFO, "PLATFORM: ANDROID: Application initialized successfully");
diff --git a/src/rcore_drm.c b/src/rcore_drm.c
index c0e88c72..2644c5e7 100644
--- a/src/rcore_drm.c
+++ b/src/rcore_drm.c
@@ -228,16 +228,16 @@ void InitWindow(int width, int height, const char *title)
// Set some default window flags
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
- CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED); // false
- CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED); // true
- CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED); // false
-
+ CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false
+ CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
+ CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
+
// Initialize hi-res timer
InitTimer();
-
+
// Initialize base path for storage
CORE.Storage.basePath = GetWorkingDirectory();
-
+
// Initialize raw input system
InitEvdevInput(); // Evdev inputs initialization
InitGamepad(); // Gamepad init