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authorraysan5 <[email protected]>2020-03-30 17:11:35 +0200
committerraysan5 <[email protected]>2020-03-30 17:11:35 +0200
commitfc7ec5e907df0d50e6c42d3b227f485fdf2ace72 (patch)
tree6e519d5f653aeb87b4ffb08e90ccf4aaf8264bff /src
parent1a948849f3bdc3875bfb520d4ec742b8cd5018a4 (diff)
downloadraylib-fc7ec5e907df0d50e6c42d3b227f485fdf2ace72.tar.gz
raylib-fc7ec5e907df0d50e6c42d3b227f485fdf2ace72.zip
Update raylib.h
Diffstat (limited to 'src')
-rw-r--r--src/raylib.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 7005d5a2..791da41f 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -8,7 +8,7 @@
* - Written in plain C code (C99) in PascalCase/camelCase notation
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
-* - Powerful fonts module (XNA SpriteFonts, BMFonts, TTF)
+* - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts)
* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
* - Flexible Materials system, supporting classic maps and PBR maps