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| author | Ray <[email protected]> | 2023-02-15 18:01:42 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-02-15 18:01:42 +0100 |
| commit | f594f14510984c43f38e4296d854a0c88633ad63 (patch) | |
| tree | 9f803f77c82eaa9177c0135a9ce121c4d4ef50c0 /src | |
| parent | 2766835ed432a2ad575635ce338aa1389078cb12 (diff) | |
| download | raylib-f594f14510984c43f38e4296d854a0c88633ad63.tar.gz raylib-f594f14510984c43f38e4296d854a0c88633ad63.zip | |
Reviewed typo and formating
Diffstat (limited to 'src')
| -rw-r--r-- | src/rcamera.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/rcamera.h b/src/rcamera.h index edcd5ee3..9aab3a34 100644 --- a/src/rcamera.h +++ b/src/rcamera.h @@ -423,10 +423,10 @@ void UpdateCamera(Camera *camera, int mode) if (mode == CAMERA_ORBITAL) { // Orbital can just orbit - Matrix rotatation = MatrixRotate(GetCameraUp(camera), CAMERA_ORBITAL_SPEED*GetFrameTime()); - Vector3 viewVector = Vector3Subtract(camera->position, camera->target); - viewVector = Vector3Transform(viewVector, rotatation); - camera->position = Vector3Add(camera->target, viewVector); + Matrix rotation = MatrixRotate(GetCameraUp(camera), CAMERA_ORBITAL_SPEED*GetFrameTime()); + Vector3 view = Vector3Subtract(camera->position, camera->target); + view = Vector3Transform(view, rotation); + camera->position = Vector3Add(camera->target, view); } else { @@ -438,8 +438,8 @@ void UpdateCamera(Camera *camera, int mode) if (IsKeyDown(KEY_Q)) CameraRoll(camera, -CAMERA_ROTATION_SPEED); if (IsKeyDown(KEY_E)) CameraRoll(camera, CAMERA_ROTATION_SPEED); - CameraYaw(camera, -mousePositionDelta.x * CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget); - CameraPitch(camera, -mousePositionDelta.y * CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp); + CameraYaw(camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget); + CameraPitch(camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp); // Camera movement if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); |
