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authorSteven Schveighoffer <[email protected]>2021-12-06 13:05:28 -0500
committerGitHub <[email protected]>2021-12-06 19:05:28 +0100
commitfa7337e19c952137992c9d8733856c8f3c324fa6 (patch)
tree908df353c4a611c4c7d2ff459806334285695f2f /src
parent93f05d851d4412504d573e7cfb15c15c31b5b5c2 (diff)
downloadraylib-fa7337e19c952137992c9d8733856c8f3c324fa6.tar.gz
raylib-fa7337e19c952137992c9d8733856c8f3c324fa6.zip
Vector2Angle returns degrees instead of radians, but all other raymath (#2193)
functions use radians, making this awkward to use.
Diffstat (limited to 'src')
-rw-r--r--src/raymath.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raymath.h b/src/raymath.h
index 48846a7a..399c2f6c 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -281,9 +281,9 @@ RMAPI float Vector2Distance(Vector2 v1, Vector2 v2)
// Calculate angle from two vectors in X-axis
RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
{
- float result = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI);
+ float result = atan2f(v2.y - v1.y, v2.x - v1.x);
- if (result < 0) result += 360.0f;
+ if (result < 0) result += 2 * PI;
return result;
}