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authorraysan5 <[email protected]>2017-10-14 00:10:55 +0200
committerraysan5 <[email protected]>2017-10-14 00:10:55 +0200
commitea5f4eabf8900bec291bae5d3b444fbabd63cee4 (patch)
tree54ab7b04baeb0216c77a159ec694c08a470aa4a1 /templates/android_project/Makefile
parentdffe635fd3b2e3a677c4bebe3cb560553fb7446b (diff)
downloadraylib-ea5f4eabf8900bec291bae5d3b444fbabd63cee4.tar.gz
raylib-ea5f4eabf8900bec291bae5d3b444fbabd63cee4.zip
Remove android_project template
Diffstat (limited to 'templates/android_project/Makefile')
-rw-r--r--templates/android_project/Makefile229
1 files changed, 0 insertions, 229 deletions
diff --git a/templates/android_project/Makefile b/templates/android_project/Makefile
deleted file mode 100644
index 34b6db65..00000000
--- a/templates/android_project/Makefile
+++ /dev/null
@@ -1,229 +0,0 @@
-#**************************************************************************************************
-#
-# raylib makefile for Android project (APK building)
-#
-# Copyright (c) 2017 Ramon Santamaria (@raysan5)
-#
-# This software is provided "as-is", without any express or implied warranty. In no event
-# will the authors be held liable for any damages arising from the use of this software.
-#
-# Permission is granted to anyone to use this software for any purpose, including commercial
-# applications, and to alter it and redistribute it freely, subject to the following restrictions:
-#
-# 1. The origin of this software must not be misrepresented; you must not claim that you
-# wrote the original software. If you use this software in a product, an acknowledgment
-# in the product documentation would be appreciated but is not required.
-#
-# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-# as being the original software.
-#
-# 3. This notice may not be removed or altered from any source distribution.
-#
-#**************************************************************************************************
-
-# Define raylib platform to compile for
-PLATFORM ?= PLATFORM_ANDROID
-RAYLIB_PATH ?= C:\Github\raylib
-
-# Android project configuration variables
-# Generated shared library name should match the name defined in the AndroidManifest.xml
-PROJECT_NAME ?= raylib_game
-LIBRARY_NAME ?= raylib_game
-OUTPUT_PATH ?= output
-SOURCE_PATH ?= src
-
-# define libtype for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE ?= SHARED
-OPENAL_LIBTYPE ?= SHARED
-
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
-OPENAL_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
-
-# Generated key pass
-KEYSTORE_PASS = raylib
-
-# add shared libs to APK if required
-ifeq ($(RAYLIB_LIBTYPE),SHARED)
- PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so
-endif
-ifeq ($(OPENAL_LIBTYPE),SHARED)
- PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so
-endif
-
-# Required path variables
-# NOTE: JAVA_HOME must be set to JDK
-ANDROID_HOME = C:/android-sdk
-ANDROID_NDK = C:/android-ndk
-ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16
-ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.1
-ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
-JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144
-
-# Compilers
-CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc
-AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
-
-# Compiler flags for arquitecture
-CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
-# Compilation functions attributes options
-CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
-# Compiler options for the linker
-CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
-# Preprocessor macro definitions
-CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
-
-# Paths containing required header files
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(ANDROID_NDK)/sources/android/native_app_glue
-
-# Linker options
-LDFLAGS = -Wl,-soname,lib$(LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
-LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
-# Force linking of library module to define symbol
-LDFLAGS += -u ANativeActivity_onCreate
-# Library paths containing required libs
-LDFLAGS += -L. -L$(SOURCE_PATH) -L$(OUTPUT_PATH)/obj -L$(OUTPUT_PATH)/lib/armeabi-v7a
-
-# Define any libraries to link into executable
-# if you want to link libraries (libname.so or libname.a), use the -lname
-LDLIBS = -lraylib -lnative_app_glue -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
-
-# Building APK
-# NOTE: typing 'make' will invoke the default target entry called 'all',
-all: create_temp_project_dirs \
- copy_project_required_libs \
- compile_native_app_glue \
- compile_project_code \
- generate_loader_script \
- copy_project_resources \
- config_project_package \
- compile_project_class \
- compile_project_class_dex \
- create_project_apk_package \
- generate_apk_keystore \
- sign_project_apk_package \
- zipalign_project_apk_package
-
-# Create required temp directories for APK building
-create_temp_project_dirs:
- if not exist $(OUTPUT_PATH) mkdir $(OUTPUT_PATH)
- if not exist $(OUTPUT_PATH)\obj mkdir $(OUTPUT_PATH)\obj
- if not exist $(OUTPUT_PATH)\src mkdir $(OUTPUT_PATH)\src
- if not exist $(OUTPUT_PATH)\lib mkdir $(OUTPUT_PATH)\lib
- if not exist $(OUTPUT_PATH)\lib\armeabi-v7a mkdir $(OUTPUT_PATH)\lib\armeabi-v7a
- if not exist $(OUTPUT_PATH)\bin mkdir $(OUTPUT_PATH)\bin
- if not exist $(OUTPUT_PATH)\res mkdir $(OUTPUT_PATH)\res
- if not exist $(OUTPUT_PATH)\assets mkdir $(OUTPUT_PATH)\assets
-
-# Compile native_app_glue as static library
-# OUTPUT: $(PROJECT_DIR)/obj/libnative_app_glue.a
-compile_native_app_glue:
- $(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o $(OUTPUT_PATH)/obj/native_app_glue.o $(CFLAGS)
- $(AR) rcs $(OUTPUT_PATH)/obj/libnative_app_glue.a $(OUTPUT_PATH)/obj/native_app_glue.o
-
-# Compile project code as shared libraries
-# OUTPUT: $(PROJECT_DIR)/lib/lib$(LIBRARY_NAME).so
-compile_project_code:
- $(CC) -c $(SOURCE_PATH)/game_basic.c -o $(OUTPUT_PATH)/obj/game_basic.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
- $(CC) -o $(OUTPUT_PATH)/lib/armeabi-v7a/lib$(LIBRARY_NAME).so $(OUTPUT_PATH)/obj/game_basic.o -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
-
-compile_project_code_raylib_stripped:
- $(CC) -c $(SOURCE_PATH)/raylib_stripped/core.c -o $(OUTPUT_PATH)/obj/core.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
- $(CC) -c $(SOURCE_PATH)/raylib_stripped/rlgl.c -o $(OUTPUT_PATH)/obj/rlgl.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -DGRAPHICS_API_OPENGL_ES2
- $(CC) -c $(SOURCE_PATH)/raylib_stripped/utils.c -o $(OUTPUT_PATH)/obj/utils.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
- $(CC) -c $(SOURCE_PATH)/game_raylib_stripped.c -o $(OUTPUT_PATH)/obj/game_raylib_stripped.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
- $(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so $(OUTPUT_PATH)/obj/game_raylib_stripped.o $(OUTPUT_PATH)/obj/core.o $(OUTPUT_PATH)/obj/rlgl.o $(OUTPUT_PATH)/obj/utils.o -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
-
-copy_project_required_libs:
-ifeq ($(RAYLIB_LIBTYPE),SHARED)
- copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(OUTPUT_PATH)\lib\armeabi-v7a\libraylib.so
-endif
-ifeq ($(OPENAL_LIBTYPE),SHARED)
- copy /Y $(OPENAL_LIB_PATH)\libopenal.so $(OUTPUT_PATH)\lib\armeabi-v7a\libopenal.so
-endif
-ifeq ($(RAYLIB_LIBTYPE),STATIC)
- copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(OUTPUT_PATH)\lib\armeabi-v7a\libraylib.a
-endif
-ifeq ($(OPENAL_LIBTYPE),STATIC)
- copy /Y $(OPENAL_LIB_PATH)\libopenal.a $(OUTPUT_PATH)\lib\armeabi-v7a\libopenal.a
-endif
-
-copy_project_resources:
- xcopy res $(OUTPUT_PATH)\res /Y /E /F
- xcopy src\resources $(OUTPUT_PATH)\assets /Y /E /F
- xcopy AndroidManifest.xml $(OUTPUT_PATH)\AndroidManifest.xml* /Y /F
-
-generate_loader_script:
- @echo package com.raylib.game_sample; > $(OUTPUT_PATH)/obj/NativeLoader.java
- @echo. >> $(OUTPUT_PATH)/obj/NativeLoader.java
- @echo public class NativeLoader extends android.app.NativeActivity { >> $(OUTPUT_PATH)/obj/NativeLoader.java
- @echo static { >> $(OUTPUT_PATH)/obj/NativeLoader.java
-ifeq ($(OPENAL_LIBTYPE),SHARED)
- @echo System.loadLibrary("openal"); >> $(OUTPUT_PATH)/obj/NativeLoader.java
-endif
-ifeq ($(RAYLIB_LIBTYPE),SHARED)
- @echo System.loadLibrary("raylib"); >> $(OUTPUT_PATH)/obj/NativeLoader.java
-endif
- @echo System.loadLibrary("raylib_game"); >> $(OUTPUT_PATH)/obj/NativeLoader.java
- @echo } >> $(OUTPUT_PATH)/obj/NativeLoader.java
- @echo } >> $(OUTPUT_PATH)/obj/NativeLoader.java
-
-# Generate key for APK signing
-# OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore
-generate_apk_keystore:
- $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore $(OUTPUT_PATH)/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_PASS) -keypass $(KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
-
-# Create temp/src/com/raylib/$(LIBRARY_NAME)/R.java
-# OUTPUT: $(PROJECT_DIR)/temp/src/com/raylib/$(LIBRARY_NAME)/R.java
-# NOTE: DEPENDS on res/values/strings.xml
-config_project_package:
- $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(OUTPUT_PATH)/res -J $(OUTPUT_PATH)/src -M $(OUTPUT_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
-
-# Create temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
-# OUTPUT: $(PROJECT_DIR)/temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
-compile_project_class:
- $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(OUTPUT_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;$(OUTPUT_PATH)/obj -sourcepath $(OUTPUT_PATH)/src $(OUTPUT_PATH)/src/com/raylib/game_sample/R.java $(OUTPUT_PATH)/obj/NativeLoader.java
-#$(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d temp/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath temp/src temp/src/com/raylib/game_sample/R.java
-
-# Create temp/bin/classes.dex
-# OUTPUT: $(PROJECT_DIR)/bin/classes.dex
-# NOTE: DEPENDS on temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
-compile_project_class_dex:
- $(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(OUTPUT_PATH)/bin/classes.dex $(OUTPUT_PATH)/obj
-
-# Create temp/bin/$(PROJECT_NAME).unsigned.apk
-# NOTE: DEPENDS on temp/bin/classes.dex and lib/lib$(LIBRARY_NAME).so
-# NOTE: Use -A resources to define additional directory in which to find raw asset files
-create_project_apk_package:
- $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(OUTPUT_PATH)/AndroidManifest.xml -S $(OUTPUT_PATH)/res -A $(OUTPUT_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(OUTPUT_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(OUTPUT_PATH)/bin
- cd $(OUTPUT_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
-
-# Create temp/bin/$(PROJECT_NAME).signed.apk
-sign_project_apk_package:
- $(JAVA_HOME)/bin/jarsigner -keystore $(OUTPUT_PATH)/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_PASS) -keypass $(KEYSTORE_PASS) -signedjar $(OUTPUT_PATH)/bin/$(PROJECT_NAME).signed.apk $(OUTPUT_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
-
-# Create temp/bin/$(PROJECT_NAME).apk
-zipalign_project_apk_package:
- $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(OUTPUT_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
-
-# Deploy $(PROJECT_NAME).apk to device
-install_project_apk_package:
- $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
-
-logcat_project_apk_package:
- $(ANDROID_PLATFORM_TOOLS)/adb logcat -c
- $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
-
-deploy:
- $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
- $(ANDROID_PLATFORM_TOOLS)/adb logcat -c
- $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
-
-#$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
-#$(ANDROID_PLATFORM_TOOLS)/adb -d logcat raylib:V *:S
-
-# Clean everything
-clean:
- del temp\bin\* lib\* temp\obj\* temp\src\* /f/s/q
- del temp\*.keystore
- rmdir temp /s /q
- @echo Cleaning done